[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.1.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=1.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.1.3.teae" , } , } __byname={["te4-1.1.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\MY NAME\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	1	3
[ENGINE LOADER] loading engine:	1	1	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.1.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	MOVE_STAY	table: 0x099236f0
Remapping	HOTKEY_FIFTH_2	table: 0x0996e018
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0)
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	Taelzen
[PROFILE] Main thread got authed	Taelzen
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.1.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.1.3 using engine te4-1.1.3
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.1.3 using engine te4-1.1.3
Creating module	tome-1.1.3-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-1.1.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.1.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.1.3 using engine te4-1.1.3
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.1.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.3
* Module: example_realtime
 ** 1.1.3
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.3.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1600x900 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
Checking addon	boot-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
Binding addon	Steamtech UI	/dlcs/boot-steamui.teaa	boot-steamui-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\dlcs\boot-steamui.teaa
[1] = /loaded-addons/steamui/hooks/load.lua:25d7a29759a74e94d960712e9c7e6b87
[2] = /loaded-addons/steamui/init.lua:ce737d5cdeeda39326daa36dcccf1f79
[3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed
[4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca
[MODULE LOADER] addon 	steamui	 MD5	652452d883b9551e26440f69e1988c4b	computed in 	22	nil
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 42 (60x60)
loaded room generator	random_room	function: 0x0b0e5e00
room generator	function: 0x0b0e5e00	is making a room
loaded room	equal	9	7
alloc	equal
room allocated at	4	12	with center	8	15
room generator	function: 0x0b0e5e00	is making a room
loaded room	inner_cross	10	10
alloc	inner_cross
room allocated at	5	37	with center	9	41
room generator	function: 0x0b0e5e00	is making a room
loaded room generator	simple	function: 0x0b3a5c48
alloc	simple12x6
room allocated at	14	4	with center	19	6
room generator	function: 0x0b0e5e00	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	33	28	with center	36	31
room generator	function: 0x0b0e5e00	is making a room
loaded room	big_cells	8	9
alloc	big_cells
room allocated at	21	13	with center	24	17
room generator	function: 0x0b0e5e00	is making a room
alloc	simple5x10
room allocated at	32	18	with center	34	22
room generator	function: 0x0b0e5e00	is making a room
loaded room	multi_pillar	12	9
alloc	multi_pillar
room allocated at	8	28	with center	13	32
room generator	function: 0x0b0e5e00	is making a room
loaded room	equal2	9	10
alloc	equal2
room allocated at	23	23	with center	27	27
room generator	function: 0x0b0e5e00	is making a room
loaded room	double_y	11	7
alloc	double_y
room allocated at	22	34	with center	27	37
room generator	function: 0x0b0e5e00	is making a room
loaded room	cells9	18	5
alloc	cells9
room allocated at	25	41	with center	33	43
Begin tunnel	10	table: 0x0b3c9db0
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_ww.png
Level unconnected, no way from entrance to exit	33	47	to	6	41
C Map size 33:18 :: 594
C Map seens texture: 44 (60x60)
room generator	function: 0x0b0e5e00	is making a room
loaded room	big_cross	13	11
alloc	big_cross
room allocated at	28	11	with center	34	16
room generator	function: 0x0b0e5e00	is making a room
alloc	simple9x9
room allocated at	9	21	with center	13	25
room generator	function: 0x0b0e5e00	is making a room
loaded room	broken_room	10	9
alloc	broken_room
room allocated at	36	36	with center	40	40
room generator	function: 0x0b0e5e00	is making a room
alloc	equal
room allocated at	34	24	with center	38	27
room generator	function: 0x0b0e5e00	is making a room
loaded room	cells6	7	10
alloc	cells6
room allocated at	3	17	with center	6	21
room generator	function: 0x0b0e5e00	is making a room
alloc	simple9x5
room allocated at	38	31	with center	42	33
room generator	function: 0x0b0e5e00	is making a room
loaded room	cells10	11	7
alloc	cells10
room allocated at	11	34	with center	16	37
room generator	function: 0x0b0e5e00	is making a room
alloc	simple9x10
room allocated at	23	30	with center	27	34
room generator	function: 0x0b0e5e00	is making a room
loaded room	y	13	9
alloc	y
room allocated at	4	1	with center	10	5
room generator	function: 0x0b0e5e00	is making a room
alloc	simple9x8
room allocated at	27	1	with center	31	4
Begin tunnel	10	table: 0x0b1167a0
Loading tile	npc/troll_m.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
Using cached font	/data/font/DroidSans.ttf	16
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0b36fda0
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}#
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 2265, 3722 ticks
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.1.3.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.1.3 using engine te4-1.1.3
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.1.3 using engine te4-1.1.3
Creating module	tome-1.1.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.1.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.1.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.1.3 using engine te4-1.1.3
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.1.3
* Module: example
 ** 1.1.3
* Module: example_realtime
 ** 1.1.3
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.3.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-beholder-cont.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-companions_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-draconic_10.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-druid.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-elementalwoes.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-factionally.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-faerierace.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-faster_rre.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-golem.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-necromancy+.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-newgems_15.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-nullpack_26.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nulltweaks_2.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-plenumtooltip.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-rareegos2_0.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-rerolls_1.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-square_fov_new.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-starting_prodigy.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stoic.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-taint.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-turtle.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-uniques.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-werebeast.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-wyrmwilscale_0.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
[COROUTINE] dead	getnews
[LOG]	#{italic}##ROYAL_BLUe#Addons update finished.#{normal}#
[LOG]	#{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}#
Using cached font	/data/font/DroidSans-Bold.ttf	16
Creating module	boot-te4-1.1.3.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.1.3 using engine te4-1.1.3
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.1.3 using engine te4-1.1.3
Creating module	tome-1.1.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.1.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.1.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.1.3 using engine te4-1.1.3
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.1.3
* Module: example
 ** 1.1.3
* Module: example_realtime
 ** 1.1.3
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.3.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-beholder-cont.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-companions_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-draconic_10.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-druid.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-elementalwoes.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-factionally.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-faerierace.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-faster_rre.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-golem.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-necromancy+.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-newgems_15.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-nullpack_26.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nulltweaks_2.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-plenumtooltip.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-rareegos2_0.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-rerolls_1.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-square_fov_new.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-starting_prodigy.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stoic.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-taint.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-turtle.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-uniques.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-werebeast.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-wyrmwilscale_0.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
[LOG]	#{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}#
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	#{italic}##ROYAL_BLUe#Addons update finished.#{normal}#
Creating module	boot-te4-1.1.3.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.1.3 using engine te4-1.1.3
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.1.3 using engine te4-1.1.3
Creating module	tome-1.1.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.1.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.1.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.1.3 using engine te4-1.1.3
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.1.3
* Module: example
 ** 1.1.3
* Module: example_realtime
 ** 1.1.3
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.3.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.1.3	tome-1.1.3	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread def278)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread def9e0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 23b7fe8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.1.3	tome-1.1.3	player	true
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.1.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=1.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.1.3.teae" , } , } __byname={["te4-1.1.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\My NAME\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	1	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.1.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	MOVE_STAY	table: 0x0968d5a8
Remapping	HOTKEY_FIFTH_2	table: 0x096905f0
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0)
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Taelzen
[PROFILE] Main thread got authed	Taelzen
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.1.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.1.3 using engine te4-1.1.3
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.1.3 using engine te4-1.1.3
Creating module	tome-1.1.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.1.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.1.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.1.3 using engine te4-1.1.3
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.1.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.3
* Module: example_realtime
 ** 1.1.3
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.3.teae
}
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.1.3-music.team
Mounting additional team file:	/modules/tome-1.1.3-gfx.team
Loading savefile 	/save//
[STEAM] grabbed savezip from steam: /save//world.teaw of size 4447
Loading savefile 	/save/player/
Make wait background texture 2 : 1600x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
333 years, 144 days, 17 hours and 24 minutes
[2] = #LIGHT_BLUE#Cornac#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Cursed#WHITE# is one of the top five played classes
[4] = #CRIMSON#Red crystal#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Halfling Rogue (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 628 people playing online
[7] = The character's vault has registered a total of #RED#3183117#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#171#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#TyMcNasty#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	c4c5b0ef14a10e6cb91ad6f5292e6d01	computed in 	599
[ONLINE PROFILE] module hash is valid
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-beholder-cont.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-companions_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-draconic_10.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-druid.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-elementalwoes.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-factionally.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-faerierace.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-faster_rre.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-golem.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-necromancy+.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-newgems_15.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-nullpack_26.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nulltweaks_2.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-plenumtooltip.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-rareegos2_0.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-rerolls_1.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-square_fov_new.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-starting_prodigy.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stoic.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-taint.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-turtle.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-uniques.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-werebeast.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-wyrmwilscale_0.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
Removing addon midnight: not allowed by config
Removing addon werebeast: not allowed by config
Removing addon stoic: not allowed by config
Removing addon addon-dev: cheat mode required
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.1.3
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ea5e2ca06f3565d2dc590fd29db9acae
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:17621a122bf8d0a4a40697cfae71123c
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:3b7285eeba3610ad347281c0235103eb
[20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590
[22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a
[MODULE LOADER] addon 	stone-wardens	 MD5	db173b88a5ff96acc81286c883a67154	computed in 	17	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.1.2
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:d463753dae336654d3ace341075c3ba8
[2] = /loaded-addons/items-vault/hooks/load.lua:479f85f7284a88a587aaf5dcdd32151c
[3] = /loaded-addons/items-vault/init.lua:259362e1f330e5bcb2a75fabbca26c3d
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:995a6fa9c3587b49db1c8678b2c91d19
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:1fd1f10e30eff902675fe07897aae3a6
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:79d3bb199d43fd789763b6b1183033fe
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:f20433f08d4fc613a36ff21423522070
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:f992f45d6de57d12b52f2faaac28d732
[MODULE LOADER] addon 	items-vault	 MD5	b55468b3ccde316824d1132685c70441	computed in 	6	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Runic Golem	/addons/tome-golem.teaa	tome-golem-1.0.4
 * with data
 * with superload
 * with overload
[INVENTORY] define slot	1	In inventory
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-golem.teaa
[1] = /loaded-addons/golem/data/birth/golem.lua:6356af7b9eb5793d7a6d3a640714668a
[2] = /loaded-addons/golem/data/damage_types.lua:cd4d455a7fb15d6a41f985699b4dd33f
[3] = /loaded-addons/golem/data/talents/golem/arcana.lua:dd9d74a762662aa1d49b9327efac9bec
[4] = /loaded-addons/golem/data/talents/golem/corrupted-golem.lua:740e5e56c7e5ee62ff6308ba5492a6b2
[5] = /loaded-addons/golem/data/talents/golem/earth-affinity.lua:c638de42e3400138c16a92a3e474e133
[6] = /loaded-addons/golem/data/talents/golem/elemental.lua:ce63e6707dec7cf8709aaac96a748774
[7] = /loaded-addons/golem/data/talents/golem/gems.lua:4d3ff66ec3ae278ea0550e820a478468
[8] = /loaded-addons/golem/data/talents/golem/golem-combat.lua:c3523e776439c7cccc7964837e349a98
[9] = /loaded-addons/golem/data/talents/golem/golem.lua:091e6177f1c373632f296e4519333e2c
[10] = /loaded-addons/golem/data/talents/golem/might.lua:938d960a66531f467f91355dc7a44a0b
[11] = /loaded-addons/golem/data/talents/golem/misc.lua:ef3be60e66db0f39e103bbeebe246780
[12] = /loaded-addons/golem/data/talents/golem/runes.lua:e5260602b3d8c935753ebc1978c2ddaa
[13] = /loaded-addons/golem/data/talents/golem/runic-golem.lua:3c331c0796000b6c344240ad2697b04c
[14] = /loaded-addons/golem/data/talents/golem/skin.lua:d2575457f6e97f5703b70ede8ca9bc0d
[15] = /loaded-addons/golem/data/timed_effects/magical.lua:fdf4c2573c074809c2f414ec7d9fc1ce
[16] = /loaded-addons/golem/data/timed_effects/physical.lua:e4123ed1b1cdb6df967a4af35a1328fa
[17] = /loaded-addons/golem/hooks/load.lua:b2f8ffbef1bf524de7ec5570f3e99ce7
[18] = /loaded-addons/golem/init.lua:7b4e07dba3ea0e40e8e8509034a84800
[19] = /loaded-addons/golem/overload/data/gfx/particles/ball_multi_hued.lua:1086c8cb5dca4601fc957da57f3443f6
[20] = /loaded-addons/golem/overload/data/gfx/particles/elementalism.lua:53ba4af151489b8b321e41eecb1507d1
[21] = /loaded-addons/golem/overload/data/gfx/particles/rainbow_beam.lua:c97addf9246fa6b07602e752a3f51c84
[22] = /loaded-addons/golem/overload/data/gfx/particles/ruinous.lua:a3896978bef3482f23f952bb638b00ba
[23] = /loaded-addons/golem/overload/data/gfx/particles/sandstorm.lua:fc0fa1257785dffe1582ec3ba21b6027
[24] = /loaded-addons/golem/overload/data/gfx/particles/shadowflame_beam.lua:59d8d7dc40ef249dd47a6f824ba23cb6
[25] = /loaded-addons/golem/overload/data/texts/intro-golem.lua:0e8c76c3550d3bc40876ad189b311c97
[26] = /loaded-addons/golem/superload/mod/class/interface/Combat.lua:370ab06ae065355b767c34d48e676265
[MODULE LOADER] addon 	golem	 MD5	e5aa80eaa03e4d425fd6f8bd8c9f2125	computed in 	20	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	ZOmnibus Addon Pack	/addons/tome-zomnibus.teaa	tome-zomnibus-1.0.6
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-zomnibus.teaa
[1] = /loaded-addons/zomnibus/data/landmark_timed_effects.lua:ba48d1928f6ee5917b50324676c6b375
[2] = /loaded-addons/zomnibus/hooks/hooks-compare.lua:9f9869a6433b33e50fb201ff8b78e5d8
[3] = /loaded-addons/zomnibus/hooks/hooks-gem-transmo.lua:94f82a6bfffa65c4b329dfc87ed370e0
[4] = /loaded-addons/zomnibus/hooks/hooks-inven-order.lua:96cfe982dc84f810404a253fcc8fe519
[5] = /loaded-addons/zomnibus/hooks/hooks-landmark.lua:a3381d4c19fff6c53b04c47f5283a3f2
[6] = /loaded-addons/zomnibus/hooks/hooks-notestoself.lua:468c36c39bbd3b068030cdd9ec27edb1
[7] = /loaded-addons/zomnibus/hooks/hooks-online-icon.lua:bc31e522c84e383852d4cade9b21eb3a
[8] = /loaded-addons/zomnibus/hooks/hooks-opt-in-adventurers.lua:e91dad2c708d1eeb521c1813a369b95c
[9] = /loaded-addons/zomnibus/hooks/hooks-opt-skip-t1.lua:ed95562b0e62a339be24845edf8d2cd1
[10] = /loaded-addons/zomnibus/hooks/hooks-opt-zone.lua:3986766ab6bc7ebca03ed13ad32d8c64
[11] = /loaded-addons/zomnibus/hooks/hooks-pointplanner.lua:2e06d922bcde48956598d906d8da7bd9
[12] = /loaded-addons/zomnibus/hooks/hooks-store-wishlist.lua:d9ec7a9030eea9c492a43f6499aa998d
[13] = /loaded-addons/zomnibus/hooks/hooks-timedrest.lua:6e3ac9db6075cbd8a480e672fcce57c8
[14] = /loaded-addons/zomnibus/hooks/hooks-use-item.lua:4d3879f90823869825198cfa19f6bdda
[15] = /loaded-addons/zomnibus/hooks/load.lua:6d371c56a77f939ce2032dde7afa4bd0
[16] = /loaded-addons/zomnibus/init.lua:0d5158c85471f2d60a72ebf24a1f1e58
[17] = /loaded-addons/zomnibus/overload/mod/dialogs/AltZoneConfig.lua:e5d9baeede6cce268118e7eadbf26236
[18] = /loaded-addons/zomnibus/overload/mod/dialogs/PointPlanDialog.lua:fa7be6ae0682213f469f0abc6e1a4cd7
[19] = /loaded-addons/zomnibus/overload/mod/dialogs/ShowNotes.lua:562b40fea5c3fa6db157ec9c5642a6a9
[20] = /loaded-addons/zomnibus/overload/mod/dialogs/WishListDialog.lua:f6ac591e65eed45c1eae6ee976e5d54a
[21] = /loaded-addons/zomnibus/superload/mod/class/Game.lua:dfff76cb9b275a08f6081352d2d20eb6
[22] = /loaded-addons/zomnibus/superload/mod/class/GameState.lua:8d8ca44430f880fe486ebf07a06f5b00
[23] = /loaded-addons/zomnibus/superload/mod/class/Object.lua:ab894ac20ab05f8ce2274a61f18cf75b
[24] = /loaded-addons/zomnibus/superload/mod/class/Player.lua:e06b568e7b71dd410ad0c5f991177b1c
[25] = /loaded-addons/zomnibus/superload/mod/class/Store.lua:cc8b6d13317c5da2c3770f6cfc4a8f5a
[26] = /loaded-addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:e6e2de963ae39aa84bae85c56ac5c08b
[27] = /loaded-addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua:52df0acdd2b859e063f53e07e2db60bb
[28] = /loaded-addons/zomnibus/superload/mod/dialogs/ShowEquipInven.lua:a178aefafda08cf14bb304a92eb6001d
[29] = /loaded-addons/zomnibus/superload/mod/dialogs/ShowInventory.lua:08a9dec1c192671c4e34ec24f957d721
[30] = /loaded-addons/zomnibus/superload/mod/dialogs/ShowPickupFloor.lua:8d64be4ea200b72c7d717e84a9924f3d
[31] = /loaded-addons/zomnibus/superload/mod/dialogs/ShowStore.lua:22511fcb3cf6cc78bdc598291d8510bf
[32] = /loaded-addons/zomnibus/superload/mod/dialogs/UseItemDialog.lua:847fe793ce38a3b9b51219ffdc9d2527
[MODULE LOADER] addon 	zomnibus	 MD5	24aacfe6cc13aa99325cbbcd3de8fd83	computed in 	17	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Infinite500 v2.1:  Revised high level play for ToME	/addons/tome-infinite500.teaa	tome-Infinite500-1.1.1
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-infinite500.teaa
[1] = /loaded-addons/Infinite500/data/damage_typesI500.lua:a47f4e459035de22e9b1b543ed9c40da
[2] = /loaded-addons/Infinite500/data/general/grids/waterI500.lua:72dad1c84270b4bba5b9e631c99590fb
[3] = /loaded-addons/Infinite500/data/talents/misc/_horrors.lua:c06851bd2c1b56e7b9f83578f61349ee
[4] = /loaded-addons/Infinite500/data/talents/misc/_npcs.lua:b148eb3c549bdf87a371ca0fa4d07b1b
[5] = /loaded-addons/Infinite500/data/talents/misc/_objects.lua:bbfa2d91a070af1a6396eeea6ff99e17
[6] = /loaded-addons/Infinite500/data/talents/misc/_races.lua:5582451c9f8c6b290230acbc996cac1d
[7] = /loaded-addons/Infinite500/data/talents/misc/miscI500.lua:19269757a43907719b87f4a68ffcfaf3
[8] = /loaded-addons/Infinite500/data/talentsI500.lua:4ceb5834b2a6e159c4fc846a9b6d44db
[9] = /loaded-addons/Infinite500/data/timed_effects/otherI500.lua:1697c2f2611411264d1c9ea2214392aa
[10] = /loaded-addons/Infinite500/data/timed_effectsI500.lua:409f4a48d9efdd03192fbd936a83b9dc
[11] = /loaded-addons/Infinite500/hooks/load.lua:706478cbef7e2b29fbe310526602177e
[12] = /loaded-addons/Infinite500/init.lua:a995cb2f658a4488169c41e3286ee7f3
[13] = /loaded-addons/Infinite500/overload/data/birth/worlds.lua:27eec7397e197c1b9a869ee314eddffc
[14] = /loaded-addons/Infinite500/overload/data/general/events/abandoned-graves.lua:5314424eb209b8983f81db5af1c0aec7
[15] = /loaded-addons/Infinite500/overload/data/general/events/damp-cave.lua:d8d7ac633d1aad2fd6a37b3e30ec3e13
[16] = /loaded-addons/Infinite500/overload/data/general/events/drake-cave.lua:137c3eac9eb6003ad48428668d8a54d7
[17] = /loaded-addons/Infinite500/overload/data/general/events/fearscape-portal.lua:90cf3eec78ce21727e9e04a7510d7557
[18] = /loaded-addons/Infinite500/overload/data/general/events/isolated-shop.lua:b19ebb61371b540a8895e9fd746971b1
[19] = /loaded-addons/Infinite500/overload/data/general/events/naga-portal.lua:40a1597f0b69a45797bd873241b3d6be
[20] = /loaded-addons/Infinite500/overload/data/general/events/old-battle-field.lua:a561eaf901a4d911f9f306c65ab887b3
[21] = /loaded-addons/Infinite500/overload/data/general/events/rat-lich.lua:b44db9d037526449d6ecf0c2e389f17a
[22] = /loaded-addons/Infinite500/overload/data/maps/vaults/lich-ascension.lua:c3beee5b36295f5b606fd1b53977d11c
[23] = /loaded-addons/Infinite500/overload/data/maps/vaults/lich-ascension2.lua:ebbdaa5f01bf68678681fe38c1b978f0
[24] = /loaded-addons/Infinite500/overload/data/quests/lichform.lua:5e6f3c2b777c1e06cbdfd11c9b4c30f5
[25] = /loaded-addons/Infinite500/overload/data/rooms/greater_vault.lua:eaa3e670ec6783e478c0e9740d1f5249
[26] = /loaded-addons/Infinite500/overload/data/zones/infinite-dungeon/events.lua:e3783b942acad147c05c81b7e7f3572c
[27] = /loaded-addons/Infinite500/overload/data/zones/infinite-dungeon/npcs.lua:5688cd195225a750c228262e0704b6a9
[28] = /loaded-addons/Infinite500/overload/data/zones/infinite-dungeon/objects.lua:bcfe9da78701be20fbca982664ba76c0
[29] = /loaded-addons/Infinite500/overload/data/zones/infinite-dungeon/traps.lua:e91d2fdd203d4fb2a2fe5955d0854e63
[30] = /loaded-addons/Infinite500/overload/data/zones/infinite-dungeon/zone.lua:6f098c81dbb425e933833a8f4bcd61d3
[31] = /loaded-addons/Infinite500/overload/data/zones/ruined-dungeon/grids.lua:54ee6bdb9b289b4371d7435271d08284
[32] = /loaded-addons/Infinite500/overload/data/zones/test/events.lua:662ee0861da89b8449297a2c4822e78c
[33] = /loaded-addons/Infinite500/overload/data/zones/test/zone.lua:d34f7fdfee700c3a20c285aa8ad50aac
[34] = /loaded-addons/Infinite500/overload/mod/I500resolvers.lua:0eecc6981e1c063db80ad28ae028d5cb
[35] = /loaded-addons/Infinite500/overload/mod/_load.lua:c192d8dedc70a9ac09b15d2babd50fbf
[36] = /loaded-addons/Infinite500/overload/mod/class/interface/TooltipsData.lua:3bd4f79197d94cf60dbe958af17f1602
[37] = /loaded-addons/Infinite500/overload/mod/load.lua:621804e9f5bdd45d71adfb88a1ece472
[38] = /loaded-addons/Infinite500/superload/engine/generator/map/Static.lua:6cddf2c9de59675c9f540409eaf25567
[39] = /loaded-addons/Infinite500/superload/engine/interface/ActorStats.lua:0fe5eb8b240784dfa33b03cd1625f3f8
[40] = /loaded-addons/Infinite500/superload/engine/interface/ActorTalents.lua:5e249e10795db78d10acebb5a7deefbd
[41] = /loaded-addons/Infinite500/superload/mod/class/Actor.lua:d8bc4534c30843b05ac6d47b3b692cf6
[42] = /loaded-addons/Infinite500/superload/mod/class/GameState.lua:f3b8a9771db3d67b5153846d867603b1
[43] = /loaded-addons/Infinite500/superload/mod/class/Player.lua:30ce0043bca6d6927591196c68cde889
[44] = /loaded-addons/Infinite500/superload/mod/class/Store.lua:1e544ca7e747229b6bb24e7589427f8b
[45] = /loaded-addons/Infinite500/superload/mod/class/interface/Combat.lua:450c5db7e90231b981c71b3d6ac523d1
[46] = /loaded-addons/Infinite500/superload/mod/dialogs/LevelupDialog.lua:8779b9a2d344eda49c278bba0d3318c5
[MODULE LOADER] addon 	Infinite500	 MD5	8c0c3c4d9f36ed832d5967254a5825c4	computed in 	35	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Square Field of Vision - Revised	/addons/tome-square_fov_new.teaa	tome-square_fov_new-1.0.6
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-square_fov_new.teaa
[1] = /loaded-addons/square_fov_new/hooks/load.lua:1043231928824e9c920bfa2c10fa969a
[2] = /loaded-addons/square_fov_new/init.lua:6d0861cd670f4e3f9d4b8cee97233a83
[MODULE LOADER] addon 	square_fov_new	 MD5	698a7fa588ceb6a8ac0f413f72567ad7	computed in 	2	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Doctornull's Tweak Pack	/addons/tome-nulltweaks_2.teaa	tome-nulltweaks-1.1.3
 * with superload
 * with overload
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-nulltweaks_2.teaa
[1] = /loaded-addons/nulltweaks/init.lua:e346bde7577ba185aa418090371f4096
[2] = /loaded-addons/nulltweaks/overload/data/general/objects/scrolls.lua:f4e42f9e4c26ea5882b43c6c879901aa
[3] = /loaded-addons/nulltweaks/overload/data/talents/cunning/poisons.lua:0d3efda6cb629f55ea955b8fedf714b8
[4] = /loaded-addons/nulltweaks/overload/data/talents/misc/inscriptions.lua:a5daf502ba84acc01c493e66a246ffb8
[5] = /loaded-addons/nulltweaks/overload/data/talents/spells/temporal.lua:35bf99f35e9b40a36b3e662d5d0fc46f
[6] = /loaded-addons/nulltweaks/overload/data/zones/shertul-fortress/npcs.lua:3cc9726d3eae91ecf31ccee870c81857
[7] = /loaded-addons/nulltweaks/superload/data/timed_effects.lua:5942af6945f18ca93f13f52fcdcf6fbd
[MODULE LOADER] addon 	nulltweaks	 MD5	687b1b614633c8f028bd873c5055c432	computed in 	19	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Merchant Rerolls	/addons/tome-rerolls_1.teaa	tome-rerolls-1.0.4
 * with overload
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-rerolls_1.teaa
[1] = /loaded-addons/rerolls/init.lua:596e77f3775bbb42c406486fb876f7da
[2] = /loaded-addons/rerolls/overload/data/chats/last-hope-lost-merchant.lua:dc8ebdec1a6c1bb0289c18dd721afdaa
[MODULE LOADER] addon 	rerolls	 MD5	98f06644ef56f288a578f7b4e3a662bf	computed in 	16	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Starting prodigy	/addons/tome-starting_prodigy.teaa	tome-starting-prodigy-1.0.4
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-starting_prodigy.teaa
[1] = /loaded-addons/starting-prodigy/data/prodigies.lua:4b1552b2693afd84d6e18677f9a266a3
[2] = /loaded-addons/starting-prodigy/data/reqs.lua:35b418d7dec0c72e0c4f06a115efbf77
[3] = /loaded-addons/starting-prodigy/hooks/load.lua:bb0e2df0edae5521be0f06617c769d01
[4] = /loaded-addons/starting-prodigy/init.lua:73b1a83d52c0ea5e6bba03cc09b56b27
[MODULE LOADER] addon 	starting-prodigy	 MD5	a62f09f632cc985f1e7adca59c9fdb64	computed in 	3	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	More Taints	/addons/tome-taint.teaa	tome-taint-1.1.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-taint.teaa
[1] = /loaded-addons/taint/data/damage_types.lua:3c124e6044fdefa7860fb2bce486dd73
[2] = /loaded-addons/taint/data/inscriptions.lua:ec38c47a9ee65e78baaa1c9b934015d5
[3] = /loaded-addons/taint/data/scrolls.lua:c7ff6417a2edaa7e1535bf0f361b3aac
[4] = /loaded-addons/taint/hooks/load.lua:0807d7922f9845256db151ad19f52a23
[5] = /loaded-addons/taint/init.lua:9e62749e65cc2ed0d7b9fd02057f305b
[6] = /loaded-addons/taint/overload/data/zones/crypt-kryl-feijan/npcs.lua:b5405c1ab31e065c88de389223bc80e1
[7] = /loaded-addons/taint/overload/data/zones/reknor/npcs.lua:7e5c04a3c35fc1d3538cc0a4249aa1fe
[8] = /loaded-addons/taint/overload/data/zones/shertul-fortress/npcs.lua:28e893800ce9eb3fb534f9ad838bfc9c
[9] = /loaded-addons/taint/superload/data/birth/races/undead.lua:55753aed80f10b15c9a2a1e55087de74
[10] = /loaded-addons/taint/superload/data/talents/corruptions/blight.lua:d9f89a7d1986c0f05f98ef2b993076f2
[11] = /loaded-addons/taint/superload/data/talents/corruptions/scourge.lua:c0c69de2103c57613d023c543fd282b2
[12] = /loaded-addons/taint/superload/data/talents/corruptions/shadowflame.lua:efd674627c06b10e184429dda188e167
[13] = /loaded-addons/taint/superload/data/talents/cursed/cursed-aura.lua:953fa220d176f6b4cd65dd47b29246da
[14] = /loaded-addons/taint/superload/data/talents/misc/inscriptions.lua:267398c794c5be9cfe6735c2f468d746
[15] = /loaded-addons/taint/superload/data/talents/misc/misc.lua:6a25df55ecd63f398721a68f4294f5b2
[16] = /loaded-addons/taint/superload/data/talents/spells/necrosis.lua:35cae41a971979fe4f0295103e0978c0
[17] = /loaded-addons/taint/superload/data/talents/uber/const.lua:ab27039ecac9e178c66bec19b3a0143a
[18] = /loaded-addons/taint/superload/data/talents/uber/mag.lua:fa09c2874e369f5acfba8531d9d8b9cb
[19] = /loaded-addons/taint/superload/data/talents/uber/str.lua:71b333ffdea281b6c22e6b61370bf057
[20] = /loaded-addons/taint/superload/data/timed_effects/magical.lua:99e0755591e33d8f59f42af673582844
[21] = /loaded-addons/taint/superload/mod/class/Actor.lua:061abf6db014d8e6b2d77b68283663a0
[22] = /loaded-addons/taint/superload/mod/dialogs/CharacterSheet.lua:75b0cae023b367365e04cce4ae3e6106
[MODULE LOADER] addon 	taint	 MD5	a24a107dc9470317ad8528f467a482b2	computed in 	31	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Wyrmic Willpower Scaling	/addons/tome-wyrmwilscale_0.teaa	tome-wyrmwilscale-1.0.5
 * with superload
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-wyrmwilscale_0.teaa
[1] = /loaded-addons/wyrmwilscale/init.lua:59321a2a3bda4303b05a84c8b6ef3905
[2] = /loaded-addons/wyrmwilscale/superload/data/talents/gifts/cold-drake.lua:7cfe141a27841e9fda452b30ce8cb63e
[3] = /loaded-addons/wyrmwilscale/superload/data/talents/gifts/fire-drake.lua:8d3d0459c7627379c586ef578a96bc08
[4] = /loaded-addons/wyrmwilscale/superload/data/talents/gifts/sand-drake.lua:ca45311b035c0fd6db06151bf909ed28
[5] = /loaded-addons/wyrmwilscale/superload/data/talents/gifts/storm-drake.lua:58524888cb7ff4a972b666e3e0b18a52
[6] = /loaded-addons/wyrmwilscale/superload/data/talents/gifts/venom-drake.lua:839f8f27815cd2461f7a0fd2ebc41d29
[MODULE LOADER] addon 	wyrmwilscale	 MD5	e7f24259af0bd315bd4d3a212e08a2a1	computed in 	5	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Turtle race	/addons/tome-turtle.teaa	tome-turtle-1.1.2
 * with data
 * with superload
 * with overload
FROM 	/mod/addons/Infinite500/superload/engine/interface/ActorStats.lua	loading previous!
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-turtle.teaa
[1] = /loaded-addons/turtle/data/birth/classes/mage.lua:793d665ec62d39fd7dddbbbdee207c51
[2] = /loaded-addons/turtle/data/birth/races/turtle.lua:d4050b2b1a5a1b46e90626fb8efc97c1
[3] = /loaded-addons/turtle/data/general/encounters/maj-eyal.lua:2a3d3f2f21f72cca2ea7ba72e4b4db6f
[4] = /loaded-addons/turtle/data/lore/lore.lua:28360731e3c7d830c56ca5d5db6d688b
[5] = /loaded-addons/turtle/data/talents/misc/earthturtle.lua:15912187d73b676dde07e22d3dbc22c6
[6] = /loaded-addons/turtle/data/talents/misc/ghourtle.lua:0ea4f6522db597681ddf48dd55aa4ef5
[7] = /loaded-addons/turtle/data/talents/misc/iceturtle.lua:fd84dd513021d31e703daabbf59e02f8
[8] = /loaded-addons/turtle/data/talents/misc/megaturtle.lua:0ea4f6522db597681ddf48dd55aa4ef5
[9] = /loaded-addons/turtle/data/talents/misc/turtle.lua:a93caee0f05800c2d601da771e2ac470
[10] = /loaded-addons/turtle/data/world-artifacts.lua:984a1386bc6c353f16a305436d63bb40
[11] = /loaded-addons/turtle/hooks/load.lua:115395a70916434bd6b74f78d74f94f8
[12] = /loaded-addons/turtle/init.lua:2c35ab07e632f1d45ec0f664d9ed2682
[13] = /loaded-addons/turtle/overload/data/achievements/turtles.lua:e20805d47553250fb297cd8a867ae134
[14] = /loaded-addons/turtle/overload/data/chats/shertul-fortress-butler.lua:dac563f1ba65d06e829d898dc6f92742
[15] = /loaded-addons/turtle/overload/data/general/npcs/aquatic_critter.lua:cb8f3af915150d20a87314fc5a30a286
[16] = /loaded-addons/turtle/overload/data/general/npcs/turtlemire.lua:8a8adecd486b31bee9b804e8abfb4e68
[17] = /loaded-addons/turtle/overload/data/maps/zones/turtlemire-treasure.lua:eb830a73feb354cd7ed44ee5d14603b5
[18] = /loaded-addons/turtle/overload/data/quests/turtlemire-treasure.lua:0ab01d80101d47cd115227f4390e9555
[19] = /loaded-addons/turtle/overload/data/talents/spells/golemancy.lua:ed5a6009275fb3cb63f1a57b8253b658
[20] = /loaded-addons/turtle/overload/data/texts/intro-turtle.lua:57492ad524333b799f8d8953caba718b
[21] = /loaded-addons/turtle/overload/data/texts/unlock-cosmetic_class_alchemist_turtle.lua:a846bf2f35e0823f97319b6241ae4bbb
[22] = /loaded-addons/turtle/overload/data/zones/turtle-cave/events.lua:45a0b4f1a10b66786c0d720e5e3747cc
[23] = /loaded-addons/turtle/overload/data/zones/turtle-cave/grids.lua:a899fb81beb1f819b5e86b6deb70f7d1
[24] = /loaded-addons/turtle/overload/data/zones/turtle-cave/npcs.lua:f89ade44cfaad9209320af614dd707b6
[25] = /loaded-addons/turtle/overload/data/zones/turtle-cave/objects.lua:683f6897c99da08f7d871cf566b509df
[26] = /loaded-addons/turtle/overload/data/zones/turtle-cave/traps.lua:754f0040594a016b8b5b959a5a77f298
[27] = /loaded-addons/turtle/overload/data/zones/turtle-cave/zone.lua:f1ab49e04c2019bc56e008f17ea7f773
[28] = /loaded-addons/turtle/overload/data/zones/turtlemire/events.lua:45a0b4f1a10b66786c0d720e5e3747cc
[29] = /loaded-addons/turtle/overload/data/zones/turtlemire/grids.lua:a899fb81beb1f819b5e86b6deb70f7d1
[30] = /loaded-addons/turtle/overload/data/zones/turtlemire/npcs.lua:b251c06d4dce7f7c214ff7b5230b1a05
[31] = /loaded-addons/turtle/overload/data/zones/turtlemire/objects.lua:683f6897c99da08f7d871cf566b509df
[32] = /loaded-addons/turtle/overload/data/zones/turtlemire/traps.lua:754f0040594a016b8b5b959a5a77f298
[33] = /loaded-addons/turtle/overload/data/zones/turtlemire/zone.lua:41c989eb09fb0205933008f84b2bdc1e
[34] = /loaded-addons/turtle/superload/mod/class/Actor.lua:05e74a1ca96cee44e0c7126d6f82058c
[MODULE LOADER] addon 	turtle	 MD5	c41b852fd143ba47ad4f2a5220612de5	computed in 	66	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Everything is Unique!	/addons/tome-uniques.teaa	tome-uniques-1.1.3
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-uniques.teaa
[1] = /loaded-addons/uniques/hooks/boss-spawn-rate.lua:bcd67f33129bd6474b6a06a9730b09a0
[2] = /loaded-addons/uniques/hooks/load.lua:75f4107336b0fb37efd53aa0e90d8639
[3] = /loaded-addons/uniques/init.lua:99d52bfe8f0efc8e12eefecbf9c89b60
[4] = /loaded-addons/uniques/overload/data/zones/town-angolwen/zone.lua:718a832c2cced21b84eefd924b555deb
[5] = /loaded-addons/uniques/overload/data/zones/town-derth/zone.lua:c9f0900b03be3662fb864e4d4826750f
[6] = /loaded-addons/uniques/overload/data/zones/town-elvala/zone.lua:b978166a3b7d7f31a64510e07546dc5d
[7] = /loaded-addons/uniques/overload/data/zones/town-gates-of-morning/zone.lua:e49d5d98f2431a169ae2fdbd5520a184
[8] = /loaded-addons/uniques/overload/data/zones/town-irkkk/zone.lua:d23fa07797c2b53075482bb97b039e8a
[9] = /loaded-addons/uniques/overload/data/zones/town-iron-council/zone.lua:b671d540da2d15ca09a722f6d42b3fb7
[10] = /loaded-addons/uniques/overload/data/zones/town-last-hope/zone.lua:36da4c8f042b5496309a204a537b1f44
[11] = /loaded-addons/uniques/overload/data/zones/town-lumberjack-village/npcs.lua:8cd96b1a326d011885fa204c9a050ee0
[12] = /loaded-addons/uniques/overload/data/zones/town-shatur/zone.lua:18f68104a35fa64bc3d75be428ce4f7e
[13] = /loaded-addons/uniques/superload/mod/class/generator/actor/OnSpots.lua:c5346deaf345f22bd93a8fd9d36f03bb
[14] = /loaded-addons/uniques/superload/mod/class/generator/actor/Random.lua:a460c257cf4d7f5f7eb05807884d4ce9
[MODULE LOADER] addon 	uniques	 MD5	3c4dd3431a519efdfea4974345197dc6	computed in 	10	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Doctornull's Class Pack	/addons/tome-nullpack_26.teaa	tome-nullpack-1.0.5
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-nullpack_26.teaa
[1] = /loaded-addons/nullpack/__MACOSX/._init.lua:0a0afe37e559157a8e84e2a9a9511c09
[2] = /loaded-addons/nullpack/__MACOSX/data/._new_damage_types.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[3] = /loaded-addons/nullpack/__MACOSX/data/._talents.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[4] = /loaded-addons/nullpack/__MACOSX/data/birth/classes/._chronomancy.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[5] = /loaded-addons/nullpack/__MACOSX/data/birth/classes/._corrupted.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[6] = /loaded-addons/nullpack/__MACOSX/data/birth/classes/._psionic.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[7] = /loaded-addons/nullpack/__MACOSX/data/birth/classes/._wilder.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[8] = /loaded-addons/nullpack/__MACOSX/data/general/._egos-mindstars.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[9] = /loaded-addons/nullpack/__MACOSX/data/general/._egos-staves.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[10] = /loaded-addons/nullpack/__MACOSX/data/general/._special-artifacts.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[11] = /loaded-addons/nullpack/__MACOSX/data/talents/._chronomancy.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[12] = /loaded-addons/nullpack/__MACOSX/data/talents/._embers.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[13] = /loaded-addons/nullpack/__MACOSX/data/talents/._far-fist.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[14] = /loaded-addons/nullpack/__MACOSX/data/talents/._gifts.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[15] = /loaded-addons/nullpack/__MACOSX/data/talents/._voidwalker.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[16] = /loaded-addons/nullpack/__MACOSX/data/talents/cursed/._spite.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[17] = /loaded-addons/nullpack/__MACOSX/data/talents/spells/._advanced-staff-combat.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[18] = /loaded-addons/nullpack/__MACOSX/data/talents/spells/._crystal.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[19] = /loaded-addons/nullpack/__MACOSX/data/talents/spells/._thunderstrike.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[20] = /loaded-addons/nullpack/__MACOSX/hooks/._ask-npc-classes.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[21] = /loaded-addons/nullpack/__MACOSX/hooks/._load.lua:c5b25e73703ac50c0c3b5bdb2866aa51
[22] = /loaded-addons/nullpack/__MACOSX/superload/mod/class/._Actor.lua:0a0afe37e559157a8e84e2a9a9511c09
[23] = /loaded-addons/nullpack/data/birth/classes/afflicted.lua:6b667a33e749f63bc389805f43e6d4b3
[24] = /loaded-addons/nullpack/data/birth/classes/chronomancy.lua:1f8210de6b4345448806871afd1b7d0a
[25] = /loaded-addons/nullpack/data/birth/classes/corrupted.lua:c81a72a9ec1e2a1a209fcb526ff18051
[26] = /loaded-addons/nullpack/data/birth/classes/mage.lua:d8b5be74b3a6bec8276500d62ea8f52b
[27] = /loaded-addons/nullpack/data/birth/classes/psionic.lua:1d363d13dd4204ab926027be61cbb305
[28] = /loaded-addons/nullpack/data/birth/classes/wilder.lua:7b243b16c9bb86772477301243c22ea9
[29] = /loaded-addons/nullpack/data/general/egos-mindstars.lua:858e9ba2706021c2c14973360901b673
[30] = /loaded-addons/nullpack/data/general/egos-staves.lua:542fad4f08d48da00dbd2074f749e7fc
[31] = /loaded-addons/nullpack/data/general/special-artifacts.lua:6b82c80673674996288e1297e9eb88ea
[32] = /loaded-addons/nullpack/data/new_damage_types.lua:93adcbcf0580642592c12555714f8b2c
[33] = /loaded-addons/nullpack/data/talents.lua:8d70961181587f529c21dccd363eb5d3
[34] = /loaded-addons/nullpack/data/talents/chronomancy.lua:82f31961c6b0da887349cde21373fed2
[35] = /loaded-addons/nullpack/data/talents/corruptions/debility.lua:7eafd705d0488e2f340a370bdd89ab55
[36] = /loaded-addons/nullpack/data/talents/cursed/spite.lua:bb8fed0adc9c1201e47dfaf10bc465d9
[37] = /loaded-addons/nullpack/data/talents/embers.lua:2b35b8ecd299193d455cfe90d5bef2ba
[38] = /loaded-addons/nullpack/data/talents/far-fist.lua:1f97f440a062fbc8e6920bf82de9a9e7
[39] = /loaded-addons/nullpack/data/talents/gifts.lua:55fb602723738e189380205c40d98d11
[40] = /loaded-addons/nullpack/data/talents/mindshards.lua:12cc5f18af35adf1ffe3d0947e51893d
[41] = /loaded-addons/nullpack/data/talents/spells/advanced-staff-combat.lua:c598025eb60aca6d387312d970e4a30c
[42] = /loaded-addons/nullpack/data/talents/spells/crystal.lua:90656f8456bab9baad4cfa1064883310
[43] = /loaded-addons/nullpack/data/talents/spells/thunderstrike.lua:d5e95e61bffb2cd624f590a5b30394f0
[44] = /loaded-addons/nullpack/data/talents/voidwalker.lua:bc8c664029643404bd0b352bdc186d74
[45] = /loaded-addons/nullpack/hooks/ask-npc-classes.lua:fbf7dcf1541cd522b99ebb2781c3553c
[46] = /loaded-addons/nullpack/hooks/load.lua:63bbdc8f9cd6f40f95b7648c135245a8
[47] = /loaded-addons/nullpack/init.lua:68efaf6947a3a899febc401b5abd6c51
[48] = /loaded-addons/nullpack/superload/data/timed_effects.lua:21fcc65866e655ef4c4dae65aff53429
[49] = /loaded-addons/nullpack/superload/mod/class/Actor.lua:1cc0b90379e534b10838e4234533b926
[50] = /loaded-addons/nullpack/superload/mod/class/Player.lua:4984e27d2ed79c1a685d2a516a524cfd
[MODULE LOADER] addon 	nullpack	 MD5	7331374594f94897b0e87bb308706d51	computed in 	54	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	New Gem Types	/addons/tome-newgems_15.teaa	tome-newgems-1.1.3
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-newgems_15.teaa
[1] = /loaded-addons/newgems/data/birth/races/crystal.lua:9bbeda1872e33b9c0a38e19b45f6ec7f
[2] = /loaded-addons/newgems/data/boss-artifacts.lua:7db9bed7948a38b4d65a114027de64bd
[3] = /loaded-addons/newgems/data/talents/misc/crystal.lua:97c04f91314e38e4255df92144461d89
[4] = /loaded-addons/newgems/data/world-artifacts.lua:a421f11a57d8dccd3199bee6b129e09e
[5] = /loaded-addons/newgems/hooks/load.lua:55adca345d9c7641fbfd5099f029fb08
[6] = /loaded-addons/newgems/init.lua:560585894e8f525ab046ba355309e527
[7] = /loaded-addons/newgems/overload/data/chats/eidolon-plane.lua:84db7e6bdc443c723e8d8ad8c823286e
[8] = /loaded-addons/newgems/overload/data/general/objects/gem.lua:70a5d346537378f63f2fbfed38fbd069
[9] = /loaded-addons/newgems/overload/data/texts/intro-crystal.lua:f48f8f1f8ae502bb49faaaf74148adca
[MODULE LOADER] addon 	newgems	 MD5	c168aad5fc1d5ce62d7d3bb1539e7c1e	computed in 	71	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Elemental Woes	/addons/tome-elementalwoes.teaa	tome-elementalwoes-1.0.5
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-elementalwoes.teaa
[1] = /loaded-addons/elementalwoes/hooks/load.lua:9c17d28cade96879c2bb0ff212f28391
[2] = /loaded-addons/elementalwoes/init.lua:3be4fcc091e35d07c72ba06f032ffea5
[3] = /loaded-addons/elementalwoes/superload/data/talents/uber/cun.lua:d056354ffcf17cd8d86825adebce46d1
[4] = /loaded-addons/elementalwoes/superload/data/timed_effects/magical.lua:e7394b908fbe6103ea97d9bd42653ab2
[5] = /loaded-addons/elementalwoes/superload/data/timed_effects/physical.lua:d3e9116a24c1a93036a9860d8baa8551
[MODULE LOADER] addon 	elementalwoes	 MD5	aa859f1c1778289dbd2f0e86e5f9fee5	computed in 	4	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Necromancy+	/addons/tome-necromancy+.teaa	tome-necromancy+-1.1.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-necromancy+.teaa
[1] = /loaded-addons/necromancy+/data/birth/classes/afflicted.lua:b7d1f52cdc2ba776dc9d3c6bc0707d26
[2] = /loaded-addons/necromancy+/data/birth/classes/mage.lua:ecc82dead9e3d417ee043b9300dfaf16
[3] = /loaded-addons/necromancy+/data/birth/classes/rogue.lua:935587b952c77492f40be2d5790c036a
[4] = /loaded-addons/necromancy+/data/damage_types.lua:05e5d80ba3f893bfdce624f21187d3bd
[5] = /loaded-addons/necromancy+/data/talents/spells/charnel.lua:de1eec6c7e20f2ae558f4fa170873db9
[6] = /loaded-addons/necromancy+/data/talents/spells/dead-secrets.lua:60cbd5895a6d69686f95a4ff76ff52b5
[7] = /loaded-addons/necromancy+/data/talents/spells/spells.lua:fac2a1b74d92c9e6e9552e961feed927
[8] = /loaded-addons/necromancy+/hooks/load.lua:e9e9afb8000d29028da7ec70de7dd418
[9] = /loaded-addons/necromancy+/init.lua:2f375880f2634a73f0d484eb18d991ac
[10] = /loaded-addons/necromancy+/superload/data/talents/cursed/shadows.lua:9484786a03df10b59e60a089e903468c
[11] = /loaded-addons/necromancy+/superload/data/talents/spells/advanced-necrotic-minions.lua:c93999fbae434bfb319eb6f2c277c09e
[12] = /loaded-addons/necromancy+/superload/data/talents/spells/grave.lua:f92ce61d0e8c5e3dbd7c82c47c04a4d8
[13] = /loaded-addons/necromancy+/superload/data/talents/spells/necrotic-minions.lua:eff08af650a391edf2b5f44b780e8dea
[14] = /loaded-addons/necromancy+/superload/data/timed_effects/magical.lua:2959f7bca7180177d768a7a151429825
[15] = /loaded-addons/necromancy+/superload/mod/class/Actor.lua:09bbba9b511f1fc072441a36307a12b1
[16] = /loaded-addons/necromancy+/superload/mod/class/Player.lua:137bd92f5a3b141715889be9c9643c75
[MODULE LOADER] addon 	necromancy+	 MD5	d54119f93669f9dde5ae00b0b5041071	computed in 	17	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Druid Class	/addons/tome-druid.teaa	tome-druid-1.1.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-druid.teaa
[1] = /loaded-addons/druid/data/birth/classes/wilder.lua:5fda8116b5be8d8d2896fdae36e57349
[2] = /loaded-addons/druid/data/damage_types.lua:1f016eedcc5b573adb98f28f4345da10
[3] = /loaded-addons/druid/data/druid-artifacts.lua:c9892ff5f1e027a2edf5207597eca0f2
[4] = /loaded-addons/druid/data/inscriptions.lua:09bb993163689d7850dd2a94e752041e
[5] = /loaded-addons/druid/data/scrolls.lua:27605d0445f08f4ec92614933bb8fc3f
[6] = /loaded-addons/druid/data/staves.lua:17e1866bb4c7730e4469f807e474b57b
[7] = /loaded-addons/druid/data/talents/cunning/herbalism.lua:eb00ea98815629f9b0235845da868d4e
[8] = /loaded-addons/druid/data/talents/gifts/boreal.lua:d1cca9cf4c230ec4a439234a98a07efd
[9] = /loaded-addons/druid/data/talents/gifts/gaias-embrace.lua:734e1dfdbe892cd27c7fd1eb08fc40b0
[10] = /loaded-addons/druid/data/talents/gifts/jungle.lua:0cdba22012b0adbf596d8c1db8f87498
[11] = /loaded-addons/druid/data/talents/gifts/land.lua:4a0e9a3eabdac740ef90a5b5f3b46e29
[12] = /loaded-addons/druid/data/talents/gifts/minerals.lua:1669203c23c7c68218243752f67fa986
[13] = /loaded-addons/druid/data/talents/gifts/seas.lua:0fd343ae57e396f524a51c2bec94309d
[14] = /loaded-addons/druid/data/talents/gifts/seasons.lua:4d696a531ed66c995f0e8331e27b58a7
[15] = /loaded-addons/druid/data/talents/gifts/volcanism.lua:7e95e0523e85d804c75807d157c34821
[16] = /loaded-addons/druid/data/talents/gifts/weather.lua:c6182ce806c3af1b48494c38edd7348b
[17] = /loaded-addons/druid/data/talents/gifts/winds.lua:df78353097ffa04688614ea372addaa8
[18] = /loaded-addons/druid/data/talents/gifts/woodland.lua:771a212f6b80cf94bb86c324dc7728e3
[19] = /loaded-addons/druid/data/talents/inscriptions.lua:458ab4853ef732df057cb3ec1be1f54e
[20] = /loaded-addons/druid/data/talents/talents.lua:f0f3c9ebb958c72d085c039ad996eb6d
[21] = /loaded-addons/druid/data/talents/techniques/staff-combat.lua:b17bcba1a8dd4e968532d9332bb03c2f
[22] = /loaded-addons/druid/data/world-artifacts.lua:cef1924ed5c4e83acedb81a8729ed00d
[23] = /loaded-addons/druid/hooks/load.lua:01a6928a66a46f287ddf9a1ec04a978e
[24] = /loaded-addons/druid/init.lua:7acf7171875b7cbb55a4c583858d8cb1
[25] = /loaded-addons/druid/overload/data/chats/antimagic-end.lua:830172558f9f47ea2c86c6741a008dd8
[26] = /loaded-addons/druid/overload/data/chats/zigur-trainer.lua:08456de14890a496cfead0f6464a52ef
[27] = /loaded-addons/druid/overload/data/general/npcs/aquatic_demon.lua:8c0ea66cf6a256139fd24b932136edfc
[28] = /loaded-addons/druid/overload/data/gfx/particles/fissure.lua:50c5bba1c58f4161620e7c00a4162dad
[29] = /loaded-addons/druid/overload/data/gfx/particles/green_shield.lua:e2bd49782ae8cc30988190e525ebd5f7
[30] = /loaded-addons/druid/overload/data/gfx/particles/mists.lua:827faca7488104241c2a67559be46f76
[31] = /loaded-addons/druid/overload/data/quests/antimagic.lua:1e8d1cf4cd63d15326f2be217bb354f6
[32] = /loaded-addons/druid/superload/data/timed_effects/magical.lua:83b45c3916e3bc50e49d8217b56437e8
[33] = /loaded-addons/druid/superload/data/timed_effects/physical.lua:2cb619724b71d2817bb148ae56f06b6e
[34] = /loaded-addons/druid/superload/mod/class/Actor.lua:a1508d445c048c697d17dedfa42c06c5
[35] = /loaded-addons/druid/superload/mod/class/interface/Combat.lua:f5dece9fd0118ad8b0d43d422453aa10
[MODULE LOADER] addon 	druid	 MD5	fd33084be76117b0efe68815afac08ed	computed in 	41	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Draconians	/addons/tome-draconic_10.teaa	tome-draconic-1.0.5
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-draconic_10.teaa
[1] = /loaded-addons/draconic/data/birth/draconic.lua:5e2192641e26978a4426c3dd6ce198dd
[2] = /loaded-addons/draconic/data/dragon_damage_types.lua:03c196302f49c734ac26b4b72b3eaebe
[3] = /loaded-addons/draconic/data/dragon_types.lua:7c54c009849ea4d74e7b3089c728aabb
[4] = /loaded-addons/draconic/data/general/objects/draconians.lua:23c8b23d3661ca0628f0bd6f23a9f5bc
[5] = /loaded-addons/draconic/data/lore/draconian_lore.lua:8548a7a9abdf82eae250286494eb5f86
[6] = /loaded-addons/draconic/data/talents/draconians.lua:219b7fdbf9c99945b65284d6e51c4cb7
[7] = /loaded-addons/draconic/data/talents/necrosis.lua:e8f848fd1f23a6bcf2925c4cc3e34f87
[8] = /loaded-addons/draconic/data/timed_effects/draconian_effects.lua:ca6854581c8e45cf392f156729ba2a16
[9] = /loaded-addons/draconic/hooks/load.lua:bf484020d797c499718fc75d52941694
[10] = /loaded-addons/draconic/init.lua:a5b87e171fcf48439c9f5ccf4b47f72f
[11] = /loaded-addons/draconic/overload/data/chats/draconic-heritage.lua:f664305c0e67cd971a65b490a5168449
[12] = /loaded-addons/draconic/overload/data/gfx/particles/dragon_aura.lua:9110c37221ca8be381e9081f1f3d04cf
[13] = /loaded-addons/draconic/overload/data/quests/super-epic-adventure.lua:67630770e289a23840b64d0e61b24fad
[14] = /loaded-addons/draconic/overload/data/texts/intro-draconian.lua:272876cc2247e82b405a2ae99d8a2331
[15] = /loaded-addons/draconic/overload/mod/class/DragonType.lua:4f6a6274c0deba6be6dcba7a664a8a37
[16] = /loaded-addons/draconic/superload/mod/class/NPC.lua:c9d9ece55693fa1d32ba3f7d79032c92
[MODULE LOADER] addon 	draconic	 MD5	c802c9c8adf88fce185c067b379867ba	computed in 	32	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Beholder (Continuation)	/addons/tome-beholder-cont.teaa	tome-beholder-cont-1.1.1
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-beholder-cont.teaa
[1] = /loaded-addons/beholder-cont/data/birth/classes/eyes.lua:280bd8cc94a377873fc08e8b30d34f04
[2] = /loaded-addons/beholder-cont/data/birth/races/beholder.lua:9386f677391d85e42cca64528f81a0c2
[3] = /loaded-addons/beholder-cont/data/damage_types.lua:75646e504dbdc9e062132249437aff61
[4] = /loaded-addons/beholder-cont/data/general/objects/beholder_rings.lua:1fe415345edab1ab09c8ea774783de55
[5] = /loaded-addons/beholder-cont/data/talents-redefine.lua:679e9e42a38922a57b331292314feda1
[6] = /loaded-addons/beholder-cont/data/talents/beholder.lua:4d0502cbb32d6d2b41249c9effba31e1
[7] = /loaded-addons/beholder-cont/data/talents/centraleye.lua:206f5ee50a4ecefb72898d6914efdfe1
[8] = /loaded-addons/beholder-cont/data/talents/deatheye.lua:e6574aa09791a3407027fc00ad9b094f
[9] = /loaded-addons/beholder-cont/data/talents/fireeye.lua:a55544bda3034cb9bd6fe9e8eb9e1674
[10] = /loaded-addons/beholder-cont/data/talents/frosteye.lua:2d00e48b0574d3691e826039ea832e75
[11] = /loaded-addons/beholder-cont/data/talents/lightningeye.lua:e772bbf9952bd6cefedfb22a3cccd5c1
[12] = /loaded-addons/beholder-cont/data/talents/misc/inscriptions.lua:3c508ac4fb80ff837109dcda22448646
[13] = /loaded-addons/beholder-cont/data/talents/spells.lua:5424ea0eec16a3b00d76cd107351067f
[14] = /loaded-addons/beholder-cont/data/talents/techniques/combat-training.lua:ee40f5c87acacdf683d887b0d409355f
[15] = /loaded-addons/beholder-cont/data/talents/tentaclecombat.lua:d520f9a18939e0bba2ac8e1c3c4ef9cc
[16] = /loaded-addons/beholder-cont/data/talents/tribeam.lua:3cae1de8e056622ff17ed4a3b48c9a71
[17] = /loaded-addons/beholder-cont/data/timed_effects.lua:9a42229d10c561ff837edf78fb77fba3
[18] = /loaded-addons/beholder-cont/hooks/load.lua:1a9399716b2210fe27db63f99d382b22
[19] = /loaded-addons/beholder-cont/init.lua:603680227bc4a6b4b4ca76990f85b8b8
[20] = /loaded-addons/beholder-cont/overload/data/gfx/particles/breath_mana.lua:dd688d5b1edd02d0818ccc2f094226bf
[21] = /loaded-addons/beholder-cont/overload/data/gfx/particles/firelaser.lua:5d6fd27594f467ccacfd595eff99964d
[22] = /loaded-addons/beholder-cont/overload/data/gfx/particles/frostlaser.lua:48506623c6e7d441dc47c2c3dc84275b
[23] = /loaded-addons/beholder-cont/overload/data/gfx/particles/manadrain.lua:3acaeb5b74568e24fb673a0dc0b3d16f
[24] = /loaded-addons/beholder-cont/overload/data/gfx/particles/tribeam.lua:07d92fbaeb632968441d2bfa2508b50c
[25] = /loaded-addons/beholder-cont/overload/data/gfx/particles/wide_manaburn_beam.lua:a217e9c71598ac1893f0d519bbbde4f4
[26] = /loaded-addons/beholder-cont/overload/data/quests/mage-eye-beholder-start.lua:8d057c01b46862e4af337828729d1b09
[27] = /loaded-addons/beholder-cont/overload/data/texts/intro-beholder.lua:135ece2741549fe48f27b499b5e24c9b
[28] = /loaded-addons/beholder-cont/superload/engine/Target.lua:c8f31d8ea8f6f42ea90aa12cf091e1a8
[29] = /loaded-addons/beholder-cont/superload/engine/interface/ActorProject.lua:1ec122edfcd922a17a859b5a9d9cff90
[30] = /loaded-addons/beholder-cont/superload/mod/class/Actor.lua:85bc26e1db60a6d8279a152315ec9f23
[MODULE LOADER] addon 	beholder-cont	 MD5	093a6b0b1ffb160496aa57b94b54fe82	computed in 	38	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Arcanum Class Pack	/addons/tome-arcanum.teaa	tome-arcanum-1.1.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-arcanum.teaa
[1] = /loaded-addons/arcanum/data/birth/classes/mage.lua:c770eebf2ce931cf69c025e84c3f0d25
[2] = /loaded-addons/arcanum/data/boss-artifacts.lua:a28062a5e907c4cdd6cafae95233e07f
[3] = /loaded-addons/arcanum/data/brotherhood-artifacts.lua:829e1e3a21adcbd587bc67fce0941638
[4] = /loaded-addons/arcanum/data/damage_types.lua:e6b99d3142ce11940c3d519fd2dd5356
[5] = /loaded-addons/arcanum/data/staves.lua:946cb54b910e86672624e1bcb1df8de9
[6] = /loaded-addons/arcanum/data/talents/spells/chaotic-hedgemagic.lua:4034662b81e39430eec008418ec62dc2
[7] = /loaded-addons/arcanum/data/talents/spells/corrupted_elements.lua:981db1df0420581ee7a778adab0fb6c0
[8] = /loaded-addons/arcanum/data/talents/spells/distort.lua:0075d758a5d3bc4da205719103ab6bfa
[9] = /loaded-addons/arcanum/data/talents/spells/elem.lua:e5b3dfdc6a47ef05e969e637e0b6bcf3
[10] = /loaded-addons/arcanum/data/talents/spells/energy-alchemy.lua:5934a51307d12c8bea8f05a40b4ffb7c
[11] = /loaded-addons/arcanum/data/talents/spells/force.lua:1b8483f8c213ac430e00075ac9d8ec60
[12] = /loaded-addons/arcanum/data/talents/spells/fusion.lua:a512b0570d12844caacd27e947009f61
[13] = /loaded-addons/arcanum/data/talents/spells/herbalism.lua:c1bb353c594b6799384697ec81e9f6a5
[14] = /loaded-addons/arcanum/data/talents/spells/high.lua:cdff0e44a830e94c49db6b4cdc080fa8
[15] = /loaded-addons/arcanum/data/talents/spells/illusion.lua:92ebfaffdac864e91219e243b35e8af4
[16] = /loaded-addons/arcanum/data/talents/spells/inanimation.lua:fff6ee62c7b4e67f25164a2aac14dcd5
[17] = /loaded-addons/arcanum/data/talents/spells/morph.lua:a929bb1ad4a041a80b1cf717a577d34f
[18] = /loaded-addons/arcanum/data/talents/spells/ordered-hedgemagic.lua:28dca38d5746cce6c13b2032f0350712
[19] = /loaded-addons/arcanum/data/talents/spells/power.lua:b1ed7e4511ba3de816159c452a864bd2
[20] = /loaded-addons/arcanum/data/talents/spells/restoration.lua:f0aa4c42b66295debff0479d7678514a
[21] = /loaded-addons/arcanum/data/talents/spells/spells.lua:13b359306a30a73613778b5617f257e4
[22] = /loaded-addons/arcanum/data/talents/spells/staff-magic.lua:7021ff79eccf13df6a23bcd21af19372
[23] = /loaded-addons/arcanum/data/talents/spells/void.lua:e5d4c1561a9a9d70dcec1f5b89303b07
[24] = /loaded-addons/arcanum/data/talents/spells/water-alchemy.lua:a545743552e0f7f8005e860b6c93306d
[25] = /loaded-addons/arcanum/data/talents/techniques/staff-combat.lua:b17bcba1a8dd4e968532d9332bb03c2f
[26] = /loaded-addons/arcanum/data/world-artifacts.lua:46627e2f8b8f17942e67a58e84832fa7
[27] = /loaded-addons/arcanum/hooks/load.lua:ddb1c582ac542ee08e092acecafad187
[28] = /loaded-addons/arcanum/init.lua:ac24532795eb3ca6b2dccaa1c3b9334a
[29] = /loaded-addons/arcanum/overload/data/chats/alchemist-derth.lua:ca79d89292e957b2a6c033df2ff8fe60
[30] = /loaded-addons/arcanum/overload/data/chats/alchemist-elvala.lua:a186c8f6cf723d819504adf7b4bf920f
[31] = /loaded-addons/arcanum/overload/data/chats/alchemist-golem.lua:1a8a8d74476cf6e0f34cd6118f3eeec6
[32] = /loaded-addons/arcanum/overload/data/chats/alchemist-hermit.lua:cf0a0af4830bc6c9e96048f7778d24ad
[33] = /loaded-addons/arcanum/overload/data/chats/alchemist-last-hope.lua:a09b03333322ec16370905e60c01084a
[34] = /loaded-addons/arcanum/overload/data/chats/alchemist-player.lua:bcda8d0988afe82f8d388f128dff67f8
[35] = /loaded-addons/arcanum/overload/data/chats/alchemist-start.lua:41aab8c0bda4eb6980e0d45132f4d736
[36] = /loaded-addons/arcanum/overload/data/chats/angolwen-leader.lua:9a087640fc31c864959d144212590965
[37] = /loaded-addons/arcanum/overload/data/chats/angolwen-staves-store.lua:6b35b5f54a7e41d9737495a28b8e0081
[38] = /loaded-addons/arcanum/overload/data/chats/mage-apprentice-quest.lua:18e3b09b6d0d19ac10a717df303765e5
[39] = /loaded-addons/arcanum/overload/data/chats/tarelion-start-archmage.lua:e8d81e142f83075e753da0a9c58acb67
[40] = /loaded-addons/arcanum/overload/data/chats/tarelion.lua:e6be61a18d957a29d5b9b24b7362ffa2
[41] = /loaded-addons/arcanum/overload/data/gfx/particles/blightning.lua:3329293ae9051559c1589b667a24e548
[42] = /loaded-addons/arcanum/overload/data/gfx/particles/chaosstorm.lua:b6588a7ab3371bdfa74b2520cd02856d
[43] = /loaded-addons/arcanum/overload/data/gfx/particles/vilemud.lua:18c3fd3c168d2d35a65e27db18be0750
[44] = /loaded-addons/arcanum/overload/data/gfx/particles/void_beam.lua:7cebf75ef8fdb6a2ae5cb6001338540b
[45] = /loaded-addons/arcanum/overload/data/gfx/particles/water_beam.lua:f84a195858aa753fe9f37d7ff25359bb
[46] = /loaded-addons/arcanum/overload/data/maps/towns/angolwen.lua:515f743d4bdd829a702a108dfb3989eb
[47] = /loaded-addons/arcanum/overload/data/quests/brotherhood-of-alchemists.lua:241798a487a6f466ab68ae41072ffd50
[48] = /loaded-addons/arcanum/overload/data/quests/lightning-overload.lua:d859d32e5e1d0ce3bdb8023fb9b2f873
[49] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/grids.lua:d04024c08161c63ae409de55ad85a200
[50] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/npcs.lua:4afd06355d57f569277b8ace148b8e2a
[51] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/objects.lua:d1ac976d5949d34788e19185c0914c19
[52] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/traps.lua:d36269bb5a86f26a83cc831ef6e83ab3
[53] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/zone.lua:f93cb7b7a90e5199921b709fafa7336c
[54] = /loaded-addons/arcanum/superload/data/talents/spells/aether.lua:a056ca64ae22d380cc45c5d056838f21
[55] = /loaded-addons/arcanum/superload/data/talents/spells/air.lua:e5e0d9f5eb4751ea0c1e1bd549faa0ad
[56] = /loaded-addons/arcanum/superload/data/talents/spells/conveyance.lua:35266eb0754e680197d15d51784ae5fd
[57] = /loaded-addons/arcanum/superload/data/talents/spells/earth.lua:57a30f6ba263c246c1f723df51c944c8
[58] = /loaded-addons/arcanum/superload/data/talents/spells/explosives.lua:d0fb0b905a6d22522e669238e4f65f45
[59] = /loaded-addons/arcanum/superload/data/talents/spells/fire-alchemy.lua:5b8bfda14d0b437f5d8f7aabb400bf40
[60] = /loaded-addons/arcanum/superload/data/talents/spells/fire.lua:acd5fa3f1350f726dec21ee875d77d1f
[61] = /loaded-addons/arcanum/superload/data/talents/spells/golem.lua:4f9072419e53f5bffb2602c6b34b4a1f
[62] = /loaded-addons/arcanum/superload/data/talents/spells/ice.lua:2eb6232c045f85ba1a8ddc4110166783
[63] = /loaded-addons/arcanum/superload/data/talents/spells/infusion.lua:e0321450e27b8b59e4253f066df8667e
[64] = /loaded-addons/arcanum/superload/data/talents/spells/meta.lua:9ad0c4002e2947ca00186edfae25babe
[65] = /loaded-addons/arcanum/superload/data/talents/spells/stone.lua:21ae2bbbf26f61d2f3ba122470ba7537
[66] = /loaded-addons/arcanum/superload/data/talents/spells/storm.lua:44d5b37751f4c1b50cbc1efe1999430e
[67] = /loaded-addons/arcanum/superload/data/talents/spells/water.lua:dc7cca450f2471980184c538e8c82320
[68] = /loaded-addons/arcanum/superload/data/talents/spells/wildfire.lua:fec23d9397a6d5caebdc2ef2145d6400
[69] = /loaded-addons/arcanum/superload/data/timed_effects/magical.lua:7c96b603292621a67653d73819036758
[70] = /loaded-addons/arcanum/superload/data/timed_effects/other.lua:f3b14c8b5a512fb77cffc4bfbcc30147
[71] = /loaded-addons/arcanum/superload/data/timed_effects/physical.lua:6debf97f7f466360254786874f916f35
[72] = /loaded-addons/arcanum/superload/mod/class/Actor.lua:97b854ce32c09df5b57ef5803ff7d925
[73] = /loaded-addons/arcanum/superload/mod/class/NPC.lua:13b578b67a0d448963c4b8ee393c6bbf
[74] = /loaded-addons/arcanum/superload/mod/class/Object.lua:24dc985c11fc13f733ddc14f4f55760c
[75] = /loaded-addons/arcanum/superload/mod/class/interface/ActorInscriptions.lua:af6a0b6144a25e82de43476144f8d368
[76] = /loaded-addons/arcanum/superload/mod/class/interface/Combat.lua:2788b34f82a28757839eb55cde766735
[MODULE LOADER] addon 	arcanum	 MD5	a484a31b34b380df664082cb269338e3	computed in 	77	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Faster Run/Rest/Explore	/addons/tome-faster_rre.teaa	tome-faster_rre-1.0.6
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-faster_rre.teaa
[1] = /loaded-addons/faster_rre/hooks/load.lua:71f7283d5055067ea88095f824cd1bd6
[2] = /loaded-addons/faster_rre/init.lua:523be6de0d561b227f8d7f7075c1268c
[3] = /loaded-addons/faster_rre/superload/engine/dialogs/VideoOptions.lua:49efa423abdc7ec3f0633a929af8f1e2
[4] = /loaded-addons/faster_rre/superload/engine/interface/PlayerRest.lua:55a051e6eee514872f89764b05cc650b
[5] = /loaded-addons/faster_rre/superload/engine/interface/PlayerRun.lua:ed4eae5f1c9ee3862569b9cafc3ed2c1
[6] = /loaded-addons/faster_rre/superload/mod/class/Game.lua:73450a763f6a1a0d175da18b8fb855fa
[MODULE LOADER] addon 	faster_rre	 MD5	ee6fd8a91e4e9680d5d10b5c2885e408	computed in 	5	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Faerie Race	/addons/tome-faerierace.teaa	tome-faerierace-1.0.5
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-faerierace.teaa
[1] = /loaded-addons/faerierace/data/birth/faerie.lua:65fcb93151f56706145d84817b52a4f1
[2] = /loaded-addons/faerierace/data/boss-artifacts.lua:4235e663f3ac74510ea4ccbfed5855f6
[3] = /loaded-addons/faerierace/data/damage_types.lua:0f227ff1fef2081241c868c470cd7161
[4] = /loaded-addons/faerierace/data/talents/faerie.lua:dc4c094762ff7d880c2de653dc76785d
[5] = /loaded-addons/faerierace/data/timed_effects/faerie.lua:0466d0bf79a00a7703855277a3277296
[6] = /loaded-addons/faerierace/data/world-artifacts.lua:dfab36f788784ae6da4ff2ee64c08421
[7] = /loaded-addons/faerierace/hooks/load.lua:ca62ffb08dfc9a869e1a4c3a1ff9b35a
[8] = /loaded-addons/faerierace/init.lua:2cbf6b1b9dd3a9562dc71d8ec05755ff
[9] = /loaded-addons/faerierace/overload/data/gfx/particles/fey_dust.lua:82eed2cf25b95f86ffc58dd76ffd7209
[10] = /loaded-addons/faerierace/overload/data/maps/zones/faerie-start.lua:420ed561f69f6573ff422391eb7c485e
[11] = /loaded-addons/faerierace/overload/data/quests/start-faerie.lua:ba61b35a784bdd6be949b436dcc6f08b
[12] = /loaded-addons/faerierace/overload/data/texts/intro-faerie.lua:44bb101f1622932077ffdb375632c7ed
[13] = /loaded-addons/faerierace/overload/data/zones/burning-forest/grids.lua:2db1d02055cf3de7449b2ef2b8e21aa8
[14] = /loaded-addons/faerierace/overload/data/zones/burning-forest/npcs.lua:8b0bc97d25ffa097e42a69561073509e
[15] = /loaded-addons/faerierace/overload/data/zones/burning-forest/objects.lua:e68683da030a8444016bbcf5bb42d4ee
[16] = /loaded-addons/faerierace/overload/data/zones/burning-forest/traps.lua:754f0040594a016b8b5b959a5a77f298
[17] = /loaded-addons/faerierace/overload/data/zones/burning-forest/zone.lua:a3deba872b29baa6293597a65ab608dc
[18] = /loaded-addons/faerierace/superload/mod/class/Actor.lua:0974db117f1fc28c57105307b052a619
[MODULE LOADER] addon 	faerierace	 MD5	f069c004cc880c737ac0049155dcfd95	computed in 	17	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Hireable Companions	/addons/tome-companions_1.teaa	tome-companions-1.0.4
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-companions_1.teaa
[1] = /loaded-addons/companions/data/talents/ally-antimagic.lua:2f1ea73cb58d12ebf9aaf3462bb6dff9
[2] = /loaded-addons/companions/data/talents/ally-fire.lua:90646a3a239d4ef20717c5337373a12b
[3] = /loaded-addons/companions/data/talents/ally-sun.lua:fb7db95393c8a266ec642f5fb4ed2b59
[4] = /loaded-addons/companions/data/talents/ally-wildfire.lua:941499d7dacc2aae04829c171e6296b3
[5] = /loaded-addons/companions/data/talents/talents.lua:852a082c03bcc72db363e9ee44613487
[6] = /loaded-addons/companions/hooks/load.lua:62c5600326defd854e36d0d0bbbfe470
[7] = /loaded-addons/companions/init.lua:5db95e7993d1f03032c991db0125d64a
[8] = /loaded-addons/companions/overload/data/chats/tavern.lua:43eeba407408d5dea72030ef35324777
[9] = /loaded-addons/companions/overload/data/maps/towns/last-hope.lua:244238a40b4614a8e58e69e35f1ab16e
[10] = /loaded-addons/companions/overload/data/zones/town-last-hope/npcs.lua:5392ef5b8f7fb7af0b4ba255669bea4b
[11] = /loaded-addons/companions/overload/data/zones/town-last-hope/traps.lua:811e0db037c576c2e071f73446464441
[MODULE LOADER] addon 	companions	 MD5	9b9032cff5e49abd3c3bdf08c8a8cea6	computed in 	13	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Faction Allies for Final Fight	/addons/tome-factionally.teaa	tome-factionally-1.1.0
 * with overload
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-factionally.teaa
[1] = /loaded-addons/factionally/init.lua:02fb2c80ef0d76daa0eaa4b268a11e8f
[2] = /loaded-addons/factionally/overload/data/chats/angolwen-leader.lua:2124dc90feadfb9065c151afeee4e9b4
[3] = /loaded-addons/factionally/overload/data/chats/dwarf-report.lua:8902edcb2b64acf592266c0bd75e69af
[4] = /loaded-addons/factionally/overload/data/chats/myssil.lua:1a60af448f8077aa1d432380381e04a0
[5] = /loaded-addons/factionally/overload/data/chats/sorcerer-end.lua:36e05291eca0a13e4d2aaec246ecb552
[6] = /loaded-addons/factionally/overload/data/chats/sorcerer-fight.lua:a5c50528cb9700421e976b7418eff0a5
[7] = /loaded-addons/factionally/overload/data/maps/towns/iron-council.lua:a594d05436ed01be094b75033bc444b1
[8] = /loaded-addons/factionally/overload/data/quests/high-peak.lua:43800fa87c79e2a40423e909c3567c2e
[9] = /loaded-addons/factionally/overload/data/zones/high-peak/npcs.lua:6105b879fce2fa64b80b217aec53848b
[10] = /loaded-addons/factionally/overload/data/zones/town-iron-council/npcs.lua:3b72fb1807fe0a3e3cba34f13bfb84f1
[MODULE LOADER] addon 	factionally	 MD5	7f5cc486b13d739469f6be4fd890d6b1	computed in 	10	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Rare item Egos update	/addons/tome-rareegos2_0.teaa	tome-RareEgos-1.0.4
 * with superload
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-rareegos2_0.teaa
[1] = /loaded-addons/RareEgos/init.lua:f071b5106e9132623cd6f1168f542672
[2] = /loaded-addons/RareEgos/superload/mod/class/GameState.lua:a67f93346726f917db281fb87fbd9832
[MODULE LOADER] addon 	RareEgos	 MD5	19137cecfd0ccffa11267435a0e19306	computed in 	4	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0	/addons/tome-plenumtooltip.teaa	tome-PlenumTooltip-1.0.5
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-plenumtooltip.teaa
[1] = /loaded-addons/PlenumTooltip/hooks/load.lua:f2e5ddbc57299dd58af83e4e7f3bb44e
[2] = /loaded-addons/PlenumTooltip/init.lua:4f5a71970c202482e318066fad4936dc
[3] = /loaded-addons/PlenumTooltip/superload/mod/class/Actor.lua:3ff95a70304f2ab5c4efaab4045debed
[4] = /loaded-addons/PlenumTooltip/superload/mod/class/Grid.lua:75d79110abd485dfb9a0b632c80aac33
[5] = /loaded-addons/PlenumTooltip/superload/mod/class/NPC.lua:ecc7ad1ae7ad276dc7ed6b14ad800e76
[6] = /loaded-addons/PlenumTooltip/superload/mod/class/_Trap.lua:4875c5d14e27a066b851af30ab8462c4
[7] = /loaded-addons/PlenumTooltip/superload/mod/class/interface/Combat.lua:fb2351fbdc808acfd0fd6462a15ab46d
[8] = /loaded-addons/PlenumTooltip/superload/mod/dialogs/_GameOptions.lua:ae5faf70434aa49f710a5c0a338295d1
[MODULE LOADER] addon 	PlenumTooltip	 MD5	f43765243eecd10da24a891f446462d8	computed in 	7	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Steamtech UI	/dlcs/tome-steamui.teaa	tome-steamui-1.0.5
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\dlcs\tome-steamui.teaa
[1] = /loaded-addons/steamui/hooks/load.lua:d04e9a0f3b0e840715176177f4fbcef7
[2] = /loaded-addons/steamui/init.lua:d90d34d821794ad220bce3ec628649f5
[3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed
[4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca
[MODULE LOADER] addon 	steamui	 MD5	da63626cf8fdcfd1320c08fef812bd32	computed in 	39	nil
[ONLINE PROFILE] addon hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/ShowStore.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/Store.lua	loading previous!
Achievement with default image not found	YEEK_SELFLESS	/data/gfx/achievements/yeek_selfless.png
Achievement with default image not found	NORMAL_ROGUELIKE_YEEK_SELFLESS	/data/gfx/achievements/normal_roguelike_yeek_selfless.png
Achievement with default image not found	EXPLORATION_YEEK_SELFLESS	/data/gfx/achievements/exploration_yeek_selfless.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_YEEK_SELFLESS	/data/gfx/achievements/nightmare_adventure_yeek_selfless.png
Achievement with default image not found	NIGHTMARE_YEEK_SELFLESS	/data/gfx/achievements/nightmare_yeek_selfless.png
Achievement with default image not found	INSANE_ADVENTURE_YEEK_SELFLESS	/data/gfx/achievements/insane_adventure_yeek_selfless.png
Achievement with default image not found	INSANE_YEEK_SELFLESS	/data/gfx/achievements/insane_yeek_selfless.png
Achievement with default image not found	MADNESS_ADVENTURE_YEEK_SELFLESS	/data/gfx/achievements/madness_adventure_yeek_selfless.png
Achievement with default image not found	MADNESS_YEEK_SELFLESS	/data/gfx/achievements/madness_yeek_selfless.png
Achievement with default image not found	SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/slayer_of_the_turtle_god.png
Achievement with default image not found	NORMAL_ROGUELIKE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/normal_roguelike_slayer_of_the_turtle_god.png
Achievement with default image not found	EXPLORATION_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/exploration_slayer_of_the_turtle_god.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/nightmare_adventure_slayer_of_the_turtle_god.png
Achievement with default image not found	NIGHTMARE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/nightmare_slayer_of_the_turtle_god.png
Achievement with default image not found	INSANE_ADVENTURE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/insane_adventure_slayer_of_the_turtle_god.png
Achievement with default image not found	INSANE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/insane_slayer_of_the_turtle_god.png
Achievement with default image not found	MADNESS_ADVENTURE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/madness_adventure_slayer_of_the_turtle_god.png
Achievement with default image not found	MADNESS_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/madness_slayer_of_the_turtle_god.png
Achievement with default image not found	SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/slayer_of_the_turtle_demigod.png
Achievement with default image not found	NORMAL_ROGUELIKE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/normal_roguelike_slayer_of_the_turtle_demigod.png
Achievement with default image not found	EXPLORATION_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/exploration_slayer_of_the_turtle_demigod.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/nightmare_adventure_slayer_of_the_turtle_demigod.png
Achievement with default image not found	NIGHTMARE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/nightmare_slayer_of_the_turtle_demigod.png
Achievement with default image not found	INSANE_ADVENTURE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/insane_adventure_slayer_of_the_turtle_demigod.png
Achievement with default image not found	INSANE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/insane_slayer_of_the_turtle_demigod.png
Achievement with default image not found	MADNESS_ADVENTURE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/madness_adventure_slayer_of_the_turtle_demigod.png
Achievement with default image not found	MADNESS_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/madness_slayer_of_the_turtle_demigod.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
Loading mod	/mod/addons/taint/superload//data/talents/misc/misc.lua
Loaded mod	function: 0x0c5d01c8	/mod/addons/taint/superload//data/talents/misc/misc.lua
Loading mod	/mod/addons/taint/superload//data/talents/misc/inscriptions.lua
Loaded mod	function: 0x0c5eba60	/mod/addons/taint/superload//data/talents/misc/inscriptions.lua
FROM 	/mod/addons/arcanum/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/druid/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/beholder-cont/superload/engine/Target.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/golem/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/aether.lua
Loaded mod	function: 0x0ce11478	/mod/addons/arcanum/superload//data/talents/spells/aether.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/fire.lua
Loaded mod	function: 0x0ce17d28	/mod/addons/arcanum/superload//data/talents/spells/fire.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/wildfire.lua
Loaded mod	function: 0x0ce25d08	/mod/addons/arcanum/superload//data/talents/spells/wildfire.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/earth.lua
Loaded mod	function: 0x0ce2e398	/mod/addons/arcanum/superload//data/talents/spells/earth.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/stone.lua
Loaded mod	function: 0x0de42a30	/mod/addons/arcanum/superload//data/talents/spells/stone.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/water.lua
Loaded mod	function: 0x0de48a90	/mod/addons/arcanum/superload//data/talents/spells/water.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/ice.lua
Loaded mod	function: 0x0de63d10	/mod/addons/arcanum/superload//data/talents/spells/ice.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/air.lua
Loaded mod	function: 0x0de70b70	/mod/addons/arcanum/superload//data/talents/spells/air.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/storm.lua
Loaded mod	function: 0x0de7c6c8	/mod/addons/arcanum/superload//data/talents/spells/storm.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/conveyance.lua
Loaded mod	function: 0x0c0429a0	/mod/addons/arcanum/superload//data/talents/spells/conveyance.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/meta.lua
Loaded mod	function: 0x0c5eaf40	/mod/addons/arcanum/superload//data/talents/spells/meta.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/explosives.lua
Loaded mod	function: 0x0cb024c8	/mod/addons/arcanum/superload//data/talents/spells/explosives.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/infusion.lua
Loaded mod	function: 0x0cafa880	/mod/addons/arcanum/superload//data/talents/spells/infusion.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/fire-alchemy.lua
Loaded mod	function: 0x0de704c0	/mod/addons/arcanum/superload//data/talents/spells/fire-alchemy.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/golem.lua
Loaded mod	function: 0x0de9ec78	/mod/addons/arcanum/superload//data/talents/spells/golem.lua
Loading mod	/mod/addons/necromancy+/superload//data/talents/spells/necrotic-minions.lua
Loaded mod	function: 0x0ded2500	/mod/addons/necromancy+/superload//data/talents/spells/necrotic-minions.lua
Loading mod	/mod/addons/necromancy+/superload//data/talents/spells/advanced-necrotic-minions.lua
Loaded mod	function: 0x0de8eba8	/mod/addons/necromancy+/superload//data/talents/spells/advanced-necrotic-minions.lua
Loading mod	/mod/addons/taint/superload//data/talents/spells/necrosis.lua
Loaded mod	function: 0x0cdef9e8	/mod/addons/taint/superload//data/talents/spells/necrosis.lua
Loading mod	/mod/addons/necromancy+/superload//data/talents/spells/grave.lua
Loaded mod	function: 0x0de620e8	/mod/addons/necromancy+/superload//data/talents/spells/grave.lua
Loading mod	/mod/addons/wyrmwilscale/superload//data/talents/gifts/sand-drake.lua
Loaded mod	function: 0x0df576a0	/mod/addons/wyrmwilscale/superload//data/talents/gifts/sand-drake.lua
Loading mod	/mod/addons/wyrmwilscale/superload//data/talents/gifts/fire-drake.lua
Loaded mod	function: 0x0df65438	/mod/addons/wyrmwilscale/superload//data/talents/gifts/fire-drake.lua
Loading mod	/mod/addons/wyrmwilscale/superload//data/talents/gifts/cold-drake.lua
Loaded mod	function: 0x0df70368	/mod/addons/wyrmwilscale/superload//data/talents/gifts/cold-drake.lua
Loading mod	/mod/addons/wyrmwilscale/superload//data/talents/gifts/storm-drake.lua
Loaded mod	function: 0x0df79440	/mod/addons/wyrmwilscale/superload//data/talents/gifts/storm-drake.lua
Loading mod	/mod/addons/wyrmwilscale/superload//data/talents/gifts/venom-drake.lua
Loaded mod	function: 0x0df86c88	/mod/addons/wyrmwilscale/superload//data/talents/gifts/venom-drake.lua
FROM 	/mod/addons/beholder-cont/superload/engine/interface/ActorProject.lua	loading previous!
Loading mod	/mod/addons/taint/superload//data/talents/corruptions/scourge.lua
Loaded mod	function: 0x0df26fd0	/mod/addons/taint/superload//data/talents/corruptions/scourge.lua
Loading mod	/mod/addons/taint/superload//data/talents/corruptions/blight.lua
Loaded mod	function: 0x0e0065a8	/mod/addons/taint/superload//data/talents/corruptions/blight.lua
Loading mod	/mod/addons/taint/superload//data/talents/corruptions/shadowflame.lua
Loaded mod	function: 0x0e010d10	/mod/addons/taint/superload//data/talents/corruptions/shadowflame.lua
Loading mod	/mod/addons/necromancy+/superload//data/talents/cursed/shadows.lua
Loaded mod	function: 0x0df4a8f0	/mod/addons/necromancy+/superload//data/talents/cursed/shadows.lua
Loading mod	/mod/addons/taint/superload//data/talents/cursed/cursed-aura.lua
Loaded mod	function: 0x0e058418	/mod/addons/taint/superload//data/talents/cursed/cursed-aura.lua
Loading mod	/mod/addons/taint/superload//data/talents/uber/str.lua
Loaded mod	function: 0x0f370af8	/mod/addons/taint/superload//data/talents/uber/str.lua
Loading mod	/mod/addons/taint/superload//data/talents/uber/const.lua
Loaded mod	function: 0x0f35a1d8	/mod/addons/taint/superload//data/talents/uber/const.lua
Loading mod	/mod/addons/taint/superload//data/talents/uber/mag.lua
Loaded mod	function: 0x0f2c9230	/mod/addons/taint/superload//data/talents/uber/mag.lua
Loading mod	/mod/addons/elementalwoes/superload//data/talents/uber/cun.lua
Loaded mod	function: 0x0f3ae6c0	/mod/addons/elementalwoes/superload//data/talents/uber/cun.lua
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
Loading mod	/mod/addons/nullpack/superload//data/timed_effects.lua
Loaded mod	function: 0x0f3b94c8	/mod/addons/nullpack/superload//data/timed_effects.lua
Loading mod	/mod/addons/nulltweaks/superload//data/timed_effects.lua
Loaded mod	function: 0x0f3c18c0	/mod/addons/nulltweaks/superload//data/timed_effects.lua
Loading mod	/mod/addons/arcanum/superload//data/timed_effects/magical.lua
Loaded mod	function: 0x0f435fc0	/mod/addons/arcanum/superload//data/timed_effects/magical.lua
Loading mod	/mod/addons/druid/superload//data/timed_effects/magical.lua
Loaded mod	function: 0x0f437cb8	/mod/addons/druid/superload//data/timed_effects/magical.lua
Loading mod	/mod/addons/elementalwoes/superload//data/timed_effects/magical.lua
Loaded mod	function: 0x0f4420c0	/mod/addons/elementalwoes/superload//data/timed_effects/magical.lua
Loading mod	/mod/addons/necromancy+/superload//data/timed_effects/magical.lua
Loaded mod	function: 0x0f4044c8	/mod/addons/necromancy+/superload//data/timed_effects/magical.lua
Loading mod	/mod/addons/taint/superload//data/timed_effects/magical.lua
Loaded mod	function: 0x0f44d0c8	/mod/addons/taint/superload//data/timed_effects/magical.lua
===	other	ANTIMAGIC_BALANCE
===	magical	GLOW
===	magical	UNNATURAL_LIFE
===	mental	TRANSCENDENT_WILL
===	magical	TAINTED_POSSESSION
Loading mod	/mod/addons/arcanum/superload//data/timed_effects/physical.lua
Loaded mod	function: 0x0f40ff38	/mod/addons/arcanum/superload//data/timed_effects/physical.lua
Loading mod	/mod/addons/druid/superload//data/timed_effects/physical.lua
Loaded mod	function: 0x0f3e2cd0	/mod/addons/druid/superload//data/timed_effects/physical.lua
Loading mod	/mod/addons/elementalwoes/superload//data/timed_effects/physical.lua
Loaded mod	function: 0x0dfa3760	/mod/addons/elementalwoes/superload//data/timed_effects/physical.lua
===	physical	SHOCKED
===	mental	MALIGNED
Loading mod	/mod/addons/arcanum/superload//data/timed_effects/other.lua
Loaded mod	function: 0x0f4fd4a0	/mod/addons/arcanum/superload//data/timed_effects/other.lua
===	other	POSSESSION
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/faerierace/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/beholder-cont/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/druid/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/necromancy+/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/nullpack/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/turtle/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/taint/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/ActorInscriptions.lua	loading previous!
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading mod	/mod/addons/taint/superload//data/birth/races/undead.lua
Loaded mod	function: 0x0f5d0a70	/mod/addons/taint/superload//data/birth/races/undead.lua
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
[INVENTORY] define slot	21	Socketed Gem (Left)
[INVENTORY] define slot	22	Socketed Gem (Right)
[Infinite500] Updating DamageType 	physical
[Infinite500] Updating DamageType 	arcane
[Infinite500] Updating DamageType 	light
[Infinite500] Updating DamageType 	temporal
[Infinite500] Updating DamageType 	life leech
[TALENT] Talent ATTACK already exists.  Updating with new definition information.
[TALENT]	Attack	ATTACK	T_ATTACK
[TALENT] Talent PSI_POOL already exists.  Updating with new definition information.
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT] Talent MANA_POOL already exists.  Updating with new definition information.
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT] Talent SOUL_POOL already exists.  Updating with new definition information.
[TALENT]	Soul Pool	SOUL_POOL	T_SOUL_POOL
[TALENT] Talent VIM_POOL already exists.  Updating with new definition information.
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT] Talent STAMINA_POOL already exists.  Updating with new definition information.
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT] Talent EQUILIBRIUM_POOL already exists.  Updating with new definition information.
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT] Talent POSITIVE_POOL already exists.  Updating with new definition information.
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT] Talent NEGATIVE_POOL already exists.  Updating with new definition information.
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT] Talent HATE_POOL already exists.  Updating with new definition information.
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT] Talent PARADOX_POOL already exists.  Updating with new definition information.
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT] Talent TELEPORT_ANGOLWEN already exists.  Updating with new definition information.
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT] Talent RELENTLESS_PURSUIT already exists.  Updating with new definition information.
[TALENT]	Relentless Pursuit	RELENTLESS_PURSUIT	T_RELENTLESS_PURSUIT
[TALENTS TACTICS]
 * 	cure
 * 	attack
[TALENT]	Taint: Darkness	TAINT:_DARKNESS_1	T_TAINT:_DARKNESS_1
[TALENT]	Taint: Darkness	TAINT:_DARKNESS_2	T_TAINT:_DARKNESS_2
[TALENT]	Taint: Darkness	TAINT:_DARKNESS_3	T_TAINT:_DARKNESS_3
[TALENT]	Taint: Darkness	TAINT:_DARKNESS_4	T_TAINT:_DARKNESS_4
[TALENT]	Taint: Darkness	TAINT:_DARKNESS_5	T_TAINT:_DARKNESS_5
[TALENT]	Taint: Darkness	TAINT:_DARKNESS_6	T_TAINT:_DARKNESS_6
[TALENT]	Taint: Vampire	TAINT:_VAMPIRE_1	T_TAINT:_VAMPIRE_1
[TALENT]	Taint: Vampire	TAINT:_VAMPIRE_2	T_TAINT:_VAMPIRE_2
[TALENT]	Taint: Vampire	TAINT:_VAMPIRE_3	T_TAINT:_VAMPIRE_3
[TALENT]	Taint: Vampire	TAINT:_VAMPIRE_4	T_TAINT:_VAMPIRE_4
[TALENT]	Taint: Vampire	TAINT:_VAMPIRE_5	T_TAINT:_VAMPIRE_5
[TALENT]	Taint: Vampire	TAINT:_VAMPIRE_6	T_TAINT:_VAMPIRE_6
[TALENT]	Taint: Blood Magic	TAINT:_BLOOD_MAGIC_1	T_TAINT:_BLOOD_MAGIC_1
[TALENT]	Taint: Blood Magic	TAINT:_BLOOD_MAGIC_2	T_TAINT:_BLOOD_MAGIC_2
[TALENT]	Taint: Blood Magic	TAINT:_BLOOD_MAGIC_3	T_TAINT:_BLOOD_MAGIC_3
[TALENT]	Taint: Blood Magic	TAINT:_BLOOD_MAGIC_4	T_TAINT:_BLOOD_MAGIC_4
[TALENT]	Taint: Blood Magic	TAINT:_BLOOD_MAGIC_5	T_TAINT:_BLOOD_MAGIC_5
[TALENT]	Taint: Blood Magic	TAINT:_BLOOD_MAGIC_6	T_TAINT:_BLOOD_MAGIC_6
[TALENT]	Taint: Reaper	TAINT:_REAPER_1	T_TAINT:_REAPER_1
[TALENT]	Taint: Reaper	TAINT:_REAPER_2	T_TAINT:_REAPER_2
[TALENT]	Taint: Reaper	TAINT:_REAPER_3	T_TAINT:_REAPER_3
[TALENT]	Taint: Reaper	TAINT:_REAPER_4	T_TAINT:_REAPER_4
[TALENT]	Taint: Reaper	TAINT:_REAPER_5	T_TAINT:_REAPER_5
[TALENT]	Taint: Reaper	TAINT:_REAPER_6	T_TAINT:_REAPER_6
[TALENT]	Taint: Inversion	TAINT:_INVERSION_1	T_TAINT:_INVERSION_1
[TALENT]	Taint: Inversion	TAINT:_INVERSION_2	T_TAINT:_INVERSION_2
[TALENT]	Taint: Inversion	TAINT:_INVERSION_3	T_TAINT:_INVERSION_3
[TALENT]	Taint: Inversion	TAINT:_INVERSION_4	T_TAINT:_INVERSION_4
[TALENT]	Taint: Inversion	TAINT:_INVERSION_5	T_TAINT:_INVERSION_5
[TALENT]	Taint: Inversion	TAINT:_INVERSION_6	T_TAINT:_INVERSION_6
[TALENT]	Taint: Possession	TAINT:_POSSESSION_1	T_TAINT:_POSSESSION_1
[TALENT]	Taint: Possession	TAINT:_POSSESSION_2	T_TAINT:_POSSESSION_2
[TALENT]	Taint: Possession	TAINT:_POSSESSION_3	T_TAINT:_POSSESSION_3
[TALENT]	Taint: Possession	TAINT:_POSSESSION_4	T_TAINT:_POSSESSION_4
[TALENT]	Taint: Possession	TAINT:_POSSESSION_5	T_TAINT:_POSSESSION_5
[TALENT]	Taint: Possession	TAINT:_POSSESSION_6	T_TAINT:_POSSESSION_6
[TALENT]	Taint: Shade	TAINT:_SHADE_1	T_TAINT:_SHADE_1
[TALENT]	Taint: Shade	TAINT:_SHADE_2	T_TAINT:_SHADE_2
[TALENT]	Taint: Shade	TAINT:_SHADE_3	T_TAINT:_SHADE_3
[TALENT]	Taint: Shade	TAINT:_SHADE_4	T_TAINT:_SHADE_4
[TALENT]	Taint: Shade	TAINT:_SHADE_5	T_TAINT:_SHADE_5
[TALENT]	Taint: Shade	TAINT:_SHADE_6	T_TAINT:_SHADE_6
[TALENT]	Taint: Ghoulish Rot	TAINT:_GHOULISH_ROT_1	T_TAINT:_GHOULISH_ROT_1
[TALENT]	Taint: Ghoulish Rot	TAINT:_GHOULISH_ROT_2	T_TAINT:_GHOULISH_ROT_2
[TALENT]	Taint: Ghoulish Rot	TAINT:_GHOULISH_ROT_3	T_TAINT:_GHOULISH_ROT_3
[TALENT]	Taint: Ghoulish Rot	TAINT:_GHOULISH_ROT_4	T_TAINT:_GHOULISH_ROT_4
[TALENT]	Taint: Ghoulish Rot	TAINT:_GHOULISH_ROT_5	T_TAINT:_GHOULISH_ROT_5
[TALENT]	Taint: Ghoulish Rot	TAINT:_GHOULISH_ROT_6	T_TAINT:_GHOULISH_ROT_6
[TALENT]	Taint: Banshee	TAINT:_BANSHEE_1	T_TAINT:_BANSHEE_1
[TALENT]	Taint: Banshee	TAINT:_BANSHEE_2	T_TAINT:_BANSHEE_2
[TALENT]	Taint: Banshee	TAINT:_BANSHEE_3	T_TAINT:_BANSHEE_3
[TALENT]	Taint: Banshee	TAINT:_BANSHEE_4	T_TAINT:_BANSHEE_4
[TALENT]	Taint: Banshee	TAINT:_BANSHEE_5	T_TAINT:_BANSHEE_5
[TALENT]	Taint: Banshee	TAINT:_BANSHEE_6	T_TAINT:_BANSHEE_6
[TALENT]	Taint: Bone Thorns	TAINT:_BONE_THORNS_1	T_TAINT:_BONE_THORNS_1
[TALENT]	Taint: Bone Thorns	TAINT:_BONE_THORNS_2	T_TAINT:_BONE_THORNS_2
[TALENT]	Taint: Bone Thorns	TAINT:_BONE_THORNS_3	T_TAINT:_BONE_THORNS_3
[TALENT]	Taint: Bone Thorns	TAINT:_BONE_THORNS_4	T_TAINT:_BONE_THORNS_4
[TALENT]	Taint: Bone Thorns	TAINT:_BONE_THORNS_5	T_TAINT:_BONE_THORNS_5
[TALENT]	Taint: Bone Thorns	TAINT:_BONE_THORNS_6	T_TAINT:_BONE_THORNS_6
[TALENT]	Taint: Blood Snare	TAINT:_BLOOD_SNARE_1	T_TAINT:_BLOOD_SNARE_1
[TALENT]	Taint: Blood Snare	TAINT:_BLOOD_SNARE_2	T_TAINT:_BLOOD_SNARE_2
[TALENT]	Taint: Blood Snare	TAINT:_BLOOD_SNARE_3	T_TAINT:_BLOOD_SNARE_3
[TALENT]	Taint: Blood Snare	TAINT:_BLOOD_SNARE_4	T_TAINT:_BLOOD_SNARE_4
[TALENT]	Taint: Blood Snare	TAINT:_BLOOD_SNARE_5	T_TAINT:_BLOOD_SNARE_5
[TALENT]	Taint: Blood Snare	TAINT:_BLOOD_SNARE_6	T_TAINT:_BLOOD_SNARE_6
[TALENT]	Taint: Acceleration	TAINT:_ACCELERATION_1	T_TAINT:_ACCELERATION_1
[TALENT]	Taint: Acceleration	TAINT:_ACCELERATION_2	T_TAINT:_ACCELERATION_2
[TALENT]	Taint: Acceleration	TAINT:_ACCELERATION_3	T_TAINT:_ACCELERATION_3
[TALENT]	Taint: Acceleration	TAINT:_ACCELERATION_4	T_TAINT:_ACCELERATION_4
[TALENT]	Taint: Acceleration	TAINT:_ACCELERATION_5	T_TAINT:_ACCELERATION_5
[TALENT]	Taint: Acceleration	TAINT:_ACCELERATION_6	T_TAINT:_ACCELERATION_6
[TALENT]	Taint: Exchange	TAINT:_EXCHANGE_1	T_TAINT:_EXCHANGE_1
[TALENT]	Taint: Exchange	TAINT:_EXCHANGE_2	T_TAINT:_EXCHANGE_2
[TALENT]	Taint: Exchange	TAINT:_EXCHANGE_3	T_TAINT:_EXCHANGE_3
[TALENT]	Taint: Exchange	TAINT:_EXCHANGE_4	T_TAINT:_EXCHANGE_4
[TALENT]	Taint: Exchange	TAINT:_EXCHANGE_5	T_TAINT:_EXCHANGE_5
[TALENT]	Taint: Exchange	TAINT:_EXCHANGE_6	T_TAINT:_EXCHANGE_6
[TALENT]	Spiked Shell	TURTLE_SHELL	T_TURTLE_SHELL
[TALENT]	Heart of the Turtle	TURTLE_HEART	T_TURTLE_HEART
[TALENT]	HomeGuard	HOMEGUARD	T_HOMEGUARD
[TALENT]	The Turtle God's Resilience	TURTLE_GOD	T_TURTLE_GOD
[TALENT]	Turtle God's Reflective Shell	TURTLE_GOD_SHELL	T_TURTLE_GOD_SHELL
[TALENT]	Mega Spiked Shell	MEGATURTLE_SHELL	T_MEGATURTLE_SHELL
[TALENT]	Heart of the Mega Turtle	MEGATURTLE_HEART	T_MEGATURTLE_HEART
[TALENT]	MegaHomeGuard	MEGAHOMEGUARD	T_MEGAHOMEGUARD
[TALENT]	The Mega Turtle God's Resilience	MEGATURTLE_GOD	T_MEGATURTLE_GOD
[TALENT]	Stone Heart	STONE_HEART	T_STONE_HEART
[TALENT]	Earth's Denial	EARTH_HATE	T_EARTH_HATE
[TALENT]	Stone's Loving Embrace	STONE_HUG	T_STONE_HUG
[TALENT]	Earthen Shell	EARTH_SHELL	T_EARTH_SHELL
[TALENT]	Typhoon Born	ICE_HEART	T_ICE_HEART
[TALENT]	Frozen Domain	ICE_DOMAIN	T_ICE_DOMAIN
[TALENT]	Sheening Resolve	ICE_RESOLVE	T_ICE_RESOLVE
[TALENT]	Stalagmite Shell	ICE_DAMAGE_SHELL	T_ICE_DAMAGE_SHELL
[TALENT]	Ground Contraction	GROUND_CONTRACTION	T_GROUND_CONTRACTION
[TALENT]	Heavy Impact	HEAVY_IMPACT	T_HEAVY_IMPACT
[TALENT]	Implacable Force	IMPLACABLE_FORCE	T_IMPLACABLE_FORCE
[TALENT]	Pull of Gravity	PULL_OF_GRAVITY	T_PULL_OF_GRAVITY
[TALENT]	Searing Strike	SEARING_STRIKE	T_SEARING_STRIKE
[TALENT]	Firewalk Stride	FIREWALK_STRIDE	T_FIREWALK_STRIDE
[TALENT]	Phoenix Punch Prana	PHOENIX_PUNCH_PRANA	T_PHOENIX_PUNCH_PRANA
[TALENT]	Cleansing Cascade Kata	CLEANSING_CASCADE_KATA	T_CLEANSING_CASCADE_KATA
[TALENT]	Lightning Leap	LIGHTNING_LEAP	T_LIGHTNING_LEAP
[TALENT]	Wintery Wrath	WINTERY_WRATH	T_WINTERY_WRATH
[TALENT]	Downburst	DOWNBURST	T_DOWNBURST
[TALENT]	Flash Jump	FLASH_JUMP	T_FLASH_JUMP
[TALENT]	Staff Flurry	STAFF_FLURRY	T_STAFF_FLURRY
[TALENT]	Staff Whirl	STAFF_WHIRL	T_STAFF_WHIRL
[TALENT]	Reckless Invocation	RECKLESS_INVOCATION	T_RECKLESS_INVOCATION
[TALENT]	Reckless Posture	RECKLESS_POSTURE	T_RECKLESS_POSTURE
[TALENT]	Corrupted Archery	CORRUPTED_ARCHERY	T_CORRUPTED_ARCHERY
[TALENT]	Foul Feast	FOUL_FEAST	T_FOUL_FEAST
[TALENT]	Corrosive Mire	CORROSIVE_MIRE	T_CORROSIVE_MIRE
[TALENT]	Wretched Gambit	WRETCHED_GAMBIT	T_WRETCHED_GAMBIT
[TALENT]	Shadowflame Scorch	SHADOWFLAME_SCORCH	T_SHADOWFLAME_SCORCH
[TALENT]	Piercing Corrosion	PIERCING_CORROSION	T_PIERCING_CORROSION
[TALENT]	Balefire Siphon	BALEFIRE_SIPHON	T_BALEFIRE_SIPHON
[TALENT]	Demonseer	DEMONSEER	T_DEMONSEER
[TALENT]	Sloth	SLOTH	T_SLOTH
[TALENT]	Envy	ENVY	T_ENVY
[TALENT]	Wrath	WRATH	T_WRATH
[TALENT]	Pride	PRIDE	T_PRIDE
[TALENT]	Shadow Scuttle	SHADOW_SCUTTLE	T_SHADOW_SCUTTLE
[TALENT]	Devour Memory	DEVOUR_MEMORY	T_DEVOUR_MEMORY
[TALENT]	Voidwrack	VOIDWRACK	T_VOIDWRACK
[TALENT]	Empty Communion	EMPTY_COMMUNION	T_EMPTY_COMMUNION
[TALENT]	Voidwalk	VOIDWALK	T_VOIDWALK
[TALENT]	Void Hardening	VOID_HARDENING	T_VOID_HARDENING
[TALENT]	Void Attunement	VOID_ATTUNEMENT	T_VOID_ATTUNEMENT
[TALENT]	Void Mastery	VOID_MASTERY	T_VOID_MASTERY
[TALENT]	Far Strike	FAR_STRIKE	T_FAR_STRIKE
[TALENT]	Resonance Cloak	RESONANCE_CLOAK	T_RESONANCE_CLOAK
[TALENT]	Transposition Strike	TRANSPOSITION_STRIKE	T_TRANSPOSITION_STRIKE
[TALENT]	Body Over Mind	BODY_OVER_MIND	T_BODY_OVER_MIND
[INVENTORY] define slot	23	Crystal-imbued Gem
[TALENT]	Crystal Phase	CRYSTAL_PHASE	T_CRYSTAL_PHASE
[TALENT]	Crystalline Structure	CRYSTAL_STRUCT	T_CRYSTAL_STRUCT
[TALENT]	Crystal Crawl	CRYSTAL_CRAWL	T_CRYSTAL_CRAWL
[TALENT]	Crystal Teleport	CRYSTAL_TELEPORT	T_CRYSTAL_TELEPORT
[TALENT]	Imbue Gem	IMBUE_GEM	T_IMBUE_GEM
[TALENT]	Crystal Stasis	CRYSTAL_STASIS	T_CRYSTAL_STASIS
[TALENT]	Hard Edges	HARD_EDGES	T_HARD_EDGES
[TALENT]	Crystal Lattice	CRYSTAL_LATTICE	T_CRYSTAL_LATTICE
[TALENT]	Blood Burst	BLOOD_BURST	T_BLOOD_BURST
[TALENT]	Grasping Claws	GRASPING_CLAWS	T_GRASPING_CLAWS
[TALENT]	Meat Shield	MEAT_SHIELD	T_MEAT_SHIELD
[TALENT]	Vampiric Gift	VAMPIRIC_GIFT2	T_VAMPIRIC_GIFT2
[TALENT]	Grave Resolve	GRAVE_RESOLVE	T_GRAVE_RESOLVE
[TALENT]	Darktouched	DARKTOUCHED	T_DARKTOUCHED
[TALENT]	Dead Whispers	DEAD_WHISPERS	T_DEAD_WHISPERS
[TALENT]	Necroanatomy	NECROANATOMY	T_NECROANATOMY
[TALENT]	Tremors	TREMORS	T_TREMORS
[TALENT]	Rolling Boulder	ROLLING_BOULDER	T_ROLLING_BOULDER
[TALENT]	Cave In	CAVE_IN	T_CAVE_IN
[TALENT]	Earthshaker	EARTHSHAKER	T_EARTHSHAKER
[TALENT]	Create Natural Gems	CREATE_NATURAL_GEMS	T_CREATE_NATURAL_GEMS
[TALENT]	Prism-Light	PRISM-LIGHT	T_PRISM-LIGHT
[TALENT]	Strengthen Bones	STRENGTHEN_BONES	T_STRENGTHEN_BONES
[TALENT]	Crystal Healing	CRYSTAL_HEALING	T_CRYSTAL_HEALING
[TALENT]	Prism-Nature	PRISM-NATURE	T_PRISM-NATURE
[TALENT]	Eruption	ERUPTION	T_ERUPTION
[TALENT]	Fissure	FISSURE	T_FISSURE
[TALENT]	Lava Burst	LAVA_BURST	T_LAVA_BURST
[TALENT]	Noxious Gasses	NOXIOUS_GASSES	T_NOXIOUS_GASSES
[TALENT]	Pure Spring	PURE_SPRING	T_PURE_SPRING
[TALENT]	Surf	SURF	T_SURF
[TALENT]	Waterspout	WATERSPOUT	T_WATERSPOUT
[TALENT]	Whirlpool	WHIRLPOOL	T_WHIRLPOOL
[TALENT]	Zephyr	ZEPHYR	T_ZEPHYR
[TALENT]	Gone with the Wind	GONE_WITH_THE_WIND	T_GONE_WITH_THE_WIND
[TALENT] Talent SANDSTORM already exists.  Updating with new definition information.
[TALENT]   Updating type tables for T_SANDSTORM
[TALENT]	Sandstorm	SANDSTORM	T_SANDSTORM
[TALENT]	Typhoon	TYPHOON	T_TYPHOON
[TALENT]	Mist Cloak	MIST_CLOAK	T_MIST_CLOAK
[TALENT]	Glaciate	GLACIATE	T_GLACIATE
[TALENT]	Gale	GALE	T_GALE
[TALENT]	Aurora	AURORA	T_AURORA
[TALENT]	Clear Skies	CLEAR_SKIES	T_CLEAR_SKIES
[TALENT]	Whistling Winds	WHISTLING_WINDS	T_WHISTLING_WINDS
[TALENT]	Rainfall	RAINFALL	T_RAINFALL
[TALENT]	Bolts from the Blue	BOLTS_FROM_THE_BLUE	T_BOLTS_FROM_THE_BLUE
[TALENT]	Sleeping Spores	SLEEPING_SPORES	T_SLEEPING_SPORES
[TALENT]	Poison Ivy	POISON_IVY	T_POISON_IVY
[TALENT]	Sleeping Poppies	SLEEPING_POPPIES	T_SLEEPING_POPPIES
[TALENT]	Hailing Oak	HAILING_OAK	T_HAILING_OAK
[TALENT]	Thorns	THORNS	T_THORNS
[TALENT]	Tangle Vines	TANGLE_VINES	T_TANGLE_VINES
[TALENT]	Hedge	HEDGE	T_HEDGE
[TALENT]	Pitcher Plants	PITCHER_PLANTS	T_PITCHER_PLANTS
[TALENT]	Fertilize	FERTILIZE	T_FERTILIZE
[TALENT]	Song of Spring	SONG_OF_SPRING	T_SONG_OF_SPRING
[TALENT]	Song of Summer	SONG_OF_SUMMER	T_SONG_OF_SUMMER
[TALENT]	Song of Autumn	SONG_OF_AUTUMN	T_SONG_OF_AUTUMN
[TALENT]	Song of Winter	SONG_OF_WINTER	T_SONG_OF_WINTER
[TALENT]	Weapons of the Woods	WEAPONS_OF_THE_WOODS	T_WEAPONS_OF_THE_WOODS
[TALENT]	Armour of the Woods	ARMOUR_OF_THE_WOODS	T_ARMOUR_OF_THE_WOODS
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Avatar of Nature	AVATAR_OF_NATURE	T_AVATAR_OF_NATURE
[TALENT]	Remedy	REMEDY	T_REMEDY
[TALENT]	Healing Salve	HEALING_SALVE	T_HEALING_SALVE
[TALENT]	Quickness Potion	QUICKNESS_POTION	T_QUICKNESS_POTION
[TALENT]	Frenzy Potion	FRENZY_POTION	T_FRENZY_POTION
[TALENT]	Staff Mastery	STAFF_MASTERY2	T_STAFF_MASTERY2
[TALENT]	Blunt Thrust	BLUNT_THRUST2	T_BLUNT_THRUST2
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE2	T_DEFENSIVE_POSTURE2
[TALENT]	Staffwhirl	STAFFWHIRL	T_STAFFWHIRL
[TALENT]	Rune: Inverted Manasurge	RUNE:_INVERTED_MANASURGE_1	T_RUNE:_INVERTED_MANASURGE_1
[TALENT]	Rune: Inverted Manasurge	RUNE:_INVERTED_MANASURGE_2	T_RUNE:_INVERTED_MANASURGE_2
[TALENT]	Rune: Inverted Manasurge	RUNE:_INVERTED_MANASURGE_3	T_RUNE:_INVERTED_MANASURGE_3
[TALENT]	Rune: Inverted Manasurge	RUNE:_INVERTED_MANASURGE_4	T_RUNE:_INVERTED_MANASURGE_4
[TALENT]	Rune: Inverted Manasurge	RUNE:_INVERTED_MANASURGE_5	T_RUNE:_INVERTED_MANASURGE_5
[TALENT]	Rune: Inverted Manasurge	RUNE:_INVERTED_MANASURGE_6	T_RUNE:_INVERTED_MANASURGE_6
[TALENT]	Infusion: Vine Lasso	INFUSION:_VINE_LASSO_1	T_INFUSION:_VINE_LASSO_1
[TALENT]	Infusion: Vine Lasso	INFUSION:_VINE_LASSO_2	T_INFUSION:_VINE_LASSO_2
[TALENT]	Infusion: Vine Lasso	INFUSION:_VINE_LASSO_3	T_INFUSION:_VINE_LASSO_3
[TALENT]	Infusion: Vine Lasso	INFUSION:_VINE_LASSO_4	T_INFUSION:_VINE_LASSO_4
[TALENT]	Infusion: Vine Lasso	INFUSION:_VINE_LASSO_5	T_INFUSION:_VINE_LASSO_5
[TALENT]	Infusion: Vine Lasso	INFUSION:_VINE_LASSO_6	T_INFUSION:_VINE_LASSO_6
[TALENT]	Draconian Heritage	DRACONIAN_HERITAGE	T_DRACONIAN_HERITAGE
[TALENT]	Channel Power	CHANNEL_NATURE	T_CHANNEL_NATURE
[TALENT]	Fiery Body	FIERY_BODY	T_FIERY_BODY
[TALENT]	Mossy Body	MOSS_BODY	T_MOSS_BODY
[TALENT]	Frozen Body	FROZEN_BODY	T_FROZEN_BODY
[TALENT]	Earthen Body	EARTHEN_BODY	T_EARTHEN_BODY
[TALENT]	Razor Spike Body	RAZOR_BODY	T_RAZOR_BODY
[TALENT]	Electric Body	ELECTRIC_BODY	T_ELECTRIC_BODY
[TALENT]	Glowing Body	GLOWING_BODY	T_GLOWING_BODY
[TALENT]	Shadow Body	VOID_BODY	T_VOID_BODY
[TALENT]	Arcane Body	ARCANE_BODY	T_ARCANE_BODY
[TALENT]	Dream Body	DREAM_BODY	T_DREAM_BODY
[TALENT]	Lapis Lasuli Body	LAPIS_BODY	T_LAPIS_BODY
[TALENT]	Ruby Body	RUBY_BODY	T_RUBY_BODY
[TALENT]	Turquoise Body	TURQUOISE_BODY	T_TURQUOISE_BODY
[TALENT]	Decaying Body	LICH_BODY	T_LICH_BODY
[TALENT]	Higher Draconian Body	HIGHER_BODY	T_HIGHER_BODY
[TALENT]	Golden Body	GOLDEN_BODY	T_GOLDEN_BODY
[TALENT]	Silver Body	SILVER_BODY	T_SILVER_BODY
[TALENT]	Steel Body	STEEL_BODY	T_STEEL_BODY
[TALENT]	Zen Body	ZEN_BODY	T_ZEN_BODY
[TALENT]	Scaled Body	SCALED_BODY	T_SCALED_BODY
[TALENT]	Elemental Breath	ELEMENTAL_BREATH	T_ELEMENTAL_BREATH
[TALENT]	Flame Breath	FLAME_BREATH	T_FLAME_BREATH
[TALENT]	Frost Breath	FROST_BREATH	T_FROST_BREATH
[TALENT]	Breath Thunder	BREATH_THUNDER	T_BREATH_THUNDER
[TALENT]	Breath Sand	BREATH_SAND	T_BREATH_SAND
[TALENT]	Breath Light	BREATH_LIGHT	T_BREATH_LIGHT
[TALENT]	Breath Mana	BREATH_MANA	T_BREATH_MANA
[TALENT]	Breath Shadows	BREATH_SHADOWS	T_BREATH_SHADOWS
[TALENT]	Acid Breath	BREATH_NATURE	T_BREATH_NATURE
[TALENT]	Psionic Blast	PSIONIC_BLAST	T_PSIONIC_BLAST
[TALENT]	Breath Frozen Shards	FROZEN_SHARD_BREATH	T_FROZEN_SHARD_BREATH
[TALENT]	Breath Meteor	METEOR_BREATH	T_METEOR_BREATH
[TALENT]	Corrosive Breath	CORROSIVE_SHARDS	T_CORROSIVE_SHARDS
[TALENT]	Horrifying Visage	LICH_BREATH	T_LICH_BREATH
[TALENT]	Razor Rush	RAZOR_SHARDS	T_RAZOR_SHARDS
[TALENT]	Golden Light	GOLDEN_LIGHT	T_GOLDEN_LIGHT
[TALENT]	Zen Strike	ZEN_STRIKE	T_ZEN_STRIKE
[TALENT]	Silver Roar	SILVER_SHARDS	T_SILVER_SHARDS
[TALENT]	Steel Tail	STEEL_TAIL	T_STEEL_TAIL
[TALENT]	Beholder	BEHOLDER	T_BEHOLDER
[TALENT]	Extraplanar Origin	E_ORIGIN	T_E_ORIGIN
[TALENT]	Invoke Fear	INVOKE_FEAR	T_INVOKE_FEAR
[TALENT]	Spawn Beholderkin	SPAWN_BEHOLDERKIN	T_SPAWN_BEHOLDERKIN
[TALENT]	Cloak of Deception	BEHOLDER_CLOAKING	T_BEHOLDER_CLOAKING
[TALENT]	Absorb Magic	MAGEEYE_DEVOUR	T_MAGEEYE_DEVOUR
[TALENT]	Flame Laser	FLAME_LASER	T_FLAME_LASER
[TALENT]	Fire Focus	FIRE_FOCUS	T_FIRE_FOCUS
[TALENT]	Blast Beam	BLAST_BEAM	T_BLAST_BEAM
[TALENT]	Fire Mastery	FIRE_MASTERY	T_FIRE_MASTERY
[TALENT]	Frost Laser	FROST_LASER	T_FROST_LASER
[TALENT]	Frost Focus	FROST_FOCUS	T_FROST_FOCUS
[TALENT]	Freeze Ray	FREEZE_RAY	T_FREEZE_RAY
[TALENT]	Frost Mastery	FROST_MASTERY	T_FROST_MASTERY
[TALENT]	Lightning Laser	LIGHTNING_LASER	T_LIGHTNING_LASER
[TALENT]	Lightning Burst	LIGHTNING_FOCUS	T_LIGHTNING_FOCUS
[TALENT]	Thunder Ray	THUNDER_RAY	T_THUNDER_RAY
[TALENT]	Lightning Mastery	LIGHTNING_MASTERY	T_LIGHTNING_MASTERY
[TALENT]	Death Ray	DEATH_RAY	T_DEATH_RAY
[TALENT]	Darkness Focus	DARKNESS_FOCUS	T_DARKNESS_FOCUS
[TALENT]	Disintegrate	BEHOLDER_DISINTEGRATE	T_BEHOLDER_DISINTEGRATE
[TALENT]	Death Mastery	DEATH_MASTERY	T_DEATH_MASTERY
[TALENT]	Use Tentacles	USE_TENTACLES	T_USE_TENTACLES
[TALENT]	Tentacle Mastery	TENTACLE_MASTERY	T_TENTACLE_MASTERY
[TALENT]	Grasping Tentacle	GRASPING_TENTACLE	T_GRASPING_TENTACLE
[TALENT]	Spiked Tentacles	SPIKED_TENTACLES	T_SPIKED_TENTACLES
[TALENT]	Channel Mastery	CHANNEL_MASTERY	T_CHANNEL_MASTERY
[TALENT]	Invigorate Eyestalks	BEHOLDER_INVIGORATE	T_BEHOLDER_INVIGORATE
[TALENT]	Restore	BEHOLDER_HEAL	T_BEHOLDER_HEAL
[TALENT]	Magical Permeation	MAGICAL_PERMEATION	T_MAGICAL_PERMEATION
[TALENT]	Tri Laser	TRI_LASER	T_TRI_LASER
[TALENT]	Draining Gaze	DRAINING_GAZE	T_DRAINING_GAZE
[TALENT]	Paralyzing Gaze	PARALYZING_GAZE	T_PARALYZING_GAZE
[TALENT]	Improved Focus	BEHOLDER_FOCUS	T_BEHOLDER_FOCUS
[TALENT]	Suppress Magic	SUPPRESS_MAGIC	T_SUPPRESS_MAGIC
[TALENT] Talent ARMOUR_TRAINING already exists.  Updating with new definition information.
[TALENT]	Armour Training	ARMOUR_TRAINING	T_ARMOUR_TRAINING
[TALENT] Talent RUNE:_PHASE_DOOR_1 already exists.  Updating with new definition information.
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT] Talent RUNE:_PHASE_DOOR_2 already exists.  Updating with new definition information.
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT] Talent RUNE:_PHASE_DOOR_3 already exists.  Updating with new definition information.
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT] Talent RUNE:_PHASE_DOOR_4 already exists.  Updating with new definition information.
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT] Talent RUNE:_PHASE_DOOR_5 already exists.  Updating with new definition information.
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT] Talent RUNE:_PHASE_DOOR_6 already exists.  Updating with new definition information.
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Chromatic Orb	CHROMATIC_ORB	T_CHROMATIC_ORB
[TALENT]	Mind Over Mana	MIND_OVER_MANA	T_MIND_OVER_MANA
[TALENT]	Arcane Defiance	ARCANE_DEFIANCE	T_ARCANE_DEFIANCE
[TALENT]	Spellblaze	SPELLBLAZE	T_SPELLBLAZE
[TALENT]	Disintegrate	DISINTEGRATE	T_DISINTEGRATE
[TALENT]	Whispers from Beyond	WHISPERS_FROM_BEYOND	T_WHISPERS_FROM_BEYOND
[TALENT]	Frayed Edges	FRAYED_EDGES	T_FRAYED_EDGES
[TALENT]	Cloak of the Void	CLOAK_OF_THE_VOID	T_CLOAK_OF_THE_VOID
[TALENT]	Endure Elements	ENDURE_ELEMENTS	T_ENDURE_ELEMENTS
[TALENT]	Elemental Shield	ELEMENTAL_SHIELD	T_ELEMENTAL_SHIELD
[TALENT]	Elemental Battery	ELEMENTAL_BATTERY	T_ELEMENTAL_BATTERY
[TALENT]	Bind Elemental	BIND_ELEMENTAL	T_BIND_ELEMENTAL
[TALENT]	Flux	FLUX	T_FLUX
[TALENT]	Blight Affinity	BLIGHT_AFFINITY	T_BLIGHT_AFFINITY
[TALENT]	Chaos Vortex	CHAOS_VORTEX	T_CHAOS_VORTEX
[TALENT]	Quintessence	QUINTESSENCE	T_QUINTESSENCE
[TALENT]	Time Warp	TIME_WARP	T_TIME_WARP
[TALENT]	Spell Acceleration	SPELL_ACCELERATION	T_SPELL_ACCELERATION
[TALENT]	Time Lash	TIME_LASH	T_TIME_LASH
[TALENT]	Spell Reflection	SPELL_REFLECTION	T_SPELL_REFLECTION
[TALENT]	Mind Spike	MIND_SPIKE	T_MIND_SPIKE
[TALENT]	Unlight	UNLIGHT	T_UNLIGHT
[TALENT]	Charm	CHARM	T_CHARM
[TALENT]	Phantasmal Mirror	PHANTASMAL_MIRROR	T_PHANTASMAL_MIRROR
[TALENT]	Yonk	YONK	T_YONK
[TALENT]	Force Balance	FORCE_BALANCE	T_FORCE_BALANCE
[TALENT]	Sever Magic	SEVER_MAGIC	T_SEVER_MAGIC
[TALENT]	Shield Overload	SHIELD_OVERLOAD	T_SHIELD_OVERLOAD
[TALENT]	Enfeeble	ENFEEBLE	T_ENFEEBLE
[TALENT]	Vitalise	VITALISE	T_VITALISE
[TALENT]	Petrify	PETRIFY	T_PETRIFY
[TALENT]	Crumble	CRUMBLE	T_CRUMBLE
[TALENT]	Force Punch	FORCE_PUNCH	T_FORCE_PUNCH
[TALENT]	Shielding	SHIELDING2	T_SHIELDING2
[TALENT]	Rebound	REBOUND	T_REBOUND
[TALENT]	Aegis	AEGIS2	T_AEGIS2
[TALENT]	Arcane Reconstruction	HEAL2	T_HEAL2
[TALENT]	Lifebind	LIFEBIND	T_LIFEBIND
[TALENT]	Arcane Shield	ARCANE_SHIELD2	T_ARCANE_SHIELD2
[TALENT]	Purify	PURIFY	T_PURIFY
[TALENT]	Ghostly Blade	GHOSTLY_BLADE	T_GHOSTLY_BLADE
[TALENT]	Fortify Enchantment	FORTIFY_ENCHANTMENT	T_FORTIFY_ENCHANTMENT
[TALENT]	Hold	HOLD	T_HOLD
[TALENT]	Arcane Harmony	ARCANE_HARMONY	T_ARCANE_HARMONY
[TALENT]	Wild Bolts	WILD_BOLTS	T_WILD_BOLTS
[TALENT]	Scatter	SCATTER	T_SCATTER
[TALENT]	Chaos Armour	CHAOS_ARMOUR	T_CHAOS_ARMOUR
[TALENT]	Arcana Unleashed	ARCANA_UNLEASHED	T_ARCANA_UNLEASHED
[TALENT]	Liquify	LIQUIFY	T_LIQUIFY
[TALENT]	Poison Bomb	POISON_BOMB	T_POISON_BOMB
[TALENT]	Crystalization	CRYSTALIZATION	T_CRYSTALIZATION
[TALENT]	Potioncraft	POTIONCRAFT	T_POTIONCRAFT
[TALENT]	Mana Charge	MANA_CHARGE	T_MANA_CHARGE
[TALENT]	Quicken Inscriptions	QUICKEN_INSCRIPTIONS	T_QUICKEN_INSCRIPTIONS
[TALENT]	Glowing Orb	GLOWING_ORB	T_GLOWING_ORB
[TALENT]	Inscription Mastery	INSCRIPTION_MASTERY	T_INSCRIPTION_MASTERY
[TALENT]	Staff Channel	STAFF_CHANNEL	T_STAFF_CHANNEL
[TALENT]	Staff Warding	STAFF_WARDING	T_STAFF_WARDING
[TALENT]	Staff Blast	STAFF_BLAST	T_STAFF_BLAST
[TALENT]	Runestaff	RUNESTAFF	T_RUNESTAFF
[TALENT]	Magnetize	MAGNETIZE	T_MAGNETIZE
[TALENT]	Power Armour	POWER_ARMOUR	T_POWER_ARMOUR
[TALENT]	Bladestorm	BLADESTORM	T_BLADESTORM
[TALENT]	Shield Guardian	SHIELD_GUARDIAN	T_SHIELD_GUARDIAN
[TALENT]	Animate Shield	ANIMATE_SHIELD	T_ANIMATE_SHIELD
[TALENT]	Molten Boulder	MOLTEN_BOULDER	T_MOLTEN_BOULDER
[TALENT]	Scalding Geyser	SCALDING_GEYSER	T_SCALDING_GEYSER
[TALENT]	Plasma Bolt	PLASMA_BOLT	T_PLASMA_BOLT
[TALENT]	Avalanche	AVALANCHE	T_AVALANCHE
[TALENT]	Thunderclap	THUNDERCLAP	T_THUNDERCLAP
[TALENT]	Liquid Lightning	LIQUID_LIGHTNING	T_LIQUID_LIGHTNING
[TALENT]	Flight	FAERIE_FLIGHT	T_FAERIE_FLIGHT
[TALENT]	Fey Luck	FEY_LUCK	T_FEY_LUCK
[TALENT]	Fey Speed	FEY_SPEED	T_FEY_SPEED
[TALENT]	Fey Dust	FEY_DUST	T_FEY_DUST
[TALENT]	Ally Blastwave	ALLY_BLASTWAVE	T_ALLY_BLASTWAVE
[TALENT]	Ally Burn	ALLY_BURN	T_ALLY_BURN
[TALENT]	Ally Piercing Flames	ALLY_PIERCING_FLAMES	T_ALLY_PIERCING_FLAMES
[TALENT]	Ally Wildfire	ALLY_WILDFIRE	T_ALLY_WILDFIRE
[TALENT]	Ally Flame	ALLY_FLAME	T_ALLY_FLAME
[TALENT]	Ally Flameshock	ALLY_FLAMESHOCK	T_ALLY_FLAMESHOCK
[TALENT]	Ally Fireflash	ALLY_FIREFLASH	T_ALLY_FIREFLASH
[TALENT]	Ally Resolve	ALLY_RESOLVE	T_ALLY_RESOLVE
[TALENT]	Ally Aura of Silence	ALLY_AURA_OF_SILENCE	T_ALLY_AURA_OF_SILENCE
[TALENT]	Ally Antimagic Shield	ALLY_ANTIMAGIC_SHIELD	T_ALLY_ANTIMAGIC_SHIELD
[TALENT]	Ally Mana Clash	ALLY_MANA_CLASH	T_ALLY_MANA_CLASH
[TALENT]	Ally Searing Light	ALLY_SEARING_LIGHT	T_ALLY_SEARING_LIGHT
[TALENT]	Ally Sun Flare	ALLY_SUN_FLARE	T_ALLY_SUN_FLARE
[TALENT]	Ally Firebeam	ALLY_FIREBEAM	T_ALLY_FIREBEAM
[TALENT]	Ally Sunburst	ALLY_SUNBURST	T_ALLY_SUNBURST
FROM 	/mod/addons/faster_rre/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/RareEgos/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/Grid.lua	loading previous!
FROM 	/mod/addons/necromancy+/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/nullpack/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/faster_rre/superload/engine/interface/PlayerRest.lua	loading previous!
FROM 	/mod/addons/faster_rre/superload/engine/interface/PlayerRun.lua	loading previous!
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/draconic/superload/mod/class/NPC.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
FROM 	/mod/addons/zomnibus/superload/mod/class/uiset/Minimalist.lua	loading previous!
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 8B50 mapCoord
*p 1: Uniform: 6: 1406 motionblur
*p 1: Uniform: 7: 1406 solipsism_warning
*p 1: Uniform: 8: 8B50 texSize
*p 1: Uniform: 9: 1406 tick
*p 1: Uniform: 10: 1406 underwater
*p 1: Uniform: 11: 8B5E noisevol
*p 1: Uniform: 12: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile 	/save//
[STEAM] grabbed savezip from steam: /save//world.teaw of size 4447
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 5: Uniform: 0: 1406 intensity
*p 5: Uniform: 1: 8B52 outlineColor
*p 5: Uniform: 2: 8B50 outlineSize
*p 5: Uniform: 3: 8B50 textSize
*p 5: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 7
*p 7: Uniform: 0: 1406 intensity
*p 7: Uniform: 1: 8B52 outlineColor
*p 7: Uniform: 2: 8B50 outlineSize
*p 7: Uniform: 3: 8B50 textSize
*p 7: Uniform: 4: 8B5E tex
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data-taint/scrolls.lua
Loading entities file from file	/data-druid/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from file	/data-turtle/world-artifacts.lua
Loading entities file from file	/data-newgems/world-artifacts.lua
Loading entities file from file	/data-druid/world-artifacts.lua
Loading entities file from file	/data-arcanum/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-nullpack/general/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data-newgems/boss-artifacts.lua
Loading entities file from file	/data-arcanum/boss-artifacts.lua
Loading entities file from file	/data-faerierace/boss-artifacts.lua
Loading entities file from file	/data-draconic/general/objects/draconians.lua
Loading entities file from file	/data-beholder-cont/general/objects/beholder_rings.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Exploration
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Golem	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Turtle	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Crystal	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Draconian	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Beholder	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Fey	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ember of Gerlyk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fossil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Eyes	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Female
Missing 	race
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 8: Uniform: 0: 8B50 mapCoord
*p 8: Uniform: 1: 8B50 scrollOffset
*p 8: Uniform: 2: 8B50 tileSize
*p 8: Uniform: 3: 8B5E fboTex
*p 8: Uniform: 4: 8B5E targetSkin
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 821, 11587 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	invis.png
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 10
New GL Shader 11 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_2hsword.png
Loading tile	invis.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	global
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	difficulty	Easy
Missing 	race
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Golem	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Turtle	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Crystal	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Draconian	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Beholder	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Fey	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] set descriptor	race	nil
Missing 	race
[BIRTHER] set descriptor	subrace	nil
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Golem	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Turtle	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Crystal	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Draconian	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Beholder	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Fey	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] set descriptor	race	nil
Missing 	race
[BIRTHER] set descriptor	subrace	nil
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ember of Gerlyk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fossil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	nil	false
[BIRTHER] checking allowance for 	Eyes	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	race
[BIRTHER] set descriptor	subclass	nil
Missing 	race
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[BIRTHER] set descriptor	race	Fey
Missing 	subrace
[BIRTHER] set descriptor	subrace	Faerie
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ember of Gerlyk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fossil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	disallow	false
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Easy	=>	nil	true
[BIRTHER] test against 	Fey	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	nil	false
[BIRTHER] test against 	Fey	=>	nil	false
[BIRTHER] checking allowance for 	Eyes	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Easy	=>	nil	false
[BIRTHER] test against 	Fey	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_thalore_01.png
Loading tile	player/elf_female/lower_body_08.png
Loading tile	player/elf_female/upper_body_25.png
Loading tile	player/elf_female/right_2hsword.png
Loading tile	player/elf_female/braid_02.png
[BIRTHER] set descriptor	class	Psionic
Missing 	subclass
[BIRTHER] set descriptor	subclass	Solipsist
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=48029,time_factor=-8000]
New GL Shader program 12
New GL Shader 13 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 12: Uniform: 0: 1406 aadjust
*p 12: Uniform: 1: 1406 antialiasingRadius
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 1406 ellipsoidalFactor
*p 12: Uniform: 4: 1406 horizontalScrollingSpeed
*p 12: Uniform: 5: 8B50 impact
*p 12: Uniform: 6: 8B51 impact_color
*p 12: Uniform: 7: 1406 impact_tick
*p 12: Uniform: 8: 1406 impact_time
*p 12: Uniform: 9: 1406 oscillationSpeed
*p 12: Uniform: 10: 1406 shieldIntensity
*p 12: Uniform: 11: 1406 tick
*p 12: Uniform: 12: 1406 tick_start
*p 12: Uniform: 13: 1406 time_factor
*p 12: Uniform: 14: 1406 verticalScrollingSpeed
*p 12: Uniform: 15: 1406 wobblingPower
*p 12: Uniform: 16: 1406 wobblingSpeed
*p 12: Uniform: 17: 8B5E tex
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_18.png
Loading tile	player/elf_female/mindstar_mossy_right_01.png
Loading tile	player/elf_female/mindstar_mossy_left_01.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=49758,time_factor=-8000]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=49957,time_factor=-8000]
New GL Shader program 15
*p 15: Uniform: 0: 1406 aadjust
*p 15: Uniform: 1: 1406 antialiasingRadius
*p 15: Uniform: 2: 8B51 color
*p 15: Uniform: 3: 1406 ellipsoidalFactor
*p 15: Uniform: 4: 1406 horizontalScrollingSpeed
*p 15: Uniform: 5: 8B50 impact
*p 15: Uniform: 6: 8B51 impact_color
*p 15: Uniform: 7: 1406 impact_tick
*p 15: Uniform: 8: 1406 impact_time
*p 15: Uniform: 9: 1406 oscillationSpeed
*p 15: Uniform: 10: 1406 shieldIntensity
*p 15: Uniform: 11: 1406 tick
*p 15: Uniform: 12: 1406 tick_start
*p 15: Uniform: 13: 1406 time_factor
*p 15: Uniform: 14: 1406 verticalScrollingSpeed
*p 15: Uniform: 15: 1406 wobblingPower
*p 15: Uniform: 16: 1406 wobblingSpeed
*p 15: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=50092,time_factor=-8000]
New GL Shader program 16
*p 16: Uniform: 0: 1406 aadjust
*p 16: Uniform: 1: 1406 antialiasingRadius
*p 16: Uniform: 2: 8B51 color
*p 16: Uniform: 3: 1406 ellipsoidalFactor
*p 16: Uniform: 4: 1406 horizontalScrollingSpeed
*p 16: Uniform: 5: 8B50 impact
*p 16: Uniform: 6: 8B51 impact_color
*p 16: Uniform: 7: 1406 impact_tick
*p 16: Uniform: 8: 1406 impact_time
*p 16: Uniform: 9: 1406 oscillationSpeed
*p 16: Uniform: 10: 1406 shieldIntensity
*p 16: Uniform: 11: 1406 tick
*p 16: Uniform: 12: 1406 tick_start
*p 16: Uniform: 13: 1406 time_factor
*p 16: Uniform: 14: 1406 verticalScrollingSpeed
*p 16: Uniform: 15: 1406 wobblingPower
*p 16: Uniform: 16: 1406 wobblingSpeed
*p 16: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=50253,time_factor=-8000]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=50321,time_factor=-8000]
New GL Shader program 18
*p 18: Uniform: 0: 1406 aadjust
*p 18: Uniform: 1: 1406 antialiasingRadius
*p 18: Uniform: 2: 8B51 color
*p 18: Uniform: 3: 1406 ellipsoidalFactor
*p 18: Uniform: 4: 1406 horizontalScrollingSpeed
*p 18: Uniform: 5: 8B50 impact
*p 18: Uniform: 6: 8B51 impact_color
*p 18: Uniform: 7: 1406 impact_tick
*p 18: Uniform: 8: 1406 impact_time
*p 18: Uniform: 9: 1406 oscillationSpeed
*p 18: Uniform: 10: 1406 shieldIntensity
*p 18: Uniform: 11: 1406 tick
*p 18: Uniform: 12: 1406 tick_start
*p 18: Uniform: 13: 1406 time_factor
*p 18: Uniform: 14: 1406 verticalScrollingSpeed
*p 18: Uniform: 15: 1406 wobblingPower
*p 18: Uniform: 16: 1406 wobblingSpeed
*p 18: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=50583,time_factor=-8000]
New GL Shader program 19
*p 19: Uniform: 0: 1406 aadjust
*p 19: Uniform: 1: 1406 antialiasingRadius
*p 19: Uniform: 2: 8B51 color
*p 19: Uniform: 3: 1406 ellipsoidalFactor
*p 19: Uniform: 4: 1406 horizontalScrollingSpeed
*p 19: Uniform: 5: 8B50 impact
*p 19: Uniform: 6: 8B51 impact_color
*p 19: Uniform: 7: 1406 impact_tick
*p 19: Uniform: 8: 1406 impact_time
*p 19: Uniform: 9: 1406 oscillationSpeed
*p 19: Uniform: 10: 1406 shieldIntensity
*p 19: Uniform: 11: 1406 tick
*p 19: Uniform: 12: 1406 tick_start
*p 19: Uniform: 13: 1406 time_factor
*p 19: Uniform: 14: 1406 verticalScrollingSpeed
*p 19: Uniform: 15: 1406 wobblingPower
*p 19: Uniform: 16: 1406 wobblingSpeed
*p 19: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=50820,time_factor=-8000]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=50854,time_factor=-8000]
New GL Shader program 21
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51014,time_factor=-8000]
New GL Shader program 22
*p 22: Uniform: 0: 1406 aadjust
*p 22: Uniform: 1: 1406 antialiasingRadius
*p 22: Uniform: 2: 8B51 color
*p 22: Uniform: 3: 1406 ellipsoidalFactor
*p 22: Uniform: 4: 1406 horizontalScrollingSpeed
*p 22: Uniform: 5: 8B50 impact
*p 22: Uniform: 6: 8B51 impact_color
*p 22: Uniform: 7: 1406 impact_tick
*p 22: Uniform: 8: 1406 impact_time
*p 22: Uniform: 9: 1406 oscillationSpeed
*p 22: Uniform: 10: 1406 shieldIntensity
*p 22: Uniform: 11: 1406 tick
*p 22: Uniform: 12: 1406 tick_start
*p 22: Uniform: 13: 1406 time_factor
*p 22: Uniform: 14: 1406 verticalScrollingSpeed
*p 22: Uniform: 15: 1406 wobblingPower
*p 22: Uniform: 16: 1406 wobblingSpeed
*p 22: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51083,time_factor=-8000]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51185,time_factor=-8000]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51322,time_factor=-8000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51382,time_factor=-8000]
New GL Shader program 26
*p 26: Uniform: 0: 1406 aadjust
*p 26: Uniform: 1: 1406 antialiasingRadius
*p 26: Uniform: 2: 8B51 color
*p 26: Uniform: 3: 1406 ellipsoidalFactor
*p 26: Uniform: 4: 1406 horizontalScrollingSpeed
*p 26: Uniform: 5: 8B50 impact
*p 26: Uniform: 6: 8B51 impact_color
*p 26: Uniform: 7: 1406 impact_tick
*p 26: Uniform: 8: 1406 impact_time
*p 26: Uniform: 9: 1406 oscillationSpeed
*p 26: Uniform: 10: 1406 shieldIntensity
*p 26: Uniform: 11: 1406 tick
*p 26: Uniform: 12: 1406 tick_start
*p 26: Uniform: 13: 1406 time_factor
*p 26: Uniform: 14: 1406 verticalScrollingSpeed
*p 26: Uniform: 15: 1406 wobblingPower
*p 26: Uniform: 16: 1406 wobblingSpeed
*p 26: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51554,time_factor=-8000]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51783,time_factor=-8000]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=51977,time_factor=-8000]
New GL Shader program 29
*p 29: Uniform: 0: 1406 aadjust
*p 29: Uniform: 1: 1406 antialiasingRadius
*p 29: Uniform: 2: 8B51 color
*p 29: Uniform: 3: 1406 ellipsoidalFactor
*p 29: Uniform: 4: 1406 horizontalScrollingSpeed
*p 29: Uniform: 5: 8B50 impact
*p 29: Uniform: 6: 8B51 impact_color
*p 29: Uniform: 7: 1406 impact_tick
*p 29: Uniform: 8: 1406 impact_time
*p 29: Uniform: 9: 1406 oscillationSpeed
*p 29: Uniform: 10: 1406 shieldIntensity
*p 29: Uniform: 11: 1406 tick
*p 29: Uniform: 12: 1406 tick_start
*p 29: Uniform: 13: 1406 time_factor
*p 29: Uniform: 14: 1406 verticalScrollingSpeed
*p 29: Uniform: 15: 1406 wobblingPower
*p 29: Uniform: 16: 1406 wobblingSpeed
*p 29: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=52115,time_factor=-8000]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[BIRTHER] Ignoring auto-assign for T_THOUGHT_FORMS (from subclass descriptor "Solipsist")
[BIRTHER] Ignoring auto-assign for T_SLEEP (from subclass descriptor "Solipsist")
[BIRTHER] Ignoring auto-assign for T_MIND_SEAR (from subclass descriptor "Solipsist")
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Easy
[BIRTHER] Applying descriptor Exploration
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Fey
[BIRTHER] Applying descriptor Faerie
[BIRTHER] Applying descriptor Psionic
[BIRTHER] Applying descriptor Solipsist
Loading savefile 	/save/addon_tester_null/
Registering on level load	wilderness-1	function: 0x11bc4d98	nil
Loading savefile 	/save/addon_tester_null/
Loading entities file from file	/data/zones/burning-forest/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/burning-forest/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/burntland.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/zones/burning-forest/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data-druid/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-newgems/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-newgems/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-faerierace/boss-artifacts.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from memory	/data-beholder-cont/general/objects/beholder_rings.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/burning-forest/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Corrupted Faerie Forest	with base_level	1
[ZONE] persisting to persist_last_zones	burning-forest
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 31
*p 31: Uniform: 0: 1406 a
*p 31: Uniform: 1: 1406 amp
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 8B50 p2
*p 31: Uniform: 4: 1406 speed
*p 31: Uniform: 5: 1406 tick
*p 31: Uniform: 6: 8B5E tex
Make wait background texture 715 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Make wait background texture 721 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 726 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data-druid/staves.lua
Loading entities file from file	/data-arcanum/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data-nullpack/general/egos-mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
FROM 	/mod/addons/Infinite500/superload/engine/generator/map/Static.lua	loading previous!
Static generator using file	/data/maps/zones/faerie-start.lua
[STATIC MAP] size	50	19
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/way_next_6.png
Wait finished, counted 386, 258 ticks
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
No zone events loaded
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/tree_dark_snow8.png
Loading tile	terrain/tree_dark_snow3.png
Loading tile	terrain/tree_dark_snow4.png
Loading tile	terrain/tree_dark_snow11.png
Loading tile	terrain/tree_dark_snow12.png
Loading tile	terrain/tree_dark_snow5.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/tree_dark_snow9.png
Loading tile	terrain/tree_dark_snow6.png
Loading tile	terrain/tree_dark_snow2.png
Loading tile	terrain/tree_dark_snow13.png
Loading tile	terrain/tree_dark_snow7.png
Loading tile	terrain/tree_dark_snow10.png
Not gone east, no backup guardian
Running on level loads	burning-forest-4
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
Entering tier1 zone for escort	tier1.1	1	3
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[PLAYER BIRTH] resolve...
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_thalore_01.png
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_01.png
Loading tile	player/elf_female/braid_02.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	ADDON TESTER NULL	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/elf_female/upper_body_18.png
[Identify]	linen robe	true
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	linen robe	::	nil	MAINHAND
Loading tile	player/elf_female/mindstar_mossy_right_01.png
[Identify]	mossy mindstar	true
fight: 	mossy mindstar	mossy mindstar	::	nil	MAINHAND
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	linen robe	::	nil	MAINHAND
fight: 	mossy mindstar	mossy mindstar	::	nil	OFFHAND
fight: 	mossy mindstar	brass lantern	::	nil	OFFHAND
fight: 	mossy mindstar	linen robe	::	nil	OFFHAND
Loading tile	player/elf_female/mindstar_mossy_left_01.png
[Identify]	mossy mindstar	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/Infinite500/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua	loading previous!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/mind_storm.png
Loading tile	talents/feedback_loop.png
Loading tile	talents/backlash.png
Loading tile	talents/focused_wrath.png
Loading tile	talents/distortion_bolt.png
Loading tile	talents/distortion_wave.png
Loading tile	talents/ravage.png
Loading tile	talents/maelstrom.png
Loading tile	talents/forge_shield.png
Loading tile	talents/forge_bellows.png
Loading tile	talents/forge_armor.png
Loading tile	talents/dreamforge.png
Loading tile	talents/dream_hammer.png
Loading tile	talents/hammer_toss.png
Loading tile	talents/dream_crusher.png
Loading tile	talents/forge_echoes.png
Loading tile	talents/nightmare.png
Loading tile	talents/inner_demons.png
Loading tile	talents/waking_nightmare.png
Loading tile	talents/night_terror.png
Loading tile	talents/mind_sear.png
Loading tile	talents/psychic_lobotomy.png
Loading tile	talents/synaptic_static.png
Loading tile	talents/sunder_mind.png
Loading tile	talents/slumber.png
Loading tile	talents/restless_night.png
Loading tile	talents/sandman.png
Loading tile	talents/dreamscape.png
Loading tile	talents/solipsism.png
Loading tile	talents/balance.png
Loading tile	talents/clarity.png
Loading tile	talents/dismissal.png
Loading tile	talents/thought_forms.png
Loading tile	talents/transcendent_thought_forms.png
Loading tile	talents/over_mind.png
Loading tile	talents/tf_unity.png
Loading tile	talents/sleep.png
Loading tile	talents/lucid_dreamer.png
Loading tile	talents/dream_walk.png
Loading tile	talents/dream_prison.png
Loading tile	talents/psychometry.png
Loading tile	talents/mental_shielding.png
Loading tile	talents/projection.png
Loading tile	talents/mind_link.png
Loading tile	talents/biofeedback.png
Loading tile	talents/resonance_field.png
Loading tile	talents/amplification.png
Loading tile	talents/conversion.png
Loading tile	talents/wing_buffet.png
Loading tile	talents/halfling_luck.png
Loading tile	talents/haste.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Corrupted Faerie Forest (4)
C Map minimap texture: 959 (50x50; 64x64)
Loading tile	talents/rune__shielding.png
Loading tile	talents/infusion__regeneration.png
[USERCHAT] channel talk	falcon2001	tome	BEAAAAARRRSCAAAAPPPEEEE
[USERCHAT] channel talk	egglet	tome	As someone who's spent more time in roguelikes than not, i find this game pretty well designes
[USERCHAT] channel achievement	Shoki	tome	Level 30	false	false
[USERCHAT] channel talk	darktornaydoe	tome	So you complain and then you dont say what you dislike?
[USERCHAT] channel talk	pfhyyhtsche	tome	yeah you've got to hop around their skill trees and decide which tools you want when, tough choices
[USERCHAT] channel serial data	radio_babylon	global	414
[USERCHAT] channel achievement	radio_babylon	global	Utterly Destroyed	false	false
[USERCHAT] channel achievement	rolandtdapperman	tome	The Legend of Garkul	false	false
[USERCHAT] channel achievement	dukereg	global	Genocide	true	true
[USERCHAT] channel achievement	rolandtdapperman	tome	Tales of the Spellblaze	false	false
[USERCHAT] channel talk	lucidious	tome	Will White Worms multiplying themselves?  Or is there only a certain amount of times they will do it?
[USERCHAT] channel achievement	fnordcircle	tome	I cleared the room of death and all I got was this lousy achievement! (Roguelike)	true	false
[USERCHAT] channel achievement	rolandtdapperman	tome	A different point of view	false	false
[USERCHAT] channel talk	varox	tome	I play roguelike soley and I like this game a lot
[USERCHAT] channel talk	falcon2001	tome	protip: go Cornac cursed and start with rampage
[USERCHAT] channel talk	egglet	tome	WHERE IS THE BEARS
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[tick_start=58860]
New GL Shader program 12
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 12: Uniform: 0: 1406 deploy_factor
*p 12: Uniform: 1: 1406 ellipsoidalFactor
*p 12: Uniform: 2: 1406 flap
*p 12: Uniform: 3: 1406 tick
*p 12: Uniform: 4: 1406 tick_start
*p 12: Uniform: 5: 1406 time_factor
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[tick_start=59101]
New GL Shader program 15
*p 15: Uniform: 0: 1406 deploy_factor
*p 15: Uniform: 1: 1406 ellipsoidalFactor
*p 15: Uniform: 2: 1406 flap
*p 15: Uniform: 3: 1406 tick
*p 15: Uniform: 4: 1406 tick_start
*p 15: Uniform: 5: 1406 time_factor
*p 15: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,1,0),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 16
*p 16: Uniform: 0: 1406 a
*p 16: Uniform: 1: 1406 amp
*p 16: Uniform: 2: 8B51 color
*p 16: Uniform: 3: 8B50 p2
*p 16: Uniform: 4: 1406 speed
*p 16: Uniform: 5: 1406 tick
*p 16: Uniform: 6: 8B5E tex
[USERCHAT] channel achievement	rolandtdapperman	tome	Home sweet home	false	false
Server latency	126
[USERCHAT] channel talk	lucidious	tome	keep multiplying.
[USERCHAT] channel talk	varox	tome	if you die it's probably because you didn't run from an insane unique
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/flexible_combat.png
Loading tile	talents/no_fatigue.png
Loading tile	talents/irresistible_sun.png
Loading tile	talents/legacy_of_the_naloren.png
Loading tile	talents/massive_blow.png
Loading tile	talents/steamroller.png
Loading tile	talents/superpower.png
Loading tile	talents/titan_s_smash.png
Loading tile	talents/crafty_hands.png
Loading tile	talents/giant_leap.png
Loading tile	talents/roll_with_it.png
Loading tile	talents/swift_hands.png
Loading tile	talents/through_the_crowd.png
Loading tile	talents/vital_shot.png
[USERCHAT] channel achievement	iammeeks	tome	Poisonous	false	true
Loading tile	talents/windblade.png
Loading tile	talents/windtouched_speed.png
Loading tile	talents/armour_of_shadows.png
Loading tile	talents/bloodspring.png
Loading tile	talents/corrupted_shell.png
Loading tile	talents/draconic_body.png
Loading tile	talents/eternal_guard.png
Loading tile	talents/fungal_blood.png
Loading tile	talents/never_stop_running.png
Loading tile	talents/spine_of_the_world.png
Loading tile	talents/aether_permeation.png
Loading tile	talents/arcane_might.png
Loading tile	talents/blighted_summoning.png
Loading tile	talents/cauterize.png
Loading tile	talents/vulnerability_poison.png
Loading tile	talents/revisionist_history.png
Loading tile	talents/spectral_shield.png
Loading tile	talents/temporal_form.png
Loading tile	talents/draconic_will.png
Loading tile	talents/garkul_s_revenge.png
Loading tile	talents/hidden_resources.png
Loading tile	talents/lucky_day.png
Loading tile	talents/mental_tyranny.png
Loading tile	talents/meteoric_crash.png
Loading tile	talents/spell_feedback.png
Loading tile	talents/unbreakable_will.png
Loading tile	talents/elemental_surge.png
Loading tile	talents/endless_woes.png
Loading tile	talents/eye_of_the_tiger.png
Loading tile	talents/fast_as_lightning.png
Loading tile	talents/secrets_of_telos.png
Loading tile	talents/tricks_of_the_trade.png
Loading tile	talents/tricky_defenses.png
Loading tile	talents/worldly_knowledge.png
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	akmoilan	tome	lucidious there seems to be some limit at which they stop
[USERCHAT] channel achievement	Lekon	tome	Level 10	false	false
[USERCHAT] channel serial data	Minotaur	global	516
[USERCHAT] channel talk	falcon2001	tome	it makes them basically incredibly better
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	dreadfell	2
Random escort on	old-forest	4
Random escort on	daikara	3
Random escort on	daikara	1
Random escort on	dreadfell	6
Random escort on	dreadfell	8
Random escort on	norgos-lair	2
Random escort on	norgos-lair	3
Random escort on	heart-gloom	1
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93324661255MB available
[COROUTINE] registering	savefilepipe	thread: 0x12fbf858
[SAVEFILE PIPE] force waiting
Make wait background texture 1012 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	entity	::	character.teac	::	table: 0x0f764aa0	=>	table: 0x12625308	(11)
Loading savefile 	/save/addon_tester_null/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/ADDON_TESTER_NULL/character.teac.tmp
Saved zipname /vault/ADDON_TESTER_NULL/character.teac.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//vault/ADDON_TESTER_NULL/character.teac of size 10272
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	entity	/vault/ADDON_TESTER_NULL/character.teac.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 534, 186 ticks
===	nil	nil
[QUEST] given to	table: 0x0f6d6058	start-faerie
[LOG]	#LIGHT_GREEN#Accepted quest 'A Corrupted Forest'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	32	points = 	15	nb_powers = 	7
Creating randart Smolderire the stralite dagger(faceted stralite dagger) with fire with level 32
 * using themes	fire,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	39	points = 	15	nb_powers = 	6
Creating randart Earuyagoldil the dragonbone totem of cure illness(silvered totem) with nil with level 39
 * using themes	physical,temporal,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	10	nb_powers = 	4
Creating randart Dagudutar the dwarven-steel helm(gleaming dwarven-steel helm) with nil with level 24
 * using themes	blight,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	38	points = 	17	nb_powers = 	4
Creating randart Ragorain the voratun greatmaul(rune-covered voratun greatmaul) with nil with level 38
 * using themes	arcane,spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	36	points = 	17	nb_powers = 	6
Creating randart stralite battleaxe 'Lorayon'(faceted stralite battleaxe) with nil with level 36
 * using themes	spell,mental,defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	28	points = 	19	nb_powers = 	5
Creating randart yew starstaff 'Duathelpulverizer'(faded yew starstaff) with dark with level 28
 * using themes	lightning,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	10	nb_powers = 	4
Creating randart Bokuhek the ash vilestaff(immaculate ash vilestaff) with nil with level 24
 * using themes	mental,misc
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	16	nb_powers = 	5
Creating randart dwarven-steel waraxe 'Sparksweep'(flawless dwarven-steel waraxe) with lightning with level 25
 * using themes	arcane,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	23	points = 	16	nb_powers = 	3
Creating randart Velisevea the ash wand of illumination(gleaming wand) with nil with level 23
 * using themes	mind,spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	49	points = 	25	nb_powers = 	4
Creating randart voratun waraxe 'Arcblow'(glowing voratun waraxe) with lightning with level 49
 * using themes	temporal,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	33	points = 	14	nb_powers = 	5
Creating randart Emydarin(silvered torque) with nil with level 33
 * using themes	spell,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	34	points = 	13	nb_powers = 	6
Creating randart yew starstaff 'Grinoroddakalthorab'(silvered yew starstaff) with nil with level 34
 * using themes	misc,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	12	nb_powers = 	5
Creating randart Nightqueen(glowing pair of dwarven-steel boots) with dark with level 25
 * using themes	dark,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	15	nb_powers = 	4
Creating randart dwarven-steel mace 'Duvohek'(scintillating dwarven-steel mace) with nil with level 24
 * using themes	temporal,acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	50	points = 	19	nb_powers = 	6
Creating randart Emasewen the stralite longsword(plated stralite longsword) with nil with level 50
 * using themes	spell,mind,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	12	nb_powers = 	4
Creating randart Issaleg the steel longsword(unblemished steel longsword) with nil with level 19
 * using themes	lightning,physical
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	26	points = 	11	nb_powers = 	4
Creating randart stralite longsword 'Emulralaith'(rune-covered stralite longsword) with nil with level 26
 * using themes	acid,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	40	points = 	23	nb_powers = 	7
Creating randart dragonbone vilestaff 'Chukath'(plated dragonbone vilestaff) with nil with level 40
 * using themes	acid,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	26	points = 	17	nb_powers = 	3
Creating randart dwarven-steel waraxe 'Layeba'(glistening dwarven-steel waraxe) with nil with level 26
 * using themes	blight,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	9	nb_powers = 	4
Creating randart Eilinyvena the steel plate armour(shadowy steel plate armour) with nil with level 15
 * using themes	mental,defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	43	points = 	24	nb_powers = 	6
Creating randart Xanaldatha the Pitchminister(shadowy voratun amulet) with dark with level 43
 * using themes	blight,dark,defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	37	points = 	22	nb_powers = 	6
Creating randart Poraritta(unblemished voratun helm) with nil with level 37
 * using themes	antimagic,physical
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	35	points = 	15	nb_powers = 	6
Creating randart Lelugorn(twisted stralite battleaxe) with nil with level 35
 * using themes	physical,misc
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	38	points = 	19	nb_powers = 	6
Creating randart Erevor the elven-wood longbow(humming elven-wood longbow) with nil with level 38
 * using themes	blight,temporal
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	31	points = 	18	nb_powers = 	4
Creating randart pouch of stralite shots 'Amuchik'(glowing pouch of stralite shots) with nil with level 31
 * using themes	physical,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	16	nb_powers = 	4
Creating randart Lisavea the Morningsmash(immaculate stralite mail armour) with light with level 25
 * using themes	light,defense
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	44	points = 	18	nb_powers = 	4
Creating randart Betivena the quiver of dragonbone arrows(gleaming quiver of dragonbone arrows) with nil with level 44
 * using themes	mind,temporal
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	48	points = 	26	nb_powers = 	5
Creating randart drakeskin leather gloves 'Getymas'(unblemished drakeskin leather gloves) with nil with level 48
 * using themes	fire,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	11	nb_powers = 	5
Creating randart Searrace the dwarven-steel pickaxe(rune-covered dwarven-steel pickaxe) with fire with level 24
 * using themes	fire,antimagic
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	16	nb_powers = 	3
Creating randart Glitterreaper(silvered stralite dagger) with light with level 25
 * using themes	light,acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	13	nb_powers = 	4
Creating randart ash vilestaff 'Unrydor'(immaculate ash vilestaff) with nil with level 19
 * using themes	misc,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	26	points = 	18	nb_powers = 	4
Creating randart Hellscar the elven-silk robe(scintillating elven-silk robe) with fire with level 26
 * using themes	fire,misc
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	14	points = 	11	nb_powers = 	4
Creating randart cured leather sling 'Arckiss'(gleaming cured leather sling) with lightning with level 14
 * using themes	fire,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	42	points = 	15	nb_powers = 	6
Creating randart Grinakath the Sunnull(faded quiver of dragonbone arrows) with fire with level 42
 * using themes	fire,mental
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	12	nb_powers = 	3
Creating randart ash vilestaff 'Armothad'(flawless ash vilestaff) with nil with level 16
 * using themes	mind,spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	11	nb_powers = 	5
Creating randart Eremagen the dwarven-steel dagger(glowing dwarven-steel dagger) with nil with level 24
 * using themes	physical,misc
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	9	nb_powers = 	4
Creating randart Samigorn the dwarven-steel longsword(shadowy dwarven-steel longsword) with nil with level 19
 * using themes	acid,physical
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	14	points = 	11	nb_powers = 	5
Creating randart Kozilakalthodas(faded steel battleaxe) with nil with level 14
 * using themes	misc,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	4
Creating randart Silowen(crackling cured leather armour) with nil with level 15
 * using themes	antimagic,mental
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	49	points = 	28	nb_powers = 	5
Creating randart Xanyyabeth the drakeskin leather cap(gleaming drakeskin leather cap) with nil with level 49
 * using themes	physical,acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	37	points = 	17	nb_powers = 	5
Creating randart Salonor the dwarven-steel mail armour(gleaming dwarven-steel mail armour) with nil with level 37
 * using themes	physical,mind,defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	11	nb_powers = 	3
Creating randart Demonfist(gleaming steel greatmaul) with dark with level 19
 * using themes	misc,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	32	points = 	18	nb_powers = 	5
Creating randart Velorita the silk robe(flawless silk robe) with nil with level 32
 * using themes	physical,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	37	points = 	17	nb_powers = 	6
Creating randart hardened leather cap 'Glorytira'(flawless hardened leather cap) with nil with level 37
 * using themes	mind,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	46	points = 	16	nb_powers = 	7
Creating randart Arthorain the Brightimmortal(silvered drakeskin leather armour) with fire with level 46
 * using themes	acid,fire,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	32	points = 	18	nb_powers = 	6
Creating randart Olagamas(unblemished pair of dwarven-steel boots) with nil with level 32
 * using themes	mental,misc
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	20	points = 	15	nb_powers = 	4
Creating randart Ce'Nyvea the dwarven-steel greatmaul(humming dwarven-steel greatmaul) with nil with level 20
 * using themes	mental,light
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	12	points = 	8	nb_powers = 	4
Creating randart Morbustrencher(twisted steel greatsword) with nature with level 12
 * using themes	light,nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	29	points = 	15	nb_powers = 	5
Creating randart Halahek the yew totem of cure poisons(plated totem) with nil with level 29
 * using themes	antimagic,mental
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	27	points = 	17	nb_powers = 	6
Creating randart Toxinmight the yew starstaff(jewel-encrusted yew starstaff) with nature with level 27
 * using themes	arcane,nature
[SORTING HOTKEYS] actor = "ADDON TESTER NULL"
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - pairing	T_INFUSION:_REGENERATION_1	nil
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - pairing	T_RUNE:_SHIELDING_2	nil
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - pairing	T_MIND_SEAR	nil
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - pairing	T_MENTAL_TYRANNY	nil
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - pairing	T_DREAM_HAMMER	nil
[SORTING HOTKEYS] actor = "ADDON TESTER NULL" - added back	Orb of Scrying	3
Loading tile	talents/attack.png
Make wait background texture 1022 : 1600x900 (2048, 1024)
Wait finished, counted 5, 418 ticks
[ONLINE PROFILE] new character UUID 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 1 Faerie Solipsist
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[MOUSE] pre starting drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[USERCHAT] channel achievement	rickbrks	global	Home sweet home	false	false
[USERCHAT] channel talk	scout15	tome	well, for one
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[SOUND] loading from	/data/sound/talents/distortion.ogg	:=:	sound "/data/sound/talents/distortion.ogg" : <static>
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 4 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	PvtScott	global	Orbituary (Roguelike)	false	false
[USERCHAT] channel talk	scout15	tome	having your skills disabled is bullshit
[USERCHAT] channel talk	akmoilan	tome	you still see "uses multiply" in the log but nothign appears after that
[USERCHAT] channel serial data	Theinem	tome	485
[USERCHAT] channel achievement	fhqwhgads	tome	Brave new world	false	true
[USERCHAT] channel achievement	coloscope	tome	Eye of the storm	false	true
[achievement_other] = true
[talk] = true
[achievement] = true
[link] = true
[death] = true
[achievement_huge] = true
[achievement_first] = true
[join] = true
[whisper] = true
===	chat.filter.achievement_other=true
chat.filter.talk=true
chat.filter.achievement=true
chat.filter.link=true
chat.filter.death=true
chat.filter.achievement_huge=true
chat.filter.achievement_first=true
chat.filter.join=true
chat.filter.whisper=true
[ONLINE PROFILE] parted from channel	global
[ONLINE PROFILE] parted from channel	tome
[ONLINE PROFILE] parted from channel	tome-spoiler
[USERCHAT] channel talk	darktornaydoe	tome	Wow, you get mad at stuns?
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Make wait background texture 813 : 1600x900 (2048, 1024)
Wait finished, counted 0, 27 ticks
Make wait background texture 1080 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1085 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x12a7e9e0
room generator	function: 0x12a7e9e0	is making a room
loaded room	small_inner_cross	7	7
alloc	small_inner_cross
room allocated at	18	24	with center	21	27
room generator	function: 0x12a7e9e0	is making a room
loaded room generator	simple	function: 0x11c5ac18
alloc	simple9x6
room allocated at	1	2	with center	5	4
room generator	function: 0x12a7e9e0	is making a room
alloc	simple9x9
room allocated at	27	27	with center	31	31
room generator	function: 0x12a7e9e0	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	19	5	with center	23	8
room generator	function: 0x12a7e9e0	is making a room
loaded room	inner_cross	10	10
alloc	inner_cross
room allocated at	29	15	with center	33	19
room generator	function: 0x12a7e9e0	is making a room
loaded room	big_inner_circle	11	11
alloc	big_inner_circle
room allocated at	27	37	with center	32	42
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells9	18	5
alloc	cells9
room allocated at	9	39	with center	17	41
room generator	function: 0x12a7e9e0	is making a room
loaded room	two_domes	17	11
alloc	two_domes
room allocated at	11	13	with center	19	18
room generator	function: 0x12a7e9e0	is making a room
loaded room	double_y	11	7
alloc	double_y
room allocated at	1	27	with center	6	30
room generator	function: 0x12a7e9e0	is making a room
loaded room	double_t	11	11
alloc	double_t
room allocated at	35	25	with center	40	30
Begin tunnel	10	table: 0x12e990f0
Loading tile	terrain/grass_burnt1.png
Loading tile	terrain/burnttree_alpha2.png
Loading tile	terrain/burnttree_alpha5.png
Loading tile	terrain/burnttree_alpha7.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/burnttree_alpha4.png
Loading tile	terrain/burnttree_alpha8.png
Loading tile	terrain/burnttree_alpha3.png
Loading tile	terrain/burnttree_alpha6.png
Loading tile	terrain/way_next_4.png
Loading tile	npc/salmon-snake.png
Loading tile	npc/white-snake.png
Loading tile	npc/immovable_molds_brown_mold.png
Loading tile	npc/vermin_worms_green_worm_mass.png
Loading tile	npc/canine_w.png
[TOME ENTITY FILTER] selected Double Ego	4.8572779207857	20.5
[TOME ENTITY FILTER] selected basic	95.984254533072	103.5
[TOME ENTITY FILTER] selected Double Ego	13.241947004977	20.5
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/jelly-red.png
Loading tile	npc/umber-snake.png
[TOME ENTITY FILTER] selected Ego	52.550298493367	65.5
Loading tile	npc/troll_s.png
[TOME ENTITY FILTER] selected Double Ego	4.6720081310887	20.5
Loading tile	object/staff_elm.png
[TOME ENTITY FILTER] selected basic	92.029528026942	112.5
Loading tile	object/mindstar_mossy.png
[TOME ENTITY FILTER] selected Ego	33.74258401949	65.5
Loading tile	object/quartz.png
[TOME ENTITY FILTER] selected basic	82.525724846643	112.5
Loading tile	object/tiny_geode.png
[TOME ENTITY FILTER] selected Ego	34.884056136916	65.5
Loading tile	object/2hmace_iron.png
[TOME ENTITY FILTER] selected Money	68.100961528975	72.5
Loading tile	object/citrine.png
[TOME ENTITY FILTER] selected basic	76.76349071594	112.5
Loading tile	object/rune_red.png
[TOME ENTITY FILTER] selected basic	88.663063026886	112.5
Loading tile	object/sling_rough.png
Level unconnected, no way from entrance to exit	27	0	to	0	25
C Map size 33:18 :: 594
C Map seens texture: 1200 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x12a7e9e0	is making a room
alloc	simple10x7
room allocated at	5	35	with center	9	38
room generator	function: 0x12a7e9e0	is making a room
loaded room	micro_pillar	12	8
alloc	micro_pillar
room allocated at	22	3	with center	27	6
room generator	function: 0x12a7e9e0	is making a room
loaded room	five_pillars	10	10
alloc	five_pillars
room allocated at	19	35	with center	23	39
room generator	function: 0x12a7e9e0	is making a room
loaded room	inner_circle	8	8
alloc	inner_circle
room allocated at	12	6	with center	15	9
room generator	function: 0x12a7e9e0	is making a room
loaded room	cross	10	14
alloc	cross
room allocated at	7	19	with center	11	25
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells	13	13
alloc	cells
room allocated at	22	18	with center	28	24
room generator	function: 0x12a7e9e0	is making a room
alloc	simple12x10
room allocated at	36	33	with center	41	37
room generator	function: 0x12a7e9e0	is making a room
loaded room	equal	9	7
alloc	equal
room allocated at	27	11	with center	31	14
room generator	function: 0x12a7e9e0	is making a room
alloc	simple12x12
room allocated at	36	16	with center	41	21
room generator	function: 0x12a7e9e0	is making a room
alloc	simple9x6
room allocated at	36	10	with center	40	12
Begin tunnel	10	table: 0x12246b80
Loading tile	npc/immovable_plants_poison_ivy.png
[TOME ENTITY FILTER] selected basic	77.367043449512	103.5
[TOME ENTITY FILTER] selected Ego	54.7971264716	65.5
fight: 	arcing iron dagger	iron dagger	::	nil	MAINHAND
fight: 	arcing iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.38750065698	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	arcing iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	61.968543564661	65.5
[TOME ENTITY FILTER] selected Double Ego	11.631447968919	20.5
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	npc/white_ant.png
[TOME ENTITY FILTER] selected Ego	58.241859968342	65.5
[TOME ENTITY FILTER] selected Double Ego	5.9307918230609	20.5
fight: 	arcing iron dagger of crippling	iron dagger of phasing	::	nil	MAINHAND
fight: 	arcing iron dagger of crippling	iron dagger of phasing	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	71.182693901631	103.5
fight: 	rough leather armour	iron dagger of phasing	::	nil	BODY
fight: 	rough leather armour	arcing iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	52.251425834198	65.5
[TOME ENTITY FILTER] selected Ego	44.180442690076	65.5
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/bee_swarm.png
Loading tile	npc/firebrick-snake.png
[TOME ENTITY FILTER] selected basic	103.82640232654	112.5
[TOME ENTITY FILTER] selected Double Ego	15.907571520868	20.5
Loading tile	object/ring_copper.png
[TOME ENTITY FILTER] selected Ego	48.43485486017	65.5
Loading tile	object/amulet_copper.png
[TOME ENTITY FILTER] selected basic	98.568735795228	112.5
Loading tile	object/mail_iron.png
[TOME ENTITY FILTER] selected Money	66.093277972795	72.5
Loading tile	object/ametrine.png
[TOME ENTITY FILTER] selected Ego	48.947075634833	65.5
Loading tile	object/knife_iron.png
[TOME ENTITY FILTER] selected Double Ego	6.0085749384036	20.5
Loading tile	object/gloves_rough.png
[TOME ENTITY FILTER] selected Double Ego	3.0565716071419	20.5
Wait finished, counted 2117, 855 ticks
No zone events loaded
Not gone east, no backup guardian
Running on level loads	burning-forest-3
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
Entering tier1 zone for escort	tier1.1	1	2
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Corrupted Faerie Forest (3)
C Map minimap texture: 1228 (50x50; 64x64)
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	15414	horrifying copperhead snake	::	2092	ADDON TESTER NULL	100	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (horrifying copperhead snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
horrifying copperhead snake	15414	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Horrifying copperhead snake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	31.864287236084
[PROJECTOR] after difficulty dam	22.305001065259
[PROJECTOR] res	0	1	 on dam	22.305001065259
[PROJECTOR] after resists dam	22.305001065259
[PROJECTOR] after flat damage armor	22.305001065259
[PROJECTOR] final dam	22.305001065259
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15414:0#Horrifying copperhead snake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#15 physical#LAST# (22 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.3370711383904	=> chance to hit	79.046997839214
checkHit(smooth)	21.2	7.3370711383904	=> chance to hit	79.046997839214
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying copperhead snake for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying copperhead snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	corrosive rough leather gloves of dexterity (#STATBONUS#)	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:15444:0#corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)#LAST#.
AI took for target	15433	horrifying copperhead snake	::	2092	ADDON TESTER NULL	100	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (horrifying copperhead snake - offscreen)).
[LOG]	
[TARGET] Passing target	horrifying large white snake	from	horrifying copperhead snake	to	ADDON TESTER NULL
horrifying copperhead snake	15433	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Horrifying copperhead snake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	31.864287236084
[PROJECTOR] after difficulty dam	22.305001065259
[PROJECTOR] res	0	1	 on dam	22.305001065259
[PROJECTOR] after resists dam	22.305001065259
[PROJECTOR] after flat damage armor	22.305001065259
[PROJECTOR] final dam	22.305001065259
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15433:0#Horrifying copperhead snake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#15 physical#LAST# (22 total damage).
[LOG]	
horrifying large white snake	15429	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	0.7
Adding entity	15450	after	15429
[PROJECTOR] starting dam	30.178964511192
[PROJECTOR] after difficulty dam	21.125275157835
[PROJECTOR] res	0	1	 on dam	21.125275157835
[PROJECTOR] after resists dam	21.125275157835
[PROJECTOR] after flat damage armor	21.125275157835
[PROJECTOR] final dam	21.125275157835
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Something drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Something receives #LIGHT_GREEN#7 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Horrifying large white snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #DARK_GREEN#14 blight#LAST# (21 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.3035193363387	=> chance to hit	79.076416856632
checkHit(smooth)	21.2	7.3035193363387	=> chance to hit	79.076416856632
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	2.0191062681771	0.97980893731823	 on dam	27.3237295906
[PROJECTOR] after resists dam	26.772034453736
[PROJECTOR] after flat damage armor	26.772034453736
[PROJECTOR] final dam	26.772034453736
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	2.0191062681771	0.97980893731823	 on dam	55.475450986975
[PROJECTOR] after resists dam	54.355342678798
[PROJECTOR] after flat damage armor	54.355342678798
[PROJECTOR] final dam	54.355342678798
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#27 mind#LAST#, #YELLOW#54 mind#LAST# (81 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
AI took for target	15432	dieing poison ivy	::	2092	ADDON TESTER NULL	100	<	100
dieing poison ivy	15432	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.4037572848445	=> chance to hit	78.988279537023
checkHit(smooth)	21.2	7.4037572848445	=> chance to hit	78.988279537023
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	2.8153386186611	0.97184661381339	 on dam	27.3237295906
[PROJECTOR] after resists dam	26.554474079377
[PROJECTOR] after flat damage armor	26.554474079377
[PROJECTOR] final dam	26.554474079377
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	2.8153386186611	0.97184661381339	 on dam	55.475450986975
[PROJECTOR] after resists dam	53.913629191463
[PROJECTOR] after flat damage armor	53.913629191463
[PROJECTOR] final dam	53.913629191463
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying copperhead snake for #YELLOW#27 mind#LAST#, #YELLOW#54 mind#LAST# (80 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying copperhead snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (dieing poison ivy - offscreen)).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (dieing poison ivy)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.0672172438723	=> chance to hit	79.281295279839
checkHit(smooth)	21.2	7.0672172438723	=> chance to hit	79.281295279839
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing poison ivy for #SLATE#(27 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#55 mind#LAST# (55 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing poison ivy!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
AI took for target	15430	dieing rattlesnake	::	2092	ADDON TESTER NULL	25	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (dieing rattlesnake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	25.216114084989
[PROJECTOR] after difficulty dam	25.216114084989
[PROJECTOR] res	0	1	 on dam	27.737725493488
[PROJECTOR] after resists dam	27.737725493488
[PROJECTOR] after flat damage armor	27.737725493488
[PROJECTOR] final dam	27.737725493488
dieing rattlesnake	15430	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Dieing rattlesnake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	23.661005833549
[PROJECTOR] after difficulty dam	16.562704083485
[PROJECTOR] res	0	1	 on dam	16.562704083485
[PROJECTOR] after resists dam	16.562704083485
[PROJECTOR] after flat damage armor	16.562704083485
[PROJECTOR] final dam	16.562704083485
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#11 physical#LAST# (16 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#14 mind#LAST#, #YELLOW#28 mind#LAST# (41 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (dieing rattlesnake)).
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.6744112287553	versus	2	0.3	with APR	12
[ATTACK] after armor	3.6744112287553
[ATTACK] after range	3
[PHYS CRIT %]	6.4
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	0	1	 on dam	1.089
[PROJECTOR] after resists dam	1.089
[PROJECTOR] after flat damage armor	1.089
[PROJECTOR] final dam	1.089
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	0	1	 on dam	2.211
[PROJECTOR] after resists dam	2.211
[PROJECTOR] after flat damage armor	2.211
[PROJECTOR] final dam	2.211
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Dieing rattlesnake.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST# (3 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	10.986886418799	::	1
checkHit(smooth)	19.6	10.986886418799	=> chance to hit	73.137218670121
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	10
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	8
[PHYS CRIT %]	0.7
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#4 physical#LAST# (5 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Dieing rattlesnake.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.8138949785431	versus	2	0.3	with APR	12
[ATTACK] after armor	3.8138949785431
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	0	1	 on dam	0.726
[PROJECTOR] after resists dam	0.726
[PROJECTOR] after flat damage armor	0.726
[PROJECTOR] final dam	0.726
[PROJECTOR] starting dam	1.34
[PROJECTOR] after difficulty dam	1.34
[PROJECTOR] res	0	1	 on dam	1.474
[PROJECTOR] after resists dam	1.474
[PROJECTOR] after flat damage armor	1.474
[PROJECTOR] final dam	1.474
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#1 mind#LAST#, #YELLOW#1 mind#LAST# (2 total damage).
dieing rattlesnake	15430	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dieing rattlesnake	15430	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Dieing rattlesnake bites poison into ADDON TESTER NULL.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	10.986886418799	::	3
checkHit(smooth)	19.6	10.986886418799	=> chance to hit	73.137218670121
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	10
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	8
[PHYS CRIT %]	0.7
[ATTACK] after crit	8
[ATTACK] after mult	24
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	5.6	19.6	=> chance to hit	29.411764705882
checkHit(smooth)	5.6	19.6	=> chance to hit	20.833333333333
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is poisoned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#2 nature#LAST# (3 total damage).
[LOG]	
Loading tile	effects/poisoned.png
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.6744112287553	versus	2	0.3	with APR	12
[ATTACK] after armor	3.6744112287553
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	0	1	 on dam	0.726
[PROJECTOR] after resists dam	0.726
[PROJECTOR] after flat damage armor	0.726
[PROJECTOR] final dam	0.726
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.8138949785431	versus	2	0.3	with APR	12
[ATTACK] after armor	3.8138949785431
[ATTACK] after range	3
[PHYS CRIT %]	6.4
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	0	1	 on dam	0.5445
[PROJECTOR] after resists dam	0.5445
[PROJECTOR] after flat damage armor	0.5445
[PROJECTOR] final dam	0.5445
[PROJECTOR] starting dam	1.005
[PROJECTOR] after difficulty dam	1.005
[PROJECTOR] res	0	1	 on dam	1.1055
[PROJECTOR] after resists dam	1.1055
[PROJECTOR] after flat damage armor	1.1055
[PROJECTOR] final dam	1.1055
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#1 mind#LAST# (5 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	10.986886418799	::	1
checkHit(smooth)	19.6	10.986886418799	=> chance to hit	73.137218670121
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	10
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	9
[PHYS CRIT %]	0.7
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	6.3
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#4 physical#LAST# (6 total damage).
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#2 nature#LAST# (3 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	10.986886418799	::	1
checkHit(smooth)	19.6	10.986886418799	=> chance to hit	73.137218670121
[LOG]	#UID:15430:0#Dieing rattlesnake misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.6744112287553	versus	2	0.3	with APR	12
[ATTACK] after armor	3.6744112287553
[ATTACK] after range	3
[PHYS CRIT %]	6.4
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
[PROJECTOR] starting dam	0.2475
[PROJECTOR] after difficulty dam	0.2475
[PROJECTOR] res	0	1	 on dam	0.27225
[PROJECTOR] after resists dam	0.27225
[PROJECTOR] after flat damage armor	0.27225
[PROJECTOR] final dam	0.27225
[PROJECTOR] starting dam	1.005
[PROJECTOR] after difficulty dam	1.005
[PROJECTOR] res	0	1	 on dam	1.1055
[PROJECTOR] after resists dam	1.1055
[PROJECTOR] after flat damage armor	1.1055
[PROJECTOR] final dam	1.1055
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Dieing rattlesnake.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#0 mind#LAST#, #YELLOW#1 mind#LAST# (1 total damage).
[LOG]	ADDON TESTER NULL stops being poisoned.
AI took for target	15430	dieing rattlesnake	::	2092	ADDON TESTER NULL	1	<	100
dieing rattlesnake	15430	dumb ai talents can use	Attack	T_ATTACK
dieing rattlesnake	15430	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Dieing rattlesnake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	23.661005833549
[PROJECTOR] after difficulty dam	16.562704083485
[PROJECTOR] res	0	1	 on dam	16.562704083485
[PROJECTOR] after resists dam	16.562704083485
[PROJECTOR] after flat damage armor	16.562704083485
[PROJECTOR] final dam	16.562704083485
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#11 physical#LAST# (16 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.6744112287553	versus	2	0.3	with APR	12
[ATTACK] after armor	3.6744112287553
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	0	1	 on dam	1.452
[PROJECTOR] after resists dam	1.452
[PROJECTOR] after flat damage armor	1.452
[PROJECTOR] final dam	1.452
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.8138949785431	versus	2	0.3	with APR	12
[ATTACK] after armor	3.8138949785431
[ATTACK] after range	3
[PHYS CRIT %]	6.4
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	0	1	 on dam	0.5445
[PROJECTOR] after resists dam	0.5445
[PROJECTOR] after flat damage armor	0.5445
[PROJECTOR] final dam	0.5445
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	0	1	 on dam	2.211
[PROJECTOR] after resists dam	2.211
[PROJECTOR] after flat damage armor	2.211
[PROJECTOR] final dam	2.211
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST# (7 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	10.986886418799	::	1
checkHit(smooth)	19.6	10.986886418799	=> chance to hit	73.137218670121
[LOG]	#UID:15430:0#Dieing rattlesnake misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Dieing rattlesnake.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.8138949785431	versus	2	0.3	with APR	12
[ATTACK] after armor	3.8138949785431
[ATTACK] after range	3
[PHYS CRIT %]	6.4
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	0	1	 on dam	1.089
[PROJECTOR] after resists dam	1.089
[PROJECTOR] after flat damage armor	1.089
[PROJECTOR] final dam	1.089
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	0	1	 on dam	2.211
[PROJECTOR] after resists dam	2.211
[PROJECTOR] after flat damage armor	2.211
[PROJECTOR] final dam	2.211
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST# (3 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	10.986886418799	::	1
checkHit(smooth)	19.6	10.986886418799	=> chance to hit	73.137218670121
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	10
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	8
[PHYS CRIT %]	0.7
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#4 physical#LAST# (5 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.9133713776057	10	0	18.523772837598	::	1
checkHit(smooth)	19.6	18.523772837598	=> chance to hit	54.858275054413
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	10
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	9
[PHYS CRIT %]	0.7
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	6.3
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15430:0#Dieing rattlesnake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#4 physical#LAST# (6 total damage).
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.6744112287553	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.6744112287553	versus	2	0.3	with APR	12
[ATTACK] after armor	3.6744112287553
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	0	1	 on dam	1.452
[PROJECTOR] after resists dam	1.452
[PROJECTOR] after flat damage armor	1.452
[PROJECTOR] final dam	1.452
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing rattlesnake	 :: 	3.8138949785431	12	2	13.2	::	1
checkHit(smooth)	14.4	13.2	=> chance to hit	55.357142857143
[ATTACK] raw dam	3.8138949785431	versus	2	0.3	with APR	12
[ATTACK] after armor	3.8138949785431
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
checkHit(smooth)	21.2	7.1989540954642	=> chance to hit	79.167574530345
[LOG]	Dieing rattlesnake resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	0	1	 on dam	0.726
[PROJECTOR] after resists dam	0.726
[PROJECTOR] after flat damage armor	0.726
[PROJECTOR] final dam	0.726
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing rattlesnake for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (8 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing rattlesnake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
AI took for target	15404	horrifying wolf	::	2092	ADDON TESTER NULL	36	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (horrifying wolf)).
[LOG]	
horrifying wolf	15404	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying wolf casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	15451	after	15404
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	26.005817550467
[PROJECTOR] after difficulty dam	18.204072285327
[PROJECTOR] res	0	1	 on dam	18.204072285327
[PROJECTOR] after resists dam	18.204072285327
[PROJECTOR] after flat damage armor	18.204072285327
[PROJECTOR] final dam	18.204072285327
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:15404:0#Horrifying wolf drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying wolf receives #LIGHT_GREEN#6 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Horrifying wolf's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #DARK_GREEN#12 blight#LAST# (18 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.0577998590046	=> chance to hit	79.28937722826
checkHit(smooth)	21.2	7.0577998590046	=> chance to hit	79.28937722826
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying wolf for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying wolf!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	15405	dieing giant brown mouse	::	2092	ADDON TESTER NULL	16	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (dieing giant brown mouse)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.0041761288237	=> chance to hit	79.3352769196
checkHit(smooth)	21.2	7.0041761288237	=> chance to hit	79.3352769196
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing giant brown mouse for #YELLOW#27 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing giant brown mouse!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	15411	horrifying giant white ant	::	2092	ADDON TESTER NULL	100	<	100
horrifying giant white ant	15411	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Horrifying giant white ant activates Bone Shield.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (horrifying giant white ant)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	6.9652455944636	=> chance to hit	79.368472581436
checkHit(smooth)	21.2	6.9652455944636	=> chance to hit	79.368472581436
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0.5634329411142	0.99436567058886	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.169778697345
[PROJECTOR] after flat damage armor	27.169778697345
[PROJECTOR] final dam	27.169778697345
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0.5634329411142	0.99436567058886	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.162884021883
[PROJECTOR] after flat damage armor	55.162884021883
[PROJECTOR] final dam	55.162884021883
[LOG]	#00ffff#Welcome to level 2 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 2 Faerie Solipsist
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying giant white ant for #SLATE#(27 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#55 mind#LAST# (55 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying giant white ant!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	ametrine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	ADDON TESTER NULL picks up (b.): #FFFFFF##UID:15441:0#ametrine#LAST#.
AI took for target	15410	horrifying large white snake	::	2092	ADDON TESTER NULL	100	<	100
AI took for target	15431	horrifying large white snake	::	2092	ADDON TESTER NULL	36	<	100
[TARGET] Passing target	dieing large brown snake	from	horrifying large white snake	to	ADDON TESTER NULL
[TARGET] Passing target	horrifying bee swarm	from	horrifying large white snake	to	ADDON TESTER NULL
[TARGET] Passing target	horrifying green worm mass	from	horrifying large white snake	to	ADDON TESTER NULL
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (horrifying large white snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.2351618916984	=> chance to hit	79.13609940779
[LOG]	Horrifying large white snake resists the mind attack!
checkHit(smooth)	21.2	7.2351618916984	=> chance to hit	79.13609940779
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	25.216114084989
[PROJECTOR] after difficulty dam	25.216114084989
[PROJECTOR] res	0	1	 on dam	27.737725493488
[PROJECTOR] after resists dam	27.737725493488
[PROJECTOR] after flat damage armor	27.737725493488
[PROJECTOR] final dam	27.737725493488
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#14 mind#LAST#, #YELLOW#28 mind#LAST# (41 total damage).
AI took for target	15410	horrifying large white snake	::	2092	ADDON TESTER NULL	81	<	100
horrifying large white snake	15431	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying large white snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	15452	after	15431
[PROJECTOR] starting dam	30.178964511192
[PROJECTOR] after difficulty dam	21.125275157835
[PROJECTOR] res	0	1	 on dam	21.125275157835
[PROJECTOR] after resists dam	21.125275157835
[PROJECTOR] after flat damage armor	21.125275157835
[PROJECTOR] final dam	21.125275157835
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:15431:0#Horrifying large white snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying large white snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #DARK_GREEN#14 blight#LAST# (20 total damage).
[LOG]	Horrifying large white snake receives #LIGHT_GREEN#7 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
AI took for target	15410	horrifying large white snake	::	2092	ADDON TESTER NULL	49	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.5509530933696	10	0	10.986886418799	::	1
checkHit(smooth)	17.6	10.986886418799	=> chance to hit	69.903293710952
[LOG]	#UID:15431:0#Horrifying large white snake misses #fbd578#ADDON TESTER NULL#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.6935034180139	100	0	10.986886418799	::	1
checkHit(smooth)	13.6	10.986886418799	=> chance to hit	60.358717395107
[ATTACK] raw dam	4.6935034180139	versus	0	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	5
[PHYS CRIT %]	0.7
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/creatures/worms/worm_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_1.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15406:0#Horrifying green worm mass hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#2 physical#LAST# (3 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.1908970386409	=> chance to hit	79.17456554688
checkHit(smooth)	21.2	7.1908970386409	=> chance to hit	79.17456554688
[LOG]	Horrifying large white snake resists the mind attack!
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
checkHit(smooth)	21.2	7.2351618916984	=> chance to hit	79.13609940779
[LOG]	Horrifying large white snake resists the mind attack!
checkHit(smooth)	21.2	7.2351618916984	=> chance to hit	79.13609940779
[LOG]	Horrifying large white snake resists the mind attack!
[PROJECTOR] starting dam	6.2099385433181
[PROJECTOR] after difficulty dam	6.2099385433181
[PROJECTOR] res	0	1	 on dam	6.8309323976499
[PROJECTOR] after resists dam	6.8309323976499
[PROJECTOR] after flat damage armor	6.8309323976499
[PROJECTOR] final dam	6.8309323976499
[PROJECTOR] starting dam	25.216114084989
[PROJECTOR] after difficulty dam	25.216114084989
[PROJECTOR] res	0	1	 on dam	27.737725493488
[PROJECTOR] after resists dam	27.737725493488
[PROJECTOR] after flat damage armor	27.737725493488
[PROJECTOR] final dam	27.737725493488
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#7 mind#LAST#, #YELLOW#28 mind#LAST# (35 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#14 mind#LAST#, #YELLOW#55 mind#LAST# (69 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
AI took for target	15406	horrifying green worm mass	::	2092	ADDON TESTER NULL	1	<	100
horrifying green worm mass	15406	dumb ai talents can use	Multiply	T_MULTIPLY
horrifying green worm mass	15406	dumb ai talents can use	Attack	T_ATTACK
horrifying green worm mass	15406	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
horrifying green worm mass	15406	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_CRAWL_ACID
[LOG]	Horrifying green worm mass crawls acid onto ADDON TESTER NULL.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.6935034180139	1100	0	10.986886418799	::	1.5059644256269
checkHit(smooth)	13.6	10.986886418799	=> chance to hit	60.358717395107
[ATTACK] raw dam	4.6935034180139	versus	0	0.3	with APR	1100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	5
[PHYS CRIT %]	0.7
[ATTACK] after crit	5
[ATTACK] after mult	7.5298221281347
[PROJECTOR] starting dam	7.5298221281347
[PROJECTOR] after difficulty dam	5.2708754896943
[PROJECTOR] res	0	1	 on dam	5.2708754896943
[PROJECTOR] after resists dam	5.2708754896943
[PROJECTOR] after flat damage armor	5.2708754896943
[PROJECTOR] final dam	5.2708754896943
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15406:0#Horrifying green worm mass hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #GREEN#4 acid#LAST# (5 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
Server latency	125
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	6.9897812886615	=> chance to hit	79.347563689467
[LOG]	Horrifying green worm mass resists the mind attack!
checkHit(smooth)	21.2	6.9897812886615	=> chance to hit	79.347563689467
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	25.216114084989
[PROJECTOR] after difficulty dam	25.216114084989
[PROJECTOR] res	0	1	 on dam	27.737725493488
[PROJECTOR] after resists dam	27.737725493488
[PROJECTOR] after flat damage armor	27.737725493488
[PROJECTOR] final dam	27.737725493488
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#green worm#WHITE#.
checkHit(smooth)	21.2	6.9773266174677	=> chance to hit	79.358182637241
[LOG]	Horrifying bee swarm resists the mind attack!
checkHit(smooth)	21.2	6.9773266174677	=> chance to hit	79.358182637241
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	25.216114084989
[PROJECTOR] after difficulty dam	25.216114084989
[PROJECTOR] res	0	1	 on dam	27.737725493488
[PROJECTOR] after resists dam	27.737725493488
[PROJECTOR] after flat damage armor	27.737725493488
[PROJECTOR] final dam	27.737725493488
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying green worm mass for #YELLOW#14 mind#LAST#, #YELLOW#28 mind#LAST# (41 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying bee swarm for #YELLOW#14 mind#LAST#, #YELLOW#28 mind#LAST# (41 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying green worm mass!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying bee swarm!#{normal}#
Loading tile	object/green_worm.png
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 11 turns (stop reason: hostile spotted to the southwest (dieing large brown snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	21.2	7.110302932429	=> chance to hit	79.244238788163
checkHit(smooth)	21.2	7.110302932429	=> chance to hit	79.244238788163
[PROJECTOR] starting dam	37.259631259909
[PROJECTOR] after crit power reduce dam	37.110592734869
[PROJECTOR] after difficulty dam	37.110592734869
[PROJECTOR] res	0	1	 on dam	40.821652008356
[PROJECTOR] after resists dam	40.821652008356
[PROJECTOR] after flat damage armor	40.821652008356
[PROJECTOR] final dam	40.821652008356
[PROJECTOR] starting dam	75.648342254966
[PROJECTOR] after difficulty dam	75.648342254966
[PROJECTOR] res	0	1	 on dam	83.213176480463
[PROJECTOR] after resists dam	83.213176480463
[PROJECTOR] after flat damage armor	83.213176480463
[PROJECTOR] final dam	83.213176480463
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #{bold}##YELLOW#41 mind#{normal}##LAST#, #YELLOW#83 mind#LAST# (124 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	iron mail armour	true
[LOG]	ADDON TESTER NULL picks up (b.): #FFFFFF##UID:15440:0#iron mail armour (2 def, 4 armour)#LAST#.
[Identify]	grounding copper amulet	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:15438:0#grounding copper amulet#LAST#.
[Identify]	arcing iron dagger	true
[LOG]	ADDON TESTER NULL picks up (b.): #00FF80##UID:15442:0#arcing iron dagger (5-6.5 power, 5 apr)#LAST#.
[Identify]	potent elm magestaff of might	true
[LOG]	ADDON TESTER NULL picks up (c.): #00FF80##UID:15447:0#potent elm magestaff of might (13-15.6 power, 2 apr, arcane damage)#LAST#.
AI took for target	15415	corrupted rogue	::	2092	ADDON TESTER NULL	100	<	121
corrupted rogue	15415	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
corrupted rogue	15415	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
checkHit(smooth)	16.20185174602	18.625020628713	=> chance to hit	44.596729625125
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 19
*p 19: Uniform: 0: 8B52 beamColor1
*p 19: Uniform: 1: 8B52 beamColor2
*p 19: Uniform: 2: 1406 beamsCount
*p 19: Uniform: 3: 8B52 circleColor
*p 19: Uniform: 4: 1406 circleDescendSpeed
*p 19: Uniform: 5: 1406 circleRotationSpeed
*p 19: Uniform: 6: 1406 noup
*p 19: Uniform: 7: 1406 tick
*p 19: Uniform: 8: 1406 tick_start
*p 19: Uniform: 9: 1406 time_factor
*p 19: Uniform: 10: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 32 turns (stop reason: hostile spotted to the south (corrupted rogue - offscreen)).
[LOG]	
[TARGET] Passing target	horrifying large white snake	from	corrupted rogue	to	ADDON TESTER NULL
[TARGET] Passing target	horrifying copperhead snake	from	horrifying large white snake	to	ADDON TESTER NULL
AI took for target	15427	horrifying copperhead snake	::	2092	ADDON TESTER NULL	16	<	100
horrifying copperhead snake	15427	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Horrifying copperhead snake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	23.661005833549
[PROJECTOR] after difficulty dam	16.562704083485
[PROJECTOR] res	0	1	 on dam	16.562704083485
[PROJECTOR] after resists dam	16.562704083485
[PROJECTOR] after flat damage armor	16.562704083485
[PROJECTOR] final dam	16.562704083485
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15427:0#Horrifying copperhead snake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#11 physical#LAST# (16 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	11.194253524778	=> chance to hit	75.007181030747
checkHit(smooth)	21.2	11.194253524778	=> chance to hit	75.007181030747
[LOG]	Corrupted rogue resists the mind attack!
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Corrupted rogue for #YELLOW#14 mind#LAST#, #YELLOW#55 mind#LAST# (69 total damage).
AI took for target	15415	corrupted rogue	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	
AI took for target	15427	horrifying copperhead snake	::	2092	ADDON TESTER NULL	9	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	Corrupted rogue stops regenerating health quickly.
[LOG]	
corrupted rogue	15415	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Corrupted rogue casts Blood Grasp.
[SPELL CRIT %]	4
Adding entity	15453	after	15415
[PROJECTOR] starting dam	23.965318282352
[PROJECTOR] after difficulty dam	16.775722797647
[PROJECTOR] res	0	1	 on dam	16.775722797647
[PROJECTOR] after resists dam	16.775722797647
[PROJECTOR] after flat damage armor	16.775722797647
[PROJECTOR] final dam	16.775722797647
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:15415:0#Corrupted rogue drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Corrupted rogue's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #DARK_GREEN#11 blight#LAST# (16 total damage).
[LOG]	Corrupted rogue receives #LIGHT_GREEN#6 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	11.194253524778	=> chance to hit	75.007181030747
checkHit(smooth)	21.2	11.194253524778	=> chance to hit	75.007181030747
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
Loading tile	object/money_small.png
checkHit(smooth)	21.2	6.9367914858302	=> chance to hit	79.392667721254
[LOG]	Horrifying large white snake resists the mind attack!
checkHit(smooth)	21.2	6.9367914858302	=> chance to hit	79.392667721254
[PROJECTOR] starting dam	12.419877086636
[PROJECTOR] after difficulty dam	12.419877086636
[PROJECTOR] res	0	1	 on dam	13.6618647953
[PROJECTOR] after resists dam	13.6618647953
[PROJECTOR] after flat damage armor	13.6618647953
[PROJECTOR] final dam	13.6618647953
[PROJECTOR] starting dam	25.216114084989
[PROJECTOR] after difficulty dam	25.216114084989
[PROJECTOR] res	0	1	 on dam	27.737725493488
[PROJECTOR] after resists dam	27.737725493488
[PROJECTOR] after flat damage armor	27.737725493488
[PROJECTOR] final dam	27.737725493488
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#14 mind#LAST#, #YELLOW#28 mind#LAST# (41 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Corrupted rogue for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Corrupted rogue!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	7.323508006916	=> chance to hit	79.058900271245
checkHit(smooth)	21.2	7.323508006916	=> chance to hit	79.058900271245
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying copperhead snake for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying copperhead snake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
horrifying copperhead snake	15427	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[SPELL CRIT %]	0.7
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	6.9703834862438	=> chance to hit	79.364097664685
checkHit(smooth)	21.2	6.9703834862438	=> chance to hit	79.364097664685
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying copperhead snake for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying copperhead snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	15409	horrifying copperhead snake	::	2092	ADDON TESTER NULL	16	<	100
horrifying copperhead snake	15409	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Horrifying copperhead snake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	23.661005833549
[PROJECTOR] after difficulty dam	16.562704083485
[PROJECTOR] res	0	1	 on dam	16.562704083485
[PROJECTOR] after resists dam	16.562704083485
[PROJECTOR] after flat damage armor	16.562704083485
[PROJECTOR] final dam	16.562704083485
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:15409:0#Horrifying copperhead snake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#11 physical#LAST# (16 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	6.9291170510706	=> chance to hit	79.399183744073
checkHit(smooth)	21.2	6.9291170510706	=> chance to hit	79.399183744073
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying copperhead snake for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying copperhead snake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (horrifying brown mold)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
AI took for target	15408	horrifying brown mold	::	2092	ADDON TESTER NULL	81	<	100
horrifying brown mold	15408	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Horrifying brown mold activates Bone Shield.
[LOG]	
AI took for target	15394	dieing poison ivy	::	2092	ADDON TESTER NULL	25	<	100
AI took for target	15408	horrifying brown mold	::	2092	ADDON TESTER NULL	49	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	6.9677141597673	=> chance to hit	79.366370828713
checkHit(smooth)	21.2	6.9677141597673	=> chance to hit	79.366370828713
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0.47364726320839	0.99526352736792	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.194311493187
[PROJECTOR] after flat damage armor	27.194311493187
[PROJECTOR] final dam	27.194311493187
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0.47364726320839	0.99526352736792	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.212693031623
[PROJECTOR] after flat damage armor	55.212693031623
[PROJECTOR] final dam	55.212693031623
checkHit(smooth)	21.2	6.9875652088445	=> chance to hit	79.349453935023
checkHit(smooth)	21.2	6.9875652088445	=> chance to hit	79.349453935023
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying brown mold for #SLATE#(27 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#55 mind#LAST# (55 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing poison ivy for #YELLOW#27 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying brown mold!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing poison ivy!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	elm magestaff	true
[LOG]	ADDON TESTER NULL picks up (c.): #FFFFFF##UID:15434:0#elm magestaff (10-12 power, 2 apr, arcane damage)#LAST#.
checkHit(smooth)	16.20185174602	17.452317126468	=> chance to hit	47.057792951681
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 45 turns (stop reason: hostile spotted to the west (corrupted rogue)).
[LOG]	
AI took for target	15396	corrupted rogue	::	2092	ADDON TESTER NULL	81	<	121
corrupted rogue	15396	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
corrupted rogue	15396	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_BLOOD_GRASP
[LOG]	Corrupted rogue casts Blood Grasp.
[SPELL CRIT %]	2.8
Adding entity	15454	after	15396
[LOG]	Corrupted rogue deactivates Stealth.
[PROJECTOR] starting dam	23.965318282352
[PROJECTOR] after difficulty dam	16.775722797647
[PROJECTOR] res	0	1	 on dam	16.775722797647
[PROJECTOR] after resists dam	16.775722797647
[PROJECTOR] after flat damage armor	16.775722797647
[PROJECTOR] final dam	16.775722797647
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:15396:0#Corrupted rogue drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Corrupted rogue receives #LIGHT_GREEN#6 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Corrupted rogue's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #DARK_GREEN#11 blight#LAST# (16 total damage).
[LOG]	
corrupted rogue	15396	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Corrupted rogue uses Infusion: Regeneration.
[LOG]	Corrupted rogue starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
AI took for target	15396	corrupted rogue	::	2092	ADDON TESTER NULL	49	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	9.4427734792565	=> chance to hit	77.019129734974
checkHit(smooth)	21.2	9.4427734792565	=> chance to hit	77.019129734974
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Corrupted rogue for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	21.2	9.4427734792565	=> chance to hit	77.019129734974
checkHit(smooth)	21.2	9.4427734792565	=> chance to hit	77.019129734974
[PROJECTOR] starting dam	24.839754173272
[PROJECTOR] after difficulty dam	24.839754173272
[PROJECTOR] res	0	1	 on dam	27.3237295906
[PROJECTOR] after resists dam	27.3237295906
[PROJECTOR] after flat damage armor	27.3237295906
[PROJECTOR] final dam	27.3237295906
[PROJECTOR] starting dam	50.432228169977
[PROJECTOR] after difficulty dam	50.432228169977
[PROJECTOR] res	0	1	 on dam	55.475450986975
[PROJECTOR] after resists dam	55.475450986975
[PROJECTOR] after flat damage armor	55.475450986975
[PROJECTOR] final dam	55.475450986975
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Corrupted rogue for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (83 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Corrupted rogue!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 54 turns (stop reason: at exit).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 63 turns (stop reason: at exit).
[LOG]	
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/chest4.png
Loading tile	object/robe_linen.png
Loading tile	object/lite_brass.png
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/UseItemDialog.lua	loading previous!
fight: 	grounding copper amulet	mossy mindstar	::	nil	NECK
fight: 	grounding copper amulet	mossy mindstar	::	nil	NECK
fight: 	grounding copper amulet	brass lantern	::	nil	NECK
fight: 	grounding copper amulet	linen robe	::	nil	NECK
[LOG]	ADDON TESTER NULL wears: #00FF80##UID:15438:0#grounding copper amulet#LAST#.
[LOG]	
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:15440:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 2.10 gold from the transmogrification of #00FF80##UID:15444:0#corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.76 gold from the transmogrification of #00FF80##UID:15447:0#potent elm magestaff of might (13-15.6 power, 2 apr, arcane damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:15434:0#elm magestaff (10-12 power, 2 apr, arcane damage)#LAST#.
[LOG]	You gain 0.89 gold from the transmogrification of #00FF80##UID:15442:0#arcing iron dagger (5-6.5 power, 5 apr)#LAST#.
Make wait background texture 1459 : 1600x900 (2048, 1024)
Wait finished, counted 0, 26 ticks
Make wait background texture 1476 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1481 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x12a7e9e0	is making a room
loaded room	center_arrows	11	15
alloc	center_arrows
room allocated at	17	20	with center	22	27
room generator	function: 0x12a7e9e0	is making a room
loaded room	pilar_big	10	10
alloc	pilar_big
room allocated at	38	26	with center	42	30
room generator	function: 0x12a7e9e0	is making a room
loaded room	four_chambers	11	11
alloc	four_chambers
room allocated at	3	29	with center	8	34
room generator	function: 0x12a7e9e0	is making a room
loaded room	basic_cell	9	9
alloc	basic_cell
room allocated at	21	5	with center	25	9
room generator	function: 0x12a7e9e0	is making a room
alloc	simple5x10
room allocated at	1	9	with center	3	13
room generator	function: 0x12a7e9e0	is making a room
loaded room	side_passages_2	12	12
alloc	side_passages_2
room allocated at	5	10	with center	10	15
room generator	function: 0x12a7e9e0	is making a room
alloc	two_domes
room allocated at	31	4	with center	39	9
room generator	function: 0x12a7e9e0	is making a room
loaded room	five_walls	18	7
alloc	five_walls
room allocated at	23	39	with center	31	42
room generator	function: 0x12a7e9e0	is making a room
alloc	four_chambers
room generator	function: 0x12a7e9e0	is making a room
loaded room	nine_chambers	13	13
alloc	nine_chambers
Begin tunnel	8	table: 0x124d9e30
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/jelly-green.png
[TOME ENTITY FILTER] selected Ego	47.720838965085	65.5
[TOME ENTITY FILTER] selected Double Ego	9.9234994827824	20.5
Loading tile	npc/jelly-white.png
[TOME ENTITY FILTER] selected basic	81.040020233844	103.5
Loading tile	npc/jelly-yellow.png
Loading tile	npc/canine_gw.png
[TOME ENTITY FILTER] selected basic	67.414593820324	103.5
Loading tile	npc/degenerated_skeleton_warrior.png
[TOME ENTITY FILTER] selected Ego	45.916558387903	65.5
[TOME ENTITY FILTER] selected basic	91.905246195827	112.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] selected basic	107.29891993275	112.5
Loading tile	object/wand_elm.png
[TOME ENTITY FILTER] selected Ego	64.852972582414	65.5
[TOME ENTITY FILTER] selected Ego	35.425471420848	65.5
Loading tile	object/2hsword_iron.png
[TOME ENTITY FILTER] selected Ego	51.779313513958	65.5
[TOME ENTITY FILTER] selected Ego	24.816399475051	65.5
Loading tile	object/sword_iron.png
[TOME ENTITY FILTER] selected Ego	37.742376560402	65.5
Wait finished, counted 1033, 460 ticks
No zone events loaded
Not gone east, no backup guardian
Running on level loads	burning-forest-2
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
Entering tier1 zone for escort	tier1.1	1	1
Updating zone name	Corrupted Faerie Forest (2)
C Map minimap texture: 1235 (50x50; 64x64)
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[tick_start=154132]
New GL Shader program 20
*p 20: Uniform: 0: 1406 deploy_factor
*p 20: Uniform: 1: 1406 ellipsoidalFactor
*p 20: Uniform: 2: 1406 flap
*p 20: Uniform: 3: 1406 tick
*p 20: Uniform: 4: 1406 tick_start
*p 20: Uniform: 5: 1406 time_factor
*p 20: Uniform: 6: 8B5E tex
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16196	dieing large brown snake	::	2092	ADDON TESTER NULL	16	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the east (dieing large brown snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	7.1804482407182	=> chance to hit	80.252415020866
checkHit(smooth)	22.5	7.1804482407182	=> chance to hit	80.252415020866
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #YELLOW#34 mind#LAST#, #YELLOW#70 mind#LAST# (104 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	ametrine	true
[LOG]	ADDON TESTER NULL picks up (a.): #FFFFFF##UID:16217:0#ametrine#LAST#.
AI took for target	16182	dieing poison ivy	::	2092	ADDON TESTER NULL	25	<	100
AI took for target	16183	horrifying copperhead snake	::	2092	ADDON TESTER NULL	36	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (dieing poison ivy)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.9474847104368	=> chance to hit	80.432454717903
checkHit(smooth)	22.5	6.9474847104368	=> chance to hit	80.432454717903
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing poison ivy for #YELLOW#34 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing poison ivy!#{normal}#
[LOG]	
horrifying copperhead snake	16183	dumb ai talents can use	Bone Spear	T_BONE_SPEAR
dumb ai uses	T_BONE_SPEAR
[LOG]	Horrifying copperhead snake casts Bone Spear.
[SPELL CRIT %]	0.7
[PROJECTOR] starting dam	23.661005833549
[PROJECTOR] after difficulty dam	16.562704083485
[PROJECTOR] res	0	1	 on dam	16.562704083485
[PROJECTOR] after resists dam	16.562704083485
[PROJECTOR] after flat damage armor	16.562704083485
[PROJECTOR] final dam	16.562704083485
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16183:0#Horrifying copperhead snake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#9 physical#LAST# (16 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	7.2363578880814	=> chance to hit	80.208712671554
checkHit(smooth)	22.5	7.2363578880814	=> chance to hit	80.208712671554
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying copperhead snake for #YELLOW#34 mind#LAST#, #YELLOW#70 mind#LAST# (104 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying copperhead snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	elm wand of detection	true
[LOG]	ADDON TESTER NULL picks up (d.): #00FF80##UID:16207:0#elm wand of detection [power 6]  (15 cooldown)#LAST#.
AI took for target	16190	dieing large brown snake	::	2092	ADDON TESTER NULL	81	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (dieing large brown snake - offscreen)).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	shimmering elm starstaff	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:16213:0#shimmering elm starstaff (10-12 power, 2 apr, physical damage)#LAST#.
dieing large brown snake	16190	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Dieing large brown snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	16225	after	16190
AI took for target	16195	dieing large brown snake	::	2092	ADDON TESTER NULL	64	<	100
dieing large brown snake	16195	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Dieing large brown snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	16226	after	16195
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (dieing large brown snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[PROJECTOR] starting dam	30.178964511192
[PROJECTOR] after difficulty dam	21.125275157835
[PROJECTOR] res	0	1	 on dam	21.125275157835
[PROJECTOR] after resists dam	21.125275157835
[PROJECTOR] after flat damage armor	21.125275157835
[PROJECTOR] final dam	21.125275157835
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16195:0#Dieing large brown snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Dieing large brown snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#8 to psi#LAST#, #DARK_GREEN#12 blight#LAST# (20 total damage).
[LOG]	Dieing large brown snake receives #LIGHT_GREEN#6 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
AI took for target	16195	dieing large brown snake	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (dieing large brown snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	7.1961921145025	=> chance to hit	80.240128194833
[LOG]	Dieing large brown snake resists the mind attack!
checkHit(smooth)	22.5	7.1961921145025	=> chance to hit	80.240128194833
[PROJECTOR] starting dam	15.590423993365
[PROJECTOR] after difficulty dam	15.590423993365
[PROJECTOR] res	0	1	 on dam	17.149466392702
[PROJECTOR] after resists dam	17.149466392702
[PROJECTOR] after flat damage armor	17.149466392702
[PROJECTOR] final dam	17.149466392702
[PROJECTOR] starting dam	31.653285077439
[PROJECTOR] after difficulty dam	31.653285077439
[PROJECTOR] res	0	1	 on dam	34.818613585182
[PROJECTOR] after resists dam	34.818613585182
[PROJECTOR] after flat damage armor	34.818613585182
[PROJECTOR] final dam	34.818613585182
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #YELLOW#17 mind#LAST#, #YELLOW#35 mind#LAST# (52 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (dieing large brown snake)).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	16195	dieing large brown snake	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	7.1961921145025	=> chance to hit	80.240128194833
checkHit(smooth)	22.5	7.1961921145025	=> chance to hit	80.240128194833
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #YELLOW#34 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
dieing large brown snake	16190	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	0.7
Adding entity	16227	after	16190
dieing large brown snake	16190	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	0.7
Adding entity	16228	after	16190
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16186	horrifying green worm mass	::	2092	ADDON TESTER NULL	9	<	100
horrifying green worm mass	16186	dumb ai talents can use	Multiply	T_MULTIPLY
horrifying green worm mass	16186	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Horrifying green worm mass activates Bone Shield.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (horrifying green worm mass)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.9141404268416	=> chance to hit	80.457955748161
checkHit(smooth)	22.5	6.9141404268416	=> chance to hit	80.457955748161
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#green worm#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying green worm mass for #SLATE#(34 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#70 mind#LAST# (70 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying green worm mass!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
dieing large brown snake	16190	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	0.7
Adding entity	16229	after	16190
dieing large brown snake	16190	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (dieing large brown snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
dieing large brown snake	16190	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Dieing large brown snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	16230	after	16190
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	0	1	 on dam	15.686691970904
[PROJECTOR] after resists dam	15.686691970904
[PROJECTOR] after flat damage armor	15.686691970904
[PROJECTOR] final dam	15.686691970904
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16190:0#Dieing large brown snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Dieing large brown snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #DARK_GREEN#9 blight#LAST# (15 total damage).
[LOG]	Dieing large brown snake receives #LIGHT_GREEN#4 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	22.5	6.9323901476472	=> chance to hit	80.444006972596
checkHit(smooth)	22.5	6.9323901476472	=> chance to hit	80.444006972596
[PROJECTOR] starting dam	46.771271980096
[PROJECTOR] after crit power reduce dam	46.677729436136
[PROJECTOR] after difficulty dam	46.677729436136
[PROJECTOR] res	0	1	 on dam	51.345502379749
[PROJECTOR] after resists dam	51.345502379749
[PROJECTOR] after flat damage armor	51.345502379749
[PROJECTOR] final dam	51.345502379749
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #{bold}##YELLOW#51 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16181	horrifying green worm mass	::	2092	ADDON TESTER NULL	9	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (horrifying green worm mass)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.9059842906463	=> chance to hit	80.464183281045
checkHit(smooth)	22.5	6.9059842906463	=> chance to hit	80.464183281045
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#green worm#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying green worm mass for #YELLOW#34 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying green worm mass!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:16207:0#elm wand of detection [power 6]  (15 cooldown)#LAST#.
[LOG]	You gain 1.89 gold from the transmogrification of #00FF80##UID:16213:0#shimmering elm starstaff (10-12 power, 2 apr, physical damage)#LAST#.
Make wait background texture 399 : 1600x900 (2048, 1024)
Wait finished, counted 0, 27 ticks
Make wait background texture 433 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 438 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x12a7e9e0	is making a room
loaded room	womb	9	6
alloc	womb
room allocated at	15	35	with center	19	37
room generator	function: 0x12a7e9e0	is making a room
alloc	basic_cell
room allocated at	32	37	with center	36	41
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells5	6	13
alloc	cells5
room allocated at	15	18	with center	17	24
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells10	11	7
alloc	cells10
room allocated at	37	13	with center	42	16
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells7	7	9
alloc	cells7
room allocated at	27	16	with center	30	20
room generator	function: 0x12a7e9e0	is making a room
loaded room	inner	11	11
alloc	inner
room allocated at	35	26	with center	40	31
room generator	function: 0x12a7e9e0	is making a room
alloc	simple5x9
room allocated at	1	19	with center	3	23
room generator	function: 0x12a7e9e0	is making a room
alloc	simple8x6
room allocated at	15	41	with center	18	43
room generator	function: 0x12a7e9e0	is making a room
alloc	simple7x8
room allocated at	24	6	with center	27	9
room generator	function: 0x12a7e9e0	is making a room
loaded room	five_blocks	16	9
alloc	five_blocks
room allocated at	5	1	with center	12	5
Begin tunnel	10	table: 0x1167cc78
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/worldmap.png
Loading tile	npc/brown_ant.png
[TOME ENTITY FILTER] selected basic	80.915226259016	112.5
Loading tile	npc/vermin_oozes_blue_ooze.png
[TOME ENTITY FILTER] selected basic	76.765758066849	103.5
[TOME ENTITY FILTER] selected basic	102.51667527948	103.5
Added unique	mod.class.Object/Guardian's Bell	::	1
Added unique	mod.class.Object/Tooth of the Mouth	::	1
[TOME ENTITY FILTER] selected Ego	80.900661229831	98
[TOME ENTITY FILTER] selected Ego	59.600225826632	98
[TOME ENTITY FILTER] selected Greater	7.7052192752495	8
Loading tile	invis.png
Loading tile	npc/aliewa.png
Added unique	mod.class.NPC/Aliewa, the Corrupta Est Nympharum	::	1
Guardian allocated: 	ALIEWA	16973	Aliewa, the Corrupta Est Nympharum
[TOME ENTITY FILTER] selected basic	92.252363908862	112.5
Loading tile	object/belt_rough.png
[TOME ENTITY FILTER] selected Ego	60.575127848558	65.5
[TOME ENTITY FILTER] selected Money	66.32666567546	72.5
[TOME ENTITY FILTER] selected Money	69.120820744224	72.5
[TOME ENTITY FILTER] selected Ego	50.381801364799	65.5
[TOME ENTITY FILTER] selected Ego	53.671717036323	65.5
[TOME ENTITY FILTER] selected basic	112.28318379139	112.5
Loading tile	object/helm_iron.png
Wait finished, counted 1091, 454 ticks
No zone events loaded
Not gone east, no backup guardian
Running on level loads	burning-forest-1
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
Entering tier1 zone for escort	tier1.1	1	0
Updating zone name	Corrupted Faerie Forest (1)
C Map minimap texture: 394 (50x50; 64x64)
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16961	dieing degenerated skeleton warrior	::	2092	ADDON TESTER NULL	100	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (dieing degenerated skeleton warrior - offscreen)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
AI took for target	16961	dieing degenerated skeleton warrior	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	7.0556740330836	=> chance to hit	80.349253477961
checkHit(smooth)	22.5	7.0556740330836	=> chance to hit	80.349253477961
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing degenerated skeleton warrior for #YELLOW#34 mind#LAST#, #YELLOW#70 mind#LAST# (104 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing degenerated skeleton warrior!#{normal}#
[LOG]	
Server latency	125
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	You pickup 0.95 gold pieces.
[SOUND] loading from	/data/sound/creatures/wolves/bark_2.ogg	:=: unknown file
AI took for target	16955	dieing fox	::	2092	ADDON TESTER NULL	100	<	100
dieing fox	16955	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Dieing fox activates Bone Shield.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (dieing fox)).
[LOG]	
[TARGET] Passing target	dieing fox	from	dieing fox	to	ADDON TESTER NULL
dieing fox	16967	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
AI took for target	16966	horrifying wolf	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.825	=> chance to hit	80.525803310613
checkHit(smooth)	22.5	6.825	=> chance to hit	80.525803310613
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
[SOUND] loading from	/data/sound/creatures/wolves/death_1.ogg	:=: unknown file
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing fox for #SLATE#(34 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#70 mind#LAST# (70 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing fox!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.9096944676704	=> chance to hit	80.461350906173
checkHit(smooth)	22.5	6.9096944676704	=> chance to hit	80.461350906173
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
checkHit(smooth)	22.5	6.8998430484445	=> chance to hit	80.4688697438
[LOG]	Horrifying wolf resists the mind attack!
checkHit(smooth)	22.5	6.8998430484445	=> chance to hit	80.4688697438
[PROJECTOR] starting dam	15.590423993365
[PROJECTOR] after difficulty dam	15.590423993365
[PROJECTOR] res	0	1	 on dam	17.149466392702
[PROJECTOR] after resists dam	17.149466392702
[PROJECTOR] after flat damage armor	17.149466392702
[PROJECTOR] final dam	17.149466392702
[PROJECTOR] starting dam	31.653285077439
[PROJECTOR] after difficulty dam	31.653285077439
[PROJECTOR] res	0	1	 on dam	34.818613585182
[PROJECTOR] after resists dam	34.818613585182
[PROJECTOR] after flat damage armor	34.818613585182
[PROJECTOR] final dam	34.818613585182
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying wolf for #YELLOW#17 mind#LAST#, #YELLOW#35 mind#LAST# (52 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing fox for #SLATE#(34 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#70 mind#LAST# (70 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing fox!#{normal}#
AI took for target	16966	horrifying wolf	::	2092	ADDON TESTER NULL	25	<	100
horrifying wolf	16966	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying wolf casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	16992	after	16966
[PROJECTOR] starting dam	19.310766194418
[PROJECTOR] after difficulty dam	13.517536336093
[PROJECTOR] res	0	1	 on dam	13.517536336093
[PROJECTOR] after resists dam	13.517536336093
[PROJECTOR] after flat damage armor	13.517536336093
[PROJECTOR] final dam	13.517536336093
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16966:0#Horrifying wolf drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying wolf receives #LIGHT_GREEN#4 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Horrifying wolf's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.8998430484445	=> chance to hit	80.4688697438
checkHit(smooth)	22.5	6.8998430484445	=> chance to hit	80.4688697438
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying wolf for #YELLOW#34 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying wolf!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the east (dieing blue ooze)).
[LOG]	
AI took for target	16957	dieing blue ooze	::	2092	ADDON TESTER NULL	81	<	100
dieing blue ooze	16957	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Dieing blue ooze activates Bone Shield.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.825	=> chance to hit	80.525803310613
checkHit(smooth)	22.5	6.825	=> chance to hit	80.525803310613
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[PROJECTOR] starting dam	63.306570154877
[PROJECTOR] after difficulty dam	63.306570154877
[PROJECTOR] res	0	1	 on dam	69.637227170365
[PROJECTOR] after resists dam	69.637227170365
[PROJECTOR] after flat damage armor	69.637227170365
[PROJECTOR] final dam	69.637227170365
Loading tile	object/hboots_iron.png
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing blue ooze for #SLATE#(34 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#70 mind#LAST# (70 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing blue ooze!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	pair of iron boots	true
[LOG]	ADDON TESTER NULL picks up (a.): #FFFFFF##UID:16958:0#pair of iron boots (0 def, 3 armour)#LAST#.
AI took for target	16950	dieing large brown snake	::	2092	ADDON TESTER NULL	100	<	100
dieing large brown snake	16950	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Dieing large brown snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	16993	after	16950
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (dieing large brown snake - offscreen)).
[LOG]	
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	0	1	 on dam	15.686691970904
[PROJECTOR] after resists dam	15.686691970904
[PROJECTOR] after flat damage armor	15.686691970904
[PROJECTOR] final dam	15.686691970904
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16950:0#Dieing large brown snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Dieing large brown snake receives #LIGHT_GREEN#4 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Dieing large brown snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #DARK_GREEN#9 blight#LAST# (15 total damage).
[TARGET] Passing target	horrifying large white snake	from	dieing large brown snake	to	ADDON TESTER NULL
[LOG]	
[TARGET] Passing target	horrifying large white snake	from	horrifying large white snake	to	ADDON TESTER NULL
horrifying large white snake	16953	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
horrifying large white snake	16953	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	0.7
Adding entity	16994	after	16953
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	22.5	6.825	=> chance to hit	80.525803310613
checkHit(smooth)	22.5	6.825	=> chance to hit	80.525803310613
[PROJECTOR] starting dam	31.180847986731
[PROJECTOR] after difficulty dam	31.180847986731
[PROJECTOR] res	0	1	 on dam	34.298932785404
[PROJECTOR] after resists dam	34.298932785404
[PROJECTOR] after flat damage armor	34.298932785404
[PROJECTOR] final dam	34.298932785404
[LOG]	#00ffff#Welcome to level 3 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 3 Faerie Solipsist
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #YELLOW#34 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[tick_start=196095]
New GL Shader program 21
*p 21: Uniform: 0: 1406 deploy_factor
*p 21: Uniform: 1: 1406 ellipsoidalFactor
*p 21: Uniform: 2: 1406 flap
*p 21: Uniform: 3: 1406 tick
*p 21: Uniform: 4: 1406 tick_start
*p 21: Uniform: 5: 1406 time_factor
*p 21: Uniform: 6: 8B5E tex
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[PROJECTOR] starting dam	32.229194549273
[PROJECTOR] after difficulty dam	32.229194549273
[PROJECTOR] res	0	1	 on dam	35.4521140042
[PROJECTOR] after resists dam	35.4521140042
[PROJECTOR] after flat damage armor	35.4521140042
[PROJECTOR] final dam	35.4521140042
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#35 mind#LAST# damage.
horrifying large white snake	16972	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying large white snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17002	after	16972
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	0	1	 on dam	15.686691970904
[PROJECTOR] after resists dam	15.686691970904
[PROJECTOR] after flat damage armor	15.686691970904
[PROJECTOR] final dam	15.686691970904
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16972:0#Horrifying large white snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying large white snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #DARK_GREEN#8 blight#LAST# (15 total damage).
[LOG]	Horrifying large white snake receives #LIGHT_GREEN#4 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	horrifying large white snake	 :: 	4.2218168066266	12	1	7.15	::	1
checkHit(smooth)	20.2	7.15	=> chance to hit	78.308026030369
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Horrifying large white snake.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	horrifying large white snake	 :: 	4.3820805339136	12	1	7.15	::	1
checkHit(smooth)	20.2	7.15	=> chance to hit	78.308026030369
[ATTACK] raw dam	4.3820805339136	versus	1	0.3	with APR	12
[ATTACK] after armor	4.3820805339136
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[LOG]	Horrifying large white snake resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	0	1	 on dam	0.726
[PROJECTOR] after resists dam	0.726
[PROJECTOR] after flat damage armor	0.726
[PROJECTOR] final dam	0.726
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (4 total damage).
AI took for target	16972	horrifying large white snake	::	2092	ADDON TESTER NULL	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.1802031016356	10	0	11.887383468561	::	1
checkHit(smooth)	14.6	11.887383468561	=> chance to hit	60.668993769814
[ATTACK] raw dam	5.1802031016356	versus	0	0.3	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	0.7
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16972:0#Horrifying large white snake hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (3 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[LOG]	Horrifying large white snake resists the mind attack!
[PROJECTOR] starting dam	16.114597274637
[PROJECTOR] after difficulty dam	16.114597274637
[PROJECTOR] res	0	1	 on dam	17.7260570021
[PROJECTOR] after resists dam	17.7260570021
[PROJECTOR] after flat damage armor	17.7260570021
[PROJECTOR] final dam	17.7260570021
[PROJECTOR] starting dam	65.435031357615
[PROJECTOR] after difficulty dam	65.435031357615
[PROJECTOR] res	0	1	 on dam	71.978534493377
[PROJECTOR] after resists dam	71.978534493377
[PROJECTOR] after flat damage armor	71.978534493377
[PROJECTOR] final dam	71.978534493377
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#18 mind#LAST#, #YELLOW#72 mind#LAST# (90 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	iron helm	true
[LOG]	ADDON TESTER NULL picks up (b.): #FFFFFF##UID:16991:0#iron helm (0 def, 3 armour)#LAST#.
AI took for target	16959	horrifying large white snake	::	2092	ADDON TESTER NULL	16	<	100
AI took for target	16965	dieing large brown snake	::	2092	ADDON TESTER NULL	16	<	100
AI took for target	16959	horrifying large white snake	::	2092	ADDON TESTER NULL	9	<	100
horrifying large white snake	16959	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying large white snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17003	after	16959
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	0	1	 on dam	15.686691970904
[PROJECTOR] after resists dam	15.686691970904
[PROJECTOR] after flat damage armor	15.686691970904
[PROJECTOR] final dam	15.686691970904
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 5 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16959:0#Horrifying large white snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying large white snake receives #LIGHT_GREEN#4 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Horrifying large white snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #DARK_GREEN#8 blight#LAST# (15 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[PROJECTOR] starting dam	32.229194549273
[PROJECTOR] after difficulty dam	32.229194549273
[PROJECTOR] res	0	1	 on dam	35.4521140042
[PROJECTOR] after resists dam	35.4521140042
[PROJECTOR] after flat damage armor	35.4521140042
[PROJECTOR] final dam	35.4521140042
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #YELLOW#35 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	6.9476563432772	=> chance to hit	81.204663526943
[LOG]	Horrifying large white snake resists the mind attack!
checkHit(smooth)	23.55	6.9476563432772	=> chance to hit	81.204663526943
[PROJECTOR] starting dam	16.114597274637
[PROJECTOR] after difficulty dam	16.114597274637
[PROJECTOR] res	0	1	 on dam	17.7260570021
[PROJECTOR] after resists dam	17.7260570021
[PROJECTOR] after flat damage armor	17.7260570021
[PROJECTOR] final dam	17.7260570021
[PROJECTOR] starting dam	32.717515678808
[PROJECTOR] after difficulty dam	32.717515678808
[PROJECTOR] res	0	1	 on dam	35.989267246688
[PROJECTOR] after resists dam	35.989267246688
[PROJECTOR] after flat damage armor	35.989267246688
[PROJECTOR] final dam	35.989267246688
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#18 mind#LAST#, #YELLOW#36 mind#LAST# (54 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16964	horrifying green worm mass	::	2092	ADDON TESTER NULL	100	<	100
horrifying green worm mass	16964	dumb ai talents can use	Multiply	T_MULTIPLY
horrifying green worm mass	16964	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Horrifying green worm mass activates Bone Shield.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (horrifying green worm mass)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	6.9030199178346	=> chance to hit	81.236147643813
[LOG]	Horrifying green worm mass resists the mind attack!
checkHit(smooth)	23.55	6.9030199178346	=> chance to hit	81.236147643813
[PROJECTOR] starting dam	16.114597274637
[PROJECTOR] after difficulty dam	16.114597274637
[PROJECTOR] res	0	1	 on dam	17.7260570021
[PROJECTOR] after resists dam	17.7260570021
[PROJECTOR] after flat damage armor	17.7260570021
[PROJECTOR] final dam	17.7260570021
[PROJECTOR] starting dam	32.717515678808
[PROJECTOR] after difficulty dam	32.717515678808
[PROJECTOR] res	0	1	 on dam	35.989267246688
[PROJECTOR] after resists dam	35.989267246688
[PROJECTOR] after flat damage armor	35.989267246688
[PROJECTOR] final dam	35.989267246688
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#green worm#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying green worm mass for #SLATE#(18 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#36 mind#LAST# (36 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying green worm mass!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	impenetrable iron mail armour	true
[LOG]	ADDON TESTER NULL picks up (c.): #00FF80##UID:16989:0#impenetrable iron mail armour (2 def, 9 armour)#LAST#.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (horrifying green worm mass)).
[LOG]	
AI took for target	16970	horrifying green worm mass	::	2092	ADDON TESTER NULL	25	<	100
horrifying green worm mass	16970	dumb ai talents can use	Multiply	T_MULTIPLY
horrifying green worm mass	16970	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Horrifying green worm mass activates Bone Shield.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	6.9139184898737	=> chance to hit	81.228470118252
checkHit(smooth)	23.55	6.9139184898737	=> chance to hit	81.228470118252
[PROJECTOR] starting dam	32.229194549273
[PROJECTOR] after difficulty dam	32.229194549273
[PROJECTOR] res	0	1	 on dam	35.4521140042
[PROJECTOR] after resists dam	35.4521140042
[PROJECTOR] after flat damage armor	35.4521140042
[PROJECTOR] final dam	35.4521140042
[PROJECTOR] starting dam	65.435031357615
[PROJECTOR] after difficulty dam	65.435031357615
[PROJECTOR] res	0	1	 on dam	71.978534493377
[PROJECTOR] after resists dam	71.978534493377
[PROJECTOR] after flat damage armor	71.978534493377
[PROJECTOR] final dam	71.978534493377
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#green worm#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying green worm mass for #SLATE#(35 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#72 mind#LAST# (72 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying green worm mass!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16973	Aliewa, the Corrupta Est Nympharum	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	Aliewa, the Corrupta Est Nympharum casts Bone Spear.
[SPELL CRIT %]	0.1
[PROJECTOR] starting dam	38.517022226872
[PROJECTOR] after difficulty dam	26.96191555881
[PROJECTOR] res	0	1	 on dam	26.96191555881
[PROJECTOR] after resists dam	26.96191555881
[PROJECTOR] after flat damage armor	26.96191555881
[PROJECTOR] final dam	26.96191555881
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 22 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16973:0#Aliewa, the Corrupta Est Nympharum hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#13 physical#LAST# (25 total damage).
AI took for target	16951	dieing fox	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	
dieing fox	16951	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	Dieing fox activates Bone Shield.
[LOG]	Aliewa, the Corrupta Est Nympharum casts Bone Nova.
[SPELL CRIT %]	0.1
[PROJECTOR] starting dam	22.642793434206
[PROJECTOR] after difficulty dam	22.642793434206
[PROJECTOR] res	0	1	 on dam	22.642793434206
[PROJECTOR] after resists dam	22.642793434206
[PROJECTOR] after flat damage armor	22.642793434206
[PROJECTOR] final dam	22.642793434206
[LOG]	#UID:16973:0#Aliewa, the Corrupta Est Nympharum hits Dieing fox for #SLATE#(23 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Aliewa, the Corrupta Est Nympharum casts Bone Grab.
[SPELL CRIT %]	0.1
[PULL] from	22	22	towards	23	26	over	7
[PULL] try	22	31	6
[PULL] try	22	30	5	::
[PULL] try	22	29	4	::
[PULL] try	23	28	3	::
[PULL] try	23	27	2	::
[PULL] try	23	26	1	::	true
[PULL] failsafe pulled to	23	27	::
[PROJECTOR] starting dam	14.852347271734
[PROJECTOR] after difficulty dam	10.396643090214
[PROJECTOR] res	0	1	 on dam	10.396643090214
[PROJECTOR] after resists dam	10.396643090214
[PROJECTOR] after flat damage armor	10.396643090214
[PROJECTOR] final dam	10.396643090214
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists the bone!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16973:0#Aliewa, the Corrupta Est Nympharum hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#5 physical#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[LOG]	Aliewa, the Corrupta Est Nympharum resists the mind attack!
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[PROJECTOR] starting dam	16.114597274637
[PROJECTOR] after difficulty dam	16.114597274637
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	17.7260570021
[PROJECTOR] after resists dam	17.420233669509
[PROJECTOR] after flat damage armor	17.420233669509
[PROJECTOR] final dam	17.420233669509
[PROJECTOR] starting dam	32.717515678808
[PROJECTOR] after difficulty dam	32.717515678808
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	35.989267246688
[PROJECTOR] after resists dam	35.36835320779
[PROJECTOR] after flat damage armor	35.36835320779
[PROJECTOR] final dam	35.36835320779
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #YELLOW#17 mind#LAST#, #YELLOW#35 mind#LAST# (53 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing fox	 :: 	4.2218168066266	12	1	5.05	::	1
checkHit(smooth)	20.2	5.05	=> chance to hit	80.119284294235
[ATTACK] raw dam	4.2218168066266	versus	1	0.3	with APR	12
[ATTACK] after armor	4.2218168066266
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	0	1	 on dam	1.452
[PROJECTOR] after resists dam	1.452
[PROJECTOR] after flat damage armor	1.452
[PROJECTOR] final dam	1.452
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	dieing fox	 :: 	4.3820805339136	12	1	5.05	::	1
checkHit(smooth)	20.2	5.05	=> chance to hit	80.119284294235
[ATTACK] raw dam	4.3820805339136	versus	1	0.3	with APR	12
[ATTACK] after armor	4.3820805339136
[ATTACK] after range	4
[PHYS CRIT %]	6.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	0	1	 on dam	1.452
[PROJECTOR] after resists dam	1.452
[PROJECTOR] after flat damage armor	1.452
[PROJECTOR] final dam	1.452
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing fox for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (9 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
dieing fox	16951	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[SOUND] loading from	/data/sound/creatures/foxes/bark_hurt_1.ogg	:=:	sound "/data/sound/creatures/foxes/bark_hurt_1.ogg" : <static>
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[PROJECTOR] starting dam	48.34379182391
[PROJECTOR] after crit power reduce dam	47.763666322023
[PROJECTOR] after difficulty dam	47.763666322023
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	52.540032954225
[PROJECTOR] after resists dam	51.633572596423
[PROJECTOR] after flat damage armor	51.633572596423
[PROJECTOR] final dam	51.633572596423
[PROJECTOR] starting dam	98.152547036423
[PROJECTOR] after difficulty dam	98.152547036423
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	107.96780174007
[PROJECTOR] after resists dam	106.10505962337
[PROJECTOR] after flat damage armor	106.10505962337
[PROJECTOR] final dam	106.10505962337
dieing fox	16951	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #{bold}##YELLOW#52 mind#{normal}##LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[ATTACK] raw dam	4.1378496437169	versus	0	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	0.7
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16951:0#Dieing fox hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (3 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[PROJECTOR] starting dam	32.229194549273
[PROJECTOR] after difficulty dam	32.229194549273
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	35.4521140042
[PROJECTOR] after resists dam	34.840467339017
[PROJECTOR] after flat damage armor	34.840467339017
[PROJECTOR] final dam	34.840467339017
[PROJECTOR] starting dam	65.435031357615
[PROJECTOR] after difficulty dam	65.435031357615
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	71.978534493377
[PROJECTOR] after resists dam	70.73670641558
[PROJECTOR] after flat damage armor	70.73670641558
[PROJECTOR] final dam	70.73670641558
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #YELLOW#35 mind#LAST#, #YELLOW#71 mind#LAST# (106 total damage).
dieing fox	16951	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[ATTACK] raw dam	4.1378496437169	versus	0	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	0.7
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16951:0#Dieing fox hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (3 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[PROJECTOR] starting dam	32.229194549273
[PROJECTOR] after difficulty dam	32.229194549273
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	35.4521140042
[PROJECTOR] after resists dam	34.840467339017
[PROJECTOR] after flat damage armor	34.840467339017
[PROJECTOR] final dam	34.840467339017
[PROJECTOR] starting dam	65.435031357615
[PROJECTOR] after difficulty dam	65.435031357615
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	71.978534493377
[PROJECTOR] after resists dam	70.73670641558
[PROJECTOR] after flat damage armor	70.73670641558
[PROJECTOR] final dam	70.73670641558
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #YELLOW#35 mind#LAST#, #YELLOW#71 mind#LAST# (106 total damage).
dieing fox	16951	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
AI took for target	16973	Aliewa, the Corrupta Est Nympharum	::	2092	ADDON TESTER NULL	16	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[LOG]	Aliewa, the Corrupta Est Nympharum resists the mind attack!
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[LOG]	Aliewa, the Corrupta Est Nympharum resists the mind attack!
[PROJECTOR] starting dam	8.0572986373183
[PROJECTOR] after difficulty dam	8.0572986373183
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	8.8630285010501
[PROJECTOR] after resists dam	8.7101168347543
[PROJECTOR] after flat damage armor	8.7101168347543
[PROJECTOR] final dam	8.7101168347543
[PROJECTOR] starting dam	32.717515678808
[PROJECTOR] after difficulty dam	32.717515678808
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	35.989267246688
[PROJECTOR] after resists dam	35.36835320779
[PROJECTOR] after flat damage armor	35.36835320779
[PROJECTOR] final dam	35.36835320779
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #YELLOW#9 mind#LAST#, #YELLOW#35 mind#LAST# (44 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
AI took for target	16973	Aliewa, the Corrupta Est Nympharum	::	2092	ADDON TESTER NULL	9	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[LOG]	Aliewa, the Corrupta Est Nympharum resists the mind attack!
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[PROJECTOR] starting dam	16.114597274637
[PROJECTOR] after difficulty dam	16.114597274637
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	17.7260570021
[PROJECTOR] after resists dam	17.420233669509
[PROJECTOR] after flat damage armor	17.420233669509
[PROJECTOR] final dam	17.420233669509
[PROJECTOR] starting dam	32.717515678808
[PROJECTOR] after difficulty dam	32.717515678808
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	35.989267246688
[PROJECTOR] after resists dam	35.36835320779
[PROJECTOR] after flat damage armor	35.36835320779
[PROJECTOR] final dam	35.36835320779
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #YELLOW#17 mind#LAST#, #YELLOW#35 mind#LAST# (53 total damage).
dieing fox	16951	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[ATTACK] raw dam	4.1378496437169	versus	0	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	0.7
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16951:0#Dieing fox hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (3 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
checkHit(smooth)	23.55	11.221257758162	=> chance to hit	77.60733701054
[PROJECTOR] starting dam	48.34379182391
[PROJECTOR] after crit power reduce dam	47.763666322023
[PROJECTOR] after difficulty dam	47.763666322023
[PROJECTOR] res	1.7252755790838	0.98274724420916	 on dam	52.540032954225
[PROJECTOR] after resists dam	51.633572596423
[PROJECTOR] after flat damage armor	51.633572596423
[PROJECTOR] final dam	51.633572596423
Loading tile	object/artifact/rod_of_recall.png
Added unique	mod.class.Object/Rod of Recall	::	1
[QUEST] try update status on	ADDON TESTER NULL	start-faerie	1	aliewa
[QUEST] try update status on	ADDON TESTER NULL	start-faerie	100	nil
[LOG]	#LIGHT_GREEN#Quest 'A Corrupted Forest' is done! #WHITE#(Press 'j' to see the quest log)
===	nil	nil
[QUEST] given to	table: 0x0f6d6058	starter-zones
[LOG]	#LIGHT_GREEN#Accepted quest 'Into the darkness'! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'A Corrupted Forest' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 4 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 4 Faerie Solipsist
[LOG]	#00ffff#Welcome to level 5 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 6 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 5 Faerie Solipsist
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
dieing fox	16951	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[ATTACK] raw dam	4.1378496437169	versus	0	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	0.7
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:16951:0#Dieing fox hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (3 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Aliewa, the Corrupta Est Nympharum for #{bold}##YELLOW#52 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Aliewa, the Corrupta Est Nympharum!#{normal}#
AI took for target	16951	dieing fox	::	2092	ADDON TESTER NULL	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.1378496437169	3	0	11.887383468561	::	1
checkHit(smooth)	10.6	11.887383468561	=> chance to hit	44.297245804811
[LOG]	#UID:16951:0#Dieing fox misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	Lore found: #0080FF#Rod of Recall (1/1)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Recall
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	object/artifact/dusty_bell.png
[Identify]	Rod of Recall	true
[LOG]	ADDON TESTER NULL picks up (g.): #FFD700##UID:17004:0#Rod of Recall (1/1)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Guardian's Bell	true
[LOG]	ADDON TESTER NULL picks up (e.): #FFD700##UID:16975:0#Guardian's Bell#LAST#.
Loading tile	object/axe_iron.png
[Identify]	brass lantern of corpselight	true
[LOG]	ADDON TESTER NULL picks up (e.): #0080FF##UID:16981:0#brass lantern of corpselight#LAST#.
[Identify]	acidic iron waraxe	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:16979:0#acidic iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
Loading tile	object/artifact/tooth_of_the_mouth.png
[Identify]	rejuvenating iron mail armour	true
[LOG]	ADDON TESTER NULL picks up (e.): #00FF80##UID:16977:0#rejuvenating iron mail armour (2 def, 4 armour)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Tooth of the Mouth	true
[LOG]	ADDON TESTER NULL picks up (i.): #FFD700##UID:16976:0#Tooth of the Mouth (dig speed 12 turns)#LAST#.
Loading tile	talents/dig_object.png
[LORE] learnt	Rod of Recall
[LOG]	Lore found: #0080FF#Guardian's Bell
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Guardian's Bell
[LOG]	Lore found: #0080FF#Tooth of the Mouth
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Tooth of the Mouth
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	6.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
checkHit(smooth)	23.55	6.825	=> chance to hit	81.290926099158
[LOG]	Dieing fox resists the mind attack!
[PROJECTOR] starting dam	24.171895911955
[PROJECTOR] after difficulty dam	24.171895911955
[PROJECTOR] res	0	1	 on dam	26.58908550315
[PROJECTOR] after resists dam	26.58908550315
[PROJECTOR] after flat damage armor	26.58908550315
[PROJECTOR] final dam	26.58908550315
[PROJECTOR] starting dam	98.152547036423
[PROJECTOR] after difficulty dam	98.152547036423
[PROJECTOR] res	0	1	 on dam	107.96780174007
[PROJECTOR] after resists dam	107.96780174007
[PROJECTOR] after flat damage armor	107.96780174007
[PROJECTOR] final dam	107.96780174007
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing fox for #{bold}##YELLOW#27 mind#{normal}##LAST#, #YELLOW#108 mind#LAST# (135 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing fox!#{normal}#
[LOG]	
fight: 	Guardian's Bell	mossy mindstar	::	nil	LITE
fight: 	Guardian's Bell	mossy mindstar	::	nil	LITE
fight: 	Guardian's Bell	grounding copper amulet	::	nil	LITE
fight: 	Guardian's Bell	brass lantern	::	nil	LITE
fight: 	Guardian's Bell	linen robe	::	nil	LITE
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[LOG]	ADDON TESTER NULL wears(replacing): #FFD700##UID:16975:0#Guardian's Bell#LAST#.
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[tick_start=234924]
New GL Shader program 22
*p 22: Uniform: 0: 1406 deploy_factor
*p 22: Uniform: 1: 1406 ellipsoidalFactor
*p 22: Uniform: 2: 1406 flap
*p 22: Uniform: 3: 1406 tick
*p 22: Uniform: 4: 1406 tick_start
*p 22: Uniform: 5: 1406 time_factor
*p 22: Uniform: 6: 8B5E tex
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
fight: 	Tooth of the Mouth	mossy mindstar	::	nil	TOOL
fight: 	Tooth of the Mouth	mossy mindstar	::	nil	TOOL
fight: 	Tooth of the Mouth	grounding copper amulet	::	nil	TOOL
fight: 	Tooth of the Mouth	Guardian's Bell	::	nil	TOOL
fight: 	Tooth of the Mouth	linen robe	::	nil	TOOL
[LOG]	ADDON TESTER NULL wears: #FFD700##UID:16976:0#Tooth of the Mouth (dig speed 12 turns)#LAST#.
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[LOG]	
Server latency	125
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[tick_start=248862]
New GL Shader program 23
*p 23: Uniform: 0: 1406 deploy_factor
*p 23: Uniform: 1: 1406 ellipsoidalFactor
*p 23: Uniform: 2: 1406 flap
*p 23: Uniform: 3: 1406 tick
*p 23: Uniform: 4: 1406 tick_start
*p 23: Uniform: 5: 1406 time_factor
*p 23: Uniform: 6: 8B5E tex
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16952	horrifying large white snake	::	2092	ADDON TESTER NULL	9	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (horrifying large white snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16954	horrifying large white snake	::	2092	ADDON TESTER NULL	100	<	100
horrifying large white snake	16954	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying large white snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17012	after	16954
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	30	0.7	 on dam	15.686691970904
[PROJECTOR] after resists dam	10.980684379633
[PROJECTOR] after flat damage armor	10.980684379633
[PROJECTOR] final dam	10.980684379633
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16954:0#Horrifying large white snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying large white snake receives #LIGHT_GREEN#3 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Horrifying large white snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #DARK_GREEN#5 blight#LAST# (10 total damage).
[TARGET] Passing target	corrupted giant brown ant	from	horrifying large white snake	to	ADDON TESTER NULL
corrupted giant brown ant	16956	dumb ai talents can activate	Bone Shield	T_BONE_SHIELD
dumb ai uses	T_BONE_SHIELD
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
corrupted giant brown ant	16956	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16949	dieing large brown snake	::	2092	ADDON TESTER NULL	64	<	100
dieing large brown snake	16949	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Dieing large brown snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17013	after	16949
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	30	0.7	 on dam	15.686691970904
[PROJECTOR] after resists dam	10.980684379633
[PROJECTOR] after flat damage armor	10.980684379633
[PROJECTOR] final dam	10.980684379633
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 6 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16949:0#Dieing large brown snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Dieing large brown snake receives #LIGHT_GREEN#3 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Dieing large brown snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #DARK_GREEN#5 blight#LAST# (10 total damage).
[LOG]	
[TARGET] Passing target	horrifying red jelly	from	dieing large brown snake	to	ADDON TESTER NULL
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.0575128370157	=> chance to hit	82.389707631818
checkHit(smooth)	25.45	7.0575128370157	=> chance to hit	82.389707631818
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (corrupted giant brown ant)).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	6.9137205172941	=> chance to hit	82.478444665394
checkHit(smooth)	25.45	6.9137205172941	=> chance to hit	82.478444665394
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Corrupted giant brown ant for #SLATE#(48 to bones)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#97 mind#LAST# (97 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Corrupted giant brown ant!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	tiny geode	true
[LOG]	ADDON TESTER NULL picks up (f.): #FFFFFF##UID:16988:0#tiny geode#LAST#.
horrifying red jelly	16968	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying red jelly casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17014	after	16968
[PROJECTOR] starting dam	9.6553830972092
[PROJECTOR] after difficulty dam	6.7587681680464
[PROJECTOR] res	0	1	 on dam	4.7311377176325
[PROJECTOR] after resists dam	4.7311377176325
[PROJECTOR] after flat damage armor	4.7311377176325
[PROJECTOR] final dam	4.7311377176325
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 18 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	9.6553830972092
[PROJECTOR] after difficulty dam	6.7587681680464
[PROJECTOR] res	30	0.7	 on dam	4.7311377176325
[PROJECTOR] after resists dam	3.3117964023428
[PROJECTOR] after flat damage armor	3.3117964023428
[PROJECTOR] final dam	3.3117964023428
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16968:0#Horrifying red jelly drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying red jelly's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#1 to psi#LAST#, #DARK_GREEN#2 blight#LAST# (7 total damage).
[LOG]	Horrifying red jelly receives #LIGHT_GREEN#2 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying red jelly for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying red jelly!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Identify]	rough leather belt	true
[LOG]	ADDON TESTER NULL picks up (b.): #FFFFFF##UID:16983:0#rough leather belt#LAST#.
AI took for target	16969	horrifying large white snake	::	2092	ADDON TESTER NULL	81	<	100
[Identify]	iron battleaxe of phasing	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:16984:0#iron battleaxe of phasing (8-12 power, 7 apr)#LAST#.
horrifying large white snake	16969	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying large white snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17015	after	16969
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (horrifying large white snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
AI took for target	16969	horrifying large white snake	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
[LOG]	Horrifying large white snake resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	tiny geode	true
[LOG]	ADDON TESTER NULL picks up (h.): #FFFFFF##UID:16987:0#tiny geode#LAST#.
AI took for target	16960	dieing large brown snake	::	2092	ADDON TESTER NULL	16	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northeast (dieing large brown snake)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
checkHit(smooth)	25.45	6.825	=> chance to hit	82.532751091703
[LOG]	Dieing large brown snake resists the mind attack!
[PROJECTOR] starting dam	32.506151118756
[PROJECTOR] after difficulty dam	32.506151118756
[PROJECTOR] res	0	1	 on dam	35.756766230632
[PROJECTOR] after resists dam	35.756766230632
[PROJECTOR] after flat damage armor	35.756766230632
[PROJECTOR] final dam	35.756766230632
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Dieing large brown snake for #{bold}##YELLOW#36 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Dieing large brown snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	16971	horrifying large white snake	::	2092	ADDON TESTER NULL	25	<	100
horrifying large white snake	16971	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Horrifying large white snake casts Blood Grasp.
[SPELL CRIT %]	0.7
Adding entity	17016	after	16971
[PROJECTOR] starting dam	22.409559958434
[PROJECTOR] after difficulty dam	15.686691970904
[PROJECTOR] res	30	0.7	 on dam	15.686691970904
[PROJECTOR] after resists dam	10.980684379633
[PROJECTOR] after flat damage armor	10.980684379633
[PROJECTOR] final dam	10.980684379633
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:16971:0#Horrifying large white snake drains life from #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Horrifying large white snake receives #LIGHT_GREEN#3 healing#LAST# from #UID:2092:0##fbd578#ADDON TESTER NULL#LAST#.
[LOG]	Horrifying large white snake's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #DARK_GREEN#5 blight#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.0833802590981	=> chance to hit	82.373648867332
checkHit(smooth)	25.45	7.0833802590981	=> chance to hit	82.373648867332
[LOG]	Horrifying large white snake resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Horrifying large white snake for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Horrifying large white snake!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	tiny geode	true
[LOG]	ADDON TESTER NULL picks up (h.): #FFFFFF##UID:16986:0#tiny geode#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 47 turns (stop reason: at exit).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 67 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 5.55 gold from the transmogrification of #00FF80##UID:16977:0#rejuvenating iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:16989:0#impenetrable iron mail armour (2 def, 9 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:16991:0#iron helm (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:16958:0#pair of iron boots (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:16983:0#rough leather belt#LAST#.
[LOG]	You gain 0.92 gold from the transmogrification of #00FF80##UID:16979:0#acidic iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	You gain 1.75 gold from the transmogrification of #00FF80##UID:16984:0#iron battleaxe of phasing (8-12 power, 7 apr)#LAST#.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93324661255MB available
[COROUTINE] registering	savefilepipe	thread: 0x1404a818
[SAVEFILE PIPE] force waiting
Make wait background texture 464 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	zone	::	zone-burning-forest.teaz	::	table: 0x11b2f970	=>	table: 0x12a7ad80	(4746)
Loading savefile 	/save/addon_tester_null/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/zone-burning-forest.teaz.tmp
Saved zipname /save/addon_tester_null/zone-burning-forest.teaz.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/zone-burning-forest.teaz of size 241488
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	zone	/save/addon_tester_null/zone-burning-forest.teaz.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	0d56db017dbfbb7743dac1263d8985af	zone	/save/addon_tester_null/zone-burning-forest.teaz
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	zone-burning-forest.teaz	0d56db017dbfbb7743dac1263d8985af
Wait finished, counted 2929, 363 ticks
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Corrupted Faerie Forest
Loading savefile 	/save/addon_tester_null/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data-druid/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Eilinyvena the steel plate armour into world artifacts
Importing Earuyagoldil the dragonbone totem of cure illness into world artifacts
Importing Bokuhek the ash vilestaff into world artifacts
Importing yew starstaff 'Grinoroddakalthorab' into world artifacts
Importing Samigorn the dwarven-steel longsword into world artifacts
Importing Grinakath the Sunnull into world artifacts
Importing Dagudutar the dwarven-steel helm into world artifacts
Importing Smolderire the stralite dagger into world artifacts
Importing Searrace the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Emulralaith' into world artifacts
Importing ash vilestaff 'Unrydor' into world artifacts
Importing Erevor the elven-wood longbow into world artifacts
Importing Poraritta into world artifacts
Importing Toxinmight the yew starstaff into world artifacts
Importing pouch of stralite shots 'Amuchik' into world artifacts
Importing Salonor the dwarven-steel mail armour into world artifacts
Importing Lisavea the Morningsmash into world artifacts
Importing Morbustrencher into world artifacts
Importing Ce'Nyvea the dwarven-steel greatmaul into world artifacts
Importing Xanaldatha the Pitchminister into world artifacts
Importing Eremagen the dwarven-steel dagger into world artifacts
Importing dwarven-steel mace 'Duvohek' into world artifacts
Importing Velorita the silk robe into world artifacts
Importing Emydarin into world artifacts
Importing Arthorain the Brightimmortal into world artifacts
Importing Emasewen the stralite longsword into world artifacts
Importing hardened leather cap 'Glorytira' into world artifacts
Importing drakeskin leather gloves 'Getymas' into world artifacts
Importing Demonfist into world artifacts
Importing dwarven-steel waraxe 'Sparksweep' into world artifacts
Importing Halahek the yew totem of cure poisons into world artifacts
Importing Xanyyabeth the drakeskin leather cap into world artifacts
Importing Glitterreaper into world artifacts
Importing Silowen into world artifacts
Importing dwarven-steel waraxe 'Layeba' into world artifacts
Importing yew starstaff 'Duathelpulverizer' into world artifacts
Importing dragonbone vilestaff 'Chukath' into world artifacts
Importing Nightqueen into world artifacts
Importing Olagamas into world artifacts
Importing Hellscar the elven-silk robe into world artifacts
Importing ash vilestaff 'Armothad' into world artifacts
Importing cured leather sling 'Arckiss' into world artifacts
Importing Betivena the quiver of dragonbone arrows into world artifacts
Importing Lelugorn into world artifacts
Importing voratun waraxe 'Arcblow' into world artifacts
Importing Kozilakalthodas into world artifacts
Importing stralite battleaxe 'Lorayon' into world artifacts
Importing Velisevea the ash wand of illumination into world artifacts
Importing Issaleg the steel longsword into world artifacts
Importing Ragorain the voratun greatmaul into world artifacts
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-newgems/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-newgems/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-faerierace/boss-artifacts.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from memory	/data-beholder-cont/general/objects/beholder_rings.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 303 : 1600x900 (2048, 1024)
Wait finished, counted 0, 27 ticks
Make wait background texture 484 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 492 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Turtle: Loading maj-eyal map encounters
Loading entities file from file	/data-turtle/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 24
New GL Shader 25 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 24: Uniform: 0: 8B50 mapCoord
*p 24: Uniform: 1: 8B50 texSize
*p 24: Uniform: 2: 1406 tick
*p 24: Uniform: 3: 8B5E tex
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/ladder_down.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/tree.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/cave_entrance02.png
[SHADER] using cached shader water[]
Loading tile	terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile	terrain/palmtree_alpha3.png
Loading tile	terrain/dungeon_entrance02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/village_01.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/ruin_tower01.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_going_right_01.png
Loading tile	terrain/tree_dark.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] using cached shader water[]
Loading tile	terrain/underwater/subsea_cave_entrance_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/cave_entrance_closed01.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/lava/volcano_02.png
Loading tile	terrain/lava/volcano_02_up.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_upwards_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/cave_entrance01.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_cave_entrance02.png
Wait finished, counted 3965, 1404 ticks
[LEVEL EVENTS] Event %d: %s listed	1	noxious-caldera
[LEVEL EVENTS] Event %d: %s listed	2	sludgenest
[1] = {
  [percent] = 30
  [name] = sludgenest
  [special] = function: 0x134f2aa8
}
[2] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x134f2a68
}
Loading tile	terrain/ice/frozen_ground_5_03.png
Loading tile	terrain/ice/frozen_ground_5_01.png
Loading tile	terrain/ice/frozen_ground_5_04.png
Loading tile	terrain/ice/frozen_ground_5_02.png
Loading tile	terrain/grass/grass_main_07.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass_hill_4_01.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/grass_hill_5_01.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/mountain5_3.png
Loading tile	terrain/mountain5_6.png
Loading tile	terrain/grass_hill_1_01.png
Loading tile	terrain/grass/grass_main_08.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/mountain5_5.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/mountain5_1.png
Loading tile	terrain/grass_hill_6_01.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/grass_hill_2_01.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/grass_hill_3_01.png
Loading tile	terrain/grass.png
Loading tile	terrain/cultivation01.png
Loading tile	terrain/cultivation03.png
Loading tile	terrain/cultivation02.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/palmtree_alpha2.png
Loading tile	terrain/cultivation04.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/palmtree_alpha4.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/grass.png
Loading tile	terrain/jungle/jungle_tree_15.png
Loading tile	terrain/jungle/jungle_tree_5.png
Loading tile	terrain/jungle/jungle_brush_2_64_01.png
Loading tile	terrain/jungle/jungle_tree_1.png
Loading tile	terrain/jungle/jungle_tree_9.png
Loading tile	terrain/jungle/jungle_tree_6.png
Loading tile	terrain/jungle/jungle_tree_10.png
Loading tile	terrain/jungle/jungle_plant_03.png
Loading tile	terrain/jungle/jungle_brush_7_128_01.png
Loading tile	terrain/jungle/jungle_tree_11.png
Loading tile	terrain/jungle/jungle_tree_7.png
Loading tile	terrain/jungle/jungle_tree_16.png
Loading tile	terrain/jungle/jungle_tree_3.png
Loading tile	terrain/jungle/jungle_plant_02.png
Loading tile	terrain/jungle/jungle_brush_6_128_01.png
Loading tile	terrain/jungle/jungle_tree_17.png
Loading tile	terrain/jungle/jungle_tree_14.png
Loading tile	terrain/jungle/jungle_tree_2.png
Loading tile	terrain/jungle/jungle_tree_13.png
Loading tile	terrain/jungle/jungle_tree_4.png
Loading tile	terrain/jungle/jungle_brush_6_64_01.png
Loading tile	terrain/jungle/jungle_brush_8_128_01.png
Loading tile	terrain/jungle/jungle_plant_04.png
Loading tile	terrain/jungle/jungle_brush_10_128_01.png
Loading tile	terrain/jungle/jungle_tree_12.png
Loading tile	terrain/jungle/jungle_brush_3_192_01.png
Loading tile	terrain/jungle/jungle_brush_3_64_01.png
Loading tile	terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile	terrain/jungle/jungle_brush_4_128_01.png
Loading tile	terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/lava/lava_floor16.png
Loading tile	terrain/lava/lava_floor4.png
Loading tile	terrain/lava/lava_floor12.png
Loading tile	terrain/lava/lava_floor5.png
Loading tile	terrain/lava/lava_floor6.png
Loading tile	terrain/lava/lava_floor2.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor15.png
Loading tile	terrain/lava/lava_floor3.png
Loading tile	terrain/lava/lava_floor1.png
Loading tile	terrain/lava/lava_floor8.png
Loading tile	terrain/lava/lava_floor9.png
Loading tile	terrain/lava/lava_floor11.png
Loading tile	terrain/lava/lava_floor7.png
Loading tile	terrain/lava/lava_floor10.png
Loading tile	terrain/golden_mountain5_6.png
Loading tile	terrain/golden_mountain5_5.png
Loading tile	terrain/golden_mountain5_4.png
Loading tile	terrain/golden_mountain5_2.png
Loading tile	terrain/golden_mountain5_3.png
Loading tile	invis.png
Loading tile	terrain/ice/frozen_ground_2_04.png
Loading tile	terrain/ice/frozen_ground_8_03.png
Loading tile	terrain/ice/frozen_ground_6_03.png
Loading tile	terrain/ice/frozen_ground_inner_7_01.png
Loading tile	terrain/ice/frozen_ground_inner_1_01.png
Loading tile	terrain/ice/frozen_ground_6_01.png
Loading tile	terrain/ice/frozen_ground_4_01.png
Loading tile	terrain/ice/frozen_ground_inner_1_02.png
Loading tile	terrain/ice/frozen_ground_inner_3_02.png
Loading tile	terrain/ice/frozen_ground_2_03.png
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Loading tile	terrain/ice/frozen_ground_7_01.png
Loading tile	terrain/ice/frozen_ground_inner_7_02.png
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Loading tile	terrain/ice/frozen_ground_9_01.png
Loading tile	terrain/ice/frozen_ground_8_02.png
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Loading tile	terrain/ice/frozen_ground_3_02.png
Loading tile	terrain/ice/frozen_ground_4_03.png
Loading tile	terrain/sand/sand_2_02.png
Loading tile	terrain/sand/sand_6_04.png
Loading tile	terrain/sand/sand_inner_7_01.png
Loading tile	terrain/sand/sand_6_03.png
Loading tile	terrain/sand/sand_8_05.png
Loading tile	terrain/sand/sand_inner_1_01.png
Loading tile	terrain/ice/frozen_ground_1_01.png
Loading tile	terrain/sand/sand_2_05.png
Loading tile	terrain/sand/sand_6_01.png
Loading tile	terrain/sand/sand_inner_7_02.png
Loading tile	terrain/sand/sand_3_01.png
Loading tile	terrain/sand/sand_9_02.png
Loading tile	terrain/grass_worldmap/grass_2_02.png
Loading tile	terrain/grass_worldmap/grass_8_01.png
Loading tile	terrain/grass_worldmap/grass_6_01.png
Loading tile	terrain/grass_worldmap/grass_inner_7_02.png
Loading tile	terrain/grass_worldmap/grass_inner_1_01.png
Loading tile	terrain/grass_worldmap/grass_2_01.png
Loading tile	terrain/grass_worldmap/grass_3_01.png
Loading tile	terrain/grass_worldmap/grass_9_01.png
Loading tile	terrain/grass_worldmap/grass_8_02.png
Loading tile	terrain/grass_worldmap/grass_6_02.png
Loading tile	terrain/grass_worldmap/grass_inner_1_02.png
Loading tile	terrain/grass_worldmap/grass_4_02.png
Loading tile	terrain/grass_worldmap/grass_inner_7_01.png
Loading tile	terrain/grass_worldmap/grass_inner_9_01.png
Loading tile	terrain/grass_worldmap/grass_1_01.png
Loading tile	terrain/mountain5_3.png
Loading tile	terrain/mountain4.png
Loading tile	terrain/mountain8.png
Loading tile	terrain/mountain7.png
Loading tile	terrain/mountain5_6.png
Loading tile	terrain/mountain2.png
Loading tile	terrain/mountain1.png
Loading tile	terrain/grass_worldmap/grass_7_01.png
Loading tile	terrain/grass_worldmap/grass_4_01.png
Loading tile	terrain/grass_worldmap/grass_inner_3_01.png
Loading tile	terrain/sand/sand_inner_1_03.png
Loading tile	terrain/mountain5_5.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/mountain3i.png
Loading tile	terrain/mountain7i.png
Loading tile	terrain/mountain5_1.png
Loading tile	terrain/mountain6.png
Loading tile	terrain/mountain3.png
Loading tile	terrain/sand/sand_2_01.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/sand/sand_2_03.png
Loading tile	terrain/sand/sand_6_05.png
Loading tile	terrain/mountain9i.png
Loading tile	terrain/sand/sand_2_04.png
Loading tile	terrain/sand/sand_8_02.png
Loading tile	terrain/sand/sand_inner_1_02.png
Loading tile	terrain/grass_worldmap/grass_inner_3_02.png
Loading tile	terrain/sand/sand_8_01.png
Loading tile	terrain/grass_worldmap/grass_inner_9_02.png
Loading tile	terrain/sand/sand_7_03.png
Loading tile	terrain/sand/sand_4_04.png
Loading tile	terrain/sand/sand_4_02.png
Loading tile	terrain/sand/sand_inner_3_02.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/mountain1i.png
Loading tile	terrain/sand/sand_inner_3_03.png
Loading tile	terrain/mountain9.png
Loading tile	terrain/sand/sand_7_01.png
Loading tile	terrain/sand/sand_1_01.png
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Loading tile	terrain/jungle/jungle_grass_inner_7_01.png
Loading tile	terrain/jungle/jungle_grass_6_03.png
Loading tile	terrain/jungle/jungle_grass_6_04.png
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Loading tile	terrain/jungle/jungle_grass_inner_1_01.png
Loading tile	terrain/jungle/jungle_grass_6_05.png
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Loading tile	terrain/jungle/jungle_grass_3_02.png
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Loading tile	terrain/sand/sand_inner_9_03.png
Loading tile	terrain/sand/sand_inner_9_01.png
Loading tile	terrain/jungle/jungle_grass_4_03.png
Loading tile	terrain/jungle/jungle_grass_inner_3_01.png
Loading tile	terrain/lava/lava_floor_2_07.png
Loading tile	terrain/lava/lava_floor_6_06.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
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Loading tile	terrain/lava/lava_floor_6_04.png
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Loading tile	terrain/lava/lava_floor_inner_1_04.png
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Loading tile	terrain/lava/lava_floor_9_01.png
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Loading tile	terrain/lava/lava_floor_2_08.png
Loading tile	terrain/lava/lava_floor_4_07.png
Loading tile	terrain/lava/lava_floor_inner_9_01.png
Loading tile	terrain/lava/lava_floor_1_01.png
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Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor_4_03.png
Loading tile	terrain/lava/lava_floor_1_03.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_2_01.png
Loading tile	terrain/lava/lava_floor_9_04.png
Loading tile	terrain/lava/lava_floor_inner_3_03.png
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Loading tile	terrain/lava/lava_floor_6_01.png
Loading tile	terrain/lava/lava_floor_inner_7_03.png
Loading tile	terrain/lava/lava_floor_6_08.png
Loading tile	terrain/lava/lava_floor_2_05.png
Loading tile	terrain/lava/lava_floor_3_04.png
Loading tile	terrain/lava/lava_floor_4_04.png
Loading tile	terrain/lava/lava_floor_7_03.png
Loading tile	terrain/lava/lava_floor_2_02.png
Loading tile	terrain/lava/lava_floor_2_06.png
Loading tile	terrain/lava/lava_floor_8_05.png
Loading tile	terrain/lava/lava_floor_4_05.png
Loading tile	terrain/lava/lava_floor_4_02.png
Loading tile	terrain/lava/lava_floor_8_07.png
Loading tile	terrain/lava/lava_floor_4_08.png
Loading tile	terrain/lava/lava_floor_inner_3_01.png
Loading tile	terrain/lava/lava_floor_7_02.png
Loading tile	terrain/lava/lava_floor_3_01.png
Loading tile	terrain/lava/lava_floor_7_04.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	terrain/lava/lava_floor_6_03.png
Loading tile	terrain/lava/lava_floor_inner_7_02.png
Loading tile	terrain/lava/lava_floor_3_03.png
Loading tile	terrain/lava/lava_floor_9_02.png
Loading tile	terrain/sand/sand_3_02.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_mountain4.png
Loading tile	terrain/golden_mountain6.png
Loading tile	terrain/golden_mountain8.png
Loading tile	terrain/golden_mountain7.png
Loading tile	terrain/golden_mountain9.png
Loading tile	terrain/golden_mountain5_6.png
Loading tile	terrain/golden_mountain1i.png
Loading tile	terrain/golden_mountain2.png
Loading tile	terrain/golden_mountain1.png
Loading tile	terrain/golden_mountain5_5.png
Loading tile	terrain/golden_mountain9i.png
Loading tile	terrain/golden_mountain5_4.png
Loading tile	terrain/golden_mountain7i.png
Loading tile	terrain/golden_mountain3.png
Loading tile	terrain/golden_mountain5_2.png
Loading tile	terrain/golden_mountain3i.png
Loading tile	terrain/golden_mountain5_3.png
Loading tile	terrain/sand/sand_7_02.png
Loading tile	terrain/sand/sand_8_03.png
Loading tile	npc/humanoid_human_apprentice_mage.png
Added unique	mod.class.Encounter/Novice mage	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/dungeon_entrance_closed02.png
[WORLDMAP] Elven ruins at	39	8
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
Loading tile	terrain/grass.png
Loading tile	terrain/ruin_entrance_closed01.png
[WORLDMAP] Ruined dungeon at	10	21
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
Loading tile	terrain/floor_pentagram.png
[WORLDMAP] Mark of the spellblaze at	45	44
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	npc/alchemist_golem.png
[WORLDMAP] Golem Graveyard at	71	9
Added unique	mod.class.Encounter/Golem Graveyard	::	1
Loading tile	npc/humanoid_human_agrimley_the_hermit.png
[WORLDMAP] Agrimley at	73	33
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/cave_entrance_closed02.png
[WORLDMAP] Hidden compound at	72	16
Added unique	mod.class.Encounter/Ring of Blood	::	1
Loading tile	terrain/grass.png
Loading tile	terrain/grass_hill_1_01.png
[WORLDMAP] Turtlemire at	11	22
Added unique	mod.class.Encounter/Turtlemire	::	1
Loading tile	terrain/sandfloor.png
Added unique	mod.class.Encounter/Shadow Crypt	::	1
Loading tile	terrain/ladder_down.png
Added unique	mod.class.Encounter/Orc Breeding Pit	::	1
Assigned events list
[1] = {
  [1] = noxious-caldera
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Passageway into Norgos' Lair here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Maj'Eyal
C Map minimap texture: 1344 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93324661255MB available
[COROUTINE] registering	savefilepipe	thread: 0x13a40a88
[SAVEFILE PIPE] force waiting
Make wait background texture 273 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	game	::	game.teag	::	table: 0x0f80a960	=>	table: 0x125b5248	(4842)
Loading savefile 	/save/addon_tester_null/
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/desc.lua of size 681
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/game.teag.tmp
Saved zipname /save/addon_tester_null/game.teag.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/game.teag of size 1587941
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	game	/save/addon_tester_null/game.teag.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	7d9b1e85c3f118982e4a6fd23d8feab0	game	/save/addon_tester_null/game.teag
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	game.teag	7d9b1e85c3f118982e4a6fd23d8feab0
Wait finished, counted 9831, 1364 ticks
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93324661255MB available
[COROUTINE] registering	savefilepipe	thread: 0x14c4ee68
[SAVEFILE PIPE] force waiting
Make wait background texture 1678 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11369130	=>	table: 0x14c48af8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 4441
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 901, 431 ticks
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x12634a30
[SAVEFILE PIPE] force waiting
Make wait background texture 679 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball	::	table: 0x13deb750	=>	table: 0x14ff06b8	(32)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Saved zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball of size 25111
[SAVEFILE PIPE] Checking save	party	entity	/charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 231, 251 ticks
Saving JSON	true
[LOG]	Saving game...
Spawned allied kingdom patrol	33	40	Allied Kingdoms human patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	
Spawned allied kingdom patrol	65	11	Allied Kingdoms halfling patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
[LOG]	
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
[LOG]	
Spawned hostile	57	13	ziguranth patrol
Loading tile	npc/hostile_humanoid_ziguranth_patrol.png
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
[LOG]	
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x175e2bf8
[SAVEFILE PIPE] force waiting
Make wait background texture 281 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	zone	::	zone-wilderness.teaz	::	table: 0x14181eb8	=>	table: 0x124fadf8	(4588)
Loading savefile 	/save/addon_tester_null/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/zone-wilderness.teaz.tmp
Saved zipname /save/addon_tester_null/zone-wilderness.teaz.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/zone-wilderness.teaz of size 1495719
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	zone	/save/addon_tester_null/zone-wilderness.teaz.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	e2242addae0e9fb7c48b85365064ddb8	zone	/save/addon_tester_null/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	zone-wilderness.teaz	e2242addae0e9fb7c48b85365064ddb8
Wait finished, counted 9925, 1027 ticks
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
Loading savefile 	/save/addon_tester_null/
[OPT_ZONE] Forcing alt zone CRYSTALINE for old-forest
Loading entities file from file	/data/zones/old-forest/npcs.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/old-forest/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/old-forest/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data-druid/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Eilinyvena the steel plate armour into world artifacts
Importing Earuyagoldil the dragonbone totem of cure illness into world artifacts
Importing Bokuhek the ash vilestaff into world artifacts
Importing yew starstaff 'Grinoroddakalthorab' into world artifacts
Importing Samigorn the dwarven-steel longsword into world artifacts
Importing Grinakath the Sunnull into world artifacts
Importing Dagudutar the dwarven-steel helm into world artifacts
Importing Smolderire the stralite dagger into world artifacts
Importing Searrace the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Emulralaith' into world artifacts
Importing ash vilestaff 'Unrydor' into world artifacts
Importing Erevor the elven-wood longbow into world artifacts
Importing Poraritta into world artifacts
Importing Toxinmight the yew starstaff into world artifacts
Importing pouch of stralite shots 'Amuchik' into world artifacts
Importing Salonor the dwarven-steel mail armour into world artifacts
Importing Lisavea the Morningsmash into world artifacts
Importing Morbustrencher into world artifacts
Importing Ce'Nyvea the dwarven-steel greatmaul into world artifacts
Importing Xanaldatha the Pitchminister into world artifacts
Importing Eremagen the dwarven-steel dagger into world artifacts
Importing dwarven-steel mace 'Duvohek' into world artifacts
Importing Velorita the silk robe into world artifacts
Importing Emydarin into world artifacts
Importing Arthorain the Brightimmortal into world artifacts
Importing Emasewen the stralite longsword into world artifacts
Importing hardened leather cap 'Glorytira' into world artifacts
Importing drakeskin leather gloves 'Getymas' into world artifacts
Importing Demonfist into world artifacts
Importing dwarven-steel waraxe 'Sparksweep' into world artifacts
Importing Halahek the yew totem of cure poisons into world artifacts
Importing Xanyyabeth the drakeskin leather cap into world artifacts
Importing Glitterreaper into world artifacts
Importing Silowen into world artifacts
Importing dwarven-steel waraxe 'Layeba' into world artifacts
Importing yew starstaff 'Duathelpulverizer' into world artifacts
Importing dragonbone vilestaff 'Chukath' into world artifacts
Importing Nightqueen into world artifacts
Importing Olagamas into world artifacts
Importing Hellscar the elven-silk robe into world artifacts
Importing ash vilestaff 'Armothad' into world artifacts
Importing cured leather sling 'Arckiss' into world artifacts
Importing Betivena the quiver of dragonbone arrows into world artifacts
Importing Lelugorn into world artifacts
Importing voratun waraxe 'Arcblow' into world artifacts
Importing Kozilakalthodas into world artifacts
Importing stralite battleaxe 'Lorayon' into world artifacts
Importing Velisevea the ash wand of illumination into world artifacts
Importing Issaleg the steel longsword into world artifacts
Importing Ragorain the voratun greatmaul into world artifacts
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-newgems/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-newgems/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-faerierace/boss-artifacts.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from memory	/data-beholder-cont/general/objects/beholder_rings.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/old-forest/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Old Forest	with base_level	7
[ZONE] persisting to persist_last_zones	old-forest
Make wait background texture 317 : 1600x900 (2048, 1024)
Wait finished, counted 0, 73 ticks
Make wait background texture 515 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 670 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x11736b50
loaded room generator	lesser_vault	function: 0x14a57678
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	4	34	with center	6	38
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	27	9	with center	30	11
room generator	function: 0x14a57678	is making a room
C Map size 33:18 :: 594
C Map seens texture: 240 (60x60)
Static generator using file	/data/maps/vaults/mage-hideout.lua
[STATIC MAP] size	8	11
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/granite_door1.png
Loading tile	terrain/marble_floor.png
[TOME ENTITY FILTER] selected Double Ego	2.8478036296665	20.5
[TOME ENTITY FILTER] selected Ego	26.363812178691	65.5
alloc	lesser_vault-mage-hideout-8x11
room allocated at	33	21	with center	36	26
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	27	39	with center	31	41
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	23	19	with center	27	22
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	18	8	with center	21	12
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	14	3	with center	18	5
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	8	23	with center	11	27
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	37	15	with center	41	17
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	19	26	with center	22	30
room generator	function: 0x14a57678	is making a room
C Map size 33:18 :: 594
C Map seens texture: 311 (60x60)
Static generator using file	/data/maps/vaults/mold-path.lua
[STATIC MAP] size	11	20
Loading tile	terrain/poisoned_water_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
Loading tile	terrain/huge_rock.png
[TOME ENTITY FILTER] selected Double Ego	14.127852108709	20.5
[TOME ENTITY FILTER] selected basic	84.56710289397	112.5
[TOME ENTITY FILTER] selected Double Ego	4.8152478364797	20.5
[TOME ENTITY FILTER] selected Double Ego	9.3936143144717	20.5
[TOME ENTITY FILTER] selected Double Ego	20.284876147235	20.5
[TOME ENTITY FILTER] selected basic	86.957888302151	112.5
[TOME ENTITY FILTER] selected Ego	65.301587965875	65.5
[TOME ENTITY FILTER] selected Double Ego	33.431666297473	42.5
[TOME ENTITY FILTER] selected Double Ego	19.798567870701	42.5
alloc	lesser_vault-mold-path-11x20
Begin tunnel	10	table: 0x14045538
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	object/rune_green.png
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Loading tile	npc/yellow_ant.png
Loading tile	npc/green_ant.png
Loading tile	npc/hornet_swarm.png
Loading tile	npc/midge_swarm.png
Loading tile	npc/blue_ant.png
Loading tile	npc/crystal_npc.png
[TOME ENTITY FILTER] selected Ego	51.381359453402	65.5
[TOME ENTITY FILTER] selected Ego	41.381022244897	65.5
Loading tile	npc/vermin_oozes_red_ooze.png
Loading tile	npc/crystal_red.png
Loading tile	npc/crystal_darkred.png
Loading tile	npc/brown_bear.png
Loading tile	npc/acid_ant.png
[TOME ENTITY FILTER] selected Ego	25.6496777614	65.5
Loading tile	object/rune_yellow.png
[TOME ENTITY FILTER] selected Ego	63.958132831952	65.5
[TOME ENTITY FILTER] selected Ego	38.52331706463	65.5
[TOME ENTITY FILTER] selected Double Ego	19.753351777269	20.5
Loading tile	object/shield_iron.png
[TOME ENTITY FILTER] selected basic	96.979649434094	112.5
Loading tile	object/verdite.png
[TOME ENTITY FILTER] selected basic	90.397917808825	112.5
[TOME ENTITY FILTER] selected Ego	35.108848328844	65.5
[TOME ENTITY FILTER] selected basic	87.717069176193	112.5
Loading tile	object/shot_iron.png
[TOME ENTITY FILTER] selected Ego	52.790733252836	65.5
Loading tile	object/scroll-lore.png
Placed lore	journal page	9	39
[Identify]	journal page	true
Wait finished, counted 1722, 751 ticks
[LEVEL EVENTS] Event %d: %s listed	1	outdoor-majeyal-gloomy
[LEVEL EVENTS] Event %d: %s listed	2	outdoor-majeyal-generic
[LEVEL EVENTS] Event %d: %s listed	3	majeyal-generic
[LEVEL EVENTS] Event %d: %s listed	4	font-life
[LEVEL EVENTS] Event %d: %s listed	5	bligthed-soil
[LEVEL EVENTS] Event %d: %s listed	6	antimagic-bush
[LEVEL EVENTS] Event %d: %s listed	7	crystaline-forest
[1] = {
  [name] = meteor
  [percent] = 7
}
[2] = {
  [name] = weird-pedestals
  [percent] = 10
}
[3] = {
  [name] = damp-cave
  [percent] = 10
}
[4] = {
  [name] = rat-lich
  [percent] = 2
}
[5] = {
  [name] = drake-cave
  [percent] = 5
}
[6] = {
  [name] = thunderstorm
  [percent] = 7
}
[7] = {
  [name] = tombstones
  [percent] = 10
}
[8] = {
  [name] = old-battle-field
  [percent] = 5
}
[1] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
[2] = {
  [max_repeat] = 3
  [minor] = true
  [name] = crystaline-forest
  [percent] = 200
}
[3] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 40
}
[4] = {
  [minor] = true
  [name] = font-life
  [percent] = 40
}
Loading tile	terrain/tree_alpha14.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/dungeonwalls_grass/grass_granite_wall2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_2_02.png
Assigned events list
[1] = {
  [1] = crystaline-forest
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = font-life
}
[2] = {
  [1] = crystaline-forest
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = font-life
}
[3] = {
  [1] = crystaline-forest
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = font-life
}
[4] = {
  [1] = bligthed-soil
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = crystaline-forest
}
Loading entities file from file	/data/general/grids/underground.lua
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/grass/grass_inner_9_02.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/crystal_alpha4.png
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading tile	terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 26: Uniform: 0: 1406 aam
*p 26: Uniform: 1: 8B52 color1
*p 26: Uniform: 2: 8B52 color2
*p 26: Uniform: 3: 1406 hide_center
*p 26: Uniform: 4: 1406 npow
*p 26: Uniform: 5: 1406 tick
*p 26: Uniform: 6: 1406 time_factor
*p 26: Uniform: 7: 8B50 xy
*p 26: Uniform: 8: 1406 zoom
*p 26: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	old-forest-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Old Forest (1)
C Map minimap texture: 1413 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x17d7ab68
[SAVEFILE PIPE] force waiting
Make wait background texture 293 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	game	::	game.teag	::	table: 0x0f80a960	=>	table: 0x17af2f20	(9011)
Loading savefile 	/save/addon_tester_null/
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/desc.lua of size 678
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/game.teag.tmp
Saved zipname /save/addon_tester_null/game.teag.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/game.teag of size 2970767
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	game	/save/addon_tester_null/game.teag.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	d4bd66c83bcff169dfd841db1a481b7a	game	/save/addon_tester_null/game.teag
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	game.teag	d4bd66c83bcff169dfd841db1a481b7a
Wait finished, counted 17512, 2144 ticks
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1a9aaeb8
[SAVEFILE PIPE] force waiting
Make wait background texture 2025 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11369130	=>	table: 0x1a9a4b48	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 4441
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 1338, 553 ticks
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1a4c3900
[SAVEFILE PIPE] force waiting
Make wait background texture 1475 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball	::	table: 0x14501180	=>	table: 0x1a4640a8	(57)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Saved zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball of size 25093
[SAVEFILE PIPE] Checking save	party	entity	/charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 215, 296 ticks
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	28993	giant white ant	::	2092	ADDON TESTER NULL	100	<	100
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant white ant - offscreen)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.2922493803067	=> chance to hit	82.242899770186
checkHit(smooth)	25.45	7.2922493803067	=> chance to hit	82.242899770186
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	1.7309318107116	0.98269068189288	 on dam	47.675688307509
[PROJECTOR] after resists dam	46.850454652619
[PROJECTOR] after flat damage armor	46.850454652619
[PROJECTOR] final dam	46.850454652619
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	1.7309318107116	0.98269068189288	 on dam	96.796094442519
[PROJECTOR] after resists dam	95.120620052287
[PROJECTOR] after flat damage armor	95.120620052287
[PROJECTOR] final dam	95.120620052287
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant white ant for #YELLOW#47 mind#LAST#, #YELLOW#95 mind#LAST# (142 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant white ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.418911930174	=> chance to hit	80.024839567293
[LOG]	White crystal resists the mind attack!
checkHit(smooth)	25.45	10.418911930174	=> chance to hit	80.024839567293
[LOG]	White crystal resists the mind attack!
[PROJECTOR] starting dam	10.835383706252
[PROJECTOR] after difficulty dam	10.835383706252
[PROJECTOR] res	0	1	 on dam	11.918922076877
[PROJECTOR] after resists dam	11.918922076877
[PROJECTOR] after flat damage armor	11.918922076877
[PROJECTOR] final dam	11.918922076877
[PROJECTOR] starting dam	43.9982247466
[PROJECTOR] after difficulty dam	43.9982247466
[PROJECTOR] res	0	1	 on dam	48.398047221259
[PROJECTOR] after resists dam	48.398047221259
[PROJECTOR] after flat damage armor	48.398047221259
[PROJECTOR] final dam	48.398047221259
[TARGET] Passing target	bee swarm	from	white crystal	to	ADDON TESTER NULL
white crystal	28980	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	28980	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits White crystal for #YELLOW#12 mind#LAST#, #YELLOW#48 mind#LAST# (60 total damage).
[LOG]	
Server latency	314
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[TARGET] Passing target	giant acid ant	from	white crystal	to	ADDON TESTER NULL
white crystal	28980	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	48603	after	28980
[SPELL CRIT %]	1
Adding entity	48604	after	28980
[SPELL CRIT %]	1
Adding entity	48605	after	28980
[SPELL CRIT %]	1
Adding entity	48606	after	28980
[PROJECTOR] starting dam	29.878388918206
[PROJECTOR] after difficulty dam	20.914872242744
[PROJECTOR] res	0	1	 on dam	20.914872242744
[PROJECTOR] after resists dam	20.914872242744
[PROJECTOR] after flat damage armor	20.914872242744
[PROJECTOR] final dam	20.914872242744
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #1133F3#10 cold#LAST# (19 total damage).
[PROJECTOR] starting dam	29.878388918206
[PROJECTOR] after difficulty dam	20.914872242744
[PROJECTOR] res	0	1	 on dam	20.914872242744
[PROJECTOR] after resists dam	20.914872242744
[PROJECTOR] after flat damage armor	20.914872242744
[PROJECTOR] final dam	20.914872242744
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #1133F3#10 cold#LAST# (19 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.418911930174	=> chance to hit	80.024839567293
checkHit(smooth)	25.45	10.418911930174	=> chance to hit	80.024839567293
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits White crystal for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	verdite	true
[LOG]	ADDON TESTER NULL picks up (a.): #FFFFFF##UID:29009:0#verdite#LAST#.
[LOG]	
giant acid ant	28999	dumb ai talents can use	Acidic Spray	T_ACIDIC_SPRAY
dumb ai uses	T_ACIDIC_SPRAY
[LOG]	Giant acid ant spits acid!
[MIND CRIT %]	1
[PROJECTOR] starting dam	41.790608064314
[PROJECTOR] after difficulty dam	29.25342564502
[PROJECTOR] res	0	1	 on dam	29.25342564502
[PROJECTOR] after resists dam	29.25342564502
[PROJECTOR] after flat damage armor	29.25342564502
[PROJECTOR] final dam	29.25342564502
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:28999:0#Giant acid ant hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #GREEN#14 acid#LAST# (27 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	25.45	8.0665283870378	=> chance to hit	81.740810403188
checkHit(smooth)	25.45	8.0665283870378	=> chance to hit	81.740810403188
[PROJECTOR] starting dam	65.012302237513
[PROJECTOR] after crit power reduce dam	63.712056192762
[PROJECTOR] after difficulty dam	63.712056192762
[PROJECTOR] res	0	1	 on dam	70.083261812039
[PROJECTOR] after resists dam	70.083261812039
[PROJECTOR] after flat damage armor	70.083261812039
[PROJECTOR] final dam	70.083261812039
[PROJECTOR] starting dam	131.9946742398
[PROJECTOR] after difficulty dam	131.9946742398
[PROJECTOR] res	0	1	 on dam	145.19414166378
[PROJECTOR] after resists dam	145.19414166378
[PROJECTOR] after flat damage armor	145.19414166378
[PROJECTOR] final dam	145.19414166378
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant acid ant for #{bold}##YELLOW#70 mind#{normal}##LAST#, #YELLOW#145 mind#LAST# (215 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant acid ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.4795713967672	=> chance to hit	82.123977894918
checkHit(smooth)	25.45	7.4795713967672	=> chance to hit	82.123977894918
[LOG]	Bee swarm resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Bee swarm!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-1
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[Identify]	ametrine	true
[LOG]	ADDON TESTER NULL picks up (c.): #FFFFFF##UID:29014:0#ametrine#LAST#.
[LOG]	
AI took for target	28978	midge swarm	::	2092	ADDON TESTER NULL	49	<	100
[TARGET] Passing target	giant blue ant	from	midge swarm	to	ADDON TESTER NULL
[TARGET] Passing target	bee swarm	from	midge swarm	to	ADDON TESTER NULL
[TARGET] Passing target	red crystal	from	midge swarm	to	ADDON TESTER NULL
red crystal	28985	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.3712955997512	=> chance to hit	82.192910581887
[LOG]	Midge swarm resists the mind attack!
checkHit(smooth)	25.45	7.3712955997512	=> chance to hit	82.192910581887
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	43.9982247466
[PROJECTOR] after difficulty dam	43.9982247466
[PROJECTOR] res	0	1	 on dam	48.398047221259
[PROJECTOR] after resists dam	48.398047221259
[PROJECTOR] after flat damage armor	48.398047221259
[PROJECTOR] final dam	48.398047221259
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Midge swarm for #YELLOW#24 mind#LAST#, #YELLOW#48 mind#LAST# (72 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Midge swarm!#{normal}#
red crystal	28985	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 28: Uniform: 0: 1406 tick
*p 28: Uniform: 1: 1406 time_factor
*p 28: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	48607	after	28985
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	49.096248978769
[PROJECTOR] after difficulty dam	34.367374285138
[PROJECTOR] res	0	1	 on dam	34.367374285138
[PROJECTOR] after resists dam	34.367374285138
[PROJECTOR] after flat damage armor	34.367374285138
[PROJECTOR] final dam	34.367374285138
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=315410]
New GL Shader program 30
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireboom.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	11.455791428379
[PROJECTOR] res	0	1	 on dam	11.455791428379
[PROJECTOR] after resists dam	11.455791428379
[PROJECTOR] after flat damage armor	11.455791428379
[PROJECTOR] final dam	11.455791428379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#15 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (31 total damage).
Loading tile	talents/flame.png
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=317018]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 33
*p 33: Uniform: 0: 1406 a
*p 33: Uniform: 1: 1406 amp
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 8B50 p2
*p 33: Uniform: 4: 1406 speed
*p 33: Uniform: 5: 1406 tick
*p 33: Uniform: 6: 8B5E tex
Loading tile	talents/barrier.png
Loading tile	effects/rune_cooldown.png
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
Loading tile	effects/infusion_cooldown.png
bee swarm	28995	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	28995	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into ADDON TESTER NULL.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.0310856237356	20	0	20.853359157439	::	4.7227062322936
checkHit(smooth)	19	20.853359157439	=> chance to hit	42.182135322055
[LOG]	#UID:28995:0#Bee swarm misses #fbd578#ADDON TESTER NULL#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
bee swarm	28995	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	4.0310856237356	20	0	20.853359157439	::	1
checkHit(smooth)	19	20.853359157439	=> chance to hit	42.182135322055
[ATTACK] raw dam	4.0310856237356	versus	0	0.3	with APR	20
[ATTACK] after armor	4.0310856237356
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	25.45	7.4827148361153	=> chance to hit	82.121968683408
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	3.8407210186394	0.96159278981361	 on dam	10.452
[PROJECTOR] after resists dam	10.050567839132
[PROJECTOR] after flat damage armor	10.050567839132
[PROJECTOR] final dam	10.050567839132
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	11.455791428379
[PROJECTOR] res	0	1	 on dam	11.455791428379
[PROJECTOR] after resists dam	11.455791428379
[PROJECTOR] after flat damage armor	11.455791428379
[PROJECTOR] final dam	11.455791428379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:28995:0#Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (15 total damage).
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.4827148361153	=> chance to hit	82.121968683408
[LOG]	Bee swarm resists the mind attack!
checkHit(smooth)	25.45	7.4827148361153	=> chance to hit	82.121968683408
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	43.9982247466
[PROJECTOR] after difficulty dam	43.9982247466
[PROJECTOR] res	0	1	 on dam	48.398047221259
[PROJECTOR] after resists dam	48.398047221259
[PROJECTOR] after flat damage armor	48.398047221259
[PROJECTOR] final dam	48.398047221259
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#24 mind#LAST#, #YELLOW#48 mind#LAST# (72 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Bee swarm!#{normal}#
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	
red crystal	28985	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	48608	after	28985
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	49.096248978769
[PROJECTOR] after difficulty dam	49.096248978769
[PROJECTOR] res	0	1	 on dam	49.096248978769
[PROJECTOR] after resists dam	49.096248978769
[PROJECTOR] after flat damage armor	49.096248978769
[PROJECTOR] final dam	49.096248978769
[LOG]	Giant blue ant is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=319090]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits Giant blue ant for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	16.365416326256
[PROJECTOR] res	0	1	 on dam	16.365416326256
[PROJECTOR] after resists dam	16.365416326256
[PROJECTOR] after flat damage armor	16.365416326256
[PROJECTOR] final dam	16.365416326256
[LOG]	Burning from Red crystal hits Giant blue ant for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.5311642347819	=> chance to hit	82.090943755509
checkHit(smooth)	25.45	7.5311642347819	=> chance to hit	82.090943755509
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant blue ant for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant blue ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
red crystal	28985	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	48609	after	28985
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	49.096248978769
[PROJECTOR] after difficulty dam	34.367374285138
[PROJECTOR] res	0	1	 on dam	34.367374285138
[PROJECTOR] after resists dam	34.367374285138
[PROJECTOR] after flat damage armor	34.367374285138
[PROJECTOR] final dam	34.367374285138
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=320423]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(34 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	11.455791428379
[PROJECTOR] res	0	1	 on dam	11.455791428379
[PROJECTOR] after resists dam	11.455791428379
[PROJECTOR] after flat damage armor	11.455791428379
[PROJECTOR] final dam	11.455791428379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
red crystal	28985	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	
[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	11.455791428379
[PROJECTOR] res	0	1	 on dam	11.455791428379
[PROJECTOR] after resists dam	11.455791428379
[PROJECTOR] after flat damage armor	11.455791428379
[PROJECTOR] final dam	11.455791428379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.619770287925	=> chance to hit	79.863255161234
checkHit(smooth)	25.45	10.619770287925	=> chance to hit	79.863255161234
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	3.5050102438207	0.96494989756179	 on dam	47.675688307509
[PROJECTOR] after resists dam	46.004650548519
[PROJECTOR] after flat damage armor	46.004650548519
[PROJECTOR] final dam	46.004650548519
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	3.5050102438207	0.96494989756179	 on dam	96.796094442519
[PROJECTOR] after resists dam	93.40338141669
[PROJECTOR] after flat damage armor	93.40338141669
[PROJECTOR] final dam	93.40338141669
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
Loading tile	object/red_crystal_shard.png
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#46 mind#LAST#, #YELLOW#93 mind#LAST# (139 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
AI took for target	28989	white worm mass	::	2092	ADDON TESTER NULL	100	<	100
[TARGET] Passing target	hornet swarm	from	white worm mass	to	ADDON TESTER NULL
[TARGET] Passing target	midge swarm	from	white worm mass	to	ADDON TESTER NULL
AI took for target	28981	red ooze	::	2092	ADDON TESTER NULL	81	<	100
[TARGET] Passing target	red crystal	from	red ooze	to	ADDON TESTER NULL
red crystal	28994	dumb ai talents can use	Flame	T_FLAME
red crystal	28994	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	48610	after	28994
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	49.096248978769
[PROJECTOR] after difficulty dam	34.367374285138
[PROJECTOR] res	0	1	 on dam	34.367374285138
[PROJECTOR] after resists dam	34.367374285138
[PROJECTOR] after flat damage armor	34.367374285138
[PROJECTOR] final dam	34.367374285138
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=325005]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#15 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (31 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.628066202963	=> chance to hit	79.85652511652
checkHit(smooth)	25.45	10.628066202963	=> chance to hit	79.85652511652
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
checkHit(smooth)	25.45	7.5132266938408	=> chance to hit	82.102442736658
checkHit(smooth)	25.45	7.5132266938408	=> chance to hit	82.102442736658
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	Red ooze splits in two!
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	Red ooze splits in two!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red ooze for #YELLOW#24 mind#LAST#, #YELLOW#48 mind#LAST# (72 total damage).
[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	11.455791428379
[PROJECTOR] res	0	1	 on dam	11.455791428379
[PROJECTOR] after resists dam	11.455791428379
[PROJECTOR] after flat damage armor	11.455791428379
[PROJECTOR] final dam	11.455791428379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red ooze!#{normal}#
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.365416326256
[PROJECTOR] after difficulty dam	11.455791428379
[PROJECTOR] res	0	1	 on dam	11.455791428379
[PROJECTOR] after resists dam	11.455791428379
[PROJECTOR] after flat damage armor	11.455791428379
[PROJECTOR] final dam	11.455791428379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.5132266938408	=> chance to hit	82.102442736658
checkHit(smooth)	25.45	7.5132266938408	=> chance to hit	82.102442736658
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red ooze for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red ooze!#{normal}#
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
AI took for target	48611	red ooze	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.5132266938408	=> chance to hit	82.102442736658
checkHit(smooth)	25.45	7.5132266938408	=> chance to hit	82.102442736658
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red ooze for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red ooze!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[Identify]	iron dagger of massacre	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:28982:0#iron dagger of massacre (9.5-12.35 power, 5 apr)#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:28982:0#iron dagger of massacre (9.5-12.35 power, 5 apr)#LAST#.
Make wait background texture 1442 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
Make wait background texture 1546 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1560 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x14a57678	is making a room
C Map size 33:18 :: 594
C Map seens texture: 276 (60x60)
Static generator using file	/data/maps/vaults/loot-vault.lua
[STATIC MAP] size	8	9
alloc	lesser_vault-loot-vault-8x9
room allocated at	15	38	with center	18	42
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	12	25	with center	14	28
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	22	12	with center	26	15
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	38	7	with center	41	11
room generator	function: 0x14a57678	is making a room
C Map size 33:18 :: 594
C Map seens texture: 325 (60x60)
Static generator using file	/data/maps/vaults/mold-path.lua
[STATIC MAP] size	20	11
[TOME ENTITY FILTER] selected Ego	53.145939004758	65.5
[TOME ENTITY FILTER] selected basic	76.366360911836	103.5
[TOME ENTITY FILTER] selected basic	100.7417519986	112.5
[TOME ENTITY FILTER] selected basic	75.920721797603	103.5
[TOME ENTITY FILTER] selected basic	84.771799944521	112.5
[TOME ENTITY FILTER] selected basic	96.683014588007	112.5
[TOME ENTITY FILTER] selected basic	105.73101487668	112.5
[TOME ENTITY FILTER] selected Double Ego	6.6670558884896	42.5
[TOME ENTITY FILTER] selected basic	77.700417180942	112.5
[TOME ENTITY FILTER] selected basic	87.482624201216	103.5
[TOME ENTITY FILTER] selected Double Ego	6.3955819691521	42.5
[TOME ENTITY FILTER] selected Ego	25.473372574307	65.5
[TOME ENTITY FILTER] selected Ego	60.753637264542	65.5
alloc	lesser_vault-mold-path-20x11
room allocated at	27	21	with center	36	26
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	15	15	with center	17	18
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	30	10	with center	33	12
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	37	2	with center	41	4
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	4	14	with center	8	18
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	22	3	with center	26	6
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	32	2	with center	34	5
Begin tunnel	11	table: 0x14440690
Loading tile	terrain/way_next_4.png
Loading tile	object/scroll.png
Loading tile	npc/immovable_molds_grey_mold.png
Loading tile	npc/immovable_molds_green_mold.png
Loading tile	npc/vermin_oozes_yellow_ooze.png
Loading tile	npc/vermin_oozes_green_ooze.png
Loading tile	npc/vermin_oozes_black_ooze.png
Loading tile	object/ring_steel.png
Loading tile	npc/war_bear.png
Loading tile	npc/crystal_black.png
Loading tile	npc/polar_bear.png
Loading tile	npc/carpenter_ant.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Loading tile	npc/red_ant.png
[TOME ENTITY FILTER] selected Ego	52.039285076326	65.5
[TOME ENTITY FILTER] selected basic	90.965756178127	112.5
[TOME ENTITY FILTER] selected basic	79.053813199642	112.5
[TOME ENTITY FILTER] selected Ego	29.551049942861	65.5
Loading tile	object/torque_steel.png
[TOME ENTITY FILTER] selected basic	76.047869413986	112.5
[TOME ENTITY FILTER] selected Ego	48.295031513738	65.5
[TOME ENTITY FILTER] selected Ego	46.746865630091	65.5
[TOME ENTITY FILTER] selected basic	80.035834225136	112.5
[TOME ENTITY FILTER] selected basic	82.78651875334	112.5
Placed lore	journal page	13	15
[Identify]	journal page	true
Wait finished, counted 1644, 776 ticks
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/poisoned_water_06.png
[SHADER] using cached shader water[]
Loading tile	terrain/poisoned_water_05.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/poisoned_water_03.png
[SHADER] using cached shader water[]
Loading tile	terrain/poisoned_water_04.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/poisoned_water_02.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Assigned events list
[1] = {
}
[2] = {
  [1] = crystaline-forest
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = font-life
}
[3] = {
  [1] = crystaline-forest
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = font-life
}
[4] = {
  [1] = bligthed-soil
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = crystaline-forest
}
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
[SHADER] using cached shader flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
Not gone east, no backup guardian
Running on level loads	old-forest-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Updating zone name	Old Forest (2)
C Map minimap texture: 444 (50x50; 64x64)
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.547594945793	=> chance to hit	79.921618056103
checkHit(smooth)	25.45	10.547594945793	=> chance to hit	79.921618056103
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.260099878946	=> chance to hit	80.150774810652
checkHit(smooth)	25.45	10.260099878946	=> chance to hit	80.150774810652
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	2.7585291806745	0.97241470819326	 on dam	47.675688307509
[PROJECTOR] after resists dam	46.360540533459
[PROJECTOR] after flat damage armor	46.360540533459
[PROJECTOR] final dam	46.360540533459
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	2.7585291806745	0.97241470819326	 on dam	96.796094442519
[PROJECTOR] after resists dam	94.125945931569
[PROJECTOR] after flat damage armor	94.125945931569
[PROJECTOR] final dam	94.125945931569
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Black crystal for #YELLOW#46 mind#LAST#, #YELLOW#94 mind#LAST# (140 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Black crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	49403	black crystal	::	2092	ADDON TESTER NULL	16	<	100
black crystal	49403	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	49403	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.941929077117	=> chance to hit	79.59855748854
checkHit(smooth)	25.45	10.941929077117	=> chance to hit	79.59855748854
[LOG]	Black crystal resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Black crystal for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Black crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	49400	giant red ant	::	2092	ADDON TESTER NULL	49	<	100
[TARGET] Passing target	giant green ant	from	giant red ant	to	ADDON TESTER NULL
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.5763710770912	=> chance to hit	82.061897954412
checkHit(smooth)	25.45	7.5763710770912	=> chance to hit	82.061897954412
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant red ant for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant red ant!#{normal}#
[TARGET] Passing target	red crystal	from	giant green ant	to	ADDON TESTER NULL
[LOG]	
[TARGET] Passing target	bee swarm	from	red crystal	to	ADDON TESTER NULL
red crystal	49387	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
bee swarm	49389	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	49389	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into ADDON TESTER NULL.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.1802031016356	20	0	12.578359157439	::	4.7227062322936
checkHit(smooth)	20	12.578359157439	=> chance to hit	71.300062691082
[ATTACK] raw dam	5.1802031016356	versus	0	0.3	with APR	20
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	23.613531161468
[PROJECTOR] starting dam	3.9355885269113
[PROJECTOR] after difficulty dam	2.7549119688379
[PROJECTOR] res	0	1	 on dam	2.7549119688379
[PROJECTOR] after resists dam	2.7549119688379
[PROJECTOR] after flat damage armor	2.7549119688379
[PROJECTOR] final dam	2.7549119688379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	8.337	20	=> chance to hit	31.582604301551
checkHit(smooth)	8.337	20	=> chance to hit	23.08082906338
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is poisoned!
checkHit(smooth)	25.45	7.5903199975538	=> chance to hit	82.052916617991
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:49389:0#Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (3 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.5903199975538	=> chance to hit	82.052916617991
checkHit(smooth)	25.45	7.5903199975538	=> chance to hit	82.052916617991
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Bee swarm!#{normal}#
[PROJECTOR] starting dam	3.9355885269113
[PROJECTOR] after difficulty dam	2.7549119688379
[PROJECTOR] res	0	1	 on dam	2.7549119688379
[PROJECTOR] after resists dam	2.7549119688379
[PROJECTOR] after flat damage armor	2.7549119688379
[PROJECTOR] final dam	2.7549119688379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (3 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	3.9355885269113
[PROJECTOR] after difficulty dam	2.7549119688379
[PROJECTOR] res	0	1	 on dam	2.7549119688379
[PROJECTOR] after resists dam	2.7549119688379
[PROJECTOR] after flat damage armor	2.7549119688379
[PROJECTOR] final dam	2.7549119688379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (3 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL stops being poisoned.
red crystal	49387	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69345	after	49387
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=352096]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#14 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (31 total damage).
[LOG]	
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
AI took for target	49387	red crystal	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.53486821522	=> chance to hit	79.931874159083
checkHit(smooth)	25.45	10.53486821522	=> chance to hit	79.931874159083
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#00ffff#Welcome to level 6 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 6 Faerie Solipsist
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.491944986388	=> chance to hit	82.116066380277
checkHit(smooth)	25.45	7.491944986388	=> chance to hit	82.116066380277
[LOG]	Giant green ant resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[SOUND] loading from	/data/sound/creatures/ants/ant_die_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_2.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant green ant for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant green ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	citrine	true
[LOG]	ADDON TESTER NULL picks up (d.): #FFFFFF##UID:49415:0#citrine#LAST#.
[LOG]	
AI took for target	49401	bee swarm	::	2092	ADDON TESTER NULL	9	<	100
[TARGET] Passing target	giant brown ant	from	bee swarm	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	bee swarm	to	ADDON TESTER NULL
[TARGET] Passing target	red crystal	from	bee swarm	to	ADDON TESTER NULL
[TARGET] Passing target	giant blue ant	from	bee swarm	to	ADDON TESTER NULL
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	bee swarm	 :: 	4.6282067162427	17	1	15.6	::	1
checkHit(smooth)	21.7	15.6	=> chance to hit	68.944099378882
[ATTACK] raw dam	4.6282067162427	versus	1	0.3	with APR	17
[ATTACK] after armor	4.6282067162427
[ATTACK] after range	5
[PHYS CRIT %]	7.3
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	0	1	 on dam	1.815
[PROJECTOR] after resists dam	1.815
[PROJECTOR] after flat damage armor	1.815
[PROJECTOR] final dam	1.815
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	0	1	 on dam	3.685
[PROJECTOR] after resists dam	3.685
[PROJECTOR] after flat damage armor	3.685
[PROJECTOR] final dam	3.685
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	bee swarm	 :: 	4.8038973473083	17	1	15.6	::	1
checkHit(smooth)	21.7	15.6	=> chance to hit	68.944099378882
[ATTACK] raw dam	4.8038973473083	versus	1	0.3	with APR	17
[ATTACK] after armor	4.8038973473083
[ATTACK] after range	5
[PHYS CRIT %]	7.3
[ATTACK] after crit	7.5
[ATTACK] after mult	7.5
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# performs a melee critical strike against Bee swarm!#{normal}#
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
[PROJECTOR] starting dam	2.475
[PROJECTOR] after crit power reduce dam	2.4453
[PROJECTOR] after difficulty dam	2.4453
[PROJECTOR] res	0	1	 on dam	2.68983
[PROJECTOR] after resists dam	2.68983
[PROJECTOR] after flat damage armor	2.68983
[PROJECTOR] final dam	2.68983
[PROJECTOR] starting dam	5.025
[PROJECTOR] after difficulty dam	5.025
[PROJECTOR] res	0	1	 on dam	5.5275
[PROJECTOR] after resists dam	5.5275
[PROJECTOR] after flat damage armor	5.5275
[PROJECTOR] final dam	5.5275
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST#, #{bold}##YELLOW#3 mind#{normal}##LAST#, #YELLOW#6 mind#LAST# (14 total damage).
red crystal	49391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bee swarm	49401	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	49401	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into ADDON TESTER NULL.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.1802031016356	20	0	12.578359157439	::	4.7227062322936
checkHit(smooth)	20	12.578359157439	=> chance to hit	71.300062691082
[ATTACK] raw dam	5.1802031016356	versus	0	0.3	with APR	20
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	23.613531161468
[PROJECTOR] starting dam	3.9355885269113
[PROJECTOR] after difficulty dam	2.7549119688379
[PROJECTOR] res	0	1	 on dam	2.7549119688379
[PROJECTOR] after resists dam	2.7549119688379
[PROJECTOR] after flat damage armor	2.7549119688379
[PROJECTOR] final dam	2.7549119688379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	8.337	20	=> chance to hit	31.582604301551
checkHit(smooth)	8.337	20	=> chance to hit	23.08082906338
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is poisoned!
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:49401:0#Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (3 total damage).
[PROJECTOR] starting dam	3.9355885269113
[PROJECTOR] after difficulty dam	2.7549119688379
[PROJECTOR] res	0	1	 on dam	2.7549119688379
[PROJECTOR] after resists dam	2.7549119688379
[PROJECTOR] after flat damage armor	2.7549119688379
[PROJECTOR] final dam	2.7549119688379
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (3 total damage).
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
bee swarm	49401	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.1802031016356	20	0	12.578359157439	::	1
checkHit(smooth)	20	12.578359157439	=> chance to hit	71.300062691082
[LOG]	#UID:49401:0#Bee swarm misses #fbd578#ADDON TESTER NULL#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
bee swarm	49401	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.1802031016356	20	0	12.578359157439	::	1
checkHit(smooth)	20	12.578359157439	=> chance to hit	71.300062691082
[ATTACK] raw dam	5.1802031016356	versus	0	0.3	with APR	20
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:49401:0#Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#2 physical#LAST# (3 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
checkHit(smooth)	25.45	7.6449769376476	=> chance to hit	82.017637644869
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
checkHit(smooth)	25.45	7.466014724165	=> chance to hit	82.132637825829
checkHit(smooth)	25.45	7.466014724165	=> chance to hit	82.132637825829
[LOG]	Giant brown ant resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant brown ant for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant brown ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Bee swarm!#{normal}#
[LOG]	ADDON TESTER NULL stops being poisoned.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	iron longsword	true
[LOG]	ADDON TESTER NULL picks up (a.): #FFFFFF##UID:49406:0#iron longsword (7.5-10.5 power, 2 apr)#LAST#.
AI took for target	49380	giant yellow ant	::	2092	ADDON TESTER NULL	81	<	100
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.7791065014384	=> chance to hit	81.930471452756
checkHit(smooth)	25.45	7.7791065014384	=> chance to hit	81.930471452756
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits War bear for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
red crystal	49391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
Astar fail: destination unreachable
AI took for target	49380	giant yellow ant	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[TARGET] Passing target	red crystal	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	polar bear	from	red crystal	to	ADDON TESTER NULL
[TARGET] Passing target	crimson crystal	from	red crystal	to	ADDON TESTER NULL
[TARGET] Passing target	white crystal	from	red crystal	to	ADDON TESTER NULL
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.7791065014384	=> chance to hit	81.930471452756
checkHit(smooth)	25.45	7.7791065014384	=> chance to hit	81.930471452756
[LOG]	War bear resists the mind attack!
[PROJECTOR] starting dam	21.670767412504
[PROJECTOR] after difficulty dam	21.670767412504
[PROJECTOR] res	0	1	 on dam	23.837844153755
[PROJECTOR] after resists dam	23.837844153755
[PROJECTOR] after flat damage armor	23.837844153755
[PROJECTOR] final dam	23.837844153755
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
Loading tile	object/bear_paw.png
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits War bear for #YELLOW#24 mind#LAST#, #YELLOW#97 mind#LAST# (121 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed War bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.5303424321449	=> chance to hit	82.091470900572
checkHit(smooth)	25.45	7.5303424321449	=> chance to hit	82.091470900572
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant yellow ant for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant yellow ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
red crystal	49391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	7.4837440619682	=> chance to hit	82.121310728618
checkHit(smooth)	25.45	7.4837440619682	=> chance to hit	82.121310728618
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[PROJECTOR] starting dam	87.996449493199
[PROJECTOR] after difficulty dam	87.996449493199
[PROJECTOR] res	0	1	 on dam	96.796094442519
[PROJECTOR] after resists dam	96.796094442519
[PROJECTOR] after flat damage armor	96.796094442519
[PROJECTOR] final dam	96.796094442519
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant blue ant for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant blue ant!#{normal}#
red crystal	49391	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69346	after	49391
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=366755]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#14 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (31 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	
Server latency	125
red crystal	49391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49391	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69347	after	49391
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=369116]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

red crystal	49391	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69348	after	49391
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=370774]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#14 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (31 total damage).
[LOG]	
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=373397]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
red crystal	49391	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69349	after	49391
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=373598]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	32.088811098381
[PROJECTOR] after difficulty dam	22.462167768866
[PROJECTOR] res	0	1	 on dam	22.462167768866
[PROJECTOR] after resists dam	22.462167768866
[PROJECTOR] after flat damage armor	22.462167768866
[PROJECTOR] final dam	22.462167768866
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(22 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(34 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
red crystal	49391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
red crystal	49391	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69350	after	49391
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=376531]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	The shield around ADDON TESTER NULL crumbles.
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
red crystal	49391	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	69351	after	49391
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.444283395918	=> chance to hit	80.004572237759
[LOG]	Red crystal resists the mind attack!
checkHit(smooth)	25.45	10.444283395918	=> chance to hit	80.004572237759
[LOG]	Red crystal resists the mind attack!
[PROJECTOR] starting dam	10.835383706252
[PROJECTOR] after difficulty dam	10.835383706252
[PROJECTOR] res	0	1	 on dam	11.918922076877
[PROJECTOR] after resists dam	11.918922076877
[PROJECTOR] after flat damage armor	11.918922076877
[PROJECTOR] final dam	11.918922076877
[PROJECTOR] starting dam	43.9982247466
[PROJECTOR] after difficulty dam	43.9982247466
[PROJECTOR] res	0	1	 on dam	48.398047221259
[PROJECTOR] after resists dam	48.398047221259
[PROJECTOR] after flat damage armor	48.398047221259
[PROJECTOR] final dam	48.398047221259
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#12 mind#LAST#, #YELLOW#48 mind#LAST# (60 total damage).
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=378882]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#14 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (31 total damage).
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	7.8
checkHit(smooth)	25.45	10.444283395918	=> chance to hit	80.004572237759
checkHit(smooth)	25.45	10.444283395918	=> chance to hit	80.004572237759
[PROJECTOR] starting dam	43.341534825008
[PROJECTOR] after difficulty dam	43.341534825008
[PROJECTOR] res	0	1	 on dam	47.675688307509
[PROJECTOR] after resists dam	47.675688307509
[PROJECTOR] after flat damage armor	47.675688307509
[PROJECTOR] final dam	47.675688307509
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	49393	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	69352	after	49393
[SPELL CRIT %]	1
Adding entity	69353	after	49393
[SPELL CRIT %]	1
Adding entity	69354	after	49393
[SPELL CRIT %]	1
Adding entity	69355	after	49393
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
polar bear	49392	dumb ai talents can use	Disarm	T_DISARM
polar bear	49392	dumb ai talents can use	Stun	T_STUN
polar bear	49392	dumb ai talents can use	Attack	T_ATTACK
polar bear	49392	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
white crystal	49393	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	69356	after	49393
[SPELL CRIT %]	1
Adding entity	69357	after	49393
[SPELL CRIT %]	1
Adding entity	69358	after	49393
[SPELL CRIT %]	1
Adding entity	69359	after	49393
[PROJECTOR] starting dam	31.20177688598
[PROJECTOR] after difficulty dam	31.20177688598
[PROJECTOR] res	100	0	 on dam	31.20177688598
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
white crystal	49393	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	69360	after	49393
[SPELL CRIT %]	1
Adding entity	69361	after	49393
[SPELL CRIT %]	1
Adding entity	69362	after	49393
[SPELL CRIT %]	1
Adding entity	69363	after	49393
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[LOG]	
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	49393	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	69371	after	49393
[SPELL CRIT %]	1
Adding entity	69372	after	49393
[SPELL CRIT %]	1
Adding entity	69373	after	49393
[SPELL CRIT %]	1
Adding entity	69374	after	49393
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	48.935121899173
[PROJECTOR] after resists dam	44.382064028187
[PROJECTOR] after flat damage armor	44.382064028187
[PROJECTOR] final dam	44.382064028187
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	99.353126280139
[PROJECTOR] after resists dam	90.109039087532
[PROJECTOR] after flat damage armor	90.109039087532
[PROJECTOR] final dam	90.109039087532
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #YELLOW#44 mind#LAST#, #YELLOW#90 mind#LAST# (134 total damage).
[LOG]	
[TARGET] Passing target	giant venus flytrap	from	crimson crystal	to	ADDON TESTER NULL
[TARGET] Passing target	green jelly	from	giant venus flytrap	to	ADDON TESTER NULL
[TARGET] Passing target	bee swarm	from	giant venus flytrap	to	ADDON TESTER NULL
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[LOG]	Polar bear resists the mind attack!
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	24.467560949587
[PROJECTOR] after resists dam	22.191032014094
[PROJECTOR] after flat damage armor	22.191032014094
[PROJECTOR] final dam	22.191032014094
[PROJECTOR] starting dam	45.160511945518
[PROJECTOR] after difficulty dam	45.160511945518
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	49.67656314007
[PROJECTOR] after resists dam	45.054519543766
[PROJECTOR] after flat damage armor	45.054519543766
[PROJECTOR] final dam	45.054519543766
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #YELLOW#22 mind#LAST#, #YELLOW#45 mind#LAST# (67 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	polar bear	 :: 	4.7959507746246	17	10	8.05	::	1
checkHit(smooth)	23.9	8.05	=> chance to hit	80.657640232108
[ATTACK] raw dam	4.7959507746246	versus	10	0.3	with APR	17
[ATTACK] after armor	4.7959507746246
[ATTACK] after range	5
[PHYS CRIT %]	9.4
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	1.815
[PROJECTOR] after resists dam	1.6461274251474
[PROJECTOR] after flat damage armor	1.6461274251474
[PROJECTOR] final dam	1.6461274251474
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	3.685
[PROJECTOR] after resists dam	3.3421374995417
[PROJECTOR] after flat damage armor	3.3421374995417
[PROJECTOR] final dam	3.3421374995417
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	polar bear	 :: 	4.9780091116466	17	10	8.05	::	1
checkHit(smooth)	23.9	8.05	=> chance to hit	80.657640232108
[ATTACK] raw dam	4.9780091116466	versus	10	0.3	with APR	17
[ATTACK] after armor	4.9780091116466
[ATTACK] after range	4
[PHYS CRIT %]	9.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	1.452
[PROJECTOR] after resists dam	1.3169019401179
[PROJECTOR] after flat damage armor	1.3169019401179
[PROJECTOR] final dam	1.3169019401179
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	2.948
[PROJECTOR] after resists dam	2.6737099996333
[PROJECTOR] after flat damage armor	2.6737099996333
[PROJECTOR] final dam	2.6737099996333
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #YELLOW#2 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (9 total damage).
polar bear	49392	dumb ai talents can use	Disarm	T_DISARM
polar bear	49392	dumb ai talents can use	Stun	T_STUN
polar bear	49392	dumb ai talents can use	Attack	T_ATTACK
polar bear	49392	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Polar bear uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.294489268808	3	0	14.978359157439	::	0.88729833462074
checkHit(smooth)	19	14.978359157439	=> chance to hit	64.340835312063
[ATTACK] raw dam	24.294489268808	versus	0	0.3	with APR	3
[ATTACK] after armor	24.294489268808
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	23.069756700139
[PROJECTOR] starting dam	23.069756700139
[PROJECTOR] after difficulty dam	16.148829690097
[PROJECTOR] res	0	1	 on dam	16.148829690097
[PROJECTOR] after resists dam	16.148829690097
[PROJECTOR] after flat damage armor	16.148829690097
[PROJECTOR] final dam	16.148829690097
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	5.445
[PROJECTOR] after resists dam	4.9383822754422
[PROJECTOR] after flat damage armor	4.9383822754422
[PROJECTOR] final dam	4.9383822754422
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
checkHit(smooth)	16.035796265732	29.5	=> chance to hit	29.882677261374
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	29.5	=> chance to hit	21.309054663116
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is stunned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:49392:0#Polar bear hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#7 physical#LAST# (14 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (15 total damage).
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
Loading tile	effects/stunned.png
Loading tile	effects/offbalance.png
[LOG]	Mind Sear is still on cooldown for 1 turns.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	polar bear	 :: 	4.7959507746246	17	10	8.05	::	1
checkHit(smooth)	23.9	8.05	=> chance to hit	80.657640232108
[ATTACK] raw dam	4.7959507746246	versus	10	0.3	with APR	17
[ATTACK] after armor	4.7959507746246
[ATTACK] after range	4
[PHYS CRIT %]	9.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	1.452
[PROJECTOR] after resists dam	1.3169019401179
[PROJECTOR] after flat damage armor	1.3169019401179
[PROJECTOR] stunned dam	0.39507058203538
[PROJECTOR] numbed dam	0.33580999473007
[PROJECTOR] final dam	0.33580999473007
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	2.948
[PROJECTOR] after resists dam	2.6737099996333
[PROJECTOR] after flat damage armor	2.6737099996333
[PROJECTOR] stunned dam	0.80211299989
[PROJECTOR] numbed dam	0.6817960499065
[PROJECTOR] final dam	0.6817960499065
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	polar bear	 :: 	4.9780091116466	17	10	8.05	::	1
checkHit(smooth)	23.9	8.05	=> chance to hit	80.657640232108
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Polar bear.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #YELLOW#0 mind#LAST#, #YELLOW#1 mind#LAST# (1 total damage).
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Mind Sear is still on cooldown for 1 turns.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	polar bear	 :: 	4.7959507746246	17	10	8.05	::	1
checkHit(smooth)	23.9	8.05	=> chance to hit	80.657640232108
[ATTACK] raw dam	4.7959507746246	versus	10	0.3	with APR	17
[ATTACK] after armor	4.7959507746246
[ATTACK] after range	4
[PHYS CRIT %]	9.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	1.452
[PROJECTOR] after resists dam	1.3169019401179
[PROJECTOR] after flat damage armor	1.3169019401179
[PROJECTOR] stunned dam	0.39507058203538
[PROJECTOR] final dam	0.39507058203538
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	2.948
[PROJECTOR] after resists dam	2.6737099996333
[PROJECTOR] after flat damage armor	2.6737099996333
[PROJECTOR] stunned dam	0.80211299989
[PROJECTOR] final dam	0.80211299989
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	polar bear	 :: 	4.9780091116466	17	10	8.05	::	1
checkHit(smooth)	23.9	8.05	=> chance to hit	80.657640232108
[ATTACK] raw dam	4.9780091116466	versus	10	0.3	with APR	17
[ATTACK] after armor	4.9780091116466
[ATTACK] after range	4
[PHYS CRIT %]	9.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	1.452
[PROJECTOR] after resists dam	1.3169019401179
[PROJECTOR] after flat damage armor	1.3169019401179
[PROJECTOR] stunned dam	0.39507058203538
[PROJECTOR] final dam	0.39507058203538
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	2.948
[PROJECTOR] after resists dam	2.6737099996333
[PROJECTOR] after flat damage armor	2.6737099996333
[PROJECTOR] stunned dam	0.80211299989
[PROJECTOR] final dam	0.80211299989
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #YELLOW#0 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#1 mind#LAST# (2 total damage).
AI took for target	49392	polar bear	::	2092	ADDON TESTER NULL	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.294489268808	3	0	14.978359157439	::	1
checkHit(smooth)	19	14.978359157439	=> chance to hit	64.340835312063
[LOG]	#UID:49392:0#Polar bear misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	Mind Sear is still on cooldown for 1 turns.
[LOG]	ADDON TESTER NULL is not stunned anymore.
white crystal	49393	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
checkHit(smooth)	26.35	8.3380055045798	=> chance to hit	82.150503418036
[PROJECTOR] starting dam	66.729711680691
[PROJECTOR] after difficulty dam	66.729711680691
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	73.40268284876
[PROJECTOR] after resists dam	66.573096042281
[PROJECTOR] after flat damage armor	66.573096042281
[PROJECTOR] final dam	66.573096042281
[PROJECTOR] starting dam	135.48153583655
[PROJECTOR] after difficulty dam	135.48153583655
[PROJECTOR] res	9.3042740965621	0.90695725903438	 on dam	149.02968942021
[PROJECTOR] after resists dam	135.1635586313
[PROJECTOR] after flat damage armor	135.1635586313
[PROJECTOR] final dam	135.1635586313
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Polar bear for #{bold}##YELLOW#67 mind#{normal}##LAST#, #YELLOW#135 mind#LAST# (202 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Polar bear!#{normal}#
[LOG]	
white crystal	49393	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	69375	after	49393
[SPELL CRIT %]	1
Adding entity	69376	after	49393
[SPELL CRIT %]	1
Adding entity	69377	after	49393
[SPELL CRIT %]	1
Adding entity	69378	after	49393
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	31.20177688598
[PROJECTOR] after difficulty dam	21.841243820186
[PROJECTOR] res	0	1	 on dam	21.841243820186
[PROJECTOR] after resists dam	21.841243820186
[PROJECTOR] after flat damage armor	21.841243820186
[PROJECTOR] final dam	21.841243820186
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	29	=> chance to hit	30.335936765263
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	29	=> chance to hit	21.77301707413
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Frozen'!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#9 cold#LAST# (19 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	11.041089250105	=> chance to hit	80.244112244062
checkHit(smooth)	26.35	11.041089250105	=> chance to hit	80.244112244062
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] numbed dam	41.594853614297
[PROJECTOR] final dam	41.594853614297
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] numbed dam	84.450157338118
[PROJECTOR] final dam	84.450157338118
green jelly	49404	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Green jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	69379	after	49404
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits White crystal for #YELLOW#42 mind#LAST#, #YELLOW#84 mind#LAST# (126 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed White crystal!#{normal}#
[LOG]	
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
crimson crystal	49398	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[TARGET] Passing target	midge swarm	from	green jelly	to	ADDON TESTER NULL
bee swarm	49385	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	49385	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into ADDON TESTER NULL.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	3.6506788559294	20	0	14.978359157439	::	3
checkHit(smooth)	18	14.978359157439	=> chance to hit	61.602381293934
[ATTACK] raw dam	3.6506788559294	versus	0	0.3	with APR	20
[ATTACK] after armor	3.6506788559294
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	9
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.05
[PROJECTOR] res	0	1	 on dam	1.05
[PROJECTOR] after resists dam	1.05
[PROJECTOR] after flat damage armor	1.05
[PROJECTOR] final dam	1.05
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	18	=> chance to hit	45.528625216667
checkHit(smooth)	16.035796265732	18	=> chance to hit	41.791331132878
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Poison'!
checkHit(smooth)	26.35	7.3708764495481	=> chance to hit	82.746200066075
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:49385:0#Bee swarm hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#0 nature#LAST# (1 total damage).
red crystal	49388	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
bee swarm	49385	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	3.6506788559294	20	0	14.978359157439	::	1
checkHit(smooth)	18	14.978359157439	=> chance to hit	61.602381293934
[LOG]	#UID:49385:0#Bee swarm misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:49406:0#iron longsword (7.5-10.5 power, 2 apr)#LAST#.
Make wait background texture 532 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
Make wait background texture 549 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 554 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x9
Making heightmap	10	9
room allocated at	27	19	with center	31	23
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	17	11	with center	21	14
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	20	30	with center	24	34
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	3	1	with center	6	4
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	38	32	with center	40	36
room generator	function: 0x14a57678	is making a room
C Map size 33:18 :: 594
C Map seens texture: 13 (60x60)
Static generator using file	/data/maps/vaults/troll-hideout.lua
[STATIC MAP] size	22	20
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 30
*p 30: Uniform: 0: 8B50 mapCoord
*p 30: Uniform: 1: 8B50 texSize
*p 30: Uniform: 2: 1406 tick
*p 30: Uniform: 3: 8B5E tex
[TOME ENTITY FILTER] selected Double Ego	20.160455572573	20.5
[TOME ENTITY FILTER] selected Ego	41.012412767395	65.5
[TOME ENTITY FILTER] selected Ego	48.544386060919	65.5
[TOME ENTITY FILTER] selected basic	101.55876480894	112.5
[TOME ENTITY FILTER] selected basic	76.801876588678	103.5
alloc	lesser_vault-troll-hideout-22x20
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	27	7	with center	31	10
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing7x10
Making heightmap	7	10
room allocated at	9	34	with center	12	38
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	12	24	with center	14	27
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	29	1	with center	33	3
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	37	21	with center	41	24
Begin tunnel	10	table: 0x1352ca90
Loading tile	npc/crystal_violet.png
[SHADER] Loading from /data/gfx/shaders/quad_hue.lua
[SHADER] Loaded shader with totalname	quad_hue[]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/quad_hue.frag
*p 36: Uniform: 0: 8B52 color1
*p 36: Uniform: 1: 8B52 color2
*p 36: Uniform: 2: 8B52 color3
*p 36: Uniform: 3: 8B52 color4
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 8B5E tex
[TOME ENTITY FILTER] selected Ego	38.907412172157	65.5
[TOME ENTITY FILTER] selected basic	95.760808452792	103.5
Loading tile	npc/black_bear.png
Loading tile	npc/black_ant.png
[SHADER] using cached shader quad_hue[]
Loading tile	npc/crystal_npc.png
[SHADER] using cached shader quad_hue[]
[TOME ENTITY FILTER] selected Ego	25.15747886504	65.5
[TOME ENTITY FILTER] selected Ego	26.683278766387	65.5
[TOME ENTITY FILTER] selected Ego	33.757607952286	65.5
Loading tile	object/mace_steel.png
[TOME ENTITY FILTER] selected basic	77.53058693547	112.5
Loading tile	object/robe_woollen.png
[TOME ENTITY FILTER] selected Double Ego	1.8097654222068	20.5
Loading tile	object/axe_steel.png
[TOME ENTITY FILTER] selected Double Ego	0.99992718046995	20.5
Loading tile	object/leather_cured.png
[TOME ENTITY FILTER] selected basic	100.76271547895	112.5
Loading tile	object/mail_steel.png
Placed lore	journal page	34	28
[Identify]	journal page	true
Wait finished, counted 1355, 616 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = crystaline-forest
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = font-life
}
[4] = {
  [1] = bligthed-soil
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = crystaline-forest
}
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aam
*p 38: Uniform: 1: 8B52 color1
*p 38: Uniform: 2: 8B52 color2
*p 38: Uniform: 3: 1406 hide_center
*p 38: Uniform: 4: 1406 npow
*p 38: Uniform: 5: 1406 tick
*p 38: Uniform: 6: 1406 time_factor
*p 38: Uniform: 7: 8B50 xy
*p 38: Uniform: 8: 1406 zoom
*p 38: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	old-forest-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Old Forest (3)
C Map minimap texture: 539 (50x50; 64x64)
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
AI took for target	70150	white crystal	::	2092	ADDON TESTER NULL	100	<	100
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	92535	after	70150
[SPELL CRIT %]	1
Adding entity	92536	after	70150
[SPELL CRIT %]	1
Adding entity	92537	after	70150
[SPELL CRIT %]	1
Adding entity	92538	after	70150
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	22.073075597776
[PROJECTOR] res	0	1	 on dam	22.073075597776
[PROJECTOR] after resists dam	22.073075597776
[PROJECTOR] after flat damage armor	22.073075597776
[PROJECTOR] final dam	22.073075597776
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	22.073075597776
[PROJECTOR] res	0	1	 on dam	22.073075597776
[PROJECTOR] after resists dam	22.073075597776
[PROJECTOR] after flat damage armor	22.073075597776
[PROJECTOR] final dam	22.073075597776
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	22.073075597776
[PROJECTOR] res	0	1	 on dam	22.073075597776
[PROJECTOR] after resists dam	22.073075597776
[PROJECTOR] after flat damage armor	22.073075597776
[PROJECTOR] final dam	22.073075597776
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[TARGET] Passing target	hornet swarm	from	white crystal	to	ADDON TESTER NULL
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[TARGET] Passing target	red crystal	from	hornet swarm	to	ADDON TESTER NULL
[TARGET] Passing target	red crystal	from	hornet swarm	to	ADDON TESTER NULL
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	22.073075597776
[PROJECTOR] res	0	1	 on dam	22.073075597776
[PROJECTOR] after resists dam	22.073075597776
[PROJECTOR] after flat damage armor	22.073075597776
[PROJECTOR] final dam	22.073075597776
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's Ice Shards hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
red crystal	70135	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (red crystal)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	11.063058569129	=> chance to hit	80.226948309787
[LOG]	Red crystal resists the mind attack!
checkHit(smooth)	26.35	11.063058569129	=> chance to hit	80.226948309787
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	45.160511945518
[PROJECTOR] after difficulty dam	45.160511945518
[PROJECTOR] res	0	1	 on dam	49.67656314007
[PROJECTOR] after resists dam	49.67656314007
[PROJECTOR] after flat damage armor	49.67656314007
[PROJECTOR] final dam	49.67656314007
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#24 mind#LAST#, #YELLOW#50 mind#LAST# (74 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
red crystal	70135	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	92539	after	70135
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	50.060008443459
[PROJECTOR] after difficulty dam	35.042005910422
[PROJECTOR] res	0	1	 on dam	35.042005910422
[PROJECTOR] after resists dam	35.042005910422
[PROJECTOR] after flat damage armor	35.042005910422
[PROJECTOR] final dam	35.042005910422
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=422633]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#16 to psi#LAST#, #LIGHT_RED#15 fire#LAST# (31 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.686669481153
[PROJECTOR] after difficulty dam	11.680668636807
[PROJECTOR] res	0	1	 on dam	11.680668636807
[PROJECTOR] after resists dam	11.680668636807
[PROJECTOR] after flat damage armor	11.680668636807
[PROJECTOR] final dam	11.680668636807
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	11.063058569129	=> chance to hit	80.226948309787
checkHit(smooth)	26.35	11.063058569129	=> chance to hit	80.226948309787
[LOG]	Red crystal resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[PROJECTOR] starting dam	16.686669481153
[PROJECTOR] after difficulty dam	11.680668636807
[PROJECTOR] res	0	1	 on dam	11.680668636807
[PROJECTOR] after resists dam	11.680668636807
[PROJECTOR] after flat damage armor	11.680668636807
[PROJECTOR] final dam	11.680668636807
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL stops burning.
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
hornet swarm	70124	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	70124	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
hornet swarm	70124	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	70124	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
red crystal	70144	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	92540	after	70144
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	92541	after	70150
[SPELL CRIT %]	1
Adding entity	92542	after	70150
[SPELL CRIT %]	1
Adding entity	92543	after	70150
[SPELL CRIT %]	1
Adding entity	92544	after	70150
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=424850]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	92545	after	70150
[SPELL CRIT %]	1
Adding entity	92546	after	70150
[SPELL CRIT %]	1
Adding entity	92547	after	70150
[SPELL CRIT %]	1
Adding entity	92548	after	70150
red crystal	70144	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	92549	after	70144
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=425206]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
hornet swarm	70124	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	70124	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
hornet swarm	70124	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	70124	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	hornet swarm	 :: 	5.6947136717344	20	1	15.25	::	1
checkHit(smooth)	22	15.25	=> chance to hit	70.149253731343
[ATTACK] raw dam	5.6947136717344	versus	1	0.3	with APR	20
[ATTACK] after armor	5.6947136717344
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after self-resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
hornet swarm	70124	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	70124	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	hornet swarm	 :: 	5.6947136717344	20	1	15.25	::	5.7304247779439
checkHit(smooth)	22	15.25	=> chance to hit	70.149253731343
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 46 turns (stop reason: hostile spotted to the east (hornet swarm)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5006570904909	=> chance to hit	82.668582727574
checkHit(smooth)	26.35	7.5006570904909	=> chance to hit	82.668582727574
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[SOUND] loading from	/data/sound/creatures/bee/bee_die.ogg	:=:	sound "/data/sound/creatures/bee/bee_die.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Hornet swarm for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Hornet swarm!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	127
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
AI took for target	70120	bee swarm	::	2092	ADDON TESTER NULL	100	<	100
[TARGET] Passing target	giant yellow ant	from	bee swarm	to	ADDON TESTER NULL
[TARGET] Passing target	midge swarm	from	bee swarm	to	ADDON TESTER NULL
[TARGET] Passing target	black crystal	from	bee swarm	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	bee swarm	to	ADDON TESTER NULL
black crystal	70130	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	70144	dumb ai talents can use	Flame	T_FLAME
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	92550	after	70144
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.6475533965147	=> chance to hit	82.579882234176
checkHit(smooth)	26.35	7.6475533965147	=> chance to hit	82.579882234176
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=431017]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#15 to psi#LAST#, #LIGHT_RED#15 fire#LAST# (30 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Midge swarm for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Midge swarm!#{normal}#
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (10 total damage).
[LOG]	
AI took for target	70134	giant yellow ant	::	2092	ADDON TESTER NULL	36	<	100
red crystal	70144	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5237782196253	=> chance to hit	82.654681428268
checkHit(smooth)	26.35	7.5237782196253	=> chance to hit	82.654681428268
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Bee swarm for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Bee swarm!#{normal}#
[LOG]	ADDON TESTER NULL stops burning.
AI took for target	70150	white crystal	::	2092	ADDON TESTER NULL	100	<	100
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	92551	after	70150
[SPELL CRIT %]	1
Adding entity	92552	after	70150
[SPELL CRIT %]	1
Adding entity	92553	after	70150
[SPELL CRIT %]	1
Adding entity	92554	after	70150
[LOG]	
[TARGET] Passing target	poison ivy	from	giant yellow ant	to	ADDON TESTER NULL
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	31.532965139681
[PROJECTOR] res	4.8267221078709	0.95173277892129	 on dam	31.532965139681
[PROJECTOR] after resists dam	30.010956540016
[PROJECTOR] after flat damage armor	30.010956540016
[PROJECTOR] final dam	30.010956540016
[LOG]	White crystal's projectile hits Giant yellow ant for #1133F3#30 cold#LAST# damage.
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	31.532965139681
[PROJECTOR] res	4.8267221078709	0.95173277892129	 on dam	31.532965139681
[PROJECTOR] after resists dam	30.010956540016
[PROJECTOR] after flat damage armor	30.010956540016
[PROJECTOR] final dam	30.010956540016
checkHit(smooth)	13.741492919899	29.5	=> chance to hit	27.965373323891
checkHit(smooth)	13.741492919899	29.5	=> chance to hit	19.411062855668
[LOG]	Giant yellow ant is encased in ice!
Loading tile	npc/yellow_ant.png
Loading tile	npc/iceblock.png
[LOG]	White crystal's projectile hits Giant yellow ant for #1133F3#30 cold#LAST# damage.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
giant yellow ant	70134	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	giant yellow ant	 :: 	11.356836768804	7	1	0	::	1
checkHit(smooth)	22	0	=> chance to hit	84.375
[ATTACK] raw dam	11.356836768804	versus	1	0.3	with APR	7
[ATTACK] after armor	11.356836768804
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
red crystal	70144	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	92557	after	70144
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	Something hits Iceblock for #ROYAL_BLUE#12 lightning#LAST# damage.
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	48.133216647571
[PROJECTOR] after difficulty dam	33.6932516533
[PROJECTOR] res	0	1	 on dam	33.6932516533
[PROJECTOR] after resists dam	33.6932516533
[PROJECTOR] after flat damage armor	33.6932516533
[PROJECTOR] final dam	33.6932516533
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=435158]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#15 to psi#LAST#, #LIGHT_RED#15 fire#LAST# (30 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	10.470043217387	=> chance to hit	80.680029561103
checkHit(smooth)	26.35	10.470043217387	=> chance to hit	80.680029561103
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#red crystal shard#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Red crystal for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Red crystal!#{normal}#
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[TARGET] Passing target	giant yellow ant	from	poison ivy	to	ADDON TESTER NULL
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	92558	after	70150
[SPELL CRIT %]	1
Adding entity	92559	after	70150
[SPELL CRIT %]	1
Adding entity	92560	after	70150
[SPELL CRIT %]	1
Adding entity	92561	after	70150
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.04440554919
[PROJECTOR] after difficulty dam	11.231083884433
[PROJECTOR] res	0	1	 on dam	11.231083884433
[PROJECTOR] after resists dam	11.231083884433
[PROJECTOR] after flat damage armor	11.231083884433
[PROJECTOR] final dam	11.231083884433
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	31.532965139681
[PROJECTOR] res	4.8267221078709	0.95173277892129	 on dam	31.532965139681
[PROJECTOR] after resists dam	30.010956540016
[PROJECTOR] after flat damage armor	30.010956540016
[PROJECTOR] final dam	30.010956540016
checkHit(smooth)	13.741492919899	29.5	=> chance to hit	27.965373323891
checkHit(smooth)	13.741492919899	29.5	=> chance to hit	19.411062855668
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	31.532965139681
[PROJECTOR] res	4.8267221078709	0.95173277892129	 on dam	31.532965139681
[PROJECTOR] after resists dam	30.010956540016
[PROJECTOR] after flat damage armor	30.010956540016
[PROJECTOR] final dam	30.010956540016
checkHit(smooth)	13.741492919899	29.5	=> chance to hit	27.965373323891
checkHit(smooth)	13.741492919899	29.5	=> chance to hit	19.411062855668
[LOG]	
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
giant yellow ant	70134	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	giant yellow ant	 :: 	11.356836768804	7	1	0	::	1
checkHit(smooth)	22	0	=> chance to hit	84.375
[ATTACK] raw dam	11.356836768804	versus	1	0.3	with APR	7
[ATTACK] after armor	11.356836768804
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/ants/ant_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_1.ogg" : <static>
[LOG]	
[LOG]	#UID:70134:0#Giant yellow ant hits Iceblock for #ROYAL_BLUE#12 lightning#LAST# damage.
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5360897935101	=> chance to hit	82.647270140816
checkHit(smooth)	26.35	7.5360897935101	=> chance to hit	82.647270140816
[LOG]	Giant yellow ant resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
checkHit(smooth)	26.35	7.4894849888735	=> chance to hit	82.675291837057
checkHit(smooth)	26.35	7.4894849888735	=> chance to hit	82.675291837057
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant yellow ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant yellow ant for #STEEL_BLUE#(10 to ice)#LAST#, #YELLOW#15 mind#LAST# (15 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant yellow ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant yellow ant!#{normal}#
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
black crystal	70130	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=440645]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[Identify]	thought-forged steel waraxe of paradox	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:70159:0#thought-forged steel waraxe of paradox (10.5-14.7 power, 3 apr)#LAST#.
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	92566	after	70150
[SPELL CRIT %]	1
Adding entity	92567	after	70150
[SPELL CRIT %]	1
Adding entity	92568	after	70150
[SPELL CRIT %]	1
Adding entity	92569	after	70150
[LOG]	
[TARGET] Passing target	white crystal	from	poison ivy	to	ADDON TESTER NULL
[TARGET] Passing target	hornet swarm	from	poison ivy	to	ADDON TESTER NULL
[TARGET] Passing target	giant venus flytrap	from	poison ivy	to	ADDON TESTER NULL
[TARGET] Passing target	multi-hued crystal	from	poison ivy	to	ADDON TESTER NULL
multi-hued crystal	70123	dumb ai talents can use	Elemental bolt	T_ELEMENTAL_BOLT
multi-hued crystal	70123	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Multi-hued crystal casts Phase Door.
white crystal	70126	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	11.678604684792	=> chance to hit	79.733614835647
checkHit(smooth)	26.35	11.678604684792	=> chance to hit	79.733614835647
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Multi-hued crystal for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Multi-hued crystal!#{normal}#
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	The shield around ADDON TESTER NULL crumbles.
white crystal	70126	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	92570	after	70126
[SPELL CRIT %]	1
Adding entity	92571	after	70126
[SPELL CRIT %]	1
Adding entity	92572	after	70126
[SPELL CRIT %]	1
Adding entity	92573	after	70126
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	92574	after	70150
[SPELL CRIT %]	1
Adding entity	92575	after	70150
[SPELL CRIT %]	1
Adding entity	92576	after	70150
[SPELL CRIT %]	1
Adding entity	92577	after	70150
[LOG]	
black crystal	70130	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5483625580788	=> chance to hit	82.639875909547
checkHit(smooth)	26.35	7.5483625580788	=> chance to hit	82.639875909547
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Hornet swarm for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Hornet swarm!#{normal}#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
white crystal	70126	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	92578	after	70126
[SPELL CRIT %]	1
Adding entity	92579	after	70126
[SPELL CRIT %]	1
Adding entity	92580	after	70126
[SPELL CRIT %]	1
Adding entity	92581	after	70126
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	70137	poison ivy	::	2092	ADDON TESTER NULL	49	<	100
white crystal	70126	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	92582	after	70150
[SPELL CRIT %]	1
Adding entity	92583	after	70150
[SPELL CRIT %]	1
Adding entity	92584	after	70150
[SPELL CRIT %]	1
Adding entity	92585	after	70150
Loading tile	talents/grand_arrival.png
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	22.073075597776
[PROJECTOR] res	0	1	 on dam	22.073075597776
[PROJECTOR] after resists dam	22.073075597776
[PROJECTOR] after flat damage armor	22.073075597776
[PROJECTOR] final dam	22.073075597776
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	White crystal's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[LOG]	
black crystal	70130	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	70130	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
AI took for target	70140	green ooze	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	
AI took for target	70140	green ooze	::	2092	ADDON TESTER NULL	25	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.4509824577324	=> chance to hit	82.698373767596
checkHit(smooth)	26.35	7.4509824577324	=> chance to hit	82.698373767596
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[LOG]	Green ooze splits in two!
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Green ooze for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Green ooze!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
black crystal	70130	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	7.7
Adding entity	92587	after	70130
AI took for target	70145	midge swarm	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5333839563746	=> chance to hit	82.648899536189
checkHit(smooth)	26.35	7.5333839563746	=> chance to hit	82.648899536189
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
white crystal	70126	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Green ooze for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Green ooze!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
black crystal	70130	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.6025021421198	=> chance to hit	82.607181937299
checkHit(smooth)	26.35	7.6025021421198	=> chance to hit	82.607181937299
[LOG]	Midge swarm resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Midge swarm for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
black crystal	70130	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	7.7
Adding entity	92588	after	70130
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Midge swarm!#{normal}#
[PROJECTOR] starting dam	58.810232182759
[PROJECTOR] after difficulty dam	41.167162527931
[PROJECTOR] res	30	0.7	 on dam	41.167162527931
[PROJECTOR] after resists dam	28.817013769552
[PROJECTOR] after flat damage armor	28.817013769552
[PROJECTOR] final dam	28.817013769552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Black crystal's Soul Rot hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #DARK_GREEN#12 blight#LAST# (26 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	10.359798872032	=> chance to hit	80.761980350281
checkHit(smooth)	26.35	10.359798872032	=> chance to hit	80.761980350281
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Black crystal for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Black crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70126	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	steel mail armour	true
[LOG]	ADDON TESTER NULL picks up (b.): #FFFFFF##UID:70165:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	
AI took for target	70129	giant venus flytrap	::	2092	ADDON TESTER NULL	100	<	100
AI took for target	70148	giant black ant	::	2092	ADDON TESTER NULL	81	<	100
[TARGET] Passing target	poison ivy	from	giant black ant	to	ADDON TESTER NULL
[TARGET] Passing target	bee swarm	from	poison ivy	to	ADDON TESTER NULL
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5410329166744	=> chance to hit	82.644292710883
checkHit(smooth)	26.35	7.5410329166744	=> chance to hit	82.644292710883
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant black ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant black ant!#{normal}#
AI took for target	70125	black crystal	::	2092	ADDON TESTER NULL	64	<	100
black crystal	70125	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	70125	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
white crystal	70126	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
giant venus flytrap	70129	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	12.122215916255
[PROJECTOR] res	0	1	 on dam	12.122215916255
[PROJECTOR] after resists dam	12.122215916255
[PROJECTOR] after flat damage armor	12.122215916255
[PROJECTOR] final dam	12.122215916255
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	22	=> chance to hit	38.514564522547
checkHit(smooth)	16.035796265732	22	=> chance to hit	31.3200713498
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:70129:0#Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	70125	black crystal	::	2092	ADDON TESTER NULL	9	<	100
black crystal	70125	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	7.7
Adding entity	92589	after	70125
[PROJECTOR] starting dam	58.810232182759
[PROJECTOR] after difficulty dam	41.167162527931
[PROJECTOR] res	30	0.7	 on dam	41.167162527931
[PROJECTOR] after resists dam	28.817013769552
[PROJECTOR] after flat damage armor	28.817013769552
[PROJECTOR] final dam	28.817013769552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Black crystal's Soul Rot hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #DARK_GREEN#12 blight#LAST# (26 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	10.425352997012	=> chance to hit	80.71333430529
checkHit(smooth)	26.35	10.425352997012	=> chance to hit	80.71333430529
[LOG]	Black crystal resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Black crystal for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Black crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
giant venus flytrap	70129	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	70129	dumb ai talents can use	Constrict	T_CONSTRICT
giant venus flytrap	70129	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_CONSTRICT
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	12.119737629177	10	0	14.978359157439	::	0.72360679774998
checkHit(smooth)	22	14.978359157439	=> chance to hit	70.625628596875
[ATTACK] raw dam	12.119737629177	versus	0	0.3	with APR	10
[ATTACK] after armor	12.119737629177
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	9.4068883707497
[PROJECTOR] starting dam	9.4068883707497
[PROJECTOR] after difficulty dam	6.5848218595248
[PROJECTOR] res	0	1	 on dam	6.5848218595248
[PROJECTOR] after resists dam	6.5848218595248
[PROJECTOR] after flat damage armor	6.5848218595248
[PROJECTOR] final dam	6.5848218595248
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	26.35	7.5212953462266	=> chance to hit	82.656175294558
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	4.7864932017271	0.95213506798273	 on dam	10.452
[PROJECTOR] after resists dam	9.9517157305555
[PROJECTOR] after flat damage armor	9.9517157305555
[PROJECTOR] final dam	9.9517157305555
[LOG]	ADDON TESTER NULL resists the constriction!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Something for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (15 total damage).
[LOG]	Something hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (6 total damage).
white crystal	70126	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	70150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5212953462266	=> chance to hit	82.656175294558
checkHit(smooth)	26.35	7.5212953462266	=> chance to hit	82.656175294558
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant venus flytrap for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:70165:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 4.60 gold from the transmogrification of #00FF80##UID:70159:0#thought-forged steel waraxe of paradox (10.5-14.7 power, 3 apr)#LAST#.
Make wait background texture 1645 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
Make wait background texture 1675 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1853 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing7x8
Making heightmap	7	8
room allocated at	25	13	with center	28	16
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	10	10	with center	14	13
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	6	37	with center	10	39
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	31	10	with center	33	13
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	10	17	with center	14	21
room generator	function: 0x14a57678	is making a room
C Map size 33:18 :: 594
C Map seens texture: 252 (60x60)
Static generator using file	/data/maps/vaults/honey_glade.lua
[STATIC MAP] size	10	11
[TOME ENTITY FILTER] selected Double Ego	40.606057128312	42.5
[TOME ENTITY FILTER] selected Uniques	0.70268575525905	2.5
Added unique	mod.class.Object/Umbral Razor	::	1
[TOME ENTITY FILTER] selected Double Ego	11.070360735424	42.5
[TOME ENTITY FILTER] selected Double Ego	4.0020776473689	42.5
[TOME ENTITY FILTER] selected Double Ego	19.973442977637	42.5
alloc	lesser_vault-honey_glade-10x11
room allocated at	1	11	with center	5	16
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	36	24	with center	40	26
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	18	23	with center	22	25
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	25	24	with center	27	27
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	33	36	with center	35	40
room generator	function: 0x11736b50	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	1	2	with center	3	6
Begin tunnel	11	table: 0x19fbb6e8
Loading tile	npc/immovable_plants_honey_tree.png
Loading tile	object/artifact/dagger_silent_blade.png
Loading tile	object/staff_ash.png
Loading tile	invis.png
Loading tile	npc/grizzly_bear.png
Loading tile	object/mindstar_vined.png
Loading tile	terrain/way_next_2.png
[TOME ENTITY FILTER] selected Double Ego	12.158249891866	20.5
[TOME ENTITY FILTER] selected Double Ego	12.178164531053	20.5
[TOME ENTITY FILTER] selected basic	101.07794793464	103.5
fight: 	steel dagger	acidic iron dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	acidic iron dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	20.770549438608	65.5
fight: 	cleansing cured leather armour	acidic iron dagger of massacre	::	nil	BODY
fight: 	cleansing cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	44.072631738748	65.5
[TOME ENTITY FILTER] selected basic	90.848385391722	103.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Ego	64.211535651868	65.5
Loading tile	npc/humanoid_orc_icy_orc_wyrmic.png
[TOME ENTITY FILTER] selected Double Ego	0.7544369787803	20.5
[TOME ENTITY FILTER] selected Ego	20.745966061541	65.5
Loading tile	npc/humanoid_orc_orc_soldier.png
[TOME ENTITY FILTER] selected Double Ego	2.9685994597312	20.5
[SHADER] using cached shader quad_hue[]
[TOME ENTITY FILTER] selected basic	98.718868096759	112.5
Added unique	mod.class.Object/Crystal Shard	::	1
[TOME ENTITY FILTER] selected Greater	4.9832433147783	8
[TOME ENTITY FILTER] selected Uniques	1.5529418526108	3
Added unique	mod.class.Object/Timekeeper	::	1
[TOME ENTITY FILTER] selected Double Ego	34.018908141651	53
[TOME ENTITY FILTER] selected Double Ego	10.562007418033	53
[TOME ENTITY FILTER] selected Uniques	2.7099442860833	3
Added unique	mod.class.Object/Relian Garland	::	1
Loading tile	npc/immovable_crystal_golden_crystal.png
Added unique	mod.class.NPC/Shardskin	::	1
Guardian allocated: 	SHARDSKIN	93404	Shardskin
[TOME ENTITY FILTER] selected Double Ego	5.165303118449	20.5
Loading tile	object/knife_steel.png
[TOME ENTITY FILTER] selected Ego	44.603211705015	65.5
Loading tile	object/2haxe_steel.png
[TOME ENTITY FILTER] selected basic	100.35982104609	112.5
[TOME ENTITY FILTER] selected basic	79.352405010572	112.5
Loading tile	object/plate_iron.png
[TOME ENTITY FILTER] selected basic	89.469786579597	112.5
[TOME ENTITY FILTER] selected basic	108.68354286269	112.5
[TOME ENTITY FILTER] selected Double Ego	7.4809461267388	20.5
Loading tile	object/arrow_elm.png
[TOME ENTITY FILTER] selected Ego	40.948355224903	65.5
[TOME ENTITY FILTER] selected Ego	62.968102216946	65.5
Loading tile	object/plate_steel.png
Placed lore	journal page	27	19
[Identify]	journal page	true
Wait finished, counted 1618, 715 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [1] = bligthed-soil
  [2] = crystaline-forest
  [3] = crystaline-forest
  [4] = crystaline-forest
}
Loading tile	terrain/blight_root.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aam
*p 34: Uniform: 1: 8B52 color1
*p 34: Uniform: 2: 8B52 color2
*p 34: Uniform: 3: 1406 hide_center
*p 34: Uniform: 4: 1406 npow
*p 34: Uniform: 5: 1406 tick
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B50 xy
*p 34: Uniform: 8: 1406 zoom
*p 34: Uniform: 9: 8B5E tex
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground.lua
Not gone east, no backup guardian
Running on level loads	old-forest-4
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
===	nil	nil
[TOME ENTITY FILTER] selected basic	94.92621609986	103.5
Placing portal at 	28	24
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/higher_female.png
[CHAT] loaded	welcome	table: 0x1b363c98
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0f6d6058	escort-duty-old-forest-4
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	114373	Saluratha, the lost anorithil	actor
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Old Forest (4)
C Map minimap texture: 1501 (50x50; 64x64)
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
[CHAT] selected	Go away; I do not care for the weak.	function: 0x1ae60aa8	nil
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUEST] try update status on	ADDON TESTER NULL	escort-duty-old-forest-4	101	nil
[LOG]	#LIGHT_RED#Quest 'Escort: lost anorithil (level 4 of Old Forest)' is failed! #WHITE#(Press 'j' to see the quest log)
[LOG]	Mind Sear is still on cooldown for 1 turns.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	brown bear	 :: 	4.7959507746246	17	7	4.05	::	1
checkHit(smooth)	23.9	4.05	=> chance to hit	83.249581239531
[ATTACK] raw dam	4.7959507746246	versus	7	0.3	with APR	17
[ATTACK] after armor	4.7959507746246
[ATTACK] after range	5
[PHYS CRIT %]	9.4
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	0	1	 on dam	1.815
[PROJECTOR] after resists dam	1.815
[PROJECTOR] after flat damage armor	1.815
[PROJECTOR] final dam	1.815
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	0	1	 on dam	3.685
[PROJECTOR] after resists dam	3.685
[PROJECTOR] after flat damage armor	3.685
[PROJECTOR] final dam	3.685
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	brown bear	 :: 	4.9780091116466	17	7	4.05	::	1
checkHit(smooth)	23.9	4.05	=> chance to hit	83.249581239531
[ATTACK] raw dam	4.9780091116466	versus	7	0.3	with APR	17
[ATTACK] after armor	4.9780091116466
[ATTACK] after range	5
[PHYS CRIT %]	9.4
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
[LOG]	Brown bear resists the mind attack!
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
[LOG]	Brown bear resists the mind attack!
[PROJECTOR] starting dam	0.4125
[PROJECTOR] after difficulty dam	0.4125
[PROJECTOR] res	0	1	 on dam	0.45375
[PROJECTOR] after resists dam	0.45375
[PROJECTOR] after flat damage armor	0.45375
[PROJECTOR] final dam	0.45375
[PROJECTOR] starting dam	1.675
[PROJECTOR] after difficulty dam	1.675
[PROJECTOR] res	0	1	 on dam	1.8425
[PROJECTOR] after resists dam	1.8425
[PROJECTOR] after flat damage armor	1.8425
[PROJECTOR] final dam	1.8425
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#2 mind#LAST# (8 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
[TARGET] Passing target	multi-hued crystal	from	brown bear	to	ADDON TESTER NULL
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	27.974400087727	3	0	14.978359157439	::	1
checkHit(smooth)	17	14.978359157439	=> chance to hit	58.408339880708
[LOG]	#UID:93354:0#Brown bear misses #fbd578#ADDON TESTER NULL#LAST#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
multi-hued crystal	93391	dumb ai talents can use	Elemental bolt	T_ELEMENTAL_BOLT
multi-hued crystal	93391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ELEMENTAL_BOLT
[LOG]	Multi-hued crystal casts Elemental Bolt!
Adding entity	114377	after	93391
[LOG]	
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=477883]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
multi-hued crystal	93391	dumb ai talents can use	Elemental bolt	T_ELEMENTAL_BOLT
multi-hued crystal	93391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Multi-hued crystal casts Phase Door.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
AI took for target	93354	brown bear	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	27.974400087727	3	0	14.978359157439	::	1
checkHit(smooth)	17	14.978359157439	=> chance to hit	58.408339880708
[ATTACK] raw dam	27.974400087727	versus	0	0.3	with APR	3
[ATTACK] after armor	27.974400087727
[ATTACK] after range	29
[PHYS CRIT %]	1
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	20.3
[PROJECTOR] after resists dam	20.3
[PROJECTOR] after flat damage armor	20.3
[PROJECTOR] final dam	20.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:93354:0#Brown bear hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	124.05643876881
[PROJECTOR] after difficulty dam	124.05643876881
[PROJECTOR] res	27.972894229803	0.72027105770197	 on dam	124.05643876881
[PROJECTOR] after resists dam	89.354262366751
[PROJECTOR] after flat damage armor	89.354262366751
[PROJECTOR] final dam	89.354262366751
[LOG]	Multi-hued crystal's Elemental bolt hits Brown bear for #LIGHT_GREEN#89 nature#LAST# damage.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
checkHit(smooth)	26.35	8.3306707489259	=> chance to hit	82.155175967289
[LOG]	Brown bear resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#24 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Brown bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
multi-hued crystal	93391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
AI took for target	93398	grizzly bear	::	2092	ADDON TESTER NULL	25	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[LOG]	Grizzly bear resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Grizzly bear for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
multi-hued crystal	93391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Multi-hued crystal casts Phase Door.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Grizzly bear for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
AI took for target	93398	grizzly bear	::	2092	ADDON TESTER NULL	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.682966611049	3	0	14.978359157439	::	1
checkHit(smooth)	17	14.978359157439	=> chance to hit	58.408339880708
[ATTACK] raw dam	24.682966611049	versus	0	0.3	with APR	3
[ATTACK] after armor	24.682966611049
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	18.9
[PROJECTOR] res	0	1	 on dam	18.9
[PROJECTOR] after resists dam	18.9
[PROJECTOR] after flat damage armor	18.9
[PROJECTOR] final dam	18.9
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93398:0#Grizzly bear hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Grizzly bear for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	grizzly bear	 :: 	4.7959507746246	17	10	6.05	::	1
checkHit(smooth)	23.9	6.05	=> chance to hit	82.046678635548
[ATTACK] raw dam	4.7959507746246	versus	10	0.3	with APR	17
[ATTACK] after armor	4.7959507746246
[ATTACK] after range	4
[PHYS CRIT %]	9.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	0	1	 on dam	1.452
[PROJECTOR] after resists dam	1.452
[PROJECTOR] after flat damage armor	1.452
[PROJECTOR] final dam	1.452
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	grizzly bear	 :: 	4.9780091116466	17	10	6.05	::	1
checkHit(smooth)	23.9	6.05	=> chance to hit	82.046678635548
[ATTACK] raw dam	4.9780091116466	versus	10	0.3	with APR	17
[ATTACK] after armor	4.9780091116466
[ATTACK] after range	4
[PHYS CRIT %]	9.4
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	0	1	 on dam	1.452
[PROJECTOR] after resists dam	1.452
[PROJECTOR] after flat damage armor	1.452
[PROJECTOR] final dam	1.452
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	0	1	 on dam	2.948
[PROJECTOR] after resists dam	2.948
[PROJECTOR] after flat damage armor	2.948
[PROJECTOR] final dam	2.948
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Grizzly bear for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (9 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[LOG]	Grizzly bear resists the mind attack!
checkHit(smooth)	26.35	8.3620164975552	=> chance to hit	82.135190269913
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Grizzly bear for #YELLOW#24 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Grizzly bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
AI took for target	93395	wolf	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	
AI took for target	93395	wolf	::	2092	ADDON TESTER NULL	64	<	100
AI took for target	93395	wolf	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5854758029665	=> chance to hit	82.617477119557
checkHit(smooth)	26.35	7.5854758029665	=> chance to hit	82.617477119557
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Wolf for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Wolf!#{normal}#
[LOG]	
Server latency	126
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
multi-hued crystal	93391	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
multi-hued crystal	93391	dumb ai talents can use	Elemental bolt	T_ELEMENTAL_BOLT
dumb ai uses	T_ELEMENTAL_BOLT
Adding entity	114378	after	93391
[Identify]	steel plate armour of cold resistance	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:93431:0#steel plate armour of cold resistance (4 def, 9 armour)#LAST#.
multi-hued crystal	93391	dumb ai talents can use	Elemental bolt	T_ELEMENTAL_BOLT
dumb ai uses	T_ELEMENTAL_BOLT
[LOG]	Multi-hued crystal casts Elemental Bolt!
Adding entity	114379	after	93391
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	26.35	11.143318272497	=> chance to hit	80.163989635555
checkHit(smooth)	26.35	11.143318272497	=> chance to hit	80.163989635555
[PROJECTOR] starting dam	66.729711680691
[PROJECTOR] after difficulty dam	66.729711680691
[PROJECTOR] res	0	1	 on dam	73.40268284876
[PROJECTOR] after resists dam	73.40268284876
[PROJECTOR] after flat damage armor	73.40268284876
[PROJECTOR] final dam	73.40268284876
[PROJECTOR] starting dam	135.48153583655
[PROJECTOR] after difficulty dam	135.48153583655
[PROJECTOR] res	0	1	 on dam	149.02968942021
[PROJECTOR] after resists dam	149.02968942021
[PROJECTOR] after flat damage armor	149.02968942021
[PROJECTOR] final dam	149.02968942021
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Multi-hued crystal for #{bold}##YELLOW#73 mind#{normal}##LAST#, #YELLOW#149 mind#LAST# (222 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Multi-hued crystal!#{normal}#
[PROJECTOR] starting dam	124.05643876881
[PROJECTOR] after difficulty dam	86.839507138168
[PROJECTOR] res	0	1	 on dam	86.839507138168
[PROJECTOR] after resists dam	86.839507138168
[PROJECTOR] after flat damage armor	86.839507138168
[PROJECTOR] final dam	86.839507138168
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Multi-hued crystal's Elemental bolt hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#40 to psi#LAST#, #GREEN#38 acid#LAST# (77 total damage).
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=493039]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	93393	black ooze	::	2092	ADDON TESTER NULL	81	<	100
[TARGET] Passing target	hornet swarm	from	black ooze	to	ADDON TESTER NULL
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.6102001178677	=> chance to hit	82.602523258666
[LOG]	Black ooze resists the mind attack!
checkHit(smooth)	26.35	7.6102001178677	=> chance to hit	82.602523258666
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	45.160511945518
[PROJECTOR] after difficulty dam	45.160511945518
[PROJECTOR] res	0	1	 on dam	49.67656314007
[PROJECTOR] after resists dam	49.67656314007
[PROJECTOR] after flat damage armor	49.67656314007
[PROJECTOR] final dam	49.67656314007
Loading tile	object/2hsword_steel.png
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Black ooze for #YELLOW#24 mind#LAST#, #YELLOW#50 mind#LAST# (74 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Black ooze!#{normal}#
[TARGET] Passing target	giant venus flytrap	from	hornet swarm	to	ADDON TESTER NULL
[TARGET] Passing target	giant venus flytrap	from	hornet swarm	to	ADDON TESTER NULL
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	93370	brown bear	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.6082140531742	=> chance to hit	82.603725428718
checkHit(smooth)	26.35	7.6082140531742	=> chance to hit	82.603725428718
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Hornet swarm for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Hornet swarm!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[TARGET] Passing target	copperhead snake	from	giant venus flytrap	to	ADDON TESTER NULL
AI took for target	93403	giant venus flytrap	::	2092	ADDON TESTER NULL	49	<	100
giant venus flytrap	93403	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.631740393018
[PROJECTOR] after difficulty dam	12.342218275113
[PROJECTOR] res	0	1	 on dam	12.342218275113
[PROJECTOR] after resists dam	12.342218275113
[PROJECTOR] after flat damage armor	12.342218275113
[PROJECTOR] final dam	12.342218275113
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	22.5	=> chance to hit	37.786891683619
checkHit(smooth)	16.035796265732	22.5	=> chance to hit	30.368914772315
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is poisoned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93403:0#Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[PROJECTOR] starting dam	17.631740393018
[PROJECTOR] after difficulty dam	12.342218275113
[PROJECTOR] res	0	1	 on dam	12.342218275113
[PROJECTOR] after resists dam	12.342218275113
[PROJECTOR] after flat damage armor	12.342218275113
[PROJECTOR] final dam	12.342218275113
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5916433996489	=> chance to hit	82.613749215632
checkHit(smooth)	26.35	7.5916433996489	=> chance to hit	82.613749215632
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant venus flytrap for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	17.631740393018
[PROJECTOR] after difficulty dam	12.342218275113
[PROJECTOR] res	0	1	 on dam	12.342218275113
[PROJECTOR] after resists dam	12.342218275113
[PROJECTOR] after flat damage armor	12.342218275113
[PROJECTOR] final dam	12.342218275113
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	17.631740393018
[PROJECTOR] after difficulty dam	12.342218275113
[PROJECTOR] res	0	1	 on dam	12.342218275113
[PROJECTOR] after resists dam	12.342218275113
[PROJECTOR] after flat damage armor	12.342218275113
[PROJECTOR] final dam	12.342218275113
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL stops being poisoned.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	26.35	7.603162925845	=> chance to hit	82.606782140581
checkHit(smooth)	26.35	7.603162925845	=> chance to hit	82.606782140581
[PROJECTOR] starting dam	66.729711680691
[PROJECTOR] after crit power reduce dam	65.928955140522
[PROJECTOR] after difficulty dam	65.928955140522
[PROJECTOR] res	0	1	 on dam	72.521850654575
[PROJECTOR] after resists dam	72.521850654575
[PROJECTOR] after flat damage armor	72.521850654575
[PROJECTOR] final dam	72.521850654575
[PROJECTOR] starting dam	135.48153583655
[PROJECTOR] after difficulty dam	135.48153583655
[PROJECTOR] res	0	1	 on dam	149.02968942021
[PROJECTOR] after resists dam	149.02968942021
[PROJECTOR] after flat damage armor	149.02968942021
[PROJECTOR] final dam	149.02968942021
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant venus flytrap for #{bold}##YELLOW#73 mind#{normal}##LAST#, #YELLOW#149 mind#LAST# (222 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	93402	white crystal	::	2092	ADDON TESTER NULL	81	<	100
white crystal	93402	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	93402	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
AI took for target	93396	giant venus flytrap	::	2092	ADDON TESTER NULL	100	<	100
[LOG]	
AI took for target	93388	copperhead snake	::	2092	ADDON TESTER NULL	25	<	100
[TARGET] Passing target	cutpurse	from	giant venus flytrap	to	ADDON TESTER NULL
giant venus flytrap	93396	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	23	=> chance to hit	37.08620546911
checkHit(smooth)	16.035796265732	23	=> chance to hit	29.47382664298
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is poisoned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93396:0#Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
white crystal	93402	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	114380	after	93402
[SPELL CRIT %]	1
Adding entity	114381	after	93402
[SPELL CRIT %]	1
Adding entity	114382	after	93402
[SPELL CRIT %]	1
Adding entity	114383	after	93402
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	26.35	11.723122816194	=> chance to hit	79.696979187894
[LOG]	White crystal resists the mind attack!
checkHit(smooth)	26.35	11.723122816194	=> chance to hit	79.696979187894
[PROJECTOR] starting dam	33.364855840345
[PROJECTOR] after difficulty dam	33.364855840345
[PROJECTOR] res	0	1	 on dam	36.70134142438
[PROJECTOR] after resists dam	36.70134142438
[PROJECTOR] after flat damage armor	36.70134142438
[PROJECTOR] final dam	36.70134142438
[PROJECTOR] starting dam	67.740767918277
[PROJECTOR] after difficulty dam	67.740767918277
[PROJECTOR] res	0	1	 on dam	74.514844710105
[PROJECTOR] after resists dam	74.514844710105
[PROJECTOR] after flat damage armor	74.514844710105
[PROJECTOR] final dam	74.514844710105
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits White crystal for #{bold}##YELLOW#37 mind#{normal}##LAST#, #YELLOW#75 mind#LAST# (111 total damage).
[TARGET] Passing target	brown bear	from	cutpurse	to	ADDON TESTER NULL
[PROJECTOR] starting dam	31.532965139681
[PROJECTOR] after difficulty dam	22.073075597776
[PROJECTOR] res	0	1	 on dam	22.073075597776
[PROJECTOR] after resists dam	22.073075597776
[PROJECTOR] after flat damage armor	22.073075597776
[PROJECTOR] final dam	22.073075597776
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	White crystal's Ice Shards hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=509646]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
AI took for target	93388	copperhead snake	::	2092	ADDON TESTER NULL	9	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL stops being poisoned.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	26.35	11.723122816194	=> chance to hit	79.696979187894
checkHit(smooth)	26.35	11.723122816194	=> chance to hit	79.696979187894
[LOG]	White crystal resists the mind attack!
[PROJECTOR] starting dam	33.364855840345
[PROJECTOR] after difficulty dam	33.364855840345
[PROJECTOR] res	0	1	 on dam	36.70134142438
[PROJECTOR] after resists dam	36.70134142438
[PROJECTOR] after flat damage armor	36.70134142438
[PROJECTOR] final dam	36.70134142438
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits White crystal for #{bold}##YELLOW#37 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed White crystal!#{normal}#
AI took for target	93388	copperhead snake	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.16339265843	=> chance to hit	82.26107903158
checkHit(smooth)	26.35	8.16339265843	=> chance to hit	82.26107903158
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Copperhead snake for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Copperhead snake!#{normal}#
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
cutpurse	93357	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	19.725835296769
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	12.286540364321
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
AI took for target	93371	war bear	::	2092	ADDON TESTER NULL	25	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.3200650803209	=> chance to hit	82.161927901982
checkHit(smooth)	26.35	8.3200650803209	=> chance to hit	82.161927901982
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits War bear for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	
[TARGET] Passing target	giant carpenter ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant green ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant black ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant acid ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant white ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant brown ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant carpenter ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant brown ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	war bear	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	war bear	to	ADDON TESTER NULL
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
Astar fail: destination unreachable
[Identify]	balanced steel dagger of daylight	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:93417:0#balanced steel dagger of daylight (9.5-12.35 power, 6 apr)#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	26.35	8.3200650803209	=> chance to hit	82.161927901982
checkHit(smooth)	26.35	8.3200650803209	=> chance to hit	82.161927901982
[LOG]	War bear resists the mind attack!
[PROJECTOR] starting dam	33.364855840345
[PROJECTOR] after difficulty dam	33.364855840345
[PROJECTOR] res	0	1	 on dam	36.70134142438
[PROJECTOR] after resists dam	36.70134142438
[PROJECTOR] after flat damage armor	36.70134142438
[PROJECTOR] final dam	36.70134142438
[PROJECTOR] starting dam	135.48153583655
[PROJECTOR] after difficulty dam	135.48153583655
[PROJECTOR] res	0	1	 on dam	149.02968942021
[PROJECTOR] after resists dam	149.02968942021
[PROJECTOR] after flat damage armor	149.02968942021
[PROJECTOR] final dam	149.02968942021
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits War bear for #{bold}##YELLOW#37 mind#{normal}##LAST#, #YELLOW#149 mind#LAST# (186 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed War bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[TARGET] Passing target	giant black ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant yellow ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant white ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant red ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant green ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant green ant	from	giant white ant	to	ADDON TESTER NULL
[TARGET] Passing target	giant brown ant	from	giant white ant	to	ADDON TESTER NULL
AI took for target	93351	giant yellow ant	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	
AI took for target	93348	giant black ant	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.7138217616457	=> chance to hit	82.539569497081
checkHit(smooth)	26.35	7.7138217616457	=> chance to hit	82.539569497081
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[SOUND] loading from	/data/sound/creatures/ants/ant_die_4.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_4.ogg" : <static>
checkHit(smooth)	26.35	7.6668519500595	=> chance to hit	82.568161656125
checkHit(smooth)	26.35	7.6668519500595	=> chance to hit	82.568161656125
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	7.6042512307088	=> chance to hit	82.60612363891
checkHit(smooth)	26.35	7.6042512307088	=> chance to hit	82.60612363891
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	7.6971954273212	=> chance to hit	82.549701243669
checkHit(smooth)	26.35	7.6971954273212	=> chance to hit	82.549701243669
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	4.8556261462312	0.95144373853769	 on dam	48.935121899173
[PROJECTOR] after resists dam	46.559015325547
[PROJECTOR] after flat damage armor	46.559015325547
[PROJECTOR] final dam	46.559015325547
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	4.8556261462312	0.95144373853769	 on dam	99.353126280139
[PROJECTOR] after resists dam	94.528909903383
[PROJECTOR] after flat damage armor	94.528909903383
[PROJECTOR] final dam	94.528909903383
checkHit(smooth)	26.35	7.6718004670264	=> chance to hit	82.565153735502
checkHit(smooth)	26.35	7.6718004670264	=> chance to hit	82.565153735502
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	7.5160918947978	=> chance to hit	82.659305211915
checkHit(smooth)	26.35	7.5160918947978	=> chance to hit	82.659305211915
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant yellow ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant carpenter ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant black ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant brown ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant white ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant black ant for #YELLOW#47 mind#LAST#, #YELLOW#95 mind#LAST# (141 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant yellow ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant brown ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant black ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant white ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant black ant!#{normal}#
giant acid ant	93340	dumb ai talents can use	Acidic Spray	T_ACIDIC_SPRAY
dumb ai uses	T_ACIDIC_SPRAY
[LOG]	Giant acid ant spits acid!
[MIND CRIT %]	1
[PROJECTOR] starting dam	41.790608064314
[PROJECTOR] after difficulty dam	29.25342564502
[PROJECTOR] res	0	1	 on dam	29.25342564502
[PROJECTOR] after resists dam	29.25342564502
[PROJECTOR] after flat damage armor	29.25342564502
[PROJECTOR] final dam	29.25342564502
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93340:0#Giant acid ant hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #GREEN#13 acid#LAST# (26 total damage).
[LOG]	
AI took for target	93347	giant green ant	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.6390977721658	=> chance to hit	82.585012618821
checkHit(smooth)	26.35	7.6390977721658	=> chance to hit	82.585012618821
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
checkHit(smooth)	26.35	7.6765439798503	=> chance to hit	82.562269450581
checkHit(smooth)	26.35	7.6765439798503	=> chance to hit	82.562269450581
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	7.8113783564676	=> chance to hit	82.479882657076
checkHit(smooth)	26.35	7.8113783564676	=> chance to hit	82.479882657076
[LOG]	Giant brown ant resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant white ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant yellow ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant brown ant for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant white ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant yellow ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	7.5085428223068	=> chance to hit	82.663844031198
checkHit(smooth)	26.35	7.5085428223068	=> chance to hit	82.663844031198
[LOG]	Giant yellow ant resists the mind attack!
[PROJECTOR] starting dam	22.243237226897
[PROJECTOR] after difficulty dam	22.243237226897
[PROJECTOR] res	0	1	 on dam	24.467560949587
[PROJECTOR] after resists dam	24.467560949587
[PROJECTOR] after flat damage armor	24.467560949587
[PROJECTOR] final dam	24.467560949587
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	7.477114516007	=> chance to hit	82.682714539314
checkHit(smooth)	26.35	7.477114516007	=> chance to hit	82.682714539314
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	8.067469009832	=> chance to hit	82.321242742603
checkHit(smooth)	26.35	8.067469009832	=> chance to hit	82.321242742603
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
checkHit(smooth)	26.35	7.8113783564676	=> chance to hit	82.479882657076
checkHit(smooth)	26.35	7.8113783564676	=> chance to hit	82.479882657076
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant green ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant brown ant for #YELLOW#49 mind#LAST# damage.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant yellow ant for #YELLOW#24 mind#LAST#, #YELLOW#99 mind#LAST# (124 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant acid ant for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant green ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant yellow ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant brown ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
cutpurse	93357	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	19.725835296769
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	12.286540364321
AI took for target	93340	giant acid ant	::	2092	ADDON TESTER NULL	9	<	100
AI took for target	93370	brown bear	::	2092	ADDON TESTER NULL	9	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.1499535219394	=> chance to hit	82.269532768714
checkHit(smooth)	26.35	8.1499535219394	=> chance to hit	82.269532768714
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
AI took for target	93370	brown bear	::	2092	ADDON TESTER NULL	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	22.110964118148	3	0	14.978359157439	::	1
checkHit(smooth)	17	14.978359157439	=> chance to hit	58.408339880708
[LOG]	#UID:93370:0#Brown bear misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
giant acid ant	93340	dumb ai talents can use	Acidic Spray	T_ACIDIC_SPRAY
dumb ai uses	T_ACIDIC_SPRAY
[LOG]	Giant acid ant spits acid!
[MIND CRIT %]	1
[PROJECTOR] starting dam	41.790608064314
[PROJECTOR] after difficulty dam	29.25342564502
[PROJECTOR] res	0	1	 on dam	29.25342564502
[PROJECTOR] after resists dam	29.25342564502
[PROJECTOR] after flat damage armor	29.25342564502
[PROJECTOR] final dam	29.25342564502
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	16.035796265732	11	=> chance to hit	60.057192134578
checkHit(smooth)	16.035796265732	11	=> chance to hit	66.746024542808
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Disarmed'!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93340:0#Giant acid ant hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #GREEN#13 acid#LAST# (26 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	9.9
checkHit(smooth)	26.35	8.1499535219394	=> chance to hit	82.269532768714
checkHit(smooth)	26.35	8.1499535219394	=> chance to hit	82.269532768714
[PROJECTOR] starting dam	44.486474453794
[PROJECTOR] after difficulty dam	44.486474453794
[PROJECTOR] res	0	1	 on dam	48.935121899173
[PROJECTOR] after resists dam	48.935121899173
[PROJECTOR] after flat damage armor	48.935121899173
[PROJECTOR] final dam	48.935121899173
[PROJECTOR] starting dam	90.321023891036
[PROJECTOR] after difficulty dam	90.321023891036
[PROJECTOR] res	0	1	 on dam	99.353126280139
[PROJECTOR] after resists dam	99.353126280139
[PROJECTOR] after flat damage armor	99.353126280139
[PROJECTOR] final dam	99.353126280139
[LOG]	#00ffff#Welcome to level 7 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 7 Faerie Solipsist
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Brown bear!#{normal}#
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[LOG]	
[Identify]	tiny geode	true
[LOG]	ADDON TESTER NULL picks up (d.): #FFFFFF##UID:93425:0#tiny geode#LAST#.
AI took for target	93350	giant brown ant	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	7.7529769169145	=> chance to hit	82.962496789387
checkHit(smooth)	27.1	7.7529769169145	=> chance to hit	82.962496789387
[PROJECTOR] starting dam	45.441458645564
[PROJECTOR] after difficulty dam	45.441458645564
[PROJECTOR] res	0	1	 on dam	49.98560451012
[PROJECTOR] after resists dam	49.98560451012
[PROJECTOR] after flat damage armor	49.98560451012
[PROJECTOR] final dam	49.98560451012
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	0	1	 on dam	101.48592430843
[PROJECTOR] after resists dam	101.48592430843
[PROJECTOR] after flat damage armor	101.48592430843
[PROJECTOR] final dam	101.48592430843
checkHit(smooth)	27.1	8.067469009832	=> chance to hit	82.777939678448
checkHit(smooth)	27.1	8.067469009832	=> chance to hit	82.777939678448
[LOG]	Giant acid ant resists the mind attack!
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	0	1	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.99280225506
[PROJECTOR] after flat damage armor	24.99280225506
[PROJECTOR] final dam	24.99280225506
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant brown ant for #YELLOW#50 mind#LAST#, #YELLOW#101 mind#LAST# (151 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant acid ant for #YELLOW#25 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant brown ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant acid ant!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
cutpurse	93357	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	19.725835296769
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	12.286540364321
checkHit(smooth)	7.4921236787959	38.6	=> chance to hit	19.566455739917
checkHit(smooth)	7.4921236787959	38.6	=> chance to hit	12.163119205992
AI took for target	93401	brown bear	::	2092	ADDON TESTER NULL	36	<	100
Server latency	125
[TARGET] Passing target	giant venus flytrap	from	brown bear	to	ADDON TESTER NULL
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	8.211576222957	=> chance to hit	82.692029033535
checkHit(smooth)	27.1	8.211576222957	=> chance to hit	82.692029033535
[LOG]	Brown bear resists the mind attack!
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	0	1	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.99280225506
[PROJECTOR] after flat damage armor	24.99280225506
[PROJECTOR] final dam	24.99280225506
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	0	1	 on dam	101.48592430843
[PROJECTOR] after resists dam	101.48592430843
[PROJECTOR] after flat damage armor	101.48592430843
[PROJECTOR] final dam	101.48592430843
[TARGET] Passing target	Shardskin	from	giant venus flytrap	to	ADDON TESTER NULL
[TARGET] Passing target	giant black ant	from	giant venus flytrap	to	ADDON TESTER NULL
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#25 mind#LAST#, #YELLOW#101 mind#LAST# (126 total damage).
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[LOG]	Shardskin's fire area effect hits Giant venus flytrap for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[LOG]	Shardskin's fire area effect hits Giant venus flytrap for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[LOG]	Shardskin's fire area effect hits Giant venus flytrap for #LIGHT_RED#23 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.645390062524	3	0	17.378359157439	::	1
checkHit(smooth)	17	17.378359157439	=> chance to hit	48.177172558306
[LOG]	#UID:93401:0#Brown bear misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	8.211576222957	=> chance to hit	82.692029033535
[LOG]	Brown bear resists the mind attack!
checkHit(smooth)	27.1	8.211576222957	=> chance to hit	82.692029033535
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	0	1	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.99280225506
[PROJECTOR] after flat damage armor	24.99280225506
[PROJECTOR] final dam	24.99280225506
[PROJECTOR] starting dam	46.129965594739
[PROJECTOR] after difficulty dam	46.129965594739
[PROJECTOR] res	0	1	 on dam	50.742962154213
[PROJECTOR] after resists dam	50.742962154213
[PROJECTOR] after flat damage armor	50.742962154213
[PROJECTOR] final dam	50.742962154213
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#25 mind#LAST#, #YELLOW#51 mind#LAST# (76 total damage).
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[LOG]	Shardskin's fire area effect hits Giant venus flytrap for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.645390062524	3	0	17.378359157439	::	1
checkHit(smooth)	17	17.378359157439	=> chance to hit	48.177172558306
[LOG]	#UID:93401:0#Brown bear misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	8.211576222957	=> chance to hit	82.692029033535
checkHit(smooth)	27.1	8.211576222957	=> chance to hit	82.692029033535
[PROJECTOR] starting dam	45.441458645564
[PROJECTOR] after difficulty dam	45.441458645564
[PROJECTOR] res	0	1	 on dam	49.98560451012
[PROJECTOR] after resists dam	49.98560451012
[PROJECTOR] after flat damage armor	49.98560451012
[PROJECTOR] final dam	49.98560451012
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	0	1	 on dam	101.48592430843
[PROJECTOR] after resists dam	101.48592430843
[PROJECTOR] after flat damage armor	101.48592430843
[PROJECTOR] final dam	101.48592430843
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#50 mind#LAST#, #YELLOW#101 mind#LAST# (151 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Brown bear!#{normal}#
[LOG]	Shardskin casts Flame.
[SPELL CRIT %]	4.1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 28
*p 28: Uniform: 0: 1406 tick
*p 28: Uniform: 1: 1406 time_factor
*p 28: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	114391	after	93404
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	44.356531175147
[PROJECTOR] after difficulty dam	31.049571822603
[PROJECTOR] res	0	1	 on dam	24.839657458082
[PROJECTOR] after resists dam	24.839657458082
[PROJECTOR] after flat damage armor	24.839657458082
[PROJECTOR] final dam	24.839657458082
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=553970]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Shardskin's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#11 to psi#LAST#, #LIGHT_RED#11 fire#LAST# (22 total damage).
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	14.785510391716
[PROJECTOR] after difficulty dam	10.349857274201
[PROJECTOR] res	0	1	 on dam	8.2798858193608
[PROJECTOR] after resists dam	8.2798858193608
[PROJECTOR] after flat damage armor	8.2798858193608
[PROJECTOR] final dam	8.2798858193608
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Shardskin hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (7 total damage).
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[LOG]	
[PROJECTOR] starting dam	14.785510391716
[PROJECTOR] after difficulty dam	10.349857274201
[PROJECTOR] res	0	1	 on dam	8.2798858193608
[PROJECTOR] after resists dam	8.2798858193608
[PROJECTOR] after flat damage armor	8.2798858193608
[PROJECTOR] final dam	8.2798858193608
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Shardskin hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (7 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[LOG]	Shardskin resists the mind attack!
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.169891172332
[PROJECTOR] after flat damage armor	24.169891172332
[PROJECTOR] final dam	24.169891172332
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	101.48592430843
[PROJECTOR] after resists dam	98.14440657856
[PROJECTOR] after flat damage armor	98.14440657856
[PROJECTOR] final dam	98.14440657856
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #YELLOW#24 mind#LAST#, #YELLOW#98 mind#LAST# (122 total damage).
[LOG]	Shardskin casts Flame.
[SPELL CRIT %]	4.1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	114392	after	93404
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	44.356531175147
[PROJECTOR] after difficulty dam	31.049571822603
[PROJECTOR] res	0	1	 on dam	24.839657458082
[PROJECTOR] after resists dam	24.839657458082
[PROJECTOR] after flat damage armor	24.839657458082
[PROJECTOR] final dam	24.839657458082
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=555731]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Shardskin's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#11 to psi#LAST#, #LIGHT_RED#11 fire#LAST# (22 total damage).
[PROJECTOR] starting dam	29.571020783431
[PROJECTOR] after difficulty dam	20.699714548402
[PROJECTOR] res	0	1	 on dam	16.559771638722
[PROJECTOR] after resists dam	16.559771638722
[PROJECTOR] after flat damage armor	16.559771638722
[PROJECTOR] final dam	16.559771638722
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Shardskin hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #LIGHT_RED#7 fire#LAST# (15 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=557188]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[PROJECTOR] starting dam	68.162187968346
[PROJECTOR] after difficulty dam	68.162187968346
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	74.97840676518
[PROJECTOR] after resists dam	72.509673516996
[PROJECTOR] after flat damage armor	72.509673516996
[PROJECTOR] final dam	72.509673516996
[PROJECTOR] starting dam	138.38989678422
[PROJECTOR] after difficulty dam	138.38989678422
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	152.22888646264
[PROJECTOR] after resists dam	147.21660986784
[PROJECTOR] after flat damage armor	147.21660986784
[PROJECTOR] final dam	147.21660986784
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #{bold}##YELLOW#73 mind#{normal}##LAST#, #YELLOW#147 mind#LAST# (220 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	Shardskin stops surging mana.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[LOG]	Shardskin resists the mind attack!
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.169891172332
[PROJECTOR] after flat damage armor	24.169891172332
[PROJECTOR] final dam	24.169891172332
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	101.48592430843
[PROJECTOR] after resists dam	98.14440657856
[PROJECTOR] after flat damage armor	98.14440657856
[PROJECTOR] final dam	98.14440657856
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #YELLOW#24 mind#LAST#, #YELLOW#98 mind#LAST# (122 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[PROJECTOR] starting dam	45.441458645564
[PROJECTOR] after difficulty dam	45.441458645564
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	49.98560451012
[PROJECTOR] after resists dam	48.339782344664
[PROJECTOR] after flat damage armor	48.339782344664
[PROJECTOR] final dam	48.339782344664
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	101.48592430843
[PROJECTOR] after resists dam	98.14440657856
[PROJECTOR] after flat damage armor	98.14440657856
[PROJECTOR] final dam	98.14440657856
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #YELLOW#48 mind#LAST#, #YELLOW#98 mind#LAST# (146 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
cutpurse	93357	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	19.725835296769
checkHit(smooth)	7.9050618665654	38.6	=> chance to hit	12.286540364321
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[PROJECTOR] starting dam	45.441458645564
[PROJECTOR] after difficulty dam	45.441458645564
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	49.98560451012
[PROJECTOR] after resists dam	48.339782344664
[PROJECTOR] after flat damage armor	48.339782344664
[PROJECTOR] final dam	48.339782344664
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	101.48592430843
[PROJECTOR] after resists dam	98.14440657856
[PROJECTOR] after flat damage armor	98.14440657856
[PROJECTOR] final dam	98.14440657856
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #YELLOW#48 mind#LAST#, #YELLOW#98 mind#LAST# (146 total damage).
[TARGET] Passing target	giant carpenter ant	from	Shardskin	to	ADDON TESTER NULL
[LOG]	
[LOG]	Shardskin casts Flame.
[SPELL CRIT %]	4.1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	114393	after	93404
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	44.356531175147
[PROJECTOR] after difficulty dam	31.049571822603
[PROJECTOR] res	0	1	 on dam	24.839657458082
[PROJECTOR] after resists dam	24.839657458082
[PROJECTOR] after flat damage armor	24.839657458082
[PROJECTOR] final dam	24.839657458082
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=563144]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Shardskin's Flame hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#11 to psi#LAST#, #LIGHT_RED#11 fire#LAST# (22 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	14.785510391716
[PROJECTOR] after difficulty dam	10.349857274201
[PROJECTOR] res	0	1	 on dam	8.2798858193608
[PROJECTOR] after resists dam	8.2798858193608
[PROJECTOR] after flat damage armor	8.2798858193608
[PROJECTOR] final dam	8.2798858193608
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Shardskin hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (7 total damage).
[LOG]	Shardskin casts Fire Storm.
[LOG]	
[PROJECTOR] starting dam	14.785510391716
[PROJECTOR] after difficulty dam	10.349857274201
[PROJECTOR] res	0	1	 on dam	8.2798858193608
[PROJECTOR] after resists dam	8.2798858193608
[PROJECTOR] after flat damage armor	8.2798858193608
[PROJECTOR] final dam	8.2798858193608
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Burning from Shardskin hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (7 total damage).
[LOG]	Shardskin casts Bone Grab.
[SPELL CRIT %]	4.1
[PULL] from	32	32	towards	31	6	over	4
[PULL] try	32	9	3
[PULL] try	32	8	2	::
[PULL] try	32	7	1	::
[PULL] try	31	6	0	::	true
[PULL] failsafe pulled to	32	7	::
[PROJECTOR] starting dam	33.773802826826
[PROJECTOR] after difficulty dam	23.641661978778
[PROJECTOR] res	0	1	 on dam	23.641661978778
[PROJECTOR] after resists dam	23.641661978778
[PROJECTOR] after flat damage armor	23.641661978778
[PROJECTOR] final dam	23.641661978778
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists the bone!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93404:0#Shardskin hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#11 to psi#LAST#, #aaaaaa#10 physical#LAST# (21 total damage).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[LOG]	Shardskin resists the mind attack!
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.169891172332
[PROJECTOR] after flat damage armor	24.169891172332
[PROJECTOR] final dam	24.169891172332
[PROJECTOR] starting dam	46.129965594739
[PROJECTOR] after difficulty dam	46.129965594739
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	50.742962154213
[PROJECTOR] after resists dam	49.07220328928
[PROJECTOR] after flat damage armor	49.07220328928
[PROJECTOR] final dam	49.07220328928
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #YELLOW#24 mind#LAST#, #YELLOW#49 mind#LAST# (73 total damage).
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #LIGHT_RED#7 fire#LAST# (14 total damage).
[LOG]	ADDON TESTER NULL stops burning.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
AI took for target	93404	Shardskin	::	2092	ADDON TESTER NULL	1	<	100
[LOG]	
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=566401]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[LOG]	Shardskin resists the mind attack!
checkHit(smooth)	27.1	17.480122554439	=> chance to hit	74.515641018282
[PROJECTOR] starting dam	22.720729322782
[PROJECTOR] after difficulty dam	22.720729322782
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	24.99280225506
[PROJECTOR] after resists dam	24.169891172332
[PROJECTOR] after flat damage armor	24.169891172332
[PROJECTOR] final dam	24.169891172332
[PROJECTOR] starting dam	46.129965594739
[PROJECTOR] after difficulty dam	46.129965594739
[PROJECTOR] res	3.2925923004952	0.96707407699505	 on dam	50.742962154213
[PROJECTOR] after resists dam	49.07220328928
[PROJECTOR] after flat damage armor	49.07220328928
[PROJECTOR] final dam	49.07220328928
Zone guardian dead, setting up backup guardian	SNAPROOT	50
===	nil	nil
[QUEST] try update status on	ADDON TESTER NULL	starter-zones	1	old-forest
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	ADDON TESTER NULL	starter-zones	1	old-forest-crystal
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 8 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 8 Faerie Solipsist
Loading tile	object/artifact/crystal_shard.png
Removed unique	mod.class.Object/Timekeeper	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
checkHit(smooth)	27.1	7.6030346158243	=> chance to hit	83.049103747186
checkHit(smooth)	27.1	7.6030346158243	=> chance to hit	83.049103747186
[PROJECTOR] starting dam	45.441458645564
[PROJECTOR] after difficulty dam	45.441458645564
[PROJECTOR] res	0	1	 on dam	49.98560451012
[PROJECTOR] after resists dam	49.98560451012
[PROJECTOR] after flat damage armor	49.98560451012
[PROJECTOR] final dam	49.98560451012
[PROJECTOR] starting dam	92.259931189478
[PROJECTOR] after difficulty dam	92.259931189478
[PROJECTOR] res	0	1	 on dam	101.48592430843
[PROJECTOR] after resists dam	101.48592430843
[PROJECTOR] after flat damage armor	101.48592430843
[PROJECTOR] final dam	101.48592430843
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant carpenter ant for #YELLOW#50 mind#LAST#, #YELLOW#101 mind#LAST# (151 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Shardskin for #YELLOW#24 mind#LAST#, #YELLOW#49 mind#LAST# (73 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Shardskin!#{normal}#
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	object/artifact/wizard_hat_of_arcane_understanding.png
[Identify]	Crystal Shard	true
[LOG]	ADDON TESTER NULL picks up (b.): #FFD700##UID:93406:0#Crystal Shard (16-19.2 power, 4 apr, arcane damage)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Relian Garland	true
[LOG]	ADDON TESTER NULL picks up (c.): #FFD700##UID:93416:0#Relian Garland (0 def, 0 armour)#LAST#.
Loading tile	object/2hmace_steel.png
[Identify]	mighty rough leather sling of power	true
[LOG]	ADDON TESTER NULL picks up (c.): #00FF80##UID:93413:0#mighty rough leather sling of power#LAST#.
[Identify]	balanced steel greatmaul of crippling	true
[LOG]	ADDON TESTER NULL picks up (b.): #00FF80##UID:93410:0#balanced steel greatmaul of crippling (25.5-38.25 power, 2 apr)#LAST#.
[Identify]	fortifying iron mail armour	true
[LOG]	ADDON TESTER NULL picks up (f.): #0080FF##UID:93407:0#fortifying iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	Lore found: #0080FF#Crystal Shard
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Crystal Shard
[LOG]	Lore found: #0080FF#Relian Garland
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Relian Garland
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
fight: 	Relian Garland	mossy mindstar	::	nil	HEAD
fight: 	Relian Garland	mossy mindstar	::	nil	HEAD
fight: 	Relian Garland	grounding copper amulet	::	nil	HEAD
fight: 	Relian Garland	Guardian's Bell	::	nil	HEAD
fight: 	Relian Garland	linen robe	::	nil	HEAD
fight: 	Relian Garland	Tooth of the Mouth	::	nil	HEAD
Loading tile	player/elf_female/head_13.png
[LOG]	ADDON TESTER NULL wears: #FFD700##UID:93416:0#Relian Garland (0 def, 0 armour)#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Shardskin's fire area effect hits Cutpurse for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	28.771022880653
[PROJECTOR] res	0	1	 on dam	23.016818304522
[PROJECTOR] after resists dam	23.016818304522
[PROJECTOR] after flat damage armor	23.016818304522
[PROJECTOR] final dam	23.016818304522
[PROJECTOR] starting dam	28.771022880653
[PROJECTOR] after difficulty dam	20.139716016457
[PROJECTOR] res	0	1	 on dam	16.111772813166
[PROJECTOR] after resists dam	16.111772813166
[PROJECTOR] after flat damage armor	16.111772813166
[PROJECTOR] final dam	16.111772813166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Shardskin's fire area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #LIGHT_RED#7 fire#LAST# (14 total damage).
[LOG]	Shardskin's fire area effect hits Cutpurse for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
AI took for target	93357	cutpurse	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	31.25	16.476706747205	=> chance to hit	79.816974881061
checkHit(smooth)	31.25	16.476706747205	=> chance to hit	79.816974881061
[PROJECTOR] starting dam	50.73928097338
[PROJECTOR] after difficulty dam	50.73928097338
[PROJECTOR] res	0	1	 on dam	55.813209070718
[PROJECTOR] after resists dam	55.813209070718
[PROJECTOR] after flat damage armor	55.813209070718
[PROJECTOR] final dam	55.813209070718
[PROJECTOR] starting dam	103.01611591565
[PROJECTOR] after difficulty dam	103.01611591565
[PROJECTOR] res	0	1	 on dam	113.31772750722
[PROJECTOR] after resists dam	113.31772750722
[PROJECTOR] after flat damage armor	113.31772750722
[PROJECTOR] final dam	113.31772750722
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Cutpurse for #YELLOW#56 mind#LAST#, #YELLOW#113 mind#LAST# (169 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Cutpurse!#{normal}#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	93400	brown bear	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	31.25	7.9050618665654	=> chance to hit	85.005220342615
checkHit(smooth)	31.25	7.9050618665654	=> chance to hit	85.005220342615
[LOG]	Brown bear resists the mind attack!
[PROJECTOR] starting dam	25.36964048669
[PROJECTOR] after difficulty dam	25.36964048669
[PROJECTOR] res	0	1	 on dam	27.906604535359
[PROJECTOR] after resists dam	27.906604535359
[PROJECTOR] after flat damage armor	27.906604535359
[PROJECTOR] final dam	27.906604535359
[PROJECTOR] starting dam	103.01611591565
[PROJECTOR] after difficulty dam	103.01611591565
[PROJECTOR] res	0	1	 on dam	113.31772750722
[PROJECTOR] after resists dam	113.31772750722
[PROJECTOR] after flat damage armor	113.31772750722
[PROJECTOR] final dam	113.31772750722
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#28 mind#LAST#, #YELLOW#113 mind#LAST# (141 total damage).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.3
checkHit(smooth)	31.25	7.9050618665654	=> chance to hit	85.005220342615
checkHit(smooth)	31.25	7.9050618665654	=> chance to hit	85.005220342615
[PROJECTOR] starting dam	50.73928097338
[PROJECTOR] after difficulty dam	50.73928097338
[PROJECTOR] res	0	1	 on dam	55.813209070718
[PROJECTOR] after resists dam	55.813209070718
[PROJECTOR] after flat damage armor	55.813209070718
[PROJECTOR] final dam	55.813209070718
[PROJECTOR] starting dam	103.01611591565
[PROJECTOR] after difficulty dam	103.01611591565
[PROJECTOR] res	0	1	 on dam	113.31772750722
[PROJECTOR] after resists dam	113.31772750722
[PROJECTOR] after flat damage armor	113.31772750722
[PROJECTOR] final dam	113.31772750722
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#bear paw#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Brown bear for #YELLOW#56 mind#LAST#, #YELLOW#113 mind#LAST# (169 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Brown bear!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#00ff00##UID:2069:0#Talent Fey Speed is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[Identify]	surging elm magestaff of might	true
[LOG]	ADDON TESTER NULL picks up (c.): #00FF80##UID:93359:0#surging elm magestaff of might (10-12 power, 2 apr, arcane damage)#LAST#.
[LOG]	
AI took for target	93372	icy orc wyrmic	::	2092	ADDON TESTER NULL	64	<	100
AI took for target	93376	orc soldier	::	2092	ADDON TESTER NULL	49	<	100
AI took for target	93383	orc soldier	::	2092	ADDON TESTER NULL	49	<	100
AI took for target	93376	orc soldier	::	2092	ADDON TESTER NULL	25	<	100
AI took for target	93396	giant venus flytrap	::	2092	ADDON TESTER NULL	81	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	8.2286048274205	=> chance to hit	85.260040235486
checkHit(smooth)	32.15	8.2286048274205	=> chance to hit	85.260040235486
[LOG]	Orc soldier resists the mind attack!
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	0	1	 on dam	28.540105169973
[PROJECTOR] after resists dam	28.540105169973
[PROJECTOR] after flat damage armor	28.540105169973
[PROJECTOR] final dam	28.540105169973
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
checkHit(smooth)	32.15	8.8169981495494	=> chance to hit	84.999850831219
checkHit(smooth)	32.15	8.8169981495494	=> chance to hit	84.999850831219
[LOG]	Icy orc wyrmic resists the mind attack!
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	0	1	 on dam	28.540105169973
[PROJECTOR] after resists dam	28.540105169973
[PROJECTOR] after flat damage armor	28.540105169973
[PROJECTOR] final dam	28.540105169973
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Icy orc wyrmic for #YELLOW#29 mind#LAST#, #YELLOW#116 mind#LAST# (144 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Orc soldier for #YELLOW#29 mind#LAST#, #YELLOW#116 mind#LAST# (144 total damage).
[LOG]	Icy orc wyrmic activates Icy Skin.
orc soldier	93376	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Orc soldier uses Infusion: Regeneration.
[LOG]	Orc soldier starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
orc soldier	93383	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Orc soldier uses Infusion: Regeneration.
[LOG]	Orc soldier starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	8.1266329520677	=> chance to hit	85.304217560373
checkHit(smooth)	32.15	8.1266329520677	=> chance to hit	85.304217560373
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
checkHit(smooth)	32.15	8.8169981495494	=> chance to hit	84.999850831219
checkHit(smooth)	32.15	8.8169981495494	=> chance to hit	84.999850831219
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#orc heart#WHITE#.
checkHit(smooth)	32.15	8.2286048274205	=> chance to hit	85.260040235486
checkHit(smooth)	32.15	8.2286048274205	=> chance to hit	85.260040235486
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#orc heart#WHITE#.
Loading tile	object/orc_heart.png
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Orc soldier for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Orc soldier for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Icy orc wyrmic for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Icy orc wyrmic!#{normal}#
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Orc soldier!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	8.1266329520677	=> chance to hit	85.304217560373
checkHit(smooth)	32.15	8.1266329520677	=> chance to hit	85.304217560373
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#orc heart#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Orc soldier for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Orc soldier!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (giant venus flytrap)).
[LOG]	
[Identify]	icy iron greatsword of phasing	true
[LOG]	ADDON TESTER NULL picks up (c.): #00FF80##UID:93378:0#icy iron greatsword of phasing (13-20.8 power, 9 apr)#LAST#.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
giant venus flytrap	93396	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.473496144803	23	=> chance to hit	53.43096469915
checkHit(smooth)	24.473496144803	23	=> chance to hit	56.421304048071
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is poisoned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:93396:0#Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	7.6292588451726	=> chance to hit	85.515954082287
[LOG]	Giant venus flytrap resists the mind attack!
checkHit(smooth)	32.15	7.6292588451726	=> chance to hit	85.515954082287
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	0	1	 on dam	28.540105169973
[PROJECTOR] after resists dam	28.540105169973
[PROJECTOR] after flat damage armor	28.540105169973
[PROJECTOR] final dam	28.540105169973
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	0	1	 on dam	57.945062011764
[PROJECTOR] after resists dam	57.945062011764
[PROJECTOR] after flat damage armor	57.945062011764
[PROJECTOR] final dam	57.945062011764
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant venus flytrap for #YELLOW#29 mind#LAST#, #YELLOW#58 mind#LAST# (86 total damage).
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	17.939268200138
[PROJECTOR] after difficulty dam	12.557487740096
[PROJECTOR] res	0	1	 on dam	12.557487740096
[PROJECTOR] after resists dam	12.557487740096
[PROJECTOR] after flat damage armor	12.557487740096
[PROJECTOR] final dam	12.557487740096
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Poison from Giant venus flytrap hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #LIGHT_GREEN#5 nature#LAST# (11 total damage).
AI took for target	93396	giant venus flytrap	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	7.6292588451726	=> chance to hit	85.515954082287
checkHit(smooth)	32.15	7.6292588451726	=> chance to hit	85.515954082287
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[LOG]	ADDON TESTER NULL stops being poisoned.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant venus flytrap for #YELLOW#57 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	steel greatsword	true
[LOG]	ADDON TESTER NULL picks up (d.): #FFFFFF##UID:93394:0#steel greatsword (23-36.8 power, 2 apr)#LAST#.
[LOG]	
[Identify]	high-capacity quiver of elm arrows of vileness	true
[LOG]	ADDON TESTER NULL picks up (h.): #00FF80##UID:93426:0#high-capacity quiver of elm arrows of vileness (18/18, 10-14 power, 5 apr)#LAST#.
[LOG]	
Server latency	124
[Identify]	iron greatsword	true
[LOG]	ADDON TESTER NULL picks up (d.): #FFFFFF##UID:93422:0#iron greatsword (10-16 power, 1 apr)#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	
[LOG]	You gain 1.21 gold from the transmogrification of #00FF80##UID:93431:0#steel plate armour of cold resistance (4 def, 9 armour)#LAST#.
[LOG]	You gain 3.20 gold from the transmogrification of #0080FF##UID:93407:0#fortifying iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 2.38 gold from the transmogrification of #00FF80##UID:93426:0#high-capacity quiver of elm arrows of vileness (18/18, 10-14 power, 5 apr)#LAST#.
[LOG]	You gain 2.61 gold from the transmogrification of #00FF80##UID:93413:0#mighty rough leather sling of power#LAST#.
[LOG]	You gain 10.00 gold from the transmogrification of #FFD700##UID:93406:0#Crystal Shard (16-19.2 power, 4 apr, arcane damage)#LAST#.
[LOG]	You gain 2.56 gold from the transmogrification of #00FF80##UID:93359:0#surging elm magestaff of might (10-12 power, 2 apr, arcane damage)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:93394:0#steel greatsword (23-36.8 power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:93422:0#iron greatsword (10-16 power, 1 apr)#LAST#.
[LOG]	You gain 2.46 gold from the transmogrification of #00FF80##UID:93378:0#icy iron greatsword of phasing (13-20.8 power, 9 apr)#LAST#.
[LOG]	You gain 2.83 gold from the transmogrification of #00FF80##UID:93410:0#balanced steel greatmaul of crippling (25.5-38.25 power, 2 apr)#LAST#.
[LOG]	You gain 3.08 gold from the transmogrification of #00FF80##UID:93417:0#balanced steel dagger of daylight (9.5-12.35 power, 6 apr)#LAST#.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x2212a110
[SAVEFILE PIPE] force waiting
Make wait background texture 503 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	zone	::	zone-old-forest.teaz	::	table: 0x146de5c0	=>	table: 0x1b212ca0	(28643)
Loading savefile 	/save/addon_tester_null/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/zone-old-forest.teaz.tmp
Saved zipname /save/addon_tester_null/zone-old-forest.teaz.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/zone-old-forest.teaz of size 11524270
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	zone	/save/addon_tester_null/zone-old-forest.teaz.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	f968025be53a38714b073592ce8b6142	zone	/save/addon_tester_null/zone-old-forest.teaz
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	zone-old-forest.teaz	f968025be53a38714b073592ce8b6142
Wait finished, counted 57598, 5926 ticks
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Old Forest
Loading savefile 	/save/addon_tester_null/
[OPT_ZONE] Forcing alt zone FLOODED for lake-nur
Loading entities file from file	/data/zones/lake-nur/npcs.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/aquatic_demon.lua
Loading entities file from file	/data/general/npcs/horror_aquatic.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/lake-nur/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/lake-nur/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data-druid/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Eilinyvena the steel plate armour into world artifacts
Importing Earuyagoldil the dragonbone totem of cure illness into world artifacts
Importing Bokuhek the ash vilestaff into world artifacts
Importing yew starstaff 'Grinoroddakalthorab' into world artifacts
Importing Samigorn the dwarven-steel longsword into world artifacts
Importing Grinakath the Sunnull into world artifacts
Importing Dagudutar the dwarven-steel helm into world artifacts
Importing Smolderire the stralite dagger into world artifacts
Importing Searrace the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Emulralaith' into world artifacts
Importing ash vilestaff 'Unrydor' into world artifacts
Importing Erevor the elven-wood longbow into world artifacts
Importing Poraritta into world artifacts
Importing Toxinmight the yew starstaff into world artifacts
Importing pouch of stralite shots 'Amuchik' into world artifacts
Importing Salonor the dwarven-steel mail armour into world artifacts
Importing Lisavea the Morningsmash into world artifacts
Importing Morbustrencher into world artifacts
Importing Ce'Nyvea the dwarven-steel greatmaul into world artifacts
Importing Xanaldatha the Pitchminister into world artifacts
Importing Eremagen the dwarven-steel dagger into world artifacts
Importing dwarven-steel mace 'Duvohek' into world artifacts
Importing Velorita the silk robe into world artifacts
Importing Emydarin into world artifacts
Importing Arthorain the Brightimmortal into world artifacts
Importing Emasewen the stralite longsword into world artifacts
Importing hardened leather cap 'Glorytira' into world artifacts
Importing drakeskin leather gloves 'Getymas' into world artifacts
Importing Demonfist into world artifacts
Importing dwarven-steel waraxe 'Sparksweep' into world artifacts
Importing Halahek the yew totem of cure poisons into world artifacts
Importing Xanyyabeth the drakeskin leather cap into world artifacts
Importing Glitterreaper into world artifacts
Importing Silowen into world artifacts
Importing dwarven-steel waraxe 'Layeba' into world artifacts
Importing yew starstaff 'Duathelpulverizer' into world artifacts
Importing dragonbone vilestaff 'Chukath' into world artifacts
Importing Nightqueen into world artifacts
Importing Olagamas into world artifacts
Importing Hellscar the elven-silk robe into world artifacts
Importing ash vilestaff 'Armothad' into world artifacts
Importing cured leather sling 'Arckiss' into world artifacts
Importing Betivena the quiver of dragonbone arrows into world artifacts
Importing Lelugorn into world artifacts
Importing voratun waraxe 'Arcblow' into world artifacts
Importing Kozilakalthodas into world artifacts
Importing stralite battleaxe 'Lorayon' into world artifacts
Importing Velisevea the ash wand of illumination into world artifacts
Importing Issaleg the steel longsword into world artifacts
Importing Ragorain the voratun greatmaul into world artifacts
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-newgems/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-newgems/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-faerierace/boss-artifacts.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from memory	/data-beholder-cont/general/objects/beholder_rings.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/lake-nur/traps.lua
Loading entities file from file	/data/general/traps/water.lua
Initiated zone	Lake of Nur	with base_level	15
[ZONE] persisting to persist_last_zones	lake-nur
Make wait background texture 546 : 1600x900 (2048, 1024)
Wait finished, counted 0, 29 ticks
Make wait background texture 1422 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1442 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/lake-nur.lua
[STATIC MAP] size	50	50
Loading tile	terrain/ocean_water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 28
*p 28: Uniform: 0: 8B50 mapCoord
*p 28: Uniform: 1: 8B50 texSize
*p 28: Uniform: 2: 1406 tick
*p 28: Uniform: 3: 8B5E tex
Loading tile	terrain/underwater/subsea_granite_wall1.png
Loading tile	terrain/underwater/subsea_stone_wall_door_closed.png
Loading tile	terrain/way_next_8.png
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_stair_down_03_64.png
Wait finished, counted 960, 337 ticks
No zone events loaded
Loading tile	terrain/underwater/subsea_granite_wall1_2.png
Loading tile	terrain/underwater/subsea_granite_wall3.png
Loading tile	terrain/underwater/subsea_granite_wall2.png
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_3.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_9.png
Loading tile	terrain/underwater/subsea_granite_wall1_1.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_8.png
Loading tile	terrain/underwater/subsea_granite_wall1_5.png
Loading tile	terrain/underwater/subsea_granite_wall1_4.png
Loading tile	terrain/underwater/subsea_granite_wall1_3.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_2.png
Loading tile	terrain/sand/sand_3_03.png
Loading tile	terrain/sand/sand_9_03.png
Loading tile	terrain/sand/sand_1_02.png
Not gone east, no backup guardian
Running on level loads	lake-nur-1
[LOG]	#YELLOW_GREEN#There is a way to the old forest here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[MUSIC] stoping	weather/rain.ogg
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Lake of Nur (1)
C Map minimap texture: 545 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1a849318
[SAVEFILE PIPE] force waiting
Make wait background texture 1441 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	game	::	game.teag	::	table: 0x0f80a960	=>	table: 0x17b73ad0	(3399)
Loading savefile 	/save/addon_tester_null/
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/desc.lua of size 679
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/game.teag.tmp
Saved zipname /save/addon_tester_null/game.teag.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/game.teag of size 312825
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	game	/save/addon_tester_null/game.teag.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	ab5e23d8da8b4b3b77dc64c580b1ed5b	game	/save/addon_tester_null/game.teag
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	game.teag	ab5e23d8da8b4b3b77dc64c580b1ed5b
Wait finished, counted 3376, 971 ticks
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1fc71d78
[SAVEFILE PIPE] force waiting
Make wait background texture 1793 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11369130	=>	table: 0x149bdc20	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 4441
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 901, 656 ticks
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1fbf81e8
[SAVEFILE PIPE] force waiting
Make wait background texture 1546 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball	::	table: 0x122da090	=>	table: 0x127543d0	(35)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Saved zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball of size 29858
[SAVEFILE PIPE] Checking save	party	entity	/charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 266, 463 ticks
Saving JSON	true
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-5
===	nil	nil
[QUEST] given to	table: 0x0f6d6058	shertul-fortress
[LOG]	#LIGHT_GREEN#Accepted quest 'Sher'Tul Fortress'! #WHITE#(Press 'j' to see the quest log)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_stone_store_open.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
Make wait background texture 1796 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
Make wait background texture 1810 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1816 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x12a7e9e0	is making a room
loaded room	tiny_pillars	11	11
alloc	tiny_pillars
room allocated at	35	4	with center	40	9
room generator	function: 0x12a7e9e0	is making a room
alloc	five_walls
room allocated at	7	3	with center	15	6
room generator	function: 0x12a7e9e0	is making a room
alloc	simple9x8
room allocated at	38	24	with center	42	27
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells3	10	8
alloc	cells3
room allocated at	24	39	with center	28	42
room generator	function: 0x12a7e9e0	is making a room
loaded room	circular	15	11
alloc	circular
room allocated at	3	31	with center	10	36
room generator	function: 0x12a7e9e0	is making a room
alloc	center_arrows
room allocated at	28	15	with center	33	22
room generator	function: 0x12a7e9e0	is making a room
loaded room	inner_circle2	9	8
alloc	inner_circle2
room allocated at	34	38	with center	38	41
room generator	function: 0x12a7e9e0	is making a room
alloc	inner_pillar
room allocated at	13	22	with center	17	25
room generator	function: 0x12a7e9e0	is making a room
alloc	pilar_big
room allocated at	2	10	with center	6	14
room generator	function: 0x12a7e9e0	is making a room
alloc	four_chambers
room allocated at	2	20	with center	7	25
Begin tunnel	10	table: 0x1b4a8a48
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_floor_bubbles.png
Loading tile	terrain/underwater/subsea_stair_up.png
Loading tile	npc/aquatic_critter_squid.png
Loading tile	npc/earth_turtle.png
Loading tile	npc/moss_turtle.png
Loading tile	npc/aquatic_critter_electric_eel.png
Loading tile	npc/aquatic_critter_giant_eel.png
Loading tile	npc/aquatic_demon_water_imp.png
Loading tile	npc/summoner_turtle.png
[TOME ENTITY FILTER] selected Double Ego	62.699634302105	67
[TOME ENTITY FILTER] selected Ego	87.633016986221	102
Loading tile	npc/aquatic_critter_dragon_turtle.png
[TOME ENTITY FILTER] selected Double Ego	40.81815357086	45.7
[TOME ENTITY FILTER] selected Lore	85.822290594677	86.2
Added unique	mod.class.Object/how to become a necromancer, part 4	::	1
[TOME ENTITY FILTER] selected Double Ego	43.314892297605	45.7
[TOME ENTITY FILTER] selected basic	112.33896453578	127.2
Loading tile	object/shield_steel.png
[TOME ENTITY FILTER] selected basic	114.59386159014	127.2
[TOME ENTITY FILTER] selected basic	117.27867317861	127.2
[TOME ENTITY FILTER] selected Money	80.138128009434	83.7
Loading tile	object/aquamarine.png
[TOME ENTITY FILTER] selected Lore	85.332444563027	86.2
Added unique	mod.class.Object/trollish poem	::	1
[TOME ENTITY FILTER] selected Ego	49.342106024766	75.7
Loading tile	object/mail_dsteel.png
Level unconnected, no way from entrance to exit	11	33	to	39	31
Removed unique	mod.class.Object/trollish poem	::	nil
Removed unique	mod.class.Object/how to become a necromancer, part 4	::	nil
C Map size 33:18 :: 594
C Map seens texture: 541 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x12a7e9e0	is making a room
alloc	simple8x11
room allocated at	22	10	with center	25	15
room generator	function: 0x12a7e9e0	is making a room
alloc	four_chambers
room allocated at	2	3	with center	7	8
room generator	function: 0x12a7e9e0	is making a room
alloc	nine_chambers
room allocated at	7	23	with center	13	29
room generator	function: 0x12a7e9e0	is making a room
loaded room	four_blocks	10	10
alloc	four_blocks
room allocated at	30	9	with center	34	13
room generator	function: 0x12a7e9e0	is making a room
alloc	simple11x9
room allocated at	5	37	with center	10	41
room generator	function: 0x12a7e9e0	is making a room
loaded room	side_passages_4	10	9
alloc	side_passages_4
room allocated at	28	33	with center	32	37
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells4	9	10
alloc	cells4
room allocated at	22	21	with center	26	25
room generator	function: 0x12a7e9e0	is making a room
alloc	simple11x12
room generator	function: 0x12a7e9e0	is making a room
loaded room	thick_n	14	14
alloc	thick_n
room allocated at	34	19	with center	40	25
room generator	function: 0x12a7e9e0	is making a room
loaded room	cells6	7	10
alloc	cells6
room allocated at	40	6	with center	43	10
Begin tunnel	9	table: 0x24b2d558
Loading tile	npc/ice_turtle.png
Loading tile	npc/aquatic_critter_ink_squid.png
[TOME ENTITY FILTER] selected Double Ego	36.654929495133	45.7
[TOME ENTITY FILTER] selected Double Ego	40.392951336443	45.7
[TOME ENTITY FILTER] selected basic	93.439410543317	127.2
[TOME ENTITY FILTER] selected Ego	62.089987504875	75.7
[TOME ENTITY FILTER] selected Double Ego	19.066207455473	45.7
[TOME ENTITY FILTER] selected Money	76.502199676961	83.7
[TOME ENTITY FILTER] selected basic	88.708081989146	127.2
Wait finished, counted 2581, 1153 ticks
No zone events loaded
Loading tile	terrain/underwater/subsea_floor_02a.png
Loading tile	terrain/underwater/subsea_floor_02d.png
Loading tile	terrain/underwater/subsea_granite_wall2_10.png
Loading tile	terrain/underwater/subsea_floor_02e.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_1.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_7.png
Loading tile	terrain/underwater/subsea_granite_wall2_14.png
Loading tile	terrain/underwater/subsea_floor_02b.png
Loading tile	terrain/underwater/subsea_floor_02c.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_small.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_small_top.png
Loading tile	terrain/underwater/subsea_granite_wall2_5.png
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_granite_door1_vert.png
Loading tile	terrain/underwater/subsea_granite_door1_vert_north.png
Loading tile	terrain/underwater/subsea_granite_wall2_2.png
Loading tile	terrain/underwater/subsea_granite_wall2_9.png
Loading tile	terrain/underwater/subsea_granite_wall2_8.png
Loading tile	terrain/underwater/subsea_granite_wall2_11.png
Loading tile	terrain/underwater/subsea_granite_wall2_1.png
Loading tile	terrain/underwater/subsea_granite_wall2_7.png
Loading tile	terrain/underwater/subsea_granite_wall2_6.png
Not gone east, no backup guardian
Running on level loads	lake-nur-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Lake of Nur (2)
C Map minimap texture: 1503 (50x50; 64x64)
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118906	turtle	::	2092	ADDON TESTER NULL	36	<	100
turtle	118906	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=651537]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (turtle)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	10.5	0.895	 on dam	28.540105169973
[PROJECTOR] after resists dam	25.543394127126
[PROJECTOR] after flat damage armor	25.543394127126
[PROJECTOR] final dam	25.543394127126
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	10.5	0.895	 on dam	57.945062011764
[PROJECTOR] after resists dam	51.860830500529
[PROJECTOR] after flat damage armor	51.860830500529
[PROJECTOR] final dam	51.860830500529
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118906:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118906:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(26 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(52 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[TARGET] Passing target	squid	from	turtle	to	ADDON TESTER NULL
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118906:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118906:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(51 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(104 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
AI took for target	118906	turtle	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	10.5	0.895	 on dam	28.540105169973
[PROJECTOR] after resists dam	25.543394127126
[PROJECTOR] after flat damage armor	25.543394127126
[PROJECTOR] final dam	25.543394127126
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	9.6477729011151
[PROJECTOR] after difficulty dam	6.7534410307805
[PROJECTOR] res	0	1	 on dam	6.7534410307805
[PROJECTOR] after resists dam	6.7534410307805
[PROJECTOR] after flat damage armor	6.7534410307805
[PROJECTOR] final dam	6.7534410307805
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118906:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118906:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (6 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(26 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#96 mind#LAST# (96 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	5.1086788254253
[PROJECTOR] after difficulty dam	3.5760751777977
[PROJECTOR] res	0	1	 on dam	3.5760751777977
[PROJECTOR] after resists dam	3.5760751777977
[PROJECTOR] after flat damage armor	3.5760751777977
[PROJECTOR] final dam	3.5760751777977
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118906:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118906:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#51 mind#LAST#, #YELLOW#104 mind#LAST# (155 total damage).
AI took for target	118916	squid	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
checkHit(smooth)	32.15	14.020508821212	=> chance to hit	82.225060637534
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	10.5	0.895	 on dam	28.540105169973
[PROJECTOR] after resists dam	25.543394127126
[PROJECTOR] after flat damage armor	25.543394127126
[PROJECTOR] final dam	25.543394127126
[PROJECTOR] starting dam	2.5543394127126
[PROJECTOR] after difficulty dam	1.7880375888988
[PROJECTOR] res	0	1	 on dam	1.7880375888988
[PROJECTOR] after resists dam	1.7880375888988
[PROJECTOR] after flat damage armor	1.7880375888988
[PROJECTOR] final dam	1.7880375888988
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.15	8.1610815043839	=> chance to hit	85.289323046143
checkHit(smooth)	32.15	8.1610815043839	=> chance to hit	85.289323046143
[LOG]	Squid resists the mind attack!
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	7.554519011266	0.92445480988734	 on dam	28.540105169973
[PROJECTOR] after resists dam	26.384037499073
[PROJECTOR] after flat damage armor	26.384037499073
[PROJECTOR] final dam	26.384037499073
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	7.554519011266	0.92445480988734	 on dam	115.89012402353
[PROJECTOR] after resists dam	107.13518257199
[PROJECTOR] after flat damage armor	107.13518257199
[PROJECTOR] final dam	107.13518257199
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118906:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118906:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (8 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#26 mind#LAST#, #YELLOW#107 mind#LAST# (134 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#26 mind#LAST#, #YELLOW#104 mind#LAST# (129 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
AI took for target	118916	squid	::	2092	ADDON TESTER NULL	1	<	100
squid	118916	dumb ai talents can use	Attack	T_ATTACK
squid	118916	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.199234797314	7	0	17.378359157439	::	1
checkHit(smooth)	30	17.378359157439	=> chance to hit	77.897270870852
[ATTACK] raw dam	25.199234797314	versus	0	0.3	with APR	7
[ATTACK] after armor	25.199234797314
[ATTACK] after range	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	17.5
[PROJECTOR] res	0	1	 on dam	17.5
[PROJECTOR] after resists dam	17.5
[PROJECTOR] after flat damage armor	17.5
[PROJECTOR] final dam	17.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.15	8.1610815043839	=> chance to hit	85.289323046143
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	7.554519011266	0.92445480988734	 on dam	5.445
[PROJECTOR] after resists dam	5.0336564398366
[PROJECTOR] after flat damage armor	5.0336564398366
[PROJECTOR] final dam	5.0336564398366
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118916:0#Squid hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#8 to psi#LAST#, #aaaaaa#8 physical#LAST# (15 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	squid	 :: 	5.4932217173543	17	1	4.85	::	1
checkHit(smooth)	28.6	4.85	=> chance to hit	85.185185185185
[ATTACK] raw dam	5.4932217173543	versus	1	0.3	with APR	17
[ATTACK] after armor	5.4932217173543
[ATTACK] after range	5
[PHYS CRIT %]	12.1
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.15	8.1610815043839	=> chance to hit	85.289323046143
checkHit(smooth)	32.15	8.1610815043839	=> chance to hit	85.289323046143
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	7.554519011266	0.92445480988734	 on dam	1.815
[PROJECTOR] after resists dam	1.6778854799455
[PROJECTOR] after flat damage armor	1.6778854799455
[PROJECTOR] final dam	1.6778854799455
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	7.554519011266	0.92445480988734	 on dam	3.685
[PROJECTOR] after resists dam	3.4066159744348
[PROJECTOR] after flat damage armor	3.4066159744348
[PROJECTOR] final dam	3.4066159744348
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	squid	 :: 	5.7017490475443	17	1	4.85	::	1
checkHit(smooth)	28.6	4.85	=> chance to hit	85.185185185185
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Squid.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#2 mind#LAST#, #YELLOW#3 mind#LAST# (5 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
squid	118916	dumb ai talents can use	Attack	T_ATTACK
squid	118916	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.199234797314	7	0	17.378359157439	::	1
checkHit(smooth)	30	17.378359157439	=> chance to hit	77.897270870852
[ATTACK] raw dam	25.199234797314	versus	0	0.3	with APR	7
[ATTACK] after armor	25.199234797314
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	18.9
[PROJECTOR] res	0	1	 on dam	18.9
[PROJECTOR] after resists dam	18.9
[PROJECTOR] after flat damage armor	18.9
[PROJECTOR] final dam	18.9
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.15	8.1610815043839	=> chance to hit	85.289323046143
[LOG]	Squid resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	7.554519011266	0.92445480988734	 on dam	2.7225
[PROJECTOR] after resists dam	2.5168282199183
[PROJECTOR] after flat damage armor	2.5168282199183
[PROJECTOR] final dam	2.5168282199183
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118916:0#Squid hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#8 to psi#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#3 mind#LAST#, #DARK_GREEN#10 blight#LAST# (13 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[LOG]	
Loading tile	object/vial_squid_ink.png
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118920	giant eel	::	2092	ADDON TESTER NULL	64	<	100
[TARGET] Passing target	earth turtle	from	giant eel	to	ADDON TESTER NULL
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant eel)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	7.9170248391048	=> chance to hit	85.394199667134
checkHit(smooth)	32.15	7.9170248391048	=> chance to hit	85.394199667134
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant eel!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
AI took for target	118926	earth turtle	::	2092	ADDON TESTER NULL	49	<	100
earth turtle	118926	dumb ai talents can use	Earth's Denial	T_EARTH_HATE
earth turtle	118926	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	1
Adding entity	118973	after	118926
[SPELL CRIT %]	1
Adding entity	118974	after	118926
[PROJECTOR] starting dam	56.068167270851
[PROJECTOR] after difficulty dam	39.247717089596
[PROJECTOR] res	0	1	 on dam	39.247717089596
[PROJECTOR] after resists dam	39.247717089596
[PROJECTOR] after flat damage armor	39.247717089596
[PROJECTOR] final dam	39.247717089596
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	9.3446945451418
[PROJECTOR] after difficulty dam	6.5412861815993
[PROJECTOR] res	0	1	 on dam	6.5412861815993
[PROJECTOR] after resists dam	6.5412861815993
[PROJECTOR] after flat damage armor	6.5412861815993
[PROJECTOR] final dam	6.5412861815993
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Earth turtle's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#18 to psi#LAST#, #aaaaaa#17 physical#LAST#, #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (40 total damage).
Loading tile	effects/cut.png
[LOG]	ADDON TESTER NULL uses Mind Sear.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[PROJECTOR] starting dam	56.068167270851
[PROJECTOR] after difficulty dam	39.247717089596
[PROJECTOR] res	0	1	 on dam	39.247717089596
[PROJECTOR] after resists dam	39.247717089596
[PROJECTOR] after flat damage armor	39.247717089596
[PROJECTOR] final dam	39.247717089596
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 1 turns (stop reason: taken damage).
[PROJECTOR] starting dam	9.3446945451418
[PROJECTOR] after difficulty dam	6.5412861815993
[PROJECTOR] res	0	1	 on dam	6.5412861815993
[PROJECTOR] after resists dam	6.5412861815993
[PROJECTOR] after flat damage armor	6.5412861815993
[PROJECTOR] final dam	6.5412861815993
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Earth turtle's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#18 to psi#LAST#, #aaaaaa#17 physical#LAST#, #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (40 total damage).
[PROJECTOR] starting dam	18.689389090284
[PROJECTOR] after difficulty dam	13.082572363199
[PROJECTOR] res	0	1	 on dam	13.082572363199
[PROJECTOR] after resists dam	13.082572363199
[PROJECTOR] after flat damage armor	13.082572363199
[PROJECTOR] final dam	13.082572363199
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#6 physical#LAST# (12 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
earth turtle	118926	dumb ai talents can use	Earth's Denial	T_EARTH_HATE
dumb ai uses	T_EARTH_HATE
[SPELL CRIT %]	1
[PROJECTOR] starting dam	56.25
[PROJECTOR] after difficulty dam	39.375
[PROJECTOR] res	0	1	 on dam	39.375
[PROJECTOR] after resists dam	39.375
[PROJECTOR] after flat damage armor	39.375
[PROJECTOR] final dam	39.375
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	42	24.473496144803	=> chance to hit	81.835688156031
[KNOCKBACK] from	11	11	over	4
[KNOCKBACK] try	14	30	3
[KNOCKBACK] try	15	31	2	::	true
[KNOCKBACK] failsafe knocked to	14	30	::
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is knocked back!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Something hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#18 to psi#LAST#, #aaaaaa#17 physical#LAST# (35 total damage).
[PROJECTOR] starting dam	18.689389090284
[PROJECTOR] after difficulty dam	13.082572363199
[PROJECTOR] res	0	1	 on dam	13.082572363199
[PROJECTOR] after resists dam	13.082572363199
[PROJECTOR] after flat damage armor	13.082572363199
[PROJECTOR] final dam	13.082572363199
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#6 physical#LAST# (12 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	18.689389090284
[PROJECTOR] after difficulty dam	13.082572363199
[PROJECTOR] res	0	1	 on dam	13.082572363199
[PROJECTOR] after resists dam	13.082572363199
[PROJECTOR] after flat damage armor	13.082572363199
[PROJECTOR] final dam	13.082572363199
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#6 physical#LAST# (12 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=664007]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
earth turtle	118926	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
earth turtle	118926	dumb ai talents can use	Pulverizing Auger	T_DIG
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	1
Adding entity	118975	after	118926
[SPELL CRIT %]	1
Adding entity	118976	after	118926
[LOG]	
[PROJECTOR] starting dam	56.068167270851
[PROJECTOR] after difficulty dam	39.247717089596
[PROJECTOR] res	0	1	 on dam	39.247717089596
[PROJECTOR] after resists dam	39.247717089596
[PROJECTOR] after flat damage armor	39.247717089596
[PROJECTOR] final dam	39.247717089596
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	9.3446945451418
[PROJECTOR] after difficulty dam	6.5412861815993
[PROJECTOR] res	0	1	 on dam	6.5412861815993
[PROJECTOR] after resists dam	6.5412861815993
[PROJECTOR] after flat damage armor	6.5412861815993
[PROJECTOR] final dam	6.5412861815993
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	Earth turtle's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(39 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	13.601014831898	=> chance to hit	82.486242608769
[LOG]	Earth turtle resists the mind attack!
checkHit(smooth)	32.15	13.601014831898	=> chance to hit	82.486242608769
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	7	0.93	 on dam	28.540105169973
[PROJECTOR] after resists dam	26.542297808075
[PROJECTOR] after flat damage armor	26.542297808075
[PROJECTOR] final dam	26.542297808075
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	7	0.93	 on dam	57.945062011764
[PROJECTOR] after resists dam	53.888907670941
[PROJECTOR] after flat damage armor	53.888907670941
[PROJECTOR] final dam	53.888907670941
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Earth turtle for #YELLOW#27 mind#LAST#, #YELLOW#54 mind#LAST# (80 total damage).
[PROJECTOR] starting dam	9.3446945451418
[PROJECTOR] after difficulty dam	6.5412861815993
[PROJECTOR] res	0	1	 on dam	6.5412861815993
[PROJECTOR] after resists dam	6.5412861815993
[PROJECTOR] after flat damage armor	6.5412861815993
[PROJECTOR] final dam	6.5412861815993
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
earth turtle	118926	dumb ai talents can use	Pulverizing Auger	T_DIG
dumb ai uses	T_DIG
[LOG]	Earth turtle casts Pulverizing Auger.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	183.76682591294
[PROJECTOR] after difficulty dam	128.63677813906
[PROJECTOR] res	0	1	 on dam	128.63677813906
[PROJECTOR] after resists dam	128.63677813906
[PROJECTOR] after flat damage armor	128.63677813906
[PROJECTOR] final dam	128.63677813906
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around ADDON TESTER NULL crumbles.
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118926:0#Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(48 absorbed)#LAST#, #YELLOW#36 to psi#LAST#, #aaaaaa#35 physical#LAST# (71 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Fey Speed.
[LOG]	ADDON TESTER NULL speeds up.
Loading tile	talents/shaloren_speed.png
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	9.3446945451418
[PROJECTOR] after difficulty dam	6.5412861815993
[PROJECTOR] res	0	1	 on dam	6.5412861815993
[PROJECTOR] after resists dam	6.5412861815993
[PROJECTOR] after flat damage armor	6.5412861815993
[PROJECTOR] final dam	6.5412861815993
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (6 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	36.4
[PROJECTOR] res	0	1	 on dam	36.4
[PROJECTOR] after resists dam	36.4
[PROJECTOR] after flat damage armor	36.4
[PROJECTOR] final dam	36.4
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	trap/trap_water_jet_01.png
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#16 to psi#LAST#, #aaaaaa#16 physical#LAST# (32 total damage).
[LOG]	
[PROJECTOR] starting dam	9.3446945451418
[PROJECTOR] after difficulty dam	6.5412861815993
[PROJECTOR] res	0	1	 on dam	6.5412861815993
[PROJECTOR] after resists dam	6.5412861815993
[PROJECTOR] after flat damage armor	6.5412861815993
[PROJECTOR] final dam	6.5412861815993
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Earth turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (6 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	13.601014831898	=> chance to hit	82.486242608769
checkHit(smooth)	32.15	13.601014831898	=> chance to hit	82.486242608769
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	7	0.93	 on dam	57.080210339947
[PROJECTOR] after resists dam	53.084595616151
[PROJECTOR] after flat damage armor	53.084595616151
[PROJECTOR] final dam	53.084595616151
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	7	0.93	 on dam	115.89012402353
[PROJECTOR] after resists dam	107.77781534188
[PROJECTOR] after flat damage armor	107.77781534188
[PROJECTOR] final dam	107.77781534188
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Earth turtle for #YELLOW#53 mind#LAST#, #YELLOW#108 mind#LAST# (161 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Earth turtle!#{normal}#
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	ADDON TESTER NULL slows down.
[LOG]	#00ff00##UID:2069:0#Talent Fey Speed is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 68 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118910	turtle	::	2092	ADDON TESTER NULL	100	<	100
turtle	118910	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[LOG]	Turtle uses HomeGuard.
[LOG]	A shield forms around turtle.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=671938]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (turtle)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
Server latency	125
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
AI took for target	118927	electric eel	::	2092	ADDON TESTER NULL	81	<	100
electric eel	118927	dumb ai talents can use	Lightning	T_LIGHTNING
electric eel	118927	dumb ai talents can use	Chain Lightning	T_CHAIN_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	1
[PROJECTOR] starting dam	53.333333333333
[PROJECTOR] after difficulty dam	37.333333333333
[PROJECTOR] res	11	0.89	 on dam	37.333333333333
[PROJECTOR] after resists dam	33.226666666667
[PROJECTOR] after flat damage armor	33.226666666667
[PROJECTOR] final dam	33.226666666667
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	53.333333333333
[PROJECTOR] after difficulty dam	53.333333333333
[PROJECTOR] res	15	0.85	 on dam	53.333333333333
[PROJECTOR] after resists dam	45.333333333333
[PROJECTOR] after flat damage armor	45.333333333333
[PROJECTOR] final dam	45.333333333333
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 40
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 40: Uniform: 0: 8B51 color1
*p 40: Uniform: 1: 8B51 color2
*p 40: Uniform: 2: 8B5E tex
[LOG]	#CRIMSON##UID:118910:0#Turtle reflects damage back to Something!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Something hits Turtle for #SLATE#(45 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Something hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#15 to psi#LAST#, #ROYAL_BLUE#14 lightning#LAST# (29 total damage).
[LOG]	#UID:118910:0#Turtle hits Something for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[TARGET] Passing target	ink squid	from	turtle	to	ADDON TESTER NULL
[TARGET] Passing target	water imp	from	turtle	to	ADDON TESTER NULL
[TARGET] Passing target	ice turtle	from	turtle	to	ADDON TESTER NULL
electric eel	118927	dumb ai talents can use	Chain Lightning	T_CHAIN_LIGHTNING
dumb ai uses	T_CHAIN_LIGHTNING
[LOG]	Electric eel casts Chain Lightning.
[Chain lightning] targetting	19	13	from	27	15
[Chain lightning] looking for more targets	7	 at 	25	14	radius 	10	from	turtle
[Chain lightning] found possible actor	ADDON TESTER NULL	19	13	distance	6
[Chain lightning] Found targets:	1
[Chain lightning] jumping from	27	15	to	25	14
[SPELL CRIT %]	1
[PROJECTOR] starting dam	54.4
[PROJECTOR] after difficulty dam	54.4
[PROJECTOR] res	15	0.85	 on dam	54.4
[PROJECTOR] after resists dam	46.24
[PROJECTOR] after flat damage armor	46.24
[PROJECTOR] final dam	46.24
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] using cached shader lightning[]
[Chain lightning] jumping from	25	14	to	19	13
[SPELL CRIT %]	1
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	30.8
[PROJECTOR] res	11	0.89	 on dam	30.8
[PROJECTOR] after resists dam	27.412
[PROJECTOR] after flat damage armor	27.412
[PROJECTOR] final dam	27.412
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SHADER] using cached shader lightning[]
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	#CRIMSON#Something reflects damage back to Electric eel!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118927:0#Electric eel hits Something for #SLATE#(46 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:118927:0#Electric eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #ROYAL_BLUE#12 lightning#LAST# (24 total damage).
[LOG]	Something hits Electric eel for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
water imp	118918	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	10.546916341772	=> chance to hit	84.178759091763
[LOG]	Electric eel resists the mind attack!
checkHit(smooth)	32.15	10.546916341772	=> chance to hit	84.178759091763
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	0	1	 on dam	28.540105169973
[PROJECTOR] after resists dam	28.540105169973
[PROJECTOR] after flat damage armor	28.540105169973
[PROJECTOR] final dam	28.540105169973
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	0	1	 on dam	57.945062011764
[PROJECTOR] after resists dam	57.945062011764
[PROJECTOR] after flat damage armor	57.945062011764
[PROJECTOR] final dam	57.945062011764
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	10.5	0.895	 on dam	28.540105169973
[PROJECTOR] after resists dam	25.543394127126
[PROJECTOR] after flat damage armor	25.543394127126
[PROJECTOR] final dam	25.543394127126
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
AI took for target	118927	electric eel	::	2092	ADDON TESTER NULL	49	<	100
[LOG]	#CRIMSON##UID:118910:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118910:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Electric eel for #YELLOW#29 mind#LAST#, #YELLOW#58 mind#LAST# (86 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(26 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(104 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
water imp	118918	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.195406794347
[PROJECTOR] after difficulty dam	28.836784756043
[PROJECTOR] res	0	1	 on dam	28.836784756043
[PROJECTOR] after resists dam	28.836784756043
[PROJECTOR] after flat damage armor	28.836784756043
[PROJECTOR] final dam	28.836784756043
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
ink squid	118925	dumb ai talents can use	Blinding Ink	T_BLINDING_INK
dumb ai uses	T_BLINDING_INK
[LOG]	Ink squid projects ink!
checkHit(smooth)	24.473496144803	28	=> chance to hit	42.505253060756
checkHit(smooth)	24.473496144803	28	=> chance to hit	36.964466602203
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL loses sight!
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118918:0#Water imp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #1133F3#12 cold#LAST# (25 total damage).
[LOG]	
Loading tile	effects/blinded.png
electric eel	118927	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	1
[PROJECTOR] starting dam	76.333333333333
[PROJECTOR] after difficulty dam	53.433333333333
[PROJECTOR] res	11	0.89	 on dam	53.433333333333
[PROJECTOR] after resists dam	47.555666666667
[PROJECTOR] after flat damage armor	47.555666666667
[PROJECTOR] final dam	47.555666666667
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	76.333333333333
[PROJECTOR] after difficulty dam	76.333333333333
[PROJECTOR] res	15	0.85	 on dam	76.333333333333
[PROJECTOR] after resists dam	64.883333333333
[PROJECTOR] after flat damage armor	64.883333333333
[PROJECTOR] final dam	64.883333333333
[PROJECTOR] starting dam	2.0721721794851
[PROJECTOR] after difficulty dam	2.0721721794851
[PROJECTOR] res	0	1	 on dam	2.0721721794851
[PROJECTOR] after resists dam	2.0721721794851
[PROJECTOR] after flat damage armor	2.0721721794851
[PROJECTOR] final dam	2.0721721794851
[SHADER] using cached shader lightning[]
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Something hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#21 to psi#LAST#, #ROYAL_BLUE#21 lightning#LAST# (42 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL recovers sight.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.675634981294	=> chance to hit	81.801217256174
checkHit(smooth)	32.15	14.675634981294	=> chance to hit	81.801217256174
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
checkHit(smooth)	32.15	10.546916341772	=> chance to hit	84.178759091763
[LOG]	Electric eel resists the mind attack!
checkHit(smooth)	32.15	10.546916341772	=> chance to hit	84.178759091763
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	0	1	 on dam	28.540105169973
[PROJECTOR] after resists dam	28.540105169973
[PROJECTOR] after flat damage armor	28.540105169973
[PROJECTOR] final dam	28.540105169973
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	0	1	 on dam	57.945062011764
[PROJECTOR] after resists dam	57.945062011764
[PROJECTOR] after flat damage armor	57.945062011764
[PROJECTOR] final dam	57.945062011764
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	5.1086788254253
[PROJECTOR] after difficulty dam	3.5760751777977
[PROJECTOR] res	0	1	 on dam	3.5760751777977
[PROJECTOR] after resists dam	3.5760751777977
[PROJECTOR] after flat damage armor	3.5760751777977
[PROJECTOR] final dam	3.5760751777977
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118910:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118910:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#51 mind#LAST#, #YELLOW#104 mind#LAST# (155 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Electric eel for #YELLOW#29 mind#LAST#, #YELLOW#58 mind#LAST# (86 total damage).
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
water imp	118918	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.195406794347
[PROJECTOR] after difficulty dam	28.836784756043
[PROJECTOR] res	0	1	 on dam	28.836784756043
[PROJECTOR] after resists dam	28.836784756043
[PROJECTOR] after flat damage armor	28.836784756043
[PROJECTOR] final dam	28.836784756043
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118918:0#Water imp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #1133F3#12 cold#LAST# (25 total damage).
electric eel	118927	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Electric eel casts Lightning.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	82.333333333333
[PROJECTOR] after difficulty dam	82.333333333333
[PROJECTOR] res	15	0.85	 on dam	82.333333333333
[PROJECTOR] after resists dam	69.983333333333
[PROJECTOR] after flat damage armor	69.983333333333
[PROJECTOR] final dam	69.983333333333
[PROJECTOR] starting dam	6.9983333333333
[PROJECTOR] after difficulty dam	6.9983333333333
[PROJECTOR] res	0	1	 on dam	6.9983333333333
[PROJECTOR] after resists dam	6.9983333333333
[PROJECTOR] after flat damage armor	6.9983333333333
[PROJECTOR] final dam	6.9983333333333
[PROJECTOR] starting dam	82.333333333333
[PROJECTOR] after difficulty dam	82.333333333333
[PROJECTOR] res	0	1	 on dam	82.333333333333
[PROJECTOR] after resists dam	82.333333333333
[PROJECTOR] after flat damage armor	82.333333333333
[PROJECTOR] final dam	82.333333333333
[PROJECTOR] starting dam	82.333333333333
[PROJECTOR] after difficulty dam	57.633333333333
[PROJECTOR] res	11	0.89	 on dam	57.633333333333
[PROJECTOR] after resists dam	51.293666666667
[PROJECTOR] after flat damage armor	51.293666666667
[PROJECTOR] final dam	51.293666666667
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[SHADER] using cached shader lightning[]
[LOG]	#CRIMSON##UID:118910:0#Turtle reflects damage back to Electric eel!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118927:0#Electric eel hits Turtle for #ROYAL_BLUE#70 lightning#LAST# damage.
[LOG]	#UID:118927:0#Electric eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#23 to psi#LAST#, #ROYAL_BLUE#22 lightning#LAST# (45 total damage).
[LOG]	#UID:118927:0#Electric eel hits Water imp for #ROYAL_BLUE#82 lightning#LAST# damage.
[LOG]	#UID:118910:0#Turtle hits Electric eel for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	#{bold}#ADDON TESTER NULL the level 8 faerie solipsist was amped to death by an electric eel on level 2 of Lake of Nur.#{normal}#
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
Loading savefile 	/save/addon_tester_null/
Loading entities file from file	/data/zones/eidolon-plane/npcs.lua
Loading entities file from file	/data/zones/eidolon-plane/grids.lua
Loading entities file from file	/data/general/grids/void.lua
Loading entities file from file	/data/zones/eidolon-plane/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data-druid/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Eilinyvena the steel plate armour into world artifacts
Importing Earuyagoldil the dragonbone totem of cure illness into world artifacts
Importing Bokuhek the ash vilestaff into world artifacts
Importing yew starstaff 'Grinoroddakalthorab' into world artifacts
Importing Samigorn the dwarven-steel longsword into world artifacts
Importing Grinakath the Sunnull into world artifacts
Importing Dagudutar the dwarven-steel helm into world artifacts
Importing Smolderire the stralite dagger into world artifacts
Importing Searrace the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Emulralaith' into world artifacts
Importing ash vilestaff 'Unrydor' into world artifacts
Importing Erevor the elven-wood longbow into world artifacts
Importing Poraritta into world artifacts
Importing Toxinmight the yew starstaff into world artifacts
Importing pouch of stralite shots 'Amuchik' into world artifacts
Importing Salonor the dwarven-steel mail armour into world artifacts
Importing Lisavea the Morningsmash into world artifacts
Importing Morbustrencher into world artifacts
Importing Ce'Nyvea the dwarven-steel greatmaul into world artifacts
Importing Xanaldatha the Pitchminister into world artifacts
Importing Eremagen the dwarven-steel dagger into world artifacts
Importing dwarven-steel mace 'Duvohek' into world artifacts
Importing Velorita the silk robe into world artifacts
Importing Emydarin into world artifacts
Importing Arthorain the Brightimmortal into world artifacts
Importing Emasewen the stralite longsword into world artifacts
Importing hardened leather cap 'Glorytira' into world artifacts
Importing drakeskin leather gloves 'Getymas' into world artifacts
Importing Demonfist into world artifacts
Importing dwarven-steel waraxe 'Sparksweep' into world artifacts
Importing Halahek the yew totem of cure poisons into world artifacts
Importing Xanyyabeth the drakeskin leather cap into world artifacts
Importing Glitterreaper into world artifacts
Importing Silowen into world artifacts
Importing dwarven-steel waraxe 'Layeba' into world artifacts
Importing yew starstaff 'Duathelpulverizer' into world artifacts
Importing dragonbone vilestaff 'Chukath' into world artifacts
Importing Nightqueen into world artifacts
Importing Olagamas into world artifacts
Importing Hellscar the elven-silk robe into world artifacts
Importing ash vilestaff 'Armothad' into world artifacts
Importing cured leather sling 'Arckiss' into world artifacts
Importing Betivena the quiver of dragonbone arrows into world artifacts
Importing Lelugorn into world artifacts
Importing voratun waraxe 'Arcblow' into world artifacts
Importing Kozilakalthodas into world artifacts
Importing stralite battleaxe 'Lorayon' into world artifacts
Importing Velisevea the ash wand of illumination into world artifacts
Importing Issaleg the steel longsword into world artifacts
Importing Ragorain the voratun greatmaul into world artifacts
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-newgems/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-newgems/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-faerierace/boss-artifacts.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from memory	/data-beholder-cont/general/objects/beholder_rings.lua
Loading entities file from file	/data/zones/eidolon-plane/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Eidolon Plane	with base_level	1
[ZONE] persisting to persist_last_zones	eidolon-plane
[ZONE] forgetting old zone	burning-forest
Make wait background texture 1788 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1796 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	invis.png
Loading tile	npc/unknown_unknown_the_eidolon.png
[SHADER] Loading from /data/gfx/shaders/starfield.lua
[SHADER] Loaded shader with totalname	starfield[size=vec2(1600,884),speed=200]
New GL Shader program 43
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/starfield.frag
*p 43: Uniform: 0: 8B50 iResolution
*p 43: Uniform: 1: 1406 speed
*p 43: Uniform: 2: 1406 tick
Wait finished, counted 423, 324 ticks
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#LIGHT_BLUE#You enter a zero gravity zone, beware!
[LOG]	#LIGHT_RED#From the brink of death you seem to be yanked to another plane.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	speak_bubble.png
Updating zone name	Eidolon Plane
C Map minimap texture: 1587 (50x50; 64x64)
Loading tile	effects/zero_gravity.png
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1a806240
[SAVEFILE PIPE] force waiting
Make wait background texture 1640 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	game	::	game.teag	::	table: 0x0f80a960	=>	table: 0x2621f568	(5658)
Loading savefile 	/save/addon_tester_null/
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/desc.lua of size 681
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/game.teag.tmp
Saved zipname /save/addon_tester_null/game.teag.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/game.teag of size 521091
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	game	/save/addon_tester_null/game.teag.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	b81f669da9e7aaad9723e87a23cd2d25	game	/save/addon_tester_null/game.teag
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	game.teag	b81f669da9e7aaad9723e87a23cd2d25
Wait finished, counted 5235, 1296 ticks
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x2620d768
[SAVEFILE PIPE] force waiting
Make wait background texture 2003 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11369130	=>	table: 0x14469968	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 4441
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 1010, 754 ticks
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x2683c820
[SAVEFILE PIPE] force waiting
Make wait background texture 1806 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball	::	table: 0x25075798	=>	table: 0x266ebfa8	(60)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Saved zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball of size 29919
[SAVEFILE PIPE] Checking save	party	entity	/charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 237, 454 ticks
Saving JSON	true
[LOG]	Saving game...
[LOG]	#{bold}##UID:118927:0#Electric eel killed #fbd578#ADDON TESTER NULL#LAST#!#{normal}#
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1138:0#Talent Mental Tyranny is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[LOG]	
[CHAT] loaded	welcome	table: 0x11a34d40
[CHAT] loaded	jump_error	table: 0x1369b938
[CHAT] loaded	die	table: 0x1ae9fbf8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you. I am ready to go back!	function: 0x1af3dc70	nil
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
C Map size 33:18 :: 594
C Map seens texture: 1418 (60x60)
[LOG]	#LIGHT_RED#You are sent back to the material plane!
Running on level loads	lake-nur-2
Updating zone name	Lake of Nur (2)
C Map minimap texture: 1489 (50x50; 64x64)
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.675634981294	=> chance to hit	81.801217256174
checkHit(smooth)	32.15	14.675634981294	=> chance to hit	81.801217256174
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
AI took for target	118910	turtle	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	#UID:118910:0#Turtle shoves Water imp forward.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.15	14.675634981294	=> chance to hit	81.801217256174
[LOG]	Water imp resists the mind attack!
checkHit(smooth)	32.15	14.675634981294	=> chance to hit	81.801217256174
[PROJECTOR] starting dam	38.918325231782
[PROJECTOR] after difficulty dam	38.918325231782
[PROJECTOR] res	0	1	 on dam	42.81015775496
[PROJECTOR] after resists dam	42.81015775496
[PROJECTOR] after flat damage armor	42.81015775496
[PROJECTOR] final dam	42.81015775496
[PROJECTOR] starting dam	79.015993652406
[PROJECTOR] after difficulty dam	79.015993652406
[PROJECTOR] res	0	1	 on dam	86.917593017647
[PROJECTOR] after resists dam	86.917593017647
[PROJECTOR] after flat damage armor	86.917593017647
[PROJECTOR] final dam	86.917593017647
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #{bold}##YELLOW#43 mind#{normal}##LAST#, #YELLOW#87 mind#LAST# (130 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Water imp!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	5.1086788254253
[PROJECTOR] after difficulty dam	3.5760751777977
[PROJECTOR] res	0	1	 on dam	3.5760751777977
[PROJECTOR] after resists dam	3.5760751777977
[PROJECTOR] after flat damage armor	3.5760751777977
[PROJECTOR] final dam	3.5760751777977
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118910:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118910:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#51 mind#LAST#, #YELLOW#104 mind#LAST# (155 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
checkHit(smooth)	32.15	14.055856443279	=> chance to hit	82.202696480478
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	5.1086788254253
[PROJECTOR] after difficulty dam	3.5760751777977
[PROJECTOR] res	0	1	 on dam	3.5760751777977
[PROJECTOR] after resists dam	3.5760751777977
[PROJECTOR] after flat damage armor	3.5760751777977
[PROJECTOR] final dam	3.5760751777977
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118910:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118910:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#51 mind#LAST#, #YELLOW#104 mind#LAST# (155 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	8.2559763875238	=> chance to hit	85.248136789049
checkHit(smooth)	32.15	8.2559763875238	=> chance to hit	85.248136789049
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ink squid for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
ink squid	118925	dumb ai talents can use	Attack	T_ATTACK
ink squid	118925	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[LOG]	Ink squid uses Grab.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.199234797314	7	0	17.378359157439	::	1.2647580015449
checkHit(smooth)	30	17.378359157439	=> chance to hit	77.897270870852
[ATTACK] raw dam	25.199234797314	versus	0	0.3	with APR	7
[ATTACK] after armor	25.199234797314
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	32.883708040167
[PROJECTOR] starting dam	32.883708040167
[PROJECTOR] after difficulty dam	23.018595628117
[PROJECTOR] res	0	1	 on dam	23.018595628117
[PROJECTOR] after resists dam	23.018595628117
[PROJECTOR] after flat damage armor	23.018595628117
[PROJECTOR] final dam	23.018595628117
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.15	8.2559763875238	=> chance to hit	85.248136789049
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	ADDON TESTER NULL resists the grab!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118925:0#Ink squid hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #aaaaaa#10 physical#LAST# (20 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ink squid for #YELLOW#5 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ink squid!#{normal}#
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
ice turtle	118921	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
ice turtle	118921	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	120438	after	118921
[SPELL CRIT %]	1
Adding entity	120439	after	118921
[SPELL CRIT %]	1
Adding entity	120440	after	118921
[SPELL CRIT %]	1
Adding entity	120441	after	118921
[SPELL CRIT %]	1
Adding entity	120442	after	118921
[SPELL CRIT %]	1
Adding entity	120443	after	118921
[SPELL CRIT %]	1
Adding entity	120444	after	118921
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
ice turtle	118921	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
ice turtle	118921	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	120445	after	118921
[SPELL CRIT %]	1
Adding entity	120446	after	118921
[SPELL CRIT %]	1
Adding entity	120447	after	118921
[SPELL CRIT %]	1
Adding entity	120448	after	118921
[SPELL CRIT %]	1
Adding entity	120449	after	118921
[SPELL CRIT %]	1
Adding entity	120450	after	118921
[SPELL CRIT %]	1
Adding entity	120451	after	118921
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	15.237744818932	=> chance to hit	81.421103633421
checkHit(smooth)	32.15	15.237744818932	=> chance to hit	81.421103633421
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	13.450219335442	0.86549780664558	 on dam	57.080210339947
[PROJECTOR] after resists dam	49.402796852092
[PROJECTOR] after flat damage armor	49.402796852092
[PROJECTOR] final dam	49.402796852092
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	13.450219335442	0.86549780664558	 on dam	115.89012402353
[PROJECTOR] after resists dam	100.30264815425
[PROJECTOR] after flat damage armor	100.30264815425
[PROJECTOR] final dam	100.30264815425
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ice turtle for #YELLOW#49 mind#LAST#, #YELLOW#100 mind#LAST# (150 total damage).
ice turtle	118921	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Ice turtle casts Glacial Vapour.
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #YELLOW#7 to psi#LAST#, #1133F3#7 cold#LAST# (15 total damage).
Loading tile	effects/lower_cold_resist.png
Loading tile	talents/slow.png
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	27.886350814773
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	19.335001854604
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
Loading tile	player/elf_female/base_shadow_01.png
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (10 total damage).
[LOG]	
Loading tile	talents/freeze.png
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	18.161885108165
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	36.874130371123
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#20 mind#LAST#, #YELLOW#41 mind#LAST# (61 total damage).
ice turtle	118921	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	Ice turtle casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	120454	after	118921
[SPELL CRIT %]	1
Adding entity	120455	after	118921
[SPELL CRIT %]	1
Adding entity	120456	after	118921
[SPELL CRIT %]	1
Adding entity	120457	after	118921
[SPELL CRIT %]	1
Adding entity	120458	after	118921
[SPELL CRIT %]	1
Adding entity	120459	after	118921
[SPELL CRIT %]	1
Adding entity	120460	after	118921
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(1 to ice)#LAST#, #YELLOW#0 to psi#LAST#, #1133F3#0 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL is free from the ice.
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	2.4088720542947
[PROJECTOR] res	32.5	0.675	 on dam	2.4088720542947
[PROJECTOR] after resists dam	1.6259886366489
[PROJECTOR] res	0	1	 on dam	1.6259886366489
[PROJECTOR] after self-resists dam	1.6259886366489
[PROJECTOR] after flat damage armor	1.6259886366489
[PROJECTOR] final dam	1.6259886366489
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	21.679848488652
[PROJECTOR] res	32.5	0.675	 on dam	21.679848488652
[PROJECTOR] after resists dam	14.63389772984
[PROJECTOR] res	0	1	 on dam	14.63389772984
[PROJECTOR] after self-resists dam	14.63389772984
[PROJECTOR] after flat damage armor	14.63389772984
[PROJECTOR] final dam	14.63389772984
[LOG]	Ice turtle is covered with water.
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits Ice turtle for #1133F3#2 cold#LAST#, #1133F3#15 cold#LAST# (16 total damage).
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #YELLOW#7 to psi#LAST#, #1133F3#7 cold#LAST# (15 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	15.237744818932	=> chance to hit	81.421103633421
[LOG]	Ice turtle resists the mind attack!
checkHit(smooth)	32.15	15.237744818932	=> chance to hit	81.421103633421
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	13.450219335442	0.86549780664558	 on dam	28.540105169973
[PROJECTOR] after resists dam	24.701398426046
[PROJECTOR] after flat damage armor	24.701398426046
[PROJECTOR] final dam	24.701398426046
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	13.450219335442	0.86549780664558	 on dam	57.945062011764
[PROJECTOR] after resists dam	50.151324077124
[PROJECTOR] after flat damage armor	50.151324077124
[PROJECTOR] final dam	50.151324077124
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ice turtle for #YELLOW#25 mind#LAST#, #YELLOW#50 mind#LAST# (75 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ice turtle!#{normal}#
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	27.886350814773
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	19.335001854604
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (10 total damage).
[LOG]	
Loading tile	ui/chat-icon.png
Loading tile	/ui/hotkeys/mainmenu.png
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.4932217173543	17	0	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.4932217173543	versus	0	0.3	with APR	17
[ATTACK] after armor	5.4932217173543
[ATTACK] after range	6
[PHYS CRIT %]	12.1
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.3465
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	1.407
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	1.7325
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.7017490475443	17	0	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.7017490475443	versus	0	0.3	with APR	17
[ATTACK] after armor	5.7017490475443
[ATTACK] after range	5
[PHYS CRIT %]	12.1
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	0.825
[PROJECTOR] after difficulty dam	0.5775
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	2.345
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	1.7325
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST# (24 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	27.886350814773
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	19.335001854604
[LOG]	ADDON TESTER NULL is free from the ice.
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(1 to ice)#LAST#, #YELLOW#0 to psi#LAST#, #1133F3#0 cold#LAST#, #YELLOW#7 to psi#LAST#, #1133F3#7 cold#LAST# (14 total damage).
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	27.886350814773
checkHit(smooth)	24.473496144803	40.333333333333	=> chance to hit	19.335001854604
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (10 total damage).
[1] = {
  [fct] = function: 0x1b13c160
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=708167]
New GL Shader program 46
*p 46: Uniform: 0: 1406 aadjust
*p 46: Uniform: 1: 1406 antialiasingRadius
*p 46: Uniform: 2: 8B51 color
*p 46: Uniform: 3: 1406 ellipsoidalFactor
*p 46: Uniform: 4: 1406 horizontalScrollingSpeed
*p 46: Uniform: 5: 8B50 impact
*p 46: Uniform: 6: 8B51 impact_color
*p 46: Uniform: 7: 1406 impact_tick
*p 46: Uniform: 8: 1406 impact_time
*p 46: Uniform: 9: 1406 oscillationSpeed
*p 46: Uniform: 10: 1406 shieldIntensity
*p 46: Uniform: 11: 1406 tick
*p 46: Uniform: 12: 1406 tick_start
*p 46: Uniform: 13: 1406 time_factor
*p 46: Uniform: 14: 1406 verticalScrollingSpeed
*p 46: Uniform: 15: 1406 wobblingPower
*p 46: Uniform: 16: 1406 wobblingSpeed
*p 46: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.4932217173543	17	0	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.4932217173543	versus	0	0.3	with APR	17
[ATTACK] after armor	5.4932217173543
[ATTACK] after range	5
[PHYS CRIT %]	12.1
[ATTACK] after crit	7.5
[ATTACK] after mult	7.5
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# performs a melee critical strike against #fbd578#ADDON TESTER NULL#LAST#!#{normal}#
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[PROJECTOR] starting dam	2.475
[PROJECTOR] after crit power reduce dam	2.46015
[PROJECTOR] after difficulty dam	1.722105
[PROJECTOR] starting dam	5.025
[PROJECTOR] after crit power reduce dam	4.99485
[PROJECTOR] after difficulty dam	3.496395
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after crit power reduce dam	2.46015
[PROJECTOR] after difficulty dam	1.722105
[PROJECTOR] starting dam	10.05
[PROJECTOR] after crit power reduce dam	9.9897
[PROJECTOR] after difficulty dam	6.99279
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.7017490475443	17	0	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.7017490475443	versus	0	0.3	with APR	17
[ATTACK] after armor	5.7017490475443
[ATTACK] after range	5
[PHYS CRIT %]	12.1
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[PROJECTOR] starting dam	0.825
[PROJECTOR] after difficulty dam	0.5775
[PROJECTOR] starting dam	1.675
[PROJECTOR] after difficulty dam	1.1725
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	3.465
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST#, #DARK_GREEN#8 blight#LAST# (28 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.4932217173543	17	0	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.4932217173543	versus	0	0.3	with APR	17
[ATTACK] after armor	5.4932217173543
[ATTACK] after range	5
[PHYS CRIT %]	12.1
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	0.4125
[PROJECTOR] after difficulty dam	0.28875
[PROJECTOR] starting dam	1.675
[PROJECTOR] after difficulty dam	1.1725
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	1.7325
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.7017490475443	17	0	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.7017490475443	versus	0	0.3	with APR	17
[ATTACK] after armor	5.7017490475443
[ATTACK] after range	6
[PHYS CRIT %]	12.1
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[PROJECTOR] starting dam	1.98
[PROJECTOR] after difficulty dam	1.386
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	2.814
checkHit(smooth)	32.15	31.337496144803	=> chance to hit	53.757241921382
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	3.465
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST#, #DARK_GREEN#8 blight#LAST# (27 total damage).
[LOG]	ADDON TESTER NULL is free from the ice.
[LOG]	
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	You pickup 0.75 gold pieces.
[LOG]	ADDON TESTER NULL is caught by a water siphon!
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	22.4
[PROJECTOR] res	0	1	 on dam	22.4
[PROJECTOR] after resists dam	22.4
[PROJECTOR] after flat damage armor	22.4
[PROJECTOR] final dam	22.4
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 4 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists!
Loading tile	trap/trap_water_siphon_01.png
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water siphon hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #aaaaaa#10 physical#LAST# (20 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	25.2
[PROJECTOR] res	0	1	 on dam	25.2
[PROJECTOR] after resists dam	25.2
[PROJECTOR] after flat damage armor	25.2
[PROJECTOR] final dam	25.2
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 1 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#11 to psi#LAST#, #aaaaaa#11 physical#LAST# (22 total damage).
AI took for target	118915	electric eel	::	2092	ADDON TESTER NULL	9	<	100
electric eel	118915	dumb ai talents can use	Lightning	T_LIGHTNING
electric eel	118915	dumb ai talents can use	Chain Lightning	T_CHAIN_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Electric eel casts Lightning.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	70.666666666667
[PROJECTOR] after difficulty dam	49.466666666667
[PROJECTOR] res	11	0.89	 on dam	49.466666666667
[PROJECTOR] after resists dam	44.025333333333
[PROJECTOR] after flat damage armor	44.025333333333
[PROJECTOR] final dam	44.025333333333
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SHADER] using cached shader lightning[]
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118915:0#Electric eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#20 to psi#LAST#, #ROYAL_BLUE#19 lightning#LAST# (39 total damage).
[1] = {
  [fct] = function: 0x19d61f48
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=713999]
New GL Shader program 47
*p 47: Uniform: 0: 1406 aadjust
*p 47: Uniform: 1: 1406 antialiasingRadius
*p 47: Uniform: 2: 8B51 color
*p 47: Uniform: 3: 1406 ellipsoidalFactor
*p 47: Uniform: 4: 1406 horizontalScrollingSpeed
*p 47: Uniform: 5: 8B50 impact
*p 47: Uniform: 6: 8B51 impact_color
*p 47: Uniform: 7: 1406 impact_tick
*p 47: Uniform: 8: 1406 impact_time
*p 47: Uniform: 9: 1406 oscillationSpeed
*p 47: Uniform: 10: 1406 shieldIntensity
*p 47: Uniform: 11: 1406 tick
*p 47: Uniform: 12: 1406 tick_start
*p 47: Uniform: 13: 1406 time_factor
*p 47: Uniform: 14: 1406 verticalScrollingSpeed
*p 47: Uniform: 15: 1406 wobblingPower
*p 47: Uniform: 16: 1406 wobblingSpeed
*p 47: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	10.47058734379	=> chance to hit	84.216879099809
checkHit(smooth)	32.15	10.47058734379	=> chance to hit	84.216879099809
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#electric eel tail#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Electric eel for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Electric eel!#{normal}#
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
Loading tile	object/electric_eel_tail.png
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118923	turtle	::	2092	ADDON TESTER NULL	49	<	100
turtle	118923	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=715753]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[Identify]	steel shield	true
[LOG]	ADDON TESTER NULL picks up (a.): #FFFFFF##UID:118940:0#steel shield (6 def, 2 armour, 41.5 block)#LAST#.
[1] = {
  [fct] = function: 0x145f7860
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=715753]
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (electric eel)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	9.8137907022751	=> chance to hit	84.537457826413
checkHit(smooth)	32.15	9.8137907022751	=> chance to hit	84.537457826413
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	#00ffff#Welcome to level 9 [ADDON TESTER NULL].
[LOG]	ADDON TESTER NULL has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	ADDON TESTER NULL the level 9 Faerie Solipsist
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#electric eel tail#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Electric eel for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Electric eel!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[TARGET] Passing target	water imp	from	turtle	to	ADDON TESTER NULL
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
water imp	118919	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the southwest (water imp)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[LOG]	Water imp resists the mind attack!
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[PROJECTOR] starting dam	25.945550154521
[PROJECTOR] after difficulty dam	25.945550154521
[PROJECTOR] res	0	1	 on dam	28.540105169973
[PROJECTOR] after resists dam	28.540105169973
[PROJECTOR] after flat damage armor	28.540105169973
[PROJECTOR] final dam	28.540105169973
[PROJECTOR] starting dam	52.677329101604
[PROJECTOR] after difficulty dam	52.677329101604
[PROJECTOR] res	0	1	 on dam	57.945062011764
[PROJECTOR] after resists dam	57.945062011764
[PROJECTOR] after flat damage armor	57.945062011764
[PROJECTOR] final dam	57.945062011764
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#29 mind#LAST#, #YELLOW#58 mind#LAST# (86 total damage).
water imp	118919	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.195406794347
[PROJECTOR] after difficulty dam	28.836784756043
[PROJECTOR] res	0	1	 on dam	28.836784756043
[PROJECTOR] after resists dam	28.836784756043
[PROJECTOR] after flat damage armor	28.836784756043
[PROJECTOR] final dam	28.836784756043
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:118919:0#Water imp hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(29 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
water imp	118919	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.7934639220776	7	0	17.378359157439	::	1
checkHit(smooth)	19	17.378359157439	=> chance to hit	56.976815341868
[ATTACK] raw dam	8.7934639220776	versus	0	0.3	with APR	7
[ATTACK] after armor	8.7934639220776
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:118919:0#Water imp hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(6 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	water imp	 :: 	5.4932217173543	17	1	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.4932217173543	versus	1	0.3	with APR	17
[ATTACK] after armor	5.4932217173543
[ATTACK] after range	6
[PHYS CRIT %]	12.1
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[LOG]	Water imp resists the mind attack!
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	0	1	 on dam	1.089
[PROJECTOR] after resists dam	1.089
[PROJECTOR] after flat damage armor	1.089
[PROJECTOR] final dam	1.089
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	4.02
[PROJECTOR] res	0	1	 on dam	4.422
[PROJECTOR] after resists dam	4.422
[PROJECTOR] after flat damage armor	4.422
[PROJECTOR] final dam	4.422
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	water imp	 :: 	5.7017490475443	17	1	0	::	1
checkHit(smooth)	28.6	0	=> chance to hit	87.046632124352
[ATTACK] raw dam	5.7017490475443	versus	1	0.3	with APR	17
[ATTACK] after armor	5.7017490475443
[ATTACK] after range	5
[PHYS CRIT %]	12.1
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[LOG]	Water imp resists the mind attack!
[PROJECTOR] starting dam	0.825
[PROJECTOR] after difficulty dam	0.825
[PROJECTOR] res	0	1	 on dam	0.9075
[PROJECTOR] after resists dam	0.9075
[PROJECTOR] after flat damage armor	0.9075
[PROJECTOR] final dam	0.9075
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	0	1	 on dam	3.685
[PROJECTOR] after resists dam	3.685
[PROJECTOR] after flat damage armor	3.685
[PROJECTOR] final dam	3.685
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#1 mind#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#4 mind#LAST# (10 total damage).
water imp	118919	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	8.7934639220776	7	0	17.378359157439	::	1
checkHit(smooth)	19	17.378359157439	=> chance to hit	56.976815341868
[ATTACK] raw dam	8.7934639220776	versus	0	0.3	with APR	7
[ATTACK] after armor	8.7934639220776
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[LOG]	Water imp resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	0	1	 on dam	2.7225
[PROJECTOR] after resists dam	2.7225
[PROJECTOR] after flat damage armor	2.7225
[PROJECTOR] final dam	2.7225
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#3 mind#LAST#, #DARK_GREEN#10 blight#LAST# (13 total damage).
[LOG]	#UID:118919:0#Water imp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #1133F3#2 cold#LAST# (5 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (water imp)).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
checkHit(smooth)	32.15	14.426140218874	=> chance to hit	81.964993188272
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	0	1	 on dam	57.080210339947
[PROJECTOR] after resists dam	57.080210339947
[PROJECTOR] after flat damage armor	57.080210339947
[PROJECTOR] final dam	57.080210339947
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	0	1	 on dam	115.89012402353
[PROJECTOR] after resists dam	115.89012402353
[PROJECTOR] after flat damage armor	115.89012402353
[PROJECTOR] final dam	115.89012402353
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#57 mind#LAST#, #YELLOW#116 mind#LAST# (173 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Water imp!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
[PROJECTOR] starting dam	77.836650463564
[PROJECTOR] after difficulty dam	77.836650463564
[PROJECTOR] res	10.5	0.895	 on dam	85.62031550992
[PROJECTOR] after resists dam	76.630182381379
[PROJECTOR] after flat damage armor	76.630182381379
[PROJECTOR] final dam	76.630182381379
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	158.03198730481
[PROJECTOR] after difficulty dam	158.03198730481
[PROJECTOR] res	10.5	0.895	 on dam	173.83518603529
[PROJECTOR] after resists dam	155.58249150159
[PROJECTOR] after flat damage armor	155.58249150159
[PROJECTOR] final dam	155.58249150159
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118923:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118923:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(77 absorbed)#LAST#, #{bold}##YELLOW#0 mind#{normal}##LAST#, #SLATE#(156 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[1] = {
  [fct] = function: 0x24baf258
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=723233]
New GL Shader program 46
*p 46: Uniform: 0: 1406 aadjust
*p 46: Uniform: 1: 1406 antialiasingRadius
*p 46: Uniform: 2: 8B51 color
*p 46: Uniform: 3: 1406 ellipsoidalFactor
*p 46: Uniform: 4: 1406 horizontalScrollingSpeed
*p 46: Uniform: 5: 8B50 impact
*p 46: Uniform: 6: 8B51 impact_color
*p 46: Uniform: 7: 1406 impact_tick
*p 46: Uniform: 8: 1406 impact_time
*p 46: Uniform: 9: 1406 oscillationSpeed
*p 46: Uniform: 10: 1406 shieldIntensity
*p 46: Uniform: 11: 1406 tick
*p 46: Uniform: 12: 1406 tick_start
*p 46: Uniform: 13: 1406 time_factor
*p 46: Uniform: 14: 1406 verticalScrollingSpeed
*p 46: Uniform: 15: 1406 wobblingPower
*p 46: Uniform: 16: 1406 wobblingSpeed
*p 46: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	1.8299462137219
[PROJECTOR] after difficulty dam	1.2809623496053
[PROJECTOR] res	0	1	 on dam	1.2809623496053
[PROJECTOR] after resists dam	1.2809623496053
[PROJECTOR] after flat damage armor	1.2809623496053
[PROJECTOR] final dam	1.2809623496053
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118923:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118923:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(33 absorbed)#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#104 mind#LAST# (122 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	5.1086788254253
[PROJECTOR] after difficulty dam	3.5760751777977
[PROJECTOR] res	0	1	 on dam	3.5760751777977
[PROJECTOR] after resists dam	3.5760751777977
[PROJECTOR] after flat damage armor	3.5760751777977
[PROJECTOR] final dam	3.5760751777977
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	105.35465820321
[PROJECTOR] after difficulty dam	105.35465820321
[PROJECTOR] res	10.5	0.895	 on dam	115.89012402353
[PROJECTOR] after resists dam	103.72166100106
[PROJECTOR] after flat damage armor	103.72166100106
[PROJECTOR] final dam	103.72166100106
[PROJECTOR] starting dam	10.372166100106
[PROJECTOR] after difficulty dam	7.2605162700741
[PROJECTOR] res	0	1	 on dam	7.2605162700741
[PROJECTOR] after resists dam	7.2605162700741
[PROJECTOR] after flat damage armor	7.2605162700741
[PROJECTOR] final dam	7.2605162700741
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118923:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118923:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#51 mind#LAST#, #YELLOW#104 mind#LAST# (155 total damage).
[LOG]	
turtle	118923	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	14.26780381681	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[LOG]	#UID:118923:0#Turtle misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	12.6
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
checkHit(smooth)	32.15	13.541409561654	=> chance to hit	82.522732076663
[PROJECTOR] starting dam	51.891100309043
[PROJECTOR] after difficulty dam	51.891100309043
[PROJECTOR] res	10.5	0.895	 on dam	57.080210339947
[PROJECTOR] after resists dam	51.086788254253
[PROJECTOR] after flat damage armor	51.086788254253
[PROJECTOR] final dam	51.086788254253
[PROJECTOR] starting dam	5.1086788254253
[PROJECTOR] after difficulty dam	3.5760751777977
[PROJECTOR] res	0	1	 on dam	3.5760751777977
[PROJECTOR] after resists dam	3.5760751777977
[PROJECTOR] after flat damage armor	3.5760751777977
[PROJECTOR] final dam	3.5760751777977
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118923:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118923:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#51 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
Server latency	125
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118909	squid	::	2092	ADDON TESTER NULL	4	<	100
[1] = {
  [fct] = function: 0x1b1ad4a8
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=734385]
New GL Shader program 47
*p 47: Uniform: 0: 1406 aadjust
*p 47: Uniform: 1: 1406 antialiasingRadius
*p 47: Uniform: 2: 8B51 color
*p 47: Uniform: 3: 1406 ellipsoidalFactor
*p 47: Uniform: 4: 1406 horizontalScrollingSpeed
*p 47: Uniform: 5: 8B50 impact
*p 47: Uniform: 6: 8B51 impact_color
*p 47: Uniform: 7: 1406 impact_tick
*p 47: Uniform: 8: 1406 impact_time
*p 47: Uniform: 9: 1406 oscillationSpeed
*p 47: Uniform: 10: 1406 shieldIntensity
*p 47: Uniform: 11: 1406 tick
*p 47: Uniform: 12: 1406 tick_start
*p 47: Uniform: 13: 1406 time_factor
*p 47: Uniform: 14: 1406 verticalScrollingSpeed
*p 47: Uniform: 15: 1406 wobblingPower
*p 47: Uniform: 16: 1406 wobblingSpeed
*p 47: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (squid)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	7.9806918406987	=> chance to hit	85.68127416159
checkHit(smooth)	32.9	7.9806918406987	=> chance to hit	85.68127416159
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[Identify]	adaptation infusion of the sneak	true
[LOG]	ADDON TESTER NULL picks up (a.): #00FF80##UID:118937:0#adaptation infusion of the sneak (cure 2 afflictions; duration 6, 23% resist, 52% recovery)#LAST#.
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	29.4
[PROJECTOR] res	0	1	 on dam	29.4
[PROJECTOR] after resists dam	29.4
[PROJECTOR] after flat damage armor	29.4
[PROJECTOR] final dam	29.4
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 17 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #aaaaaa#13 physical#LAST# (26 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 5 turns (stop reason: at door).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the south (turtle)).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	58.136872711373
[PROJECTOR] after resists dam	48.955065649733
[PROJECTOR] after flat damage armor	48.955065649733
[PROJECTOR] final dam	48.955065649733
[PROJECTOR] starting dam	4.8955065649733
[PROJECTOR] after difficulty dam	3.4268545954813
[PROJECTOR] res	0	1	 on dam	3.4268545954813
[PROJECTOR] after resists dam	3.4268545954813
[PROJECTOR] after flat damage armor	3.4268545954813
[PROJECTOR] final dam	3.4268545954813
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	118.03546883824
[PROJECTOR] after resists dam	99.393618137337
[PROJECTOR] after flat damage armor	99.393618137337
[PROJECTOR] final dam	99.393618137337
[PROJECTOR] starting dam	9.9393618137337
[PROJECTOR] after difficulty dam	6.9575532696136
[PROJECTOR] res	0	1	 on dam	6.9575532696136
[PROJECTOR] after resists dam	6.9575532696136
[PROJECTOR] after flat damage armor	6.9575532696136
[PROJECTOR] final dam	6.9575532696136
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (9 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#49 mind#LAST#, #YELLOW#99 mind#LAST# (148 total damage).
[1] = {
  [fct] = function: 0x1a1952e8
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=738309]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.477532824867
[PROJECTOR] after flat damage armor	24.477532824867
[PROJECTOR] final dam	24.477532824867
[PROJECTOR] starting dam	2.4477532824867
[PROJECTOR] after difficulty dam	1.7134272977407
[PROJECTOR] res	0	1	 on dam	1.7134272977407
[PROJECTOR] after resists dam	1.7134272977407
[PROJECTOR] after flat damage armor	1.7134272977407
[PROJECTOR] final dam	1.7134272977407
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	59.017734419121
[PROJECTOR] after resists dam	49.696809068669
[PROJECTOR] after flat damage armor	49.696809068669
[PROJECTOR] final dam	49.696809068669
[PROJECTOR] starting dam	4.9696809068669
[PROJECTOR] after difficulty dam	3.4787766348068
[PROJECTOR] res	0	1	 on dam	3.4787766348068
[PROJECTOR] after resists dam	3.4787766348068
[PROJECTOR] after flat damage armor	3.4787766348068
[PROJECTOR] final dam	3.4787766348068
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#24 mind#LAST#, #YELLOW#50 mind#LAST# (74 total damage).
turtle	118904	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[LOG]	Turtle uses HomeGuard.
[LOG]	A shield forms around turtle.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=739441]
New GL Shader program 46
*p 46: Uniform: 0: 1406 aadjust
*p 46: Uniform: 1: 1406 antialiasingRadius
*p 46: Uniform: 2: 8B51 color
*p 46: Uniform: 3: 1406 ellipsoidalFactor
*p 46: Uniform: 4: 1406 horizontalScrollingSpeed
*p 46: Uniform: 5: 8B50 impact
*p 46: Uniform: 6: 8B51 impact_color
*p 46: Uniform: 7: 1406 impact_tick
*p 46: Uniform: 8: 1406 impact_time
*p 46: Uniform: 9: 1406 oscillationSpeed
*p 46: Uniform: 10: 1406 shieldIntensity
*p 46: Uniform: 11: 1406 tick
*p 46: Uniform: 12: 1406 tick_start
*p 46: Uniform: 13: 1406 time_factor
*p 46: Uniform: 14: 1406 verticalScrollingSpeed
*p 46: Uniform: 15: 1406 wobblingPower
*p 46: Uniform: 16: 1406 wobblingSpeed
*p 46: Uniform: 17: 8B5E tex
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (turtle)).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	58.136872711373
[PROJECTOR] after resists dam	48.955065649733
[PROJECTOR] after flat damage armor	48.955065649733
[PROJECTOR] final dam	48.955065649733
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	118.03546883824
[PROJECTOR] after resists dam	99.393618137337
[PROJECTOR] after flat damage armor	99.393618137337
[PROJECTOR] final dam	99.393618137337
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(49 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(99 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (turtle)).
[LOG]	
[LOG]	Mind Sear is still on cooldown for 1 turns.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.6137986162209	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.6137986162209	versus	1	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	1.815
[PROJECTOR] after resists dam	1.5283492215928
[PROJECTOR] after flat damage armor	1.5283492215928
[PROJECTOR] final dam	1.5283492215928
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	3.685
[PROJECTOR] after resists dam	3.1030120559611
[PROJECTOR] after flat damage armor	3.1030120559611
[PROJECTOR] final dam	3.1030120559611
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.8269031472043	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.8269031472043	versus	1	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	1.815
[PROJECTOR] after resists dam	1.5283492215928
[PROJECTOR] after flat damage armor	1.5283492215928
[PROJECTOR] final dam	1.5283492215928
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	3.685
[PROJECTOR] after resists dam	3.1030120559611
[PROJECTOR] after flat damage armor	3.1030120559611
[PROJECTOR] final dam	3.1030120559611
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
turtle	118904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	18.04797905529	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	18.04797905529	versus	0	0.3	with APR	7
[ATTACK] after armor	18.04797905529
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	13.3
[PROJECTOR] res	0	1	 on dam	13.3
[PROJECTOR] after resists dam	13.3
[PROJECTOR] after flat damage armor	13.3
[PROJECTOR] final dam	13.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	2.7225
[PROJECTOR] after resists dam	2.2925238323892
[PROJECTOR] after flat damage armor	2.2925238323892
[PROJECTOR] final dam	2.2925238323892
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	30	0.7	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#0 mind#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(9 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.6137986162209	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.6137986162209	versus	1	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	0.5445
[PROJECTOR] after resists dam	0.45850476647784
[PROJECTOR] after flat damage armor	0.45850476647784
[PROJECTOR] final dam	0.45850476647784
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	2.211
[PROJECTOR] after resists dam	1.8618072335767
[PROJECTOR] after flat damage armor	1.8618072335767
[PROJECTOR] final dam	1.8618072335767
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.8269031472043	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.8269031472043	versus	1	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	0.825
[PROJECTOR] after difficulty dam	0.825
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	0.9075
[PROJECTOR] after resists dam	0.7641746107964
[PROJECTOR] after flat damage armor	0.7641746107964
[PROJECTOR] final dam	0.7641746107964
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	1.675
[PROJECTOR] after difficulty dam	1.675
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	1.8425
[PROJECTOR] after resists dam	1.5515060279806
[PROJECTOR] after flat damage armor	1.5515060279806
[PROJECTOR] final dam	1.5515060279806
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(0 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	58.136872711373
[PROJECTOR] after resists dam	48.955065649733
[PROJECTOR] after flat damage armor	48.955065649733
[PROJECTOR] final dam	48.955065649733
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	118.03546883824
[PROJECTOR] after resists dam	99.393618137337
[PROJECTOR] after flat damage armor	99.393618137337
[PROJECTOR] final dam	99.393618137337
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	5.677280660047
[PROJECTOR] after difficulty dam	3.9740964620329
[PROJECTOR] res	0	1	 on dam	3.9740964620329
[PROJECTOR] after resists dam	3.9740964620329
[PROJECTOR] after flat damage armor	3.9740964620329
[PROJECTOR] final dam	3.9740964620329
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST# (3 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(49 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(43 absorbed)#LAST#, #YELLOW#57 mind#LAST# (57 total damage).
turtle	118904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	18.04797905529	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	18.04797905529	versus	0	0.3	with APR	7
[ATTACK] after armor	18.04797905529
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	13.3
[PROJECTOR] res	0	1	 on dam	13.3
[PROJECTOR] after resists dam	13.3
[PROJECTOR] after flat damage armor	13.3
[PROJECTOR] final dam	13.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	2.7225
[PROJECTOR] after resists dam	2.2925238323892
[PROJECTOR] after flat damage armor	2.2925238323892
[PROJECTOR] final dam	2.2925238323892
[PROJECTOR] starting dam	0.22925238323892
[PROJECTOR] after difficulty dam	0.16047666826724
[PROJECTOR] res	0	1	 on dam	0.16047666826724
[PROJECTOR] after resists dam	0.16047666826724
[PROJECTOR] after flat damage armor	0.16047666826724
[PROJECTOR] final dam	0.16047666826724
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0.88842
[PROJECTOR] after difficulty dam	0.621894
[PROJECTOR] res	30	0.7	 on dam	0.621894
[PROJECTOR] after resists dam	0.4353258
[PROJECTOR] after flat damage armor	0.4353258
[PROJECTOR] final dam	0.4353258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#2 mind#LAST#, #DARK_GREEN#9 blight#LAST# (11 total damage).
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#6 physical#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #DARK_GREEN#0 blight#LAST# (12 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.6137986162209	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.6137986162209	versus	1	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	1.089
[PROJECTOR] after resists dam	0.91700953295568
[PROJECTOR] after flat damage armor	0.91700953295568
[PROJECTOR] final dam	0.91700953295568
[PROJECTOR] starting dam	0.091700953295568
[PROJECTOR] after difficulty dam	0.064190667306898
[PROJECTOR] res	0	1	 on dam	0.064190667306898
[PROJECTOR] after resists dam	0.064190667306898
[PROJECTOR] after flat damage armor	0.064190667306898
[PROJECTOR] final dam	0.064190667306898
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	4.02
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	4.422
[PROJECTOR] after resists dam	3.7236144671534
[PROJECTOR] after flat damage armor	3.7236144671534
[PROJECTOR] final dam	3.7236144671534
[PROJECTOR] starting dam	0.37236144671534
[PROJECTOR] after difficulty dam	0.26065301270074
[PROJECTOR] res	0	1	 on dam	0.26065301270074
[PROJECTOR] after resists dam	0.26065301270074
[PROJECTOR] after flat damage armor	0.26065301270074
[PROJECTOR] final dam	0.26065301270074
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.8269031472043	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.8269031472043	versus	1	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	1.815
[PROJECTOR] after resists dam	1.5283492215928
[PROJECTOR] after flat damage armor	1.5283492215928
[PROJECTOR] final dam	1.5283492215928
[PROJECTOR] starting dam	0.15283492215928
[PROJECTOR] after difficulty dam	0.1069844455115
[PROJECTOR] res	0	1	 on dam	0.1069844455115
[PROJECTOR] after resists dam	0.1069844455115
[PROJECTOR] after flat damage armor	0.1069844455115
[PROJECTOR] final dam	0.1069844455115
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	3.685
[PROJECTOR] after resists dam	3.1030120559611
[PROJECTOR] after flat damage armor	3.1030120559611
[PROJECTOR] final dam	3.1030120559611
[PROJECTOR] starting dam	0.31030120559611
[PROJECTOR] after difficulty dam	0.21721084391728
[PROJECTOR] res	0	1	 on dam	0.21721084391728
[PROJECTOR] after resists dam	0.21721084391728
[PROJECTOR] after flat damage armor	0.21721084391728
[PROJECTOR] final dam	0.21721084391728
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST# (1 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#1 mind#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 mind#LAST# (9 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.6137986162209	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.6137986162209	versus	1	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	1.815
[PROJECTOR] after resists dam	1.5283492215928
[PROJECTOR] after flat damage armor	1.5283492215928
[PROJECTOR] final dam	1.5283492215928
[PROJECTOR] starting dam	0.15283492215928
[PROJECTOR] after difficulty dam	0.1069844455115
[PROJECTOR] res	0	1	 on dam	0.1069844455115
[PROJECTOR] after resists dam	0.1069844455115
[PROJECTOR] after flat damage armor	0.1069844455115
[PROJECTOR] final dam	0.1069844455115
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	3.685
[PROJECTOR] after resists dam	3.1030120559611
[PROJECTOR] after flat damage armor	3.1030120559611
[PROJECTOR] final dam	3.1030120559611
[PROJECTOR] starting dam	0.31030120559611
[PROJECTOR] after difficulty dam	0.21721084391728
[PROJECTOR] res	0	1	 on dam	0.21721084391728
[PROJECTOR] after resists dam	0.21721084391728
[PROJECTOR] after flat damage armor	0.21721084391728
[PROJECTOR] final dam	0.21721084391728
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	turtle	 :: 	5.8269031472043	17	1	1	::	1
checkHit(smooth)	29.1	1	=> chance to hit	86.876640419948
[ATTACK] raw dam	5.8269031472043	versus	1	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	0.5445
[PROJECTOR] after resists dam	0.45850476647784
[PROJECTOR] after flat damage armor	0.45850476647784
[PROJECTOR] final dam	0.45850476647784
[PROJECTOR] starting dam	0.045850476647784
[PROJECTOR] after difficulty dam	0.032095333653449
[PROJECTOR] res	0	1	 on dam	0.032095333653449
[PROJECTOR] after resists dam	0.032095333653449
[PROJECTOR] after flat damage armor	0.032095333653449
[PROJECTOR] final dam	0.032095333653449
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	2.211
[PROJECTOR] after resists dam	1.8618072335767
[PROJECTOR] after flat damage armor	1.8618072335767
[PROJECTOR] final dam	1.8618072335767
[PROJECTOR] starting dam	0.18618072335767
[PROJECTOR] after difficulty dam	0.13032650635037
[PROJECTOR] res	0	1	 on dam	0.13032650635037
[PROJECTOR] after resists dam	0.13032650635037
[PROJECTOR] after flat damage armor	0.13032650635037
[PROJECTOR] final dam	0.13032650635037
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#2 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#2 mind#LAST# (7 total damage).
turtle	118904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	18.04797905529	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	18.04797905529	versus	0	0.3	with APR	7
[ATTACK] after armor	18.04797905529
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	12.6
[PROJECTOR] res	0	1	 on dam	12.6
[PROJECTOR] after resists dam	12.6
[PROJECTOR] after flat damage armor	12.6
[PROJECTOR] final dam	12.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	5.445
[PROJECTOR] after resists dam	4.5850476647784
[PROJECTOR] after flat damage armor	4.5850476647784
[PROJECTOR] final dam	4.5850476647784
[PROJECTOR] starting dam	0.45850476647784
[PROJECTOR] after difficulty dam	0.32095333653449
[PROJECTOR] res	0	1	 on dam	0.32095333653449
[PROJECTOR] after resists dam	0.32095333653449
[PROJECTOR] after flat damage armor	0.32095333653449
[PROJECTOR] final dam	0.32095333653449
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0.88842
[PROJECTOR] after difficulty dam	0.621894
[PROJECTOR] res	30	0.7	 on dam	0.621894
[PROJECTOR] after resists dam	0.4353258
[PROJECTOR] after flat damage armor	0.4353258
[PROJECTOR] final dam	0.4353258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#5 mind#LAST#, #DARK_GREEN#9 blight#LAST# (13 total damage).
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#5 physical#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #DARK_GREEN#0 blight#LAST# (12 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	14.555159098174	=> chance to hit	82.360105610337
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.477532824867
[PROJECTOR] after flat damage armor	24.477532824867
[PROJECTOR] final dam	24.477532824867
[PROJECTOR] starting dam	2.4477532824867
[PROJECTOR] after difficulty dam	1.7134272977407
[PROJECTOR] res	0	1	 on dam	1.7134272977407
[PROJECTOR] after resists dam	1.7134272977407
[PROJECTOR] after flat damage armor	1.7134272977407
[PROJECTOR] final dam	1.7134272977407
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	15.793431317201	0.84206568682799	 on dam	59.017734419121
[PROJECTOR] after resists dam	49.696809068669
[PROJECTOR] after flat damage armor	49.696809068669
[PROJECTOR] final dam	49.696809068669
[PROJECTOR] starting dam	4.9696809068669
[PROJECTOR] after difficulty dam	3.4787766348068
[PROJECTOR] res	0	1	 on dam	3.4787766348068
[PROJECTOR] after resists dam	3.4787766348068
[PROJECTOR] after flat damage armor	3.4787766348068
[PROJECTOR] final dam	3.4787766348068
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118904:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118904:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST# (5 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#24 mind#LAST#, #YELLOW#50 mind#LAST# (74 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[Identify]	huntsman's steel mace	true
[LOG]	ADDON TESTER NULL picks up (b.): #00FF80##UID:118935:0#huntsman's steel mace (14-19.6 power, 3 apr)#LAST#.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 5 turns (stop reason: at door).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: at door).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
Loading tile	terrain/underwater/subsea_granite_door1_open_vert.png
Loading tile	terrain/underwater/subsea_granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[Identify]	balanced steel battleaxe of banishment	true
[LOG]	ADDON TESTER NULL picks up (b.): #00FF80##UID:118928:0#balanced steel battleaxe of banishment (19.5-29.25 power, 2 apr)#LAST#.
[LOG]	ADDON TESTER NULL is caught by a water siphon!
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	16.8
[PROJECTOR] res	0	1	 on dam	16.8
[PROJECTOR] after resists dam	16.8
[PROJECTOR] after flat damage armor	16.8
[PROJECTOR] final dam	16.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 1 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists!
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water siphon hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#7 physical#LAST# (15 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	35.7
[PROJECTOR] res	0	1	 on dam	35.7
[PROJECTOR] after resists dam	35.7
[PROJECTOR] after flat damage armor	35.7
[PROJECTOR] final dam	35.7
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 4 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#16 to psi#LAST#, #aaaaaa#15 physical#LAST# (31 total damage).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 8 turns (stop reason: at door).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (giant eel)).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	7.9661411028481	=> chance to hit	85.687238232912
checkHit(smooth)	32.9	7.9661411028481	=> chance to hit	85.687238232912
[PROJECTOR] starting dam	79.277553697326
[PROJECTOR] after crit power reduce dam	77.850557730774
[PROJECTOR] after difficulty dam	77.850557730774
[PROJECTOR] res	2.2146690411748	0.97785330958825	 on dam	85.635613503852
[PROJECTOR] after resists dam	83.739068083362
[PROJECTOR] after flat damage armor	83.739068083362
[PROJECTOR] final dam	83.739068083362
[PROJECTOR] starting dam	160.95745750669
[PROJECTOR] after difficulty dam	160.95745750669
[PROJECTOR] res	2.2146690411748	0.97785330958825	 on dam	177.05320325736
[PROJECTOR] after resists dam	173.13206077841
[PROJECTOR] after flat damage armor	173.13206077841
[PROJECTOR] final dam	173.13206077841
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #{bold}##YELLOW#84 mind#{normal}##LAST#, #YELLOW#173 mind#LAST# (257 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant eel!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118913	squid	::	2092	ADDON TESTER NULL	49	<	100
AI took for target	118905	turtle	::	2092	ADDON TESTER NULL	36	<	100
turtle	118905	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=754950]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[1] = {
  [fct] = function: 0x1ae48b40
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=754950]
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (squid)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118905:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118905:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(52 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(106 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[TARGET] Passing target	turtle	from	turtle	to	ADDON TESTER NULL
AI took for target	118905	turtle	::	2092	ADDON TESTER NULL	25	<	100
turtle	118907	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=757673]
New GL Shader program 46
*p 46: Uniform: 0: 1406 aadjust
*p 46: Uniform: 1: 1406 antialiasingRadius
*p 46: Uniform: 2: 8B51 color
*p 46: Uniform: 3: 1406 ellipsoidalFactor
*p 46: Uniform: 4: 1406 horizontalScrollingSpeed
*p 46: Uniform: 5: 8B50 impact
*p 46: Uniform: 6: 8B51 impact_color
*p 46: Uniform: 7: 1406 impact_tick
*p 46: Uniform: 8: 1406 impact_time
*p 46: Uniform: 9: 1406 oscillationSpeed
*p 46: Uniform: 10: 1406 shieldIntensity
*p 46: Uniform: 11: 1406 tick
*p 46: Uniform: 12: 1406 tick_start
*p 46: Uniform: 13: 1406 time_factor
*p 46: Uniform: 14: 1406 verticalScrollingSpeed
*p 46: Uniform: 15: 1406 wobblingPower
*p 46: Uniform: 16: 1406 wobblingSpeed
*p 46: Uniform: 17: 8B5E tex
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	5.0348491373809
[PROJECTOR] after difficulty dam	3.5243943961666
[PROJECTOR] res	0	1	 on dam	3.5243943961666
[PROJECTOR] after resists dam	3.5243943961666
[PROJECTOR] after flat damage armor	3.5243943961666
[PROJECTOR] final dam	3.5243943961666
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118905:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118905:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(52 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(55 absorbed)#LAST#, #YELLOW#50 mind#LAST# (50 total damage).
[LOG]	
AI took for target	118905	turtle	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	Mind Sear is still on cooldown for 1 turns.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	5.2032501076678
[PROJECTOR] after difficulty dam	3.6422750753675
[PROJECTOR] res	0	1	 on dam	3.6422750753675
[PROJECTOR] after resists dam	3.6422750753675
[PROJECTOR] after flat damage armor	3.6422750753675
[PROJECTOR] final dam	3.6422750753675
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	10.564174461023
[PROJECTOR] after difficulty dam	7.3949221227158
[PROJECTOR] res	0	1	 on dam	7.3949221227158
[PROJECTOR] after resists dam	7.3949221227158
[PROJECTOR] after flat damage armor	7.3949221227158
[PROJECTOR] final dam	7.3949221227158
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118905:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118905:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#52 mind#LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
turtle	118905	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	15.767376327665	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	15.767376327665	versus	0	0.3	with APR	7
[ATTACK] after armor	15.767376327665
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] after flat damage armor	10.5
[PROJECTOR] final dam	10.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	10.5	0.895	 on dam	5.445
[PROJECTOR] after resists dam	4.873275
[PROJECTOR] after flat damage armor	4.873275
[PROJECTOR] final dam	4.873275
[PROJECTOR] starting dam	0.4873275
[PROJECTOR] after difficulty dam	0.34112925
[PROJECTOR] res	0	1	 on dam	0.34112925
[PROJECTOR] after resists dam	0.34112925
[PROJECTOR] after flat damage armor	0.34112925
[PROJECTOR] final dam	0.34112925
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	29.825598574855	0.70174401425145	 on dam	10.452
[PROJECTOR] after resists dam	7.3346284369562
[PROJECTOR] after flat damage armor	7.3346284369562
[PROJECTOR] final dam	7.3346284369562
[PROJECTOR] starting dam	0.73346284369562
[PROJECTOR] after difficulty dam	0.51342399058693
[PROJECTOR] res	30	0.7	 on dam	0.51342399058693
[PROJECTOR] after resists dam	0.35939679341085
[PROJECTOR] after flat damage armor	0.35939679341085
[PROJECTOR] final dam	0.35939679341085
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118905:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#5 mind#LAST#, #DARK_GREEN#7 blight#LAST# (12 total damage).
[LOG]	#UID:118905:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#5 physical#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #DARK_GREEN#0 blight#LAST# (10 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	10.5	0.895	 on dam	29.068436355686
[PROJECTOR] after resists dam	26.016250538339
[PROJECTOR] after flat damage armor	26.016250538339
[PROJECTOR] final dam	26.016250538339
[PROJECTOR] starting dam	2.6016250538339
[PROJECTOR] after difficulty dam	1.8211375376837
[PROJECTOR] res	0	1	 on dam	1.8211375376837
[PROJECTOR] after resists dam	1.8211375376837
[PROJECTOR] after flat damage armor	1.8211375376837
[PROJECTOR] final dam	1.8211375376837
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	10.5	0.895	 on dam	59.017734419121
[PROJECTOR] after resists dam	52.820872305113
[PROJECTOR] after flat damage armor	52.820872305113
[PROJECTOR] final dam	52.820872305113
[PROJECTOR] starting dam	5.2820872305113
[PROJECTOR] after difficulty dam	3.6974610613579
[PROJECTOR] res	0	1	 on dam	3.6974610613579
[PROJECTOR] after resists dam	3.6974610613579
[PROJECTOR] after flat damage armor	3.6974610613579
[PROJECTOR] final dam	3.6974610613579
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118907:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118905:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118907:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(52 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(106 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#26 mind#LAST#, #YELLOW#53 mind#LAST# (79 total damage).
[LOG]	#UID:118905:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST# (5 total damage).
squid	118913	dumb ai talents can use	Attack	T_ATTACK
squid	118913	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[LOG]	Squid uses Grab.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.784821526777	7	0	17.378359157439	::	1.2647580015449
checkHit(smooth)	29.5	17.378359157439	=> chance to hit	77.397698319104
[ATTACK] raw dam	24.784821526777	versus	0	0.3	with APR	7
[ATTACK] after armor	24.784821526777
[ATTACK] after range	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	31.618950038622
[PROJECTOR] starting dam	31.618950038622
[PROJECTOR] after difficulty dam	22.133265027036
[PROJECTOR] res	0	1	 on dam	22.133265027036
[PROJECTOR] after resists dam	22.133265027036
[PROJECTOR] after flat damage armor	22.133265027036
[PROJECTOR] final dam	22.133265027036
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	8.0403255883033	=> chance to hit	85.656779403762
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	ADDON TESTER NULL resists the grab!
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118913:0#Squid hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #aaaaaa#10 physical#LAST# (19 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
turtle	118905	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	15.767376327665	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[LOG]	#UID:118905:0#Turtle misses #fbd578#ADDON TESTER NULL#LAST#.
squid	118913	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.784821526777	7	0	17.378359157439	::	1
checkHit(smooth)	29.5	17.378359157439	=> chance to hit	77.397698319104
[LOG]	#UID:118913:0#Squid misses #fbd578#ADDON TESTER NULL#LAST#.
[1] = {
  [fct] = function: 0x0f9f88f0
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=763137]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
checkHit(smooth)	32.9	14.527989507067	=> chance to hit	82.376997917559
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	5.2032501076678
[PROJECTOR] after difficulty dam	3.6422750753675
[PROJECTOR] res	0	1	 on dam	3.6422750753675
[PROJECTOR] after resists dam	3.6422750753675
[PROJECTOR] after flat damage armor	3.6422750753675
[PROJECTOR] final dam	3.6422750753675
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	10.564174461023
[PROJECTOR] after difficulty dam	7.3949221227158
[PROJECTOR] res	0	1	 on dam	7.3949221227158
[PROJECTOR] after resists dam	7.3949221227158
[PROJECTOR] after flat damage armor	7.3949221227158
[PROJECTOR] final dam	7.3949221227158
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	5.0348491373809
[PROJECTOR] after difficulty dam	3.5243943961666
[PROJECTOR] res	0	1	 on dam	3.5243943961666
[PROJECTOR] after resists dam	3.5243943961666
[PROJECTOR] after flat damage armor	3.5243943961666
[PROJECTOR] final dam	3.5243943961666
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118907:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#CRIMSON##UID:118905:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118907:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(52 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(55 absorbed)#LAST#, #YELLOW#50 mind#LAST# (50 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#52 mind#LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[LOG]	#UID:118905:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	
AI took for target	118913	squid	::	2092	ADDON TESTER NULL	1	<	100
squid	118913	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.784821526777	7	0	17.378359157439	::	1
checkHit(smooth)	29.5	17.378359157439	=> chance to hit	77.397698319104
[LOG]	#UID:118913:0#Squid misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
squid	118913	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.784821526777	7	0	17.378359157439	::	1
checkHit(smooth)	29.5	17.378359157439	=> chance to hit	77.397698319104
[ATTACK] raw dam	24.784821526777	versus	0	0.3	with APR	7
[ATTACK] after armor	24.784821526777
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] res	0	1	 on dam	18.2
[PROJECTOR] after resists dam	18.2
[PROJECTOR] after flat damage armor	18.2
[PROJECTOR] final dam	18.2
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	8.0403255883033	=> chance to hit	85.656779403762
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:118913:0#Squid hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
squid	118913	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.784821526777	7	0	17.378359157439	::	1
checkHit(smooth)	29.5	17.378359157439	=> chance to hit	77.397698319104
[ATTACK] raw dam	24.784821526777	versus	0	0.3	with APR	7
[ATTACK] after armor	24.784821526777
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] res	0	1	 on dam	18.2
[PROJECTOR] after resists dam	18.2
[PROJECTOR] after flat damage armor	18.2
[PROJECTOR] final dam	18.2
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	8.0403255883033	=> chance to hit	85.656779403762
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:118913:0#Squid hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.0403255883033	=> chance to hit	85.656779403762
checkHit(smooth)	32.9	8.0403255883033	=> chance to hit	85.656779403762
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
[LOG]	Turtle resists the mind attack!
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	13.212925616221
[PROJECTOR] after difficulty dam	13.212925616221
[PROJECTOR] res	10.5	0.895	 on dam	14.534218177843
[PROJECTOR] after resists dam	13.00812526917
[PROJECTOR] after flat damage armor	13.00812526917
[PROJECTOR] final dam	13.00812526917
[PROJECTOR] starting dam	1.300812526917
[PROJECTOR] after difficulty dam	0.91056876884187
[PROJECTOR] res	0	1	 on dam	0.91056876884187
[PROJECTOR] after resists dam	0.91056876884187
[PROJECTOR] after flat damage armor	0.91056876884187
[PROJECTOR] final dam	0.91056876884187
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	10.5	0.895	 on dam	59.017734419121
[PROJECTOR] after resists dam	52.820872305113
[PROJECTOR] after flat damage armor	52.820872305113
[PROJECTOR] final dam	52.820872305113
[PROJECTOR] starting dam	5.2820872305113
[PROJECTOR] after difficulty dam	3.6974610613579
[PROJECTOR] res	0	1	 on dam	3.6974610613579
[PROJECTOR] after resists dam	3.6974610613579
[PROJECTOR] after flat damage armor	3.6974610613579
[PROJECTOR] final dam	3.6974610613579
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118907:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118907:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#13 mind#LAST#, #YELLOW#53 mind#LAST# (66 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	5.2032501076678
[PROJECTOR] after difficulty dam	3.6422750753675
[PROJECTOR] res	0	1	 on dam	3.6422750753675
[PROJECTOR] after resists dam	3.6422750753675
[PROJECTOR] after flat damage armor	3.6422750753675
[PROJECTOR] final dam	3.6422750753675
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	10.564174461023
[PROJECTOR] after difficulty dam	7.3949221227158
[PROJECTOR] res	0	1	 on dam	7.3949221227158
[PROJECTOR] after resists dam	7.3949221227158
[PROJECTOR] after flat damage armor	7.3949221227158
[PROJECTOR] final dam	7.3949221227158
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
AI took for target	118907	turtle	::	2092	ADDON TESTER NULL	4	<	100
[LOG]	#CRIMSON##UID:118907:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118907:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#52 mind#LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
checkHit(smooth)	32.9	13.989595434667	=> chance to hit	82.705188408205
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	5.2032501076678
[PROJECTOR] after difficulty dam	3.6422750753675
[PROJECTOR] res	0	1	 on dam	3.6422750753675
[PROJECTOR] after resists dam	3.6422750753675
[PROJECTOR] after flat damage armor	3.6422750753675
[PROJECTOR] final dam	3.6422750753675
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	10.564174461023
[PROJECTOR] after difficulty dam	7.3949221227158
[PROJECTOR] res	0	1	 on dam	7.3949221227158
[PROJECTOR] after resists dam	7.3949221227158
[PROJECTOR] after flat damage armor	7.3949221227158
[PROJECTOR] final dam	7.3949221227158
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118907:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:118907:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#52 mind#LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[1] = {
  [fct] = function: 0x19bcd130
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=769903]
New GL Shader program 46
*p 46: Uniform: 0: 1406 aadjust
*p 46: Uniform: 1: 1406 antialiasingRadius
*p 46: Uniform: 2: 8B51 color
*p 46: Uniform: 3: 1406 ellipsoidalFactor
*p 46: Uniform: 4: 1406 horizontalScrollingSpeed
*p 46: Uniform: 5: 8B50 impact
*p 46: Uniform: 6: 8B51 impact_color
*p 46: Uniform: 7: 1406 impact_tick
*p 46: Uniform: 8: 1406 impact_time
*p 46: Uniform: 9: 1406 oscillationSpeed
*p 46: Uniform: 10: 1406 shieldIntensity
*p 46: Uniform: 11: 1406 tick
*p 46: Uniform: 12: 1406 tick_start
*p 46: Uniform: 13: 1406 time_factor
*p 46: Uniform: 14: 1406 verticalScrollingSpeed
*p 46: Uniform: 15: 1406 wobblingPower
*p 46: Uniform: 16: 1406 wobblingSpeed
*p 46: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (turtle)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	5.2032501076678
[PROJECTOR] after difficulty dam	3.6422750753675
[PROJECTOR] res	0	1	 on dam	3.6422750753675
[PROJECTOR] after resists dam	3.6422750753675
[PROJECTOR] after flat damage armor	3.6422750753675
[PROJECTOR] final dam	3.6422750753675
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	10.564174461023
[PROJECTOR] after difficulty dam	7.3949221227158
[PROJECTOR] res	0	1	 on dam	7.3949221227158
[PROJECTOR] after resists dam	7.3949221227158
[PROJECTOR] after flat damage armor	7.3949221227158
[PROJECTOR] final dam	7.3949221227158
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118914:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118914:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#52 mind#LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[LOG]	
turtle	118914	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[LOG]	Turtle uses HomeGuard.
[LOG]	A shield forms around turtle.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=771244]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	10.5	0.895	 on dam	29.068436355686
[PROJECTOR] after resists dam	26.016250538339
[PROJECTOR] after flat damage armor	26.016250538339
[PROJECTOR] final dam	26.016250538339
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118914:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118914:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(26 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(106 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	2.4332240835469
[PROJECTOR] after difficulty dam	1.7032568584829
[PROJECTOR] res	0	1	 on dam	1.7032568584829
[PROJECTOR] after resists dam	1.7032568584829
[PROJECTOR] after flat damage armor	1.7032568584829
[PROJECTOR] final dam	1.7032568584829
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118914:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118914:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(52 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(81 absorbed)#LAST#, #YELLOW#24 mind#LAST# (24 total damage).
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
turtle	118914	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	16.652119741784	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	16.652119741784	versus	0	0.3	with APR	7
[ATTACK] after armor	16.652119741784
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	11.9
[PROJECTOR] res	0	1	 on dam	11.9
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	10.5	0.895	 on dam	5.445
[PROJECTOR] after resists dam	4.873275
[PROJECTOR] after flat damage armor	4.873275
[PROJECTOR] final dam	4.873275
[PROJECTOR] starting dam	0.4873275
[PROJECTOR] after difficulty dam	0.34112925
[PROJECTOR] res	0	1	 on dam	0.34112925
[PROJECTOR] after resists dam	0.34112925
[PROJECTOR] after flat damage armor	0.34112925
[PROJECTOR] final dam	0.34112925
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0.88842
[PROJECTOR] after difficulty dam	0.621894
[PROJECTOR] res	30	0.7	 on dam	0.621894
[PROJECTOR] after resists dam	0.4353258
[PROJECTOR] after flat damage armor	0.4353258
[PROJECTOR] final dam	0.4353258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118914:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#5 mind#LAST#, #DARK_GREEN#9 blight#LAST# (14 total damage).
[LOG]	#UID:118914:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#5 physical#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #DARK_GREEN#0 blight#LAST# (11 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	10.5	0.895	 on dam	58.136872711373
[PROJECTOR] after resists dam	52.032501076678
[PROJECTOR] after flat damage armor	52.032501076678
[PROJECTOR] final dam	52.032501076678
[PROJECTOR] starting dam	5.2032501076678
[PROJECTOR] after difficulty dam	3.6422750753675
[PROJECTOR] res	0	1	 on dam	3.6422750753675
[PROJECTOR] after resists dam	3.6422750753675
[PROJECTOR] after flat damage armor	3.6422750753675
[PROJECTOR] final dam	3.6422750753675
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	10.5	0.895	 on dam	118.03546883824
[PROJECTOR] after resists dam	105.64174461023
[PROJECTOR] after flat damage armor	105.64174461023
[PROJECTOR] final dam	105.64174461023
[PROJECTOR] starting dam	10.564174461023
[PROJECTOR] after difficulty dam	7.3949221227158
[PROJECTOR] res	0	1	 on dam	7.3949221227158
[PROJECTOR] after resists dam	7.3949221227158
[PROJECTOR] after flat damage armor	7.3949221227158
[PROJECTOR] final dam	7.3949221227158
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#CRIMSON##UID:118914:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:118914:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#52 mind#LAST#, #YELLOW#106 mind#LAST# (158 total damage).
[LOG]	
turtle	118914	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	16.652119741784	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	16.652119741784	versus	0	0.3	with APR	7
[ATTACK] after armor	16.652119741784
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	12.6
[PROJECTOR] res	0	1	 on dam	12.6
[PROJECTOR] after resists dam	12.6
[PROJECTOR] after flat damage armor	12.6
[PROJECTOR] final dam	12.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.569869078984	=> chance to hit	82.350946368938
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	10.5	0.895	 on dam	5.445
[PROJECTOR] after resists dam	4.873275
[PROJECTOR] after flat damage armor	4.873275
[PROJECTOR] final dam	4.873275
[PROJECTOR] starting dam	0.4873275
[PROJECTOR] after difficulty dam	0.34112925
[PROJECTOR] res	0	1	 on dam	0.34112925
[PROJECTOR] after resists dam	0.34112925
[PROJECTOR] after flat damage armor	0.34112925
[PROJECTOR] final dam	0.34112925
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0.88842
[PROJECTOR] after difficulty dam	0.621894
[PROJECTOR] res	30	0.7	 on dam	0.621894
[PROJECTOR] after resists dam	0.4353258
[PROJECTOR] after flat damage armor	0.4353258
[PROJECTOR] final dam	0.4353258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:118914:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#5 mind#LAST#, #DARK_GREEN#9 blight#LAST# (14 total damage).
[LOG]	#UID:118914:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#6 to psi#LAST#, #aaaaaa#5 physical#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #DARK_GREEN#0 blight#LAST# (12 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118917	giant eel	::	2092	ADDON TESTER NULL	100	<	100
[1] = {
  [fct] = function: 0x22310c40
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=774610]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant eel)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.0318054734339	=> chance to hit	85.660284199142
checkHit(smooth)	32.9	8.0318054734339	=> chance to hit	85.660284199142
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant eel!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118922	squid	::	2092	ADDON TESTER NULL	100	<	100
AI took for target	118922	squid	::	2092	ADDON TESTER NULL	36	<	100
[1] = {
  [fct] = function: 0x24d9ebe8
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=776487]
New GL Shader program 42
*p 42: Uniform: 0: 1406 aadjust
*p 42: Uniform: 1: 1406 antialiasingRadius
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 1406 ellipsoidalFactor
*p 42: Uniform: 4: 1406 horizontalScrollingSpeed
*p 42: Uniform: 5: 8B50 impact
*p 42: Uniform: 6: 8B51 impact_color
*p 42: Uniform: 7: 1406 impact_tick
*p 42: Uniform: 8: 1406 impact_time
*p 42: Uniform: 9: 1406 oscillationSpeed
*p 42: Uniform: 10: 1406 shieldIntensity
*p 42: Uniform: 11: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 13: 1406 time_factor
*p 42: Uniform: 14: 1406 verticalScrollingSpeed
*p 42: Uniform: 15: 1406 wobblingPower
*p 42: Uniform: 16: 1406 wobblingSpeed
*p 42: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (squid)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (squid)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	8.0571616746574	=> chance to hit	85.649848748507
checkHit(smooth)	32.9	8.0571616746574	=> chance to hit	85.649848748507
[PROJECTOR] starting dam	79.277553697326
[PROJECTOR] after crit power reduce dam	77.69200262338
[PROJECTOR] after difficulty dam	77.69200262338
[PROJECTOR] res	0	1	 on dam	85.461202885718
[PROJECTOR] after resists dam	85.461202885718
[PROJECTOR] after flat damage armor	85.461202885718
[PROJECTOR] final dam	85.461202885718
[PROJECTOR] starting dam	160.95745750669
[PROJECTOR] after difficulty dam	160.95745750669
[PROJECTOR] res	0	1	 on dam	177.05320325736
[PROJECTOR] after resists dam	177.05320325736
[PROJECTOR] after flat damage armor	177.05320325736
[PROJECTOR] final dam	177.05320325736
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #{bold}##YELLOW#85 mind#{normal}##LAST#, #YELLOW#177 mind#LAST# (263 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 3 turns (stop reason: at door).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
AI took for target	118908	ice turtle	::	2092	ADDON TESTER NULL	1	<	100
ice turtle	118908	dumb ai talents can use	Attack	T_ATTACK
ice turtle	118908	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
ice turtle	118908	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Ice turtle casts Glacial Vapour.
[SPELL] friendly fire chance	100
[1] = {
  [fct] = function: 0x2615bb10
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=780987]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (ice turtle)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	15.196082800294	=> chance to hit	81.952010742896
checkHit(smooth)	32.9	15.196082800294	=> chance to hit	81.952010742896
[PROJECTOR] starting dam	79.277553697326
[PROJECTOR] after difficulty dam	79.277553697326
[PROJECTOR] res	7	0.93	 on dam	87.205309067059
[PROJECTOR] after resists dam	81.100937432365
[PROJECTOR] after flat damage armor	81.100937432365
[PROJECTOR] final dam	81.100937432365
[PROJECTOR] starting dam	160.95745750669
[PROJECTOR] after difficulty dam	160.95745750669
[PROJECTOR] res	7	0.93	 on dam	177.05320325736
[PROJECTOR] after resists dam	164.65947902935
[PROJECTOR] after flat damage armor	164.65947902935
[PROJECTOR] final dam	164.65947902935
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ice turtle for #{bold}##YELLOW#81 mind#{normal}##LAST#, #YELLOW#165 mind#LAST# (246 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ice turtle!#{normal}#
[LOG]	
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	28.034105135092
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	19.477354646751
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.6137986162209	17	0	0	::	1
checkHit(smooth)	29.1	0	=> chance to hit	87.212276214834
[ATTACK] raw dam	5.6137986162209	versus	0	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[PROJECTOR] starting dam	1.98
[PROJECTOR] after difficulty dam	1.386
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	2.814
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	1.7325
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.8269031472043	17	0	0	::	1
checkHit(smooth)	29.1	0	=> chance to hit	87.212276214834
[ATTACK] raw dam	5.8269031472043	versus	0	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[LOG]	ADDON TESTER NULL resists the mind attack!
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[PROJECTOR] starting dam	0.825
[PROJECTOR] after difficulty dam	0.5775
[PROJECTOR] starting dam	1.675
[PROJECTOR] after difficulty dam	1.1725
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	1.7325
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	28.034105135092
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	19.477354646751
[LOG]	ADDON TESTER NULL is free from the ice.
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST# (25 total damage).
[LOG]	
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	28.034105135092
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	19.477354646751
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.6137986162209	17	0	0	::	1
checkHit(smooth)	29.1	0	=> chance to hit	87.212276214834
[ATTACK] raw dam	5.6137986162209	versus	0	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[LOG]	ADDON TESTER NULL resists the mind attack!
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.693
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	1.407
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	1.7325
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	ADDON TESTER NULL	 :: 	5.8269031472043	17	0	0	::	1
checkHit(smooth)	29.1	0	=> chance to hit	87.212276214834
[ATTACK] raw dam	5.8269031472043	versus	0	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[LOG]	ADDON TESTER NULL resists the mind attack!
[PROJECTOR] starting dam	0.825
[PROJECTOR] after difficulty dam	0.5775
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	2.345
checkHit(smooth)	32.9	31.862496144803	=> chance to hit	54.699902572213
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	3.465
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	7.035
AI took for target	118911	ice turtle	::	2092	ADDON TESTER NULL	1	<	100
ice turtle	118911	dumb ai talents can use	Attack	T_ATTACK
ice turtle	118911	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
ice turtle	118911	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	10.142128382231	7	0	0	::	1
checkHit(smooth)	24.5	0	=> chance to hit	85.507246376812
[ATTACK] raw dam	10.142128382231	versus	0	0.3	with APR	7
[ATTACK] after armor	10.142128382231
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	1.1
[PROJECTOR] after difficulty dam	0.77
[PROJECTOR] res	0	1	 on dam	0.77
[PROJECTOR] after resists dam	0.77
[PROJECTOR] after flat damage armor	0.77
[PROJECTOR] final dam	0.77
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	28.704697218163
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	20.130847403789
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Frozen'!
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	9.9
[PROJECTOR] after difficulty dam	6.93
[PROJECTOR] res	0	1	 on dam	6.93
[PROJECTOR] after resists dam	6.93
[PROJECTOR] after flat damage armor	6.93
[PROJECTOR] final dam	6.93
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.468625979515	=> chance to hit	82.413794013622
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[LOG]	#UID:118911:0#Ice turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(1 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#6 mind#LAST#, #DARK_GREEN#11 blight#LAST# (16 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Iceblock for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#4 mind#LAST#, #DARK_GREEN#8 blight#LAST# (26 total damage).
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	28.034105135092
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	19.477354646751
[LOG]	ADDON TESTER NULL is free from the ice.
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.468625979515	=> chance to hit	82.413794013622
[LOG]	Ice turtle resists the mind attack!
checkHit(smooth)	32.9	14.468625979515	=> chance to hit	82.413794013622
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	7	0.93	 on dam	29.068436355686
[PROJECTOR] after resists dam	27.033645810788
[PROJECTOR] after flat damage armor	27.033645810788
[PROJECTOR] final dam	27.033645810788
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	7	0.93	 on dam	59.017734419121
[PROJECTOR] after resists dam	54.886493009782
[PROJECTOR] after flat damage armor	54.886493009782
[PROJECTOR] final dam	54.886493009782
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ice turtle for #YELLOW#27 mind#LAST#, #YELLOW#55 mind#LAST# (82 total damage).
[LOG]	The shield around ADDON TESTER NULL crumbles.
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	28.034105135092
checkHit(smooth)	24.662496144803	40.333333333333	=> chance to hit	19.477354646751
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (9 total damage).
ice turtle	118911	dumb ai talents can use	Attack	T_ATTACK
ice turtle	118911	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
ice turtle	118911	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_ICE_SHARDS
[LOG]	Ice turtle casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	120482	after	118911
[SPELL CRIT %]	1
Adding entity	120483	after	118911
[SPELL CRIT %]	1
Adding entity	120484	after	118911
[SPELL CRIT %]	1
Adding entity	120485	after	118911
[SPELL CRIT %]	1
Adding entity	120486	after	118911
[SPELL CRIT %]	1
Adding entity	120487	after	118911
[SPELL CRIT %]	1
Adding entity	120488	after	118911
[PROJECTOR] starting dam	5.796277220821
[PROJECTOR] after difficulty dam	4.0573940545747
[PROJECTOR] res	0	1	 on dam	4.0573940545747
[PROJECTOR] after resists dam	4.0573940545747
[PROJECTOR] after flat damage armor	4.0573940545747
[PROJECTOR] final dam	4.0573940545747
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	52.166494987389
[PROJECTOR] after difficulty dam	36.516546491172
[PROJECTOR] res	0	1	 on dam	36.516546491172
[PROJECTOR] after resists dam	36.516546491172
[PROJECTOR] after flat damage armor	36.516546491172
[PROJECTOR] final dam	36.516546491172
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(15 to ice)#LAST#, #YELLOW#10 to psi#LAST#, #1133F3#9 cold#LAST# (21 total damage).
[PROJECTOR] starting dam	5.796277220821
[PROJECTOR] after difficulty dam	4.0573940545747
[PROJECTOR] res	0	1	 on dam	4.0573940545747
[PROJECTOR] after resists dam	4.0573940545747
[PROJECTOR] after flat damage armor	4.0573940545747
[PROJECTOR] final dam	4.0573940545747
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	28.704697218163
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	20.130847403789
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	52.166494987389
[PROJECTOR] after difficulty dam	36.516546491172
[PROJECTOR] res	0	1	 on dam	36.516546491172
[PROJECTOR] after resists dam	36.516546491172
[PROJECTOR] after flat damage armor	36.516546491172
[PROJECTOR] final dam	36.516546491172
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	5.796277220821
[PROJECTOR] after difficulty dam	4.0573940545747
[PROJECTOR] res	0	1	 on dam	4.0573940545747
[PROJECTOR] after resists dam	4.0573940545747
[PROJECTOR] after flat damage armor	4.0573940545747
[PROJECTOR] final dam	4.0573940545747
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	52.166494987389
[PROJECTOR] after difficulty dam	36.516546491172
[PROJECTOR] res	0	1	 on dam	36.516546491172
[PROJECTOR] after resists dam	36.516546491172
[PROJECTOR] after flat damage armor	36.516546491172
[PROJECTOR] final dam	36.516546491172
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(15 to ice)#LAST#, #YELLOW#10 to psi#LAST#, #1133F3#9 cold#LAST# (21 total damage).
[LOG]	Ice turtle's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(15 to ice)#LAST#, #YELLOW#10 to psi#LAST#, #1133F3#9 cold#LAST# (21 total damage).
[PROJECTOR] starting dam	5.796277220821
[PROJECTOR] after difficulty dam	4.0573940545747
[PROJECTOR] res	0	1	 on dam	4.0573940545747
[PROJECTOR] after resists dam	4.0573940545747
[PROJECTOR] after flat damage armor	4.0573940545747
[PROJECTOR] final dam	4.0573940545747
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists!
[PROJECTOR] starting dam	52.166494987389
[PROJECTOR] after difficulty dam	36.516546491172
[PROJECTOR] res	0	1	 on dam	36.516546491172
[PROJECTOR] after resists dam	36.516546491172
[PROJECTOR] after flat damage armor	36.516546491172
[PROJECTOR] final dam	36.516546491172
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(15 to ice)#LAST#, #YELLOW#10 to psi#LAST#, #1133F3#9 cold#LAST# (21 total damage).
[PROJECTOR] starting dam	5.796277220821
[PROJECTOR] after difficulty dam	4.0573940545747
[PROJECTOR] res	0	1	 on dam	4.0573940545747
[PROJECTOR] after resists dam	4.0573940545747
[PROJECTOR] after flat damage armor	4.0573940545747
[PROJECTOR] final dam	4.0573940545747
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL resists!
[PROJECTOR] starting dam	52.166494987389
[PROJECTOR] after difficulty dam	36.516546491172
[PROJECTOR] res	0	1	 on dam	36.516546491172
[PROJECTOR] after resists dam	36.516546491172
[PROJECTOR] after flat damage armor	36.516546491172
[PROJECTOR] final dam	36.516546491172
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's projectile hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(15 to ice)#LAST#, #YELLOW#10 to psi#LAST#, #1133F3#9 cold#LAST# (21 total damage).
[PROJECTOR] starting dam	2.4088720542947
[PROJECTOR] after difficulty dam	1.6862104380063
[PROJECTOR] res	0	1	 on dam	1.6862104380063
[PROJECTOR] after resists dam	1.6862104380063
[PROJECTOR] after flat damage armor	1.6862104380063
[PROJECTOR] final dam	1.6862104380063
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.679848488652
[PROJECTOR] after difficulty dam	15.175893942056
[PROJECTOR] res	0	1	 on dam	15.175893942056
[PROJECTOR] after resists dam	15.175893942056
[PROJECTOR] after flat damage armor	15.175893942056
[PROJECTOR] final dam	15.175893942056
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(1 to ice)#LAST#, #YELLOW#0 to psi#LAST#, #1133F3#0 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
ice turtle	118911	dumb ai talents can use	Attack	T_ATTACK
ice turtle	118911	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Ice turtle casts Glacial Vapour.
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	2.3617991331666
[PROJECTOR] res	32.5	0.675	 on dam	2.3617991331666
[PROJECTOR] after resists dam	1.5942144148875
[PROJECTOR] res	0	1	 on dam	1.5942144148875
[PROJECTOR] after self-resists dam	1.5942144148875
[PROJECTOR] after flat damage armor	1.5942144148875
[PROJECTOR] final dam	1.5942144148875
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	21.256192198499
[PROJECTOR] res	32.5	0.675	 on dam	21.256192198499
[PROJECTOR] after resists dam	14.347929733987
[PROJECTOR] res	0	1	 on dam	14.347929733987
[PROJECTOR] after self-resists dam	14.347929733987
[PROJECTOR] after flat damage armor	14.347929733987
[PROJECTOR] final dam	14.347929733987
[LOG]	Ice turtle is covered with water.
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #STEEL_BLUE#(1 to ice)#LAST#, #YELLOW#0 to psi#LAST#, #1133F3#0 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[LOG]	Ice turtle's glacial vapour area effect hits Ice turtle for #1133F3#2 cold#LAST#, #1133F3#14 cold#LAST# (16 total damage).
[LOG]	ADDON TESTER NULL is free from the ice.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.468625979515	=> chance to hit	82.413794013622
checkHit(smooth)	32.9	14.468625979515	=> chance to hit	82.413794013622
[LOG]	Ice turtle resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	7	0.93	 on dam	29.068436355686
[PROJECTOR] after resists dam	27.033645810788
[PROJECTOR] after flat damage armor	27.033645810788
[PROJECTOR] final dam	27.033645810788
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	7	0.93	 on dam	118.03546883824
[PROJECTOR] after resists dam	109.77298601956
[PROJECTOR] after flat damage armor	109.77298601956
[PROJECTOR] final dam	109.77298601956
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ice turtle for #YELLOW#27 mind#LAST#, #YELLOW#110 mind#LAST# (137 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ice turtle!#{normal}#
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #YELLOW#7 to psi#LAST#, #1133F3#6 cold#LAST# (14 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	28.704697218163
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	20.130847403789
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#1 cold#LAST#, #STEEL_BLUE#(6 to ice)#LAST#, #YELLOW#4 to psi#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[1] = {
  [fct] = function: 0x21bbc960
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=788030]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	ADDON TESTER NULL is free from the ice.
[LOG]	
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	28.704697218163
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	20.130847403789
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is encased in ice!
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	2.3617991331666
[PROJECTOR] after difficulty dam	1.6532593932166
[PROJECTOR] res	0	1	 on dam	1.6532593932166
[PROJECTOR] after resists dam	1.6532593932166
[PROJECTOR] after flat damage armor	1.6532593932166
[PROJECTOR] final dam	1.6532593932166
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	28.704697218163
checkHit(smooth)	24.662496144803	39.5	=> chance to hit	20.130847403789
[LOG]	ADDON TESTER NULL is free from the ice.
[PROJECTOR] starting dam	21.256192198499
[PROJECTOR] after difficulty dam	14.87933453895
[PROJECTOR] res	0	1	 on dam	14.87933453895
[PROJECTOR] after resists dam	14.87933453895
[PROJECTOR] after flat damage armor	14.87933453895
[PROJECTOR] final dam	14.87933453895
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is covered with water.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL slows down.
[LOG]	Ice turtle's glacial vapour area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(15 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	ADDON TESTER NULL drys out.
[LOG]	ADDON TESTER NULL speeds up.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[Identify]	wizard's steel ring of arcana(#REGEN#)	true
[LOG]	ADDON TESTER NULL picks up (b.): #00FF80##UID:118931:0#wizard's steel ring of arcana(+0.12/turn)#LAST#.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST# (25 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 35 turns (stop reason: at door).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 35 turns (stop reason: at exit).
[LOG]	
Server latency	124
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:118940:0#steel shield (6 def, 2 armour, 41.5 block)#LAST#.
[LOG]	You gain 2.03 gold from the transmogrification of #00FF80##UID:118935:0#huntsman's steel mace (14-19.6 power, 3 apr)#LAST#.
[LOG]	You gain 3.79 gold from the transmogrification of #00FF80##UID:118928:0#balanced steel battleaxe of banishment (19.5-29.25 power, 2 apr)#LAST#.
[LOG]	You gain 2.16 gold from the transmogrification of #00FF80##UID:118931:0#wizard's steel ring of arcana(+0.12/turn)#LAST#.
[LOG]	You gain 2.30 gold from the transmogrification of #00FF80##UID:118937:0#adaptation infusion of the sneak (cure 2 afflictions; duration 6, 23% resist, 52% recovery)#LAST#.
Make wait background texture 1941 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
Make wait background texture 1957 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1962 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x12a7e9e0	is making a room
alloc	simple12x11
room allocated at	32	5	with center	37	10
room generator	function: 0x12a7e9e0	is making a room
alloc	side_passages_2
room allocated at	12	3	with center	17	8
room generator	function: 0x12a7e9e0	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	19	31	with center	23	35
room generator	function: 0x12a7e9e0	is making a room
loaded room	split1	17	7
alloc	split1
room allocated at	4	22	with center	12	25
room generator	function: 0x12a7e9e0	is making a room
alloc	cells7
room allocated at	29	16	with center	32	20
room generator	function: 0x12a7e9e0	is making a room
loaded room	oval	10	14
alloc	oval
room allocated at	5	29	with center	9	35
room generator	function: 0x12a7e9e0	is making a room
alloc	inner_circle
room allocated at	40	22	with center	43	25
room generator	function: 0x12a7e9e0	is making a room
loaded room	xroads	7	7
alloc	xroads
room allocated at	40	35	with center	43	38
room generator	function: 0x12a7e9e0	is making a room
loaded room	sideways_s	11	10
alloc	sideways_s
room allocated at	1	12	with center	6	16
room generator	function: 0x12a7e9e0	is making a room
loaded room	broken_infinity	9	9
alloc	broken_infinity
room allocated at	30	25	with center	34	29
Begin tunnel	10	table: 0x26826320
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/stair_down.png
Loading tile	npc/horror_aquatic_ravenous_horror.png
Loading tile	npc/horror_aquatic_swarming_horror.png
[TOME ENTITY FILTER] selected basic	78.434061075394	116.7
Loading tile	invis.png
Loading tile	npc/horror_aquatic_entrenched_horror.png
Loading tile	invis.png
Loading tile	npc/horror_aquatic_boiling_horror.png
==SDM 64x128 :: 64x128
Loading tile	particles_images/wings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 46: Uniform: 0: 1406 alpha
*p 46: Uniform: 1: 1406 flameScale
*p 46: Uniform: 2: 1406 tick
*p 46: Uniform: 3: 1406 time_factor
*p 46: Uniform: 4: 8B5E flames
*p 46: Uniform: 5: 8B5E tex
Loading tile	npc/horror_aquatic_abyssal_horror.png
[TOME ENTITY FILTER] selected basic	98.739130686182	116.7
[TOME ENTITY FILTER] selected Double Ego	20.270115752803	45.7
[TOME ENTITY FILTER] selected Double Ego	35.408811944244	45.7
Loading tile	object/zircon.png
[TOME ENTITY FILTER] selected basic	94.369249157184	127.2
[TOME ENTITY FILTER] selected Greater	4.0158368352353	10.7
Loading tile	object/amulet_steel.png
[TOME ENTITY FILTER] selected Double Ego	20.763268540342	45.7
[TOME ENTITY FILTER] selected basic	98.80082065453	127.2
[TOME ENTITY FILTER] selected Double Ego	43.208834857213	45.7
[TOME ENTITY FILTER] selected basic	107.54567225985	127.2
Loading tile	object/shot_steel.png
[TOME ENTITY FILTER] selected Greater	10.087201617719	10.7
Wait finished, counted 1368, 767 ticks
No zone events loaded
Loading tile	terrain/underwater/subsea_granite_wall2_12.png
Loading tile	terrain/underwater/subsea_granite_wall2_3.png
Loading tile	terrain/underwater/subsea_granite_wall2_4.png
Loading tile	terrain/underwater/subsea_granite_wall2_13.png
Not gone east, no backup guardian
Running on level loads	lake-nur-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Lake of Nur (3)
C Map minimap texture: 1555 (50x50; 64x64)
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	21.41458713889	=> chance to hit	76.728396925291
checkHit(smooth)	32.9	21.41458713889	=> chance to hit	76.728396925291
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[TARGET] Passing target	ravenous horror	from	boiling horror	to	ADDON TESTER NULL
[TARGET] Passing target	ravenous horror	from	boiling horror	to	ADDON TESTER NULL
[TARGET] Passing target	entrenched horror	from	boiling horror	to	ADDON TESTER NULL
[TARGET] Passing target	giant eel	from	boiling horror	to	ADDON TESTER NULL
[TARGET] Passing target	entrenched horror	from	boiling horror	to	ADDON TESTER NULL
[TARGET] Passing target	giant eel	from	boiling horror	to	ADDON TESTER NULL
[SPELL] friendly fire chance	100
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Boiling horror for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[1] = {
  [fct] = function: 0x26398358
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=804238]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Fey Speed.
[LOG]	ADDON TESTER NULL speeds up.
[TARGET] Passing target	squid	from	giant eel	to	ADDON TESTER NULL
[TARGET] Passing target	water imp	from	ravenous horror	to	ADDON TESTER NULL
AI took for target	121352	ravenous horror	::	2092	ADDON TESTER NULL	64	<	100
ravenous horror	121352	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
ravenous horror	121352	dumb ai talents can use	Drain	T_DRAIN
ravenous horror	121352	dumb ai talents can use	Blood Lock	T_BLOOD_LOCK
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	3.7
Adding entity	121404	after	121352
AI took for target	121353	giant eel	::	2092	ADDON TESTER NULL	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	31
[PHYS CRIT %]	4
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	21.7
[PROJECTOR] res	0	1	 on dam	21.7
[PROJECTOR] after resists dam	21.7
[PROJECTOR] after flat damage armor	21.7
[PROJECTOR] final dam	21.7
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
water imp	121363	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
entrenched horror	121364	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121364	dumb ai talents can use	Pulverizing Auger	T_DIG
entrenched horror	121364	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_EARTHQUAKE
[LOG]	Entrenched horror casts Earthquake.
[SPELL] friendly fire chance	100
AI took for target	121367	squid	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(22 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	105.61159888592
[PROJECTOR] after difficulty dam	73.928119220142
[PROJECTOR] res	30	0.7	 on dam	73.928119220142
[PROJECTOR] after resists dam	51.749683454099
[PROJECTOR] after flat damage armor	51.749683454099
[PROJECTOR] final dam	51.749683454099
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ravenous horror's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(52 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	19.640687087769
[PROJECTOR] res	0	1	 on dam	19.640687087769
[PROJECTOR] after resists dam	19.640687087769
[PROJECTOR] after flat damage armor	19.640687087769
[PROJECTOR] final dam	19.640687087769
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] final dam	28.058124411099
checkHit(smooth)	19.948647060727	38	=> chance to hit	26.280274491052
checkHit(smooth)	19.948647060727	38	=> chance to hit	17.824452213853
[LOG]	Giant eel is stunned!
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	4.778746821666	0.95221253178334	 on dam	28.058124411099
[PROJECTOR] after resists dam	26.717297682584
[PROJECTOR] after flat damage armor	26.717297682584
[PROJECTOR] final dam	26.717297682584
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] res	0	1	 on dam	22.446499528879
[PROJECTOR] after self-resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] final dam	22.446499528879
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] final dam	22.446499528879
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#28 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#22 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#22 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	30
[PHYS CRIT %]	4
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around ADDON TESTER NULL crumbles.
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
water imp	121363	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.943055116536
[PROJECTOR] after difficulty dam	29.360138581575
[PROJECTOR] res	0	1	 on dam	29.360138581575
[PROJECTOR] after resists dam	29.360138581575
[PROJECTOR] after flat damage armor	29.360138581575
[PROJECTOR] final dam	29.360138581575
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#UID:121363:0#Water imp hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #1133F3#13 cold#LAST# (26 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(7 absorbed)#LAST#, #YELLOW#6 to psi#LAST#, #aaaaaa#6 physical#LAST# (12 total damage).
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	21.41458713889	=> chance to hit	76.728396925291
[LOG]	Boiling horror resists the mind attack!
checkHit(smooth)	32.9	21.41458713889	=> chance to hit	76.728396925291
[PROJECTOR] starting dam	39.638776848663
[PROJECTOR] after difficulty dam	39.638776848663
[PROJECTOR] res	0	1	 on dam	43.602654533529
[PROJECTOR] after resists dam	43.602654533529
[PROJECTOR] after flat damage armor	43.602654533529
[PROJECTOR] final dam	43.602654533529
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Boiling horror for #{bold}##YELLOW#44 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Boiling horror!#{normal}#
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	19.640687087769
[PROJECTOR] res	0	1	 on dam	19.640687087769
[PROJECTOR] after resists dam	19.640687087769
[PROJECTOR] after flat damage armor	19.640687087769
[PROJECTOR] final dam	19.640687087769
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] res	0	1	 on dam	22.446499528879
[PROJECTOR] after self-resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] final dam	22.446499528879
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] final dam	28.058124411099
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] final dam	22.446499528879
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	4.778746821666	0.95221253178334	 on dam	28.058124411099
[PROJECTOR] after resists dam	26.717297682584
[PROJECTOR] after flat damage armor	26.717297682584
[PROJECTOR] final dam	26.717297682584
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#22 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#9 physical#LAST# (17 total damage).
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#22 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#28 physical#LAST# damage.
giant eel	121348	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	26.971186406446	7	0	17.378359157439	::	1
checkHit(smooth)	30	17.378359157439	=> chance to hit	77.897270870852
[ATTACK] raw dam	26.971186406446	versus	0	0.3	with APR	7
[ATTACK] after armor	26.971186406446
[ATTACK] after range	29
[PHYS CRIT %]	1
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	20.3
[PROJECTOR] after resists dam	20.3
[PROJECTOR] after flat damage armor	20.3
[PROJECTOR] final dam	20.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	8.196612912365	=> chance to hit	85.592184453426
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
ravenous horror	121352	dumb ai talents can use	Drain	T_DRAIN
ravenous horror	121352	dumb ai talents can use	Blood Lock	T_BLOOD_LOCK
dumb ai uses	T_BLOOD_LOCK
checkHit(smooth)	28.806496144803	27	=> chance to hit	54.142105482713
checkHit(smooth)	28.806496144803	27	=> chance to hit	57.650432959309
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Blood Lock'!
checkHit(smooth)	5.3789584158037	27	=> chance to hit	24.026308855752
checkHit(smooth)	5.3789584158037	27	=> chance to hit	15.812255857185
checkHit(smooth)	31.731765294185	27	=> chance to hit	59.566169737381
checkHit(smooth)	31.731765294185	27	=> chance to hit	66.059736222015
[LOG]	#ORANGE#Entrenched horror shrugs off the effect 'Blood Lock'!
checkHit(smooth)	5.3371509887513	27	=> chance to hit	24.002199171017
checkHit(smooth)	5.3371509887513	27	=> chance to hit	15.791377453822
[LOG]	Giant eel is blood locked.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	31
[PHYS CRIT %]	4
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	21.7
[PROJECTOR] res	0	1	 on dam	21.7
[PROJECTOR] after resists dam	21.7
[PROJECTOR] after flat damage armor	21.7
[PROJECTOR] final dam	21.7
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#UID:121348:0#Giant eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#9 physical#LAST# (18 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#10 to psi#LAST#, #aaaaaa#9 physical#LAST# (19 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] res	0	1	 on dam	22.446499528879
[PROJECTOR] after self-resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] final dam	22.446499528879
checkHit(smooth)	19.65756449664	38	=> chance to hit	26.08076369881
checkHit(smooth)	19.65756449664	38	=> chance to hit	17.64139147254
[LOG]	#ORANGE#Entrenched horror shrugs off the effect 'Stunned'!
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	-20	1.2	 on dam	28.058124411099
[PROJECTOR] after resists dam	33.669749293318
[PROJECTOR] after flat damage armor	33.669749293318
[PROJECTOR] numbed dam	28.619286899321
[PROJECTOR] final dam	28.619286899321
checkHit(smooth)	19.948647060727	38	=> chance to hit	26.280274491052
checkHit(smooth)	19.948647060727	38	=> chance to hit	17.824452213853
[LOG]	#ORANGE#Giant eel shrugs off the effect 'Stunned'!
[LOG]	Giant eel is not stunned anymore.
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] numbed dam	19.079524599547
[PROJECTOR] final dam	19.079524599547
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	-14.265503814001	1.14265503814	 on dam	28.058124411099
[PROJECTOR] after resists dam	32.060757219101
[PROJECTOR] after flat damage armor	32.060757219101
[PROJECTOR] numbed dam	27.251643636236
[PROJECTOR] final dam	27.251643636236
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	19.640687087769
[PROJECTOR] res	0	1	 on dam	19.640687087769
[PROJECTOR] after resists dam	19.640687087769
[PROJECTOR] after flat damage armor	19.640687087769
[PROJECTOR] numbed dam	16.694584024604
[PROJECTOR] final dam	16.694584024604
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] numbed dam	23.849405749434
[PROJECTOR] final dam	23.849405749434
checkHit(smooth)	21.628026470709	38	=> chance to hit	27.493696463698
checkHit(smooth)	21.628026470709	38	=> chance to hit	18.95952153314
[LOG]	Ravenous horror is stunned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#19 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#24 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#7 physical#LAST# (15 total damage).
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#22 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#29 physical#LAST# damage.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] numbed dam	23.849405749434
[PROJECTOR] final dam	23.849405749434
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] numbed dam	23.849405749434
[PROJECTOR] final dam	23.849405749434
checkHit(smooth)	11.471816235405	38	=> chance to hit	21.492349777919
checkHit(smooth)	11.471816235405	38	=> chance to hit	13.688060792243
[LOG]	Water imp is stunned!
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	-14.265503814001	1.14265503814	 on dam	28.058124411099
[PROJECTOR] after resists dam	32.060757219101
[PROJECTOR] after flat damage armor	32.060757219101
[PROJECTOR] numbed dam	27.251643636236
[PROJECTOR] final dam	27.251643636236
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] res	0	1	 on dam	22.446499528879
[PROJECTOR] after self-resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] numbed dam	19.079524599547
[PROJECTOR] final dam	19.079524599547
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] numbed dam	19.079524599547
[PROJECTOR] final dam	19.079524599547
checkHit(smooth)	20.032557645268	38	=> chance to hit	26.338355653693
checkHit(smooth)	20.032557645268	38	=> chance to hit	17.877930833221
[LOG]	Entrenched horror is stunned!
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	19.640687087769
[PROJECTOR] res	0	1	 on dam	19.640687087769
[PROJECTOR] after resists dam	19.640687087769
[PROJECTOR] after flat damage armor	19.640687087769
[PROJECTOR] numbed dam	16.694584024604
[PROJECTOR] final dam	16.694584024604
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] numbed dam	23.849405749434
[PROJECTOR] final dam	23.849405749434
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#24 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Water imp for #aaaaaa#24 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#24 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#7 physical#LAST# (15 total damage).
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#19 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#19 physical#LAST# damage.
giant eel	121348	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	26.971186406446	7	0	23.253359157439	::	1
checkHit(smooth)	30	23.253359157439	=> chance to hit	70.143266061498
[ATTACK] raw dam	26.971186406446	versus	0	0.3	with APR	7
[ATTACK] after armor	26.971186406446
[ATTACK] after range	28
[PHYS CRIT %]	1
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	19.6
[PROJECTOR] after resists dam	19.6
[PROJECTOR] after flat damage armor	19.6
[PROJECTOR] final dam	19.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	8.196612912365	=> chance to hit	85.592184453426
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	Ravenous horror is not stunned anymore.
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121348:0#Giant eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] final dam	28.058124411099
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] final dam	28.058124411099
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	4.778746821666	0.95221253178334	 on dam	28.058124411099
[PROJECTOR] after resists dam	26.717297682584
[PROJECTOR] after flat damage armor	26.717297682584
[PROJECTOR] final dam	26.717297682584
checkHit(smooth)	19.380034755307	38	=> chance to hit	25.893342825766
checkHit(smooth)	19.380034755307	38	=> chance to hit	17.470321704626
[LOG]	Giant eel is stunned!
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] res	0	1	 on dam	22.446499528879
[PROJECTOR] after self-resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] final dam	22.446499528879
checkHit(smooth)	19.65756449664	38	=> chance to hit	26.08076369881
checkHit(smooth)	19.65756449664	38	=> chance to hit	17.64139147254
[LOG]	Entrenched horror is stunned!
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	20	0.8	 on dam	28.058124411099
[PROJECTOR] after resists dam	22.446499528879
[PROJECTOR] after flat damage armor	22.446499528879
[PROJECTOR] stunned dam	6.7339498586637
[PROJECTOR] numbed dam	5.7238573798641
[PROJECTOR] final dam	5.7238573798641
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] stunned dam	8.4174373233296
[PROJECTOR] numbed dam	7.1548217248302
[PROJECTOR] final dam	7.1548217248302
[PROJECTOR] starting dam	28.058124411099
[PROJECTOR] after difficulty dam	28.058124411099
[PROJECTOR] res	0	1	 on dam	28.058124411099
[PROJECTOR] after resists dam	28.058124411099
[PROJECTOR] after flat damage armor	28.058124411099
[PROJECTOR] stunned dam	8.4174373233296
[PROJECTOR] numbed dam	7.1548217248302
[PROJECTOR] final dam	7.1548217248302
[LOG]	Entrenched horror's physical stun area effect hits Squid for #aaaaaa#7 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#28 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Water imp for #aaaaaa#28 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#7 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#22 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Entrenched horror for #aaaaaa#6 physical#LAST# damage.
AI took for target	121348	giant eel	::	2092	ADDON TESTER NULL	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	26.971186406446	7	0	23.253359157439	::	1
checkHit(smooth)	30	23.253359157439	=> chance to hit	70.143266061498
[LOG]	#UID:121348:0#Giant eel misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_02.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_02.ogg" : <static>
[LOG]	Entrenched horror is not stunned anymore.
[LOG]	Water imp is not stunned anymore.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	15.225792573907	=> chance to hit	81.932635240402
checkHit(smooth)	32.9	15.225792573907	=> chance to hit	81.932635240402
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
checkHit(smooth)	32.9	20.111307362733	=> chance to hit	78.059294231634
checkHit(smooth)	32.9	20.111307362733	=> chance to hit	78.059294231634
[LOG]	Ravenous horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#29 mind#LAST#, #YELLOW#118 mind#LAST# (147 total damage).
[LOG]	Giant eel is not stunned anymore.
ravenous horror	121352	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
ravenous horror	121352	dumb ai talents can use	Drain	T_DRAIN
dumb ai uses	T_DRAIN
[LOG]	Ravenous horror casts Drain.
[SPELL CRIT %]	3.7
Adding entity	121406	after	121352
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121355	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_EARTHQUAKE
[SPELL] friendly fire chance	100
ravenous horror	121366	dumb ai talents can use	Blood Lock	T_BLOOD_LOCK
dumb ai uses	T_BLOOD_LOCK
[LOG]	Ravenous horror casts Blood Lock.
checkHit(smooth)	5.3371509887513	27.5	=> chance to hit	23.717562343408
checkHit(smooth)	5.3371509887513	27.5	=> chance to hit	15.545886492367
checkHit(smooth)	23.014811951832	27.5	=> chance to hit	40.84101776277
checkHit(smooth)	23.014811951832	27.5	=> chance to hit	34.518019257833
[LOG]	Ravenous horror is blood locked.
checkHit(smooth)	28.806496144803	27.5	=> chance to hit	53.065957292846
checkHit(smooth)	28.806496144803	27.5	=> chance to hit	55.777634945746
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Blood Lock'!
AI took for target	121367	squid	::	2092	ADDON TESTER NULL	16	<	100
[PROJECTOR] starting dam	89.508557594404
[PROJECTOR] after difficulty dam	62.655990316083
[PROJECTOR] res	30	0.7	 on dam	62.655990316083
[PROJECTOR] after resists dam	43.859193221258
[PROJECTOR] after flat damage armor	43.859193221258
[PROJECTOR] final dam	43.859193221258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Ravenous horror's Drain hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#19 to psi#LAST#, #DARK_GREEN#19 blight#LAST# (38 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
checkHit(smooth)	19.948647060727	39	=> chance to hit	25.607307422999
checkHit(smooth)	19.948647060727	39	=> chance to hit	17.210902399113
[LOG]	#ORANGE#Giant eel shrugs off the effect 'Stunned'!
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	-14.265503814001	1.14265503814	 on dam	28.608905448859
[PROJECTOR] after resists dam	32.69010994681
[PROJECTOR] after flat damage armor	32.69010994681
[PROJECTOR] final dam	32.69010994681
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	5.5253910193046	0.94474608980695	 on dam	28.608905448859
[PROJECTOR] after resists dam	27.028151556466
[PROJECTOR] after flat damage armor	27.028151556466
[PROJECTOR] final dam	27.028151556466
checkHit(smooth)	21.56847236121	39	=> chance to hit	26.715447193336
checkHit(smooth)	21.56847236121	39	=> chance to hit	18.227202166202
[LOG]	Ravenous horror is stunned!
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	20.026233814201
[PROJECTOR] res	0	1	 on dam	20.026233814201
[PROJECTOR] after resists dam	20.026233814201
[PROJECTOR] after flat damage armor	20.026233814201
[PROJECTOR] final dam	20.026233814201
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	24.662496144803	39	=> chance to hit	29.122676016785
checkHit(smooth)	24.662496144803	39	=> chance to hit	20.544424069736
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is stunned!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's physical stun area effect hits Squid for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#9 physical#LAST# (18 total damage).
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#33 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Water imp for #aaaaaa#29 physical#LAST# damage.
AI took for target	121353	giant eel	::	2092	ADDON TESTER NULL	16	<	100
[LOG]	ADDON TESTER NULL slows down.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
checkHit(smooth)	11.471816235405	39	=> chance to hit	21.04014756703
checkHit(smooth)	11.471816235405	39	=> chance to hit	13.323319964973
[LOG]	Water imp is stunned!
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	20.026233814201
[PROJECTOR] res	0	1	 on dam	20.026233814201
[PROJECTOR] after resists dam	20.026233814201
[PROJECTOR] after flat damage armor	20.026233814201
[PROJECTOR] final dam	20.026233814201
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	5.5253910193046	0.94474608980695	 on dam	28.608905448859
[PROJECTOR] after resists dam	27.028151556466
[PROJECTOR] after flat damage armor	27.028151556466
[PROJECTOR] final dam	27.028151556466
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
checkHit(smooth)	19.835193580026	39	=> chance to hit	25.53312760637
checkHit(smooth)	19.835193580026	39	=> chance to hit	17.143950582081
[LOG]	#ORANGE#Squid shrugs off the effect 'Stunned'!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's physical stun area effect hits Squid for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#9 physical#LAST# (18 total damage).
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Water imp for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Giant eel for #aaaaaa#29 physical#LAST# damage.
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	ADDON TESTER NULL is not stunned anymore.
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	20.026233814201
[PROJECTOR] res	0	1	 on dam	20.026233814201
[PROJECTOR] after resists dam	20.026233814201
[PROJECTOR] after flat damage armor	20.026233814201
[PROJECTOR] final dam	20.026233814201
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
checkHit(smooth)	19.835193580026	39	=> chance to hit	25.53312760637
checkHit(smooth)	19.835193580026	39	=> chance to hit	17.143950582081
[LOG]	Squid is stunned!
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	5.5253910193046	0.94474608980695	 on dam	28.608905448859
[PROJECTOR] after resists dam	27.028151556466
[PROJECTOR] after flat damage armor	27.028151556466
[PROJECTOR] final dam	27.028151556466
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's physical stun area effect hits Squid for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#9 physical#LAST# (18 total damage).
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#27 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Water imp for #aaaaaa#29 physical#LAST# damage.
AI took for target	121355	entrenched horror	::	2092	ADDON TESTER NULL	64	<	100
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	4
Adding entity	121410	after	121355
[SPELL CRIT %]	4
Adding entity	121411	after	121355
AI took for target	121363	water imp	::	2092	ADDON TESTER NULL	16	<	100
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (28 total damage).
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (4 total damage).
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (28 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	20.402765217791	=> chance to hit	77.775046362791
[LOG]	Ravenous horror resists the mind attack!
checkHit(smooth)	32.9	20.402765217791	=> chance to hit	77.775046362791
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	7.6567683462768	0.92343231653723	 on dam	29.068436355686
[PROJECTOR] after resists dam	26.842733522046
[PROJECTOR] after flat damage armor	26.842733522046
[PROJECTOR] final dam	26.842733522046
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	7.6567683462768	0.92343231653723	 on dam	59.017734419121
[PROJECTOR] after resists dam	54.498883211428
[PROJECTOR] after flat damage armor	54.498883211428
[PROJECTOR] final dam	54.498883211428
checkHit(smooth)	32.9	15.225792573907	=> chance to hit	81.932635240402
checkHit(smooth)	32.9	15.225792573907	=> chance to hit	81.932635240402
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#27 mind#LAST#, #YELLOW#54 mind#LAST# (81 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Water imp for #YELLOW#58 mind#LAST# damage.
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
checkHit(smooth)	19.835193580026	39	=> chance to hit	25.53312760637
checkHit(smooth)	19.835193580026	39	=> chance to hit	17.143950582081
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Water imp!#{normal}#
[LOG]	Entrenched horror's physical stun area effect hits Ravenous horror for #aaaaaa#29 physical#LAST# damage.
[LOG]	Entrenched horror's physical stun area effect hits Squid for #aaaaaa#29 physical#LAST# damage.
AI took for target	121355	entrenched horror	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[PROJECTOR] starting dam	10.809365324655
[PROJECTOR] after difficulty dam	7.5665557272586
[PROJECTOR] res	0	1	 on dam	7.5665557272586
[PROJECTOR] after resists dam	7.5665557272586
[PROJECTOR] after flat damage armor	7.5665557272586
[PROJECTOR] final dam	7.5665557272586
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (7 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[1] = {
  [fct] = function: 0x238c3e80
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=826223]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	28.608905448859
[PROJECTOR] after difficulty dam	28.608905448859
[PROJECTOR] res	0	1	 on dam	28.608905448859
[PROJECTOR] after resists dam	28.608905448859
[PROJECTOR] after flat damage armor	28.608905448859
[PROJECTOR] final dam	28.608905448859
[LOG]	Entrenched horror's physical stun area effect hits Squid for #aaaaaa#29 physical#LAST# damage.
entrenched horror	121364	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	4
Adding entity	121418	after	121364
[SPELL CRIT %]	4
Adding entity	121419	after	121364
[LOG]	Squid is not stunned anymore.
[PROJECTOR] starting dam	38.228012287214
[PROJECTOR] after difficulty dam	38.228012287214
[PROJECTOR] res	0	1	 on dam	38.228012287214
[PROJECTOR] after resists dam	38.228012287214
[PROJECTOR] after flat damage armor	38.228012287214
[PROJECTOR] final dam	38.228012287214
[PROJECTOR] starting dam	6.3713353812024
[PROJECTOR] after difficulty dam	6.3713353812024
[PROJECTOR] res	0	1	 on dam	6.3713353812024
[PROJECTOR] after resists dam	6.3713353812024
[PROJECTOR] after flat damage armor	6.3713353812024
[PROJECTOR] final dam	6.3713353812024
[LOG]	Entrenched horror's Earthen Missiles hits Squid for #aaaaaa#38 physical#LAST#, #aaaaaa#6 physical#LAST# (45 total damage).
[PROJECTOR] starting dam	38.228012287214
[PROJECTOR] after difficulty dam	26.75960860105
[PROJECTOR] res	0	1	 on dam	26.75960860105
[PROJECTOR] after resists dam	26.75960860105
[PROJECTOR] after flat damage armor	26.75960860105
[PROJECTOR] final dam	26.75960860105
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.3713353812024
[PROJECTOR] after difficulty dam	4.4599347668417
[PROJECTOR] res	0	1	 on dam	4.4599347668417
[PROJECTOR] after resists dam	4.4599347668417
[PROJECTOR] after flat damage armor	4.4599347668417
[PROJECTOR] final dam	4.4599347668417
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	13.577578930973
[PROJECTOR] after difficulty dam	9.5043052516808
[PROJECTOR] res	0	1	 on dam	9.5043052516808
[PROJECTOR] after resists dam	9.5043052516808
[PROJECTOR] after flat damage armor	9.5043052516808
[PROJECTOR] final dam	9.5043052516808
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	13.577578930973
[PROJECTOR] after difficulty dam	9.5043052516808
[PROJECTOR] res	0	1	 on dam	9.5043052516808
[PROJECTOR] after resists dam	9.5043052516808
[PROJECTOR] after flat damage armor	9.5043052516808
[PROJECTOR] final dam	9.5043052516808
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	14	0.86	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.99885526589
[PROJECTOR] after flat damage armor	24.99885526589
[PROJECTOR] final dam	24.99885526589
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#25 mind#LAST#, #YELLOW#102 mind#LAST# (127 total damage).
[PROJECTOR] starting dam	13.577578930973
[PROJECTOR] after difficulty dam	9.5043052516808
[PROJECTOR] res	0	1	 on dam	9.5043052516808
[PROJECTOR] after resists dam	9.5043052516808
[PROJECTOR] after flat damage armor	9.5043052516808
[PROJECTOR] final dam	9.5043052516808
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	14	0.86	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.99885526589
[PROJECTOR] after flat damage armor	24.99885526589
[PROJECTOR] final dam	24.99885526589
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	14	0.86	 on dam	59.017734419121
[PROJECTOR] after resists dam	50.755251600444
[PROJECTOR] after flat damage armor	50.755251600444
[PROJECTOR] final dam	50.755251600444
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#25 mind#LAST#, #YELLOW#51 mind#LAST# (76 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Entrenched horror casts Earthen Missiles.
[SPELL CRIT %]	4
Adding entity	121420	after	121355
[SPELL CRIT %]	4
Adding entity	121421	after	121355
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (28 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (4 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (4 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
entrenched horror	121355	dumb ai talents can use	Pulverizing Auger	T_DIG
dumb ai uses	T_DIG
[LOG]	Entrenched horror casts Pulverizing Auger.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	128.4789481963
[PROJECTOR] after difficulty dam	89.935263737407
[PROJECTOR] res	0	1	 on dam	89.935263737407
[PROJECTOR] after resists dam	89.935263737407
[PROJECTOR] after flat damage armor	89.935263737407
[PROJECTOR] final dam	89.935263737407
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#40 to psi#LAST#, #aaaaaa#39 physical#LAST# (79 total damage).
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (4 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[1] = {
  [fct] = function: 0x261c5cb0
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=840334]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.538861077878	=> chance to hit	74.175072963879
[PROJECTOR] starting dam	39.638776848663
[PROJECTOR] after difficulty dam	39.638776848663
[PROJECTOR] res	14	0.86	 on dam	43.602654533529
[PROJECTOR] after resists dam	37.498282898835
[PROJECTOR] after flat damage armor	37.498282898835
[PROJECTOR] final dam	37.498282898835
[PROJECTOR] starting dam	80.478728753346
[PROJECTOR] after difficulty dam	80.478728753346
[PROJECTOR] res	14	0.86	 on dam	88.526601628681
[PROJECTOR] after resists dam	76.132877400666
[PROJECTOR] after flat damage armor	76.132877400666
[PROJECTOR] final dam	76.132877400666
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #{bold}##YELLOW#37 mind#{normal}##LAST#, #YELLOW#76 mind#LAST# (114 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Entrenched horror!#{normal}#
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_01.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static>
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	4
Adding entity	121425	after	121355
[SPELL CRIT %]	4
Adding entity	121426	after	121355
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	#00ff00##UID:2069:0#Talent Fey Speed is ready to use.
[PROJECTOR] starting dam	12.971238389586
[PROJECTOR] after difficulty dam	9.0798668727104
[PROJECTOR] res	0	1	 on dam	9.0798668727104
[PROJECTOR] after resists dam	9.0798668727104
[PROJECTOR] after flat damage armor	9.0798668727104
[PROJECTOR] final dam	9.0798668727104
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	12.971238389586
[PROJECTOR] after difficulty dam	9.0798668727104
[PROJECTOR] res	0	1	 on dam	9.0798668727104
[PROJECTOR] after resists dam	9.0798668727104
[PROJECTOR] after flat damage armor	9.0798668727104
[PROJECTOR] final dam	9.0798668727104
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	12.971238389586
[PROJECTOR] after difficulty dam	9.0798668727104
[PROJECTOR] res	0	1	 on dam	9.0798668727104
[PROJECTOR] after resists dam	9.0798668727104
[PROJECTOR] after flat damage armor	9.0798668727104
[PROJECTOR] final dam	9.0798668727104
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	14	0.86	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.99885526589
[PROJECTOR] after flat damage armor	24.99885526589
[PROJECTOR] final dam	24.99885526589
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#25 mind#LAST#, #YELLOW#102 mind#LAST# (127 total damage).
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121355	dumb ai talents can use	Pulverizing Auger	T_DIG
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Entrenched horror casts Earthen Missiles.
[SPELL CRIT %]	4
Adding entity	121427	after	121355
[SPELL CRIT %]	4
Adding entity	121428	after	121355
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (28 total damage).
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (28 total damage).
[PROJECTOR] starting dam	12.971238389586
[PROJECTOR] after difficulty dam	9.0798668727104
[PROJECTOR] res	0	1	 on dam	9.0798668727104
[PROJECTOR] after resists dam	9.0798668727104
[PROJECTOR] after flat damage armor	9.0798668727104
[PROJECTOR] final dam	9.0798668727104
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #aaaaaa#4 physical#LAST# (8 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
entrenched horror	121355	dumb ai talents can use	Pulverizing Auger	T_DIG
dumb ai uses	T_DIG
[LOG]	Entrenched horror casts Pulverizing Auger.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	128.4789481963
[PROJECTOR] after difficulty dam	89.935263737407
[PROJECTOR] res	0	1	 on dam	89.935263737407
[PROJECTOR] after resists dam	89.935263737407
[PROJECTOR] after flat damage armor	89.935263737407
[PROJECTOR] final dam	89.935263737407
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#40 to psi#LAST#, #aaaaaa#39 physical#LAST# (79 total damage).
[LOG]	#{bold}#ADDON TESTER NULL the level 9 faerie solipsist was bludgeoned to death by an entrenched horror on level 3 of Lake of Nur.#{normal}#
[LOG]	ADDON TESTER NULL deactivates Mental Tyranny.
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	ADDON TESTER NULL stops bleeding.
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[ZONE] loading from last persistent	eidolon-plane	table: 0x260f2060
[ZONE] using old zone	eidolon-plane
Make wait background texture 1838 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1844 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[SHADER] Loading from /data/gfx/shaders/starfield.lua
[SHADER] Loaded shader with totalname	starfield[size=vec2(1600,884),speed=200]
New GL Shader program 40
*p 40: Uniform: 0: 8B50 iResolution
*p 40: Uniform: 1: 1406 speed
*p 40: Uniform: 2: 1406 tick
Wait finished, counted 422, 216 ticks
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#LIGHT_BLUE#You enter a zero gravity zone, beware!
[LOG]	#LIGHT_RED#From the brink of death you seem to be yanked to another plane.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Updating zone name	Eidolon Plane
C Map minimap texture: 1655 (50x50; 64x64)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x27565900
[SAVEFILE PIPE] force waiting
Make wait background texture 1841 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	game	::	game.teag	::	table: 0x0f80a960	=>	table: 0x239dade0	(6520)
Loading savefile 	/save/addon_tester_null/
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/desc.lua of size 681
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/game.teag.tmp
Saved zipname /save/addon_tester_null/game.teag.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/game.teag of size 674509
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	game	/save/addon_tester_null/game.teag.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	52ada154c40c684abc5732f1550eaf91	game	/save/addon_tester_null/game.teag
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	game.teag	52ada154c40c684abc5732f1550eaf91
Wait finished, counted 4457, 1228 ticks
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x26769d20
[SAVEFILE PIPE] force waiting
Make wait background texture 2077 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11369130	=>	table: 0x1b539ad8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 4441
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 874, 785 ticks
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
Distortion Count	24.803099580475
[ONLINE PROFILE] saved character 	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x201a7940
[SAVEFILE PIPE] force waiting
Make wait background texture 1935 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball	::	table: 0x1a27b180	=>	table: 0x27005fd8	(60)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Saved zipname /charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball of size 30122
[SAVEFILE PIPE] Checking save	party	entity	/charballs/0491e8de-3b5b-4fda-b604-9b0d9a1f508f-1.1.3.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	0491e8de-3b5b-4fda-b604-9b0d9a1f508f
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 221, 511 ticks
Saving JSON	true
[LOG]	Saving game...
[LOG]	#{bold}##UID:121355:0#Entrenched horror killed #fbd578#ADDON TESTER NULL#LAST#!#{normal}#
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1138:0#Talent Mental Tyranny is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	280
[LOG]	ADDON TESTER NULL activates Mental Tyranny.
[LOG]	
[CHAT] loaded	welcome	table: 0x17a70118
[CHAT] loaded	jump_error	table: 0x24f37ac0
[CHAT] loaded	die	table: 0x13b262d0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you. I am ready to go back!	function: 0x1870b8e8	nil
[PARTY] New member, add after	ADDON TESTER NULL	ADDON TESTER NULL
Adding entity	2092	after	2092
C Map size 33:18 :: 594
C Map seens texture: 1612 (60x60)
[LOG]	#LIGHT_RED#You are sent back to the material plane!
Running on level loads	lake-nur-3
Updating zone name	Lake of Nur (3)
C Map minimap texture: 1625 (50x50; 64x64)
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[1] = {
  [fct] = function: 0x26a9fde8
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=859845]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[LOG]	
[LOG]	Mind Sear is still on cooldown for 1 turns.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.6137986162209	versus	40	0.3	with APR	17
[ATTACK] after armor	3.9296590313546
[ATTACK] after range	3
[PHYS CRIT %]	12.7
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	14	0.86	 on dam	1.089
[PROJECTOR] after resists dam	0.93654
[PROJECTOR] after flat damage armor	0.93654
[PROJECTOR] final dam	0.93654
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	14	0.86	 on dam	2.211
[PROJECTOR] after resists dam	1.90146
[PROJECTOR] after flat damage armor	1.90146
[PROJECTOR] final dam	1.90146
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Entrenched horror.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST# (3 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	29
[PHYS CRIT %]	4
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	20.3
[PROJECTOR] after resists dam	20.3
[PROJECTOR] after flat damage armor	20.3
[PROJECTOR] final dam	20.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	14	0.86	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.99885526589
[PROJECTOR] after flat damage armor	24.99885526589
[PROJECTOR] final dam	24.99885526589
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	14	0.86	 on dam	59.017734419121
[PROJECTOR] after resists dam	50.755251600444
[PROJECTOR] after flat damage armor	50.755251600444
[PROJECTOR] final dam	50.755251600444
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#25 mind#LAST#, #YELLOW#51 mind#LAST# (76 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	29
[PHYS CRIT %]	4
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	20.3
[PROJECTOR] after resists dam	20.3
[PROJECTOR] after flat damage armor	20.3
[PROJECTOR] final dam	20.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	14	0.86	 on dam	2.7225
[PROJECTOR] after resists dam	2.34135
[PROJECTOR] after flat damage armor	2.34135
[PROJECTOR] final dam	2.34135
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#2 mind#LAST#, #DARK_GREEN#8 blight#LAST# (11 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Entrenched horror.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	14	0.86	 on dam	1.452
[PROJECTOR] after resists dam	1.24872
[PROJECTOR] after flat damage armor	1.24872
[PROJECTOR] final dam	1.24872
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (4 total damage).
entrenched horror	121355	dumb ai talents can use	Attack	T_ATTACK
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121355	dumb ai talents can use	Pulverizing Auger	T_DIG
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	28
[PHYS CRIT %]	4
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	19.6
[PROJECTOR] after resists dam	19.6
[PROJECTOR] after flat damage armor	19.6
[PROJECTOR] final dam	19.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
entrenched horror	121355	dumb ai talents can use	Attack	T_ATTACK
entrenched horror	121355	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121355	dumb ai talents can use	Pulverizing Auger	T_DIG
entrenched horror	121355	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Entrenched horror casts Earthen Missiles.
[SPELL CRIT %]	4
Adding entity	122196	after	121355
[SPELL CRIT %]	4
[LOG]	#{bold}#Entrenched horror's spell attains critical power!#{normal}#
Adding entity	122197	after	121355
[PROJECTOR] starting dam	58.370572753138
[PROJECTOR] after crit power reduce dam	58.020349316619
[PROJECTOR] after difficulty dam	40.614244521633
[PROJECTOR] res	0	1	 on dam	40.614244521633
[PROJECTOR] after resists dam	40.614244521633
[PROJECTOR] after flat damage armor	40.614244521633
[PROJECTOR] final dam	40.614244521633
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around ADDON TESTER NULL crumbles.
[PROJECTOR] starting dam	9.7284287921897
[PROJECTOR] after difficulty dam	6.8099001545328
[PROJECTOR] res	0	1	 on dam	6.8099001545328
[PROJECTOR] after resists dam	6.8099001545328
[PROJECTOR] after flat damage armor	6.8099001545328
[PROJECTOR] final dam	6.8099001545328
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(40 absorbed)#LAST#, #YELLOW#0 to psi#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #YELLOW#3 to psi#LAST#, #aaaaaa#3 physical#LAST# (7 total damage).
[PROJECTOR] starting dam	38.913715168759
[PROJECTOR] after difficulty dam	27.239600618131
[PROJECTOR] res	0	1	 on dam	27.239600618131
[PROJECTOR] after resists dam	27.239600618131
[PROJECTOR] after flat damage armor	27.239600618131
[PROJECTOR] final dam	27.239600618131
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.4856191947931
[PROJECTOR] after difficulty dam	4.5399334363552
[PROJECTOR] res	0	1	 on dam	4.5399334363552
[PROJECTOR] after resists dam	4.5399334363552
[PROJECTOR] after flat damage armor	4.5399334363552
[PROJECTOR] final dam	4.5399334363552
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	16.214047986983
[PROJECTOR] after difficulty dam	11.349833590888
[PROJECTOR] res	0	1	 on dam	11.349833590888
[PROJECTOR] after resists dam	11.349833590888
[PROJECTOR] after flat damage armor	11.349833590888
[PROJECTOR] final dam	11.349833590888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#5 physical#LAST# (10 total damage).
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (28 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.6137986162209	versus	40	0.3	with APR	17
[ATTACK] after armor	3.9296590313546
[ATTACK] after range	3
[PHYS CRIT %]	12.7
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	14	0.86	 on dam	0.5445
[PROJECTOR] after resists dam	0.46827
[PROJECTOR] after flat damage armor	0.46827
[PROJECTOR] final dam	0.46827
[PROJECTOR] starting dam	1.005
[PROJECTOR] after difficulty dam	1.005
[PROJECTOR] res	14	0.86	 on dam	1.1055
[PROJECTOR] after resists dam	0.95073
[PROJECTOR] after flat damage armor	0.95073
[PROJECTOR] final dam	0.95073
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	14	0.86	 on dam	0.726
[PROJECTOR] after resists dam	0.62436
[PROJECTOR] after flat damage armor	0.62436
[PROJECTOR] final dam	0.62436
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#0 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (5 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	28.88536446117	0	0	17.378359157439	::	1
checkHit(smooth)	25.5	17.378359157439	=> chance to hit	72.408679526101
[ATTACK] raw dam	28.88536446117	versus	0	0.3	with APR	0
[ATTACK] after armor	28.88536446117
[ATTACK] after range	28
[PHYS CRIT %]	4
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	19.6
[PROJECTOR] after resists dam	19.6
[PROJECTOR] after flat damage armor	19.6
[PROJECTOR] final dam	19.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	20	0.8	 on dam	10.452
[PROJECTOR] after resists dam	8.3616
[PROJECTOR] after flat damage armor	8.3616
[PROJECTOR] final dam	8.3616
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#8 blight#LAST# (13 total damage).
[LOG]	#UID:121355:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#9 to psi#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	16.214047986983
[PROJECTOR] after difficulty dam	11.349833590888
[PROJECTOR] res	0	1	 on dam	11.349833590888
[PROJECTOR] after resists dam	11.349833590888
[PROJECTOR] after flat damage armor	11.349833590888
[PROJECTOR] final dam	11.349833590888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#5 physical#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
checkHit(smooth)	32.9	23.967384599893	=> chance to hit	73.590547875537
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Entrenched horror!#{normal}#
[PROJECTOR] starting dam	16.214047986983
[PROJECTOR] after difficulty dam	11.349833590888
[PROJECTOR] res	0	1	 on dam	11.349833590888
[PROJECTOR] after resists dam	11.349833590888
[PROJECTOR] after flat damage armor	11.349833590888
[PROJECTOR] final dam	11.349833590888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#5 to psi#LAST#, #aaaaaa#5 physical#LAST# (10 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 50 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	zircon	true
[LOG]	ADDON TESTER NULL picks up (e.): #FFFFFF##UID:121356:0#zircon#LAST#.
[LOG]	
[Identify]	zircon	true
[LOG]	ADDON TESTER NULL picks up (e.): #FFFFFF##UID:121365:0#zircon#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Identify]	steel plate armour of the dragon	true
[LOG]	ADDON TESTER NULL picks up (a.): #0080FF##UID:121392:0#steel plate armour of the dragon (4 def, 9 armour)#LAST#.
[Identify]	zircon	true
[LOG]	ADDON TESTER NULL picks up (f.): #FFFFFF##UID:121380:0#zircon#LAST#.
[Identify]	ash starstaff	true
[LOG]	ADDON TESTER NULL picks up (a.): #FFFFFF##UID:121387:0#ash starstaff (15-18 power, 3 apr, light damage)#LAST#.
[Identify]	pouch of steel shots	true
[LOG]	ADDON TESTER NULL picks up (b.): #FFFFFF##UID:121391:0#pouch of steel shots (22/22, 15.5-18.6 power, 2 apr)#LAST#.
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	36.4
[PROJECTOR] res	0	1	 on dam	36.4
[PROJECTOR] after resists dam	36.4
[PROJECTOR] after flat damage armor	36.4
[PROJECTOR] final dam	36.4
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 1 turns (stop reason: taken damage).
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#16 to psi#LAST#, #aaaaaa#16 physical#LAST# (32 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	28.7
[PROJECTOR] res	0	1	 on dam	28.7
[PROJECTOR] after resists dam	28.7
[PROJECTOR] after flat damage armor	28.7
[PROJECTOR] final dam	28.7
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #aaaaaa#12 physical#LAST# (25 total damage).
[LOG]	
AI took for target	121354	squid	::	2092	ADDON TESTER NULL	36	<	100
[1] = {
  [fct] = function: 0x145d6d10
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=875717]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	8.130991864605	=> chance to hit	85.619376944751
[LOG]	Squid resists the mind attack!
checkHit(smooth)	32.9	8.130991864605	=> chance to hit	85.619376944751
[PROJECTOR] starting dam	39.638776848663
[PROJECTOR] after crit power reduce dam	38.84600131169
[PROJECTOR] after difficulty dam	38.84600131169
[PROJECTOR] res	0	1	 on dam	42.730601442859
[PROJECTOR] after resists dam	42.730601442859
[PROJECTOR] after flat damage armor	42.730601442859
[PROJECTOR] final dam	42.730601442859
[PROJECTOR] starting dam	80.478728753346
[PROJECTOR] after difficulty dam	80.478728753346
[PROJECTOR] res	0	1	 on dam	88.526601628681
[PROJECTOR] after resists dam	88.526601628681
[PROJECTOR] after flat damage armor	88.526601628681
[PROJECTOR] final dam	88.526601628681
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #{bold}##YELLOW#43 mind#{normal}##LAST#, #YELLOW#89 mind#LAST# (131 total damage).
[LOG]	
AI took for target	121354	squid	::	2092	ADDON TESTER NULL	9	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.130991864605	=> chance to hit	85.619376944751
checkHit(smooth)	32.9	8.130991864605	=> chance to hit	85.619376944751
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#58 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	flaming steel waraxe of amnesia	true
[LOG]	ADDON TESTER NULL picks up (b.): #00FF80##UID:121384:0#flaming steel waraxe of amnesia (11.5-16.1 power, 3 apr)#LAST#.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
AI took for target	121362	abyssal horror	::	2092	ADDON TESTER NULL	9	<	100
[LOG]	Abyssal horror casts Abyssal Shroud.
[1] = {
  [fct] = function: 0x23748390
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=886440]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
checkHit(smooth)	28.806496144803	36	=> chance to hit	36.773488452423
checkHit(smooth)	28.806496144803	36	=> chance to hit	29.080750742314
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL feels closer to the abyss!
[PROJECTOR] starting dam	13.110326872251
[PROJECTOR] after difficulty dam	9.1772288105758
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	9.1772288105758
[PROJECTOR] after resists dam	10.380393505457
[PROJECTOR] after flat damage armor	10.380393505457
[PROJECTOR] final dam	10.380393505457
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Abyssal horror's abyssal darkness area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
Loading tile	talents/abyssal_shroud.png
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[LOG]	Abyssal horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#29 mind#LAST#, #YELLOW#118 mind#LAST# (147 total damage).
[LOG]	Abyssal horror uses Creeping Darkness.
[MIND CRIT %]	3.7
[LOG]	
checkHit(smooth)	28.806496144803	36	=> chance to hit	36.773488452423
checkHit(smooth)	28.806496144803	36	=> chance to hit	29.080750742314
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Abyssal Shroud'!
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	13.110326872251
[PROJECTOR] after difficulty dam	9.1772288105758
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	9.1772288105758
[PROJECTOR] after resists dam	10.380393505457
[PROJECTOR] after flat damage armor	10.380393505457
[PROJECTOR] final dam	10.380393505457
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Abyssal horror's abyssal darkness area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[LOG]	Abyssal horror uses Tentacle Grab.
[LOG]	ADDON TESTER NULL resists the grab!
checkHit(smooth)	28.806496144803	36	=> chance to hit	36.773488452423
checkHit(smooth)	28.806496144803	36	=> chance to hit	29.080750742314
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Abyssal Shroud'!
[LOG]	ADDON TESTER NULL is free from the abyss.
[PROJECTOR] starting dam	13.110326872251
[PROJECTOR] after difficulty dam	9.1772288105758
[PROJECTOR] res	0	1	 on dam	9.1772288105758
[PROJECTOR] after resists dam	9.1772288105758
[PROJECTOR] after flat damage armor	9.1772288105758
[PROJECTOR] final dam	9.1772288105758
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Abyssal horror's abyssal darkness area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	abyssal horror	 :: 	5.6137986162209	17	0	23.55	::	1
checkHit(smooth)	29.1	23.55	=> chance to hit	67.845659163987
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Abyssal horror.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	abyssal horror	 :: 	5.8269031472043	17	0	23.55	::	1
checkHit(smooth)	29.1	23.55	=> chance to hit	67.845659163987
[ATTACK] raw dam	5.8269031472043	versus	0	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[LOG]	Abyssal horror resists the mind attack!
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	0	1	 on dam	1.089
[PROJECTOR] after resists dam	1.089
[PROJECTOR] after flat damage armor	1.089
[PROJECTOR] final dam	1.089
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	4.02
[PROJECTOR] res	0	1	 on dam	4.422
[PROJECTOR] after resists dam	4.422
[PROJECTOR] after flat damage armor	4.422
[PROJECTOR] final dam	4.422
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#1 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
checkHit(smooth)	28.806496144803	36	=> chance to hit	36.773488452423
checkHit(smooth)	28.806496144803	36	=> chance to hit	29.080750742314
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL feels closer to the abyss!
[PROJECTOR] starting dam	13.110326872251
[PROJECTOR] after difficulty dam	9.1772288105758
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	9.1772288105758
[PROJECTOR] after resists dam	10.380393505457
[PROJECTOR] after flat damage armor	10.380393505457
[PROJECTOR] final dam	10.380393505457
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Abyssal horror's abyssal darkness area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	Abyssal horror uses Dark Torrent.
[MIND CRIT %]	3.7
[PROJECTOR] starting dam	43.288660623146
[PROJECTOR] after difficulty dam	30.302062436202
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	30.302062436202
[PROJECTOR] after resists dam	34.274761870622
[PROJECTOR] after flat damage armor	34.274761870622
[PROJECTOR] final dam	34.274761870622
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:121362:0#Abyssal horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(34 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
checkHit(smooth)	28.806496144803	36	=> chance to hit	36.773488452423
checkHit(smooth)	28.806496144803	36	=> chance to hit	29.080750742314
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Abyssal Shroud'!
[LOG]	ADDON TESTER NULL is free from the abyss.
[PROJECTOR] starting dam	13.110326872251
[PROJECTOR] after difficulty dam	9.1772288105758
[PROJECTOR] res	0	1	 on dam	9.1772288105758
[PROJECTOR] after resists dam	9.1772288105758
[PROJECTOR] after flat damage armor	9.1772288105758
[PROJECTOR] final dam	9.1772288105758
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Abyssal horror's abyssal darkness area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	Abyssal horror uses Dark Tendrils.
[MIND CRIT %]	3.7
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	abyssal horror	 :: 	5.6137986162209	17	0	23.55	::	1
checkHit(smooth)	29.1	23.55	=> chance to hit	67.845659163987
[ATTACK] raw dam	5.6137986162209	versus	0	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[LOG]	Abyssal horror resists the mind attack!
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	0	1	 on dam	1.089
[PROJECTOR] after resists dam	1.089
[PROJECTOR] after flat damage armor	1.089
[PROJECTOR] final dam	1.089
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	0	1	 on dam	2.211
[PROJECTOR] after resists dam	2.211
[PROJECTOR] after flat damage armor	2.211
[PROJECTOR] final dam	2.211
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	abyssal horror	 :: 	5.8269031472043	17	0	23.55	::	1
checkHit(smooth)	29.1	23.55	=> chance to hit	67.845659163987
[ATTACK] raw dam	5.8269031472043	versus	0	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	0	1	 on dam	1.815
[PROJECTOR] after resists dam	1.815
[PROJECTOR] after flat damage armor	1.815
[PROJECTOR] final dam	1.815
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	0	1	 on dam	3.685
[PROJECTOR] after resists dam	3.685
[PROJECTOR] after flat damage armor	3.685
[PROJECTOR] final dam	3.685
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#1 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (9 total damage).
checkHit(smooth)	28.806496144803	36	=> chance to hit	36.773488452423
checkHit(smooth)	28.806496144803	36	=> chance to hit	29.080750742314
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL feels closer to the abyss!
[PROJECTOR] starting dam	13.110326872251
[PROJECTOR] after difficulty dam	9.1772288105758
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	9.1772288105758
[PROJECTOR] after resists dam	10.380393505457
[PROJECTOR] after flat damage armor	10.380393505457
[PROJECTOR] final dam	10.380393505457
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Abyssal horror's abyssal darkness area effect hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	45.225037538117	24	0	17.378359157439	::	1
checkHit(smooth)	30.55	17.378359157439	=> chance to hit	78.421899277775
[ATTACK] raw dam	45.225037538117	versus	0	0.3	with APR	24
[ATTACK] after armor	45.225037538117
[ATTACK] after range	46
[PHYS CRIT %]	14.7
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	32.2
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	32.2
[PROJECTOR] after resists dam	36.421525252865
[PROJECTOR] after flat damage armor	36.421525252865
[PROJECTOR] final dam	36.421525252865
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around ADDON TESTER NULL crumbles.
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:121362:0#Abyssal horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(6 absorbed)#LAST#, #YELLOW#14 to psi#LAST#, #GREY#13 darkness#LAST# (27 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	abyssal horror	 :: 	5.6137986162209	17	0	23.55	::	1
checkHit(smooth)	29.1	23.55	=> chance to hit	67.845659163987
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Abyssal horror.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	abyssal horror	 :: 	5.8269031472043	17	0	23.55	::	1
checkHit(smooth)	29.1	23.55	=> chance to hit	67.845659163987
[ATTACK] raw dam	5.8269031472043	versus	0	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[LOG]	Abyssal horror resists the mind attack!
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	0	1	 on dam	1.089
[PROJECTOR] after resists dam	1.089
[PROJECTOR] after flat damage armor	1.089
[PROJECTOR] final dam	1.089
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	4.02
[PROJECTOR] res	0	1	 on dam	4.422
[PROJECTOR] after resists dam	4.422
[PROJECTOR] after flat damage armor	4.422
[PROJECTOR] final dam	4.422
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#1 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
AI took for target	121362	abyssal horror	::	2092	ADDON TESTER NULL	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	45.225037538117	24	0	17.378359157439	::	1
checkHit(smooth)	30.55	17.378359157439	=> chance to hit	78.421899277775
[ATTACK] raw dam	45.225037538117	versus	0	0.3	with APR	24
[ATTACK] after armor	45.225037538117
[ATTACK] after range	49
[PHYS CRIT %]	14.7
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	34.3
[PROJECTOR] res	-13.110326872251	1.1311032687225	 on dam	34.3
[PROJECTOR] after resists dam	38.796842117182
[PROJECTOR] after flat damage armor	38.796842117182
[PROJECTOR] final dam	38.796842117182
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[LOG]	Abyssal horror resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	0	1	 on dam	2.7225
[PROJECTOR] after resists dam	2.7225
[PROJECTOR] after flat damage armor	2.7225
[PROJECTOR] final dam	2.7225
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#3 mind#LAST#, #DARK_GREEN#10 blight#LAST# (13 total damage).
[LOG]	#UID:121362:0#Abyssal horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#17 to psi#LAST#, #GREY#17 darkness#LAST# (34 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[LOG]	Abyssal horror resists the mind attack!
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	0	1	 on dam	59.017734419121
[PROJECTOR] after resists dam	59.017734419121
[PROJECTOR] after flat damage armor	59.017734419121
[PROJECTOR] final dam	59.017734419121
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#29 mind#LAST#, #YELLOW#59 mind#LAST# (88 total damage).
[LOG]	ADDON TESTER NULL is free from the abyss.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	45.225037538117	24	0	23.253359157439	::	1
checkHit(smooth)	30.55	23.253359157439	=> chance to hit	71.092652928905
[ATTACK] raw dam	45.225037538117	versus	0	0.3	with APR	24
[ATTACK] after armor	45.225037538117
[ATTACK] after range	46
[PHYS CRIT %]	14.7
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	32.2
[PROJECTOR] res	0	1	 on dam	32.2
[PROJECTOR] after resists dam	32.2
[PROJECTOR] after flat damage armor	32.2
[PROJECTOR] final dam	32.2
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:121362:0#Abyssal horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#14 to psi#LAST#, #GREY#14 darkness#LAST# (28 total damage).
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	45.225037538117	24	0	23.253359157439	::	1
checkHit(smooth)	30.55	23.253359157439	=> chance to hit	71.092652928905
[ATTACK] raw dam	45.225037538117	versus	0	0.3	with APR	24
[ATTACK] after armor	45.225037538117
[ATTACK] after range	49
[PHYS CRIT %]	14.7
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	34.3
[PROJECTOR] res	0	1	 on dam	34.3
[PROJECTOR] after resists dam	34.3
[PROJECTOR] after flat damage armor	34.3
[PROJECTOR] final dam	34.3
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:121362:0#Abyssal horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#15 to psi#LAST#, #GREY#15 darkness#LAST# (30 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
checkHit(smooth)	32.9	22.703381780127	=> chance to hit	75.24338012648
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Abyssal horror for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Abyssal horror!#{normal}#
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	The dark tendrils dissipate.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_04.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static>
[LOG]	ADDON TESTER NULL triggers a water jet!
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	28.7
[PROJECTOR] res	0	1	 on dam	28.7
[PROJECTOR] after resists dam	28.7
[PROJECTOR] after flat damage armor	28.7
[PROJECTOR] final dam	28.7
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Water jet hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#13 to psi#LAST#, #aaaaaa#12 physical#LAST# (25 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
[LOG]	#{bold}#ADDON TESTER NULL's mind surges with critical power!#{normal}#
checkHit(smooth)	32.9	16.225131703133	=> chance to hit	81.255764998145
checkHit(smooth)	32.9	16.225131703133	=> chance to hit	81.255764998145
[PROJECTOR] starting dam	79.277553697326
[PROJECTOR] after difficulty dam	79.277553697326
[PROJECTOR] res	0	1	 on dam	87.205309067059
[PROJECTOR] after resists dam	87.205309067059
[PROJECTOR] after flat damage armor	87.205309067059
[PROJECTOR] final dam	87.205309067059
[PROJECTOR] starting dam	160.95745750669
[PROJECTOR] after difficulty dam	160.95745750669
[PROJECTOR] res	0	1	 on dam	177.05320325736
[PROJECTOR] after resists dam	177.05320325736
[PROJECTOR] after flat damage armor	177.05320325736
[PROJECTOR] final dam	177.05320325736
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #{bold}##YELLOW#87 mind#{normal}##LAST#, #YELLOW#177 mind#LAST# (264 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Swarming horror!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	121378	squid	::	2092	ADDON TESTER NULL	36	<	100
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.3065413847739	=> chance to hit	85.546400388543
checkHit(smooth)	32.9	8.3065413847739	=> chance to hit	85.546400388543
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[1] = {
  [fct] = function: 0x24eba3f0
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=901976]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
[TARGET] Passing target	giant eel	from	squid	to	ADDON TESTER NULL
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.3065413847739	=> chance to hit	85.546400388543
checkHit(smooth)	32.9	8.3065413847739	=> chance to hit	85.546400388543
[LOG]	Squid resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#29 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[TARGET] Passing target	swarming horror	from	giant eel	to	ADDON TESTER NULL
AI took for target	121358	giant eel	::	2092	ADDON TESTER NULL	25	<	100
[LOG]	
[LOG]	Mind Sear is still on cooldown for 1 turns.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.1462670738594	=> chance to hit	85.613056270456
checkHit(smooth)	32.9	8.1462670738594	=> chance to hit	85.613056270456
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	2.1544222123507	0.97845577787649	 on dam	58.136872711373
[PROJECTOR] after resists dam	56.884359012113
[PROJECTOR] after flat damage armor	56.884359012113
[PROJECTOR] final dam	56.884359012113
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	2.1544222123507	0.97845577787649	 on dam	118.03546883824
[PROJECTOR] after resists dam	115.49248647914
[PROJECTOR] after flat damage armor	115.49248647914
[PROJECTOR] final dam	115.49248647914
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #YELLOW#57 mind#LAST#, #YELLOW#115 mind#LAST# (172 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant eel!#{normal}#
AI took for target	121379	swarming horror	::	2092	ADDON TESTER NULL	81	<	100
[LOG]	
AI took for target	121379	swarming horror	::	2092	ADDON TESTER NULL	64	<	100
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
[1] = {
  [fct] = function: 0x1165fac0
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=907355]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	15.684969814096	20	0	17.378359157439	::	1
checkHit(smooth)	24.3	17.378359157439	=> chance to hit	70.452038035082
[ATTACK] raw dam	15.684969814096	versus	0	0.3	with APR	20
[ATTACK] after armor	15.684969814096
[ATTACK] after range	16
[PHYS CRIT %]	3.7
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	11.2
[PROJECTOR] res	0	1	 on dam	11.2
[PROJECTOR] after resists dam	11.2
[PROJECTOR] after flat damage armor	11.2
[PROJECTOR] final dam	11.2
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:121379:0#Swarming horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[LOG]	Swarming horror resists the mind attack!
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	0	1	 on dam	59.017734419121
[PROJECTOR] after resists dam	59.017734419121
[PROJECTOR] after flat damage armor	59.017734419121
[PROJECTOR] final dam	59.017734419121
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#29 mind#LAST#, #YELLOW#59 mind#LAST# (88 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	15.684969814096	20	0	17.378359157439	::	1
checkHit(smooth)	24.3	17.378359157439	=> chance to hit	70.452038035082
[ATTACK] raw dam	15.684969814096	versus	0	0.3	with APR	20
[ATTACK] after armor	15.684969814096
[ATTACK] after range	15
[PHYS CRIT %]	3.7
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] after flat damage armor	10.5
[PROJECTOR] final dam	10.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:121379:0#Swarming horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	swarming horror	 :: 	5.6137986162209	17	10	13.1	::	1
checkHit(smooth)	29.1	13.1	=> chance to hit	80.769230769231
[ATTACK] raw dam	5.6137986162209	versus	10	0.3	with APR	17
[ATTACK] after armor	5.6137986162209
[ATTACK] after range	5
[PHYS CRIT %]	12.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[PROJECTOR] starting dam	1.65
[PROJECTOR] after difficulty dam	1.65
[PROJECTOR] res	0	1	 on dam	1.815
[PROJECTOR] after resists dam	1.815
[PROJECTOR] after flat damage armor	1.815
[PROJECTOR] final dam	1.815
[PROJECTOR] starting dam	3.35
[PROJECTOR] after difficulty dam	3.35
[PROJECTOR] res	0	1	 on dam	3.685
[PROJECTOR] after resists dam	3.685
[PROJECTOR] after flat damage armor	3.685
[PROJECTOR] final dam	3.685
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	swarming horror	 :: 	5.8269031472043	17	10	13.1	::	1
checkHit(smooth)	29.1	13.1	=> chance to hit	80.769230769231
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Swarming horror.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
swarming horror	121379	dumb ai talents can use	Blindside	T_BLINDSIDE
swarming horror	121379	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BLINDSIDE
[LOG]	Swarming horror uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	15.684969814096	20	0	17.378359157439	::	0.98530460498709
checkHit(smooth)	24.3	17.378359157439	=> chance to hit	70.452038035082
[ATTACK] raw dam	15.684969814096	versus	0	0.3	with APR	20
[ATTACK] after armor	15.684969814096
[ATTACK] after range	16
[PHYS CRIT %]	3.7
[ATTACK] after crit	16
[ATTACK] after mult	15.764873679793
[PROJECTOR] starting dam	15.764873679793
[PROJECTOR] after difficulty dam	11.035411575855
[PROJECTOR] res	0	1	 on dam	11.035411575855
[PROJECTOR] after resists dam	11.035411575855
[PROJECTOR] after flat damage armor	11.035411575855
[PROJECTOR] final dam	11.035411575855
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[LOG]	Swarming horror resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	0	1	 on dam	2.7225
[PROJECTOR] after resists dam	2.7225
[PROJECTOR] after flat damage armor	2.7225
[PROJECTOR] final dam	2.7225
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#3 mind#LAST#, #DARK_GREEN#10 blight#LAST# (13 total damage).
[LOG]	#UID:121379:0#Swarming horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Mind Sear is still on cooldown for 1 turns.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	swarming horror	 :: 	5.6137986162209	17	10	21.654932717554	::	1
checkHit(smooth)	29.1	21.654932717554	=> chance to hit	71.338602946913
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Swarming horror.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	swarming horror	 :: 	5.8269031472043	17	10	21.654932717554	::	1
checkHit(smooth)	29.1	21.654932717554	=> chance to hit	71.338602946913
[ATTACK] raw dam	5.8269031472043	versus	10	0.3	with APR	17
[ATTACK] after armor	5.8269031472043
[ATTACK] after range	6
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[PROJECTOR] starting dam	1.98
[PROJECTOR] after difficulty dam	1.98
[PROJECTOR] res	0	1	 on dam	2.178
[PROJECTOR] after resists dam	2.178
[PROJECTOR] after flat damage armor	2.178
[PROJECTOR] final dam	2.178
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	4.02
[PROJECTOR] res	0	1	 on dam	4.422
[PROJECTOR] after resists dam	4.422
[PROJECTOR] after flat damage armor	4.422
[PROJECTOR] final dam	4.422
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (7 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	15.684969814096	20	0	17.378359157439	::	1
checkHit(smooth)	24.3	17.378359157439	=> chance to hit	70.452038035082
[ATTACK] raw dam	15.684969814096	versus	0	0.3	with APR	20
[ATTACK] after armor	15.684969814096
[ATTACK] after range	17
[PHYS CRIT %]	3.7
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	11.9
[PROJECTOR] res	0	1	 on dam	11.9
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	15.84354329555	=> chance to hit	81.520122702624
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Swarming horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[LOG]	#UID:121379:0#Swarming horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Swarming horror!#{normal}#
[LOG]	ADDON TESTER NULL uses Mind Sear.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	
AI took for target	121369	entrenched horror	::	2092	ADDON TESTER NULL	9	<	100
entrenched horror	121369	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121369	dumb ai talents can use	Pulverizing Auger	T_DIG
entrenched horror	121369	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Entrenched horror casts Earthen Missiles.
[SPELL CRIT %]	4
Adding entity	122214	after	121369
[SPELL CRIT %]	4
Adding entity	122215	after	121369
[PROJECTOR] starting dam	37.542782164126
[PROJECTOR] after difficulty dam	26.279947514888
[PROJECTOR] res	0	1	 on dam	26.279947514888
[PROJECTOR] after resists dam	26.279947514888
[PROJECTOR] after flat damage armor	26.279947514888
[PROJECTOR] final dam	26.279947514888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.2571303606876
[PROJECTOR] after difficulty dam	4.3799912524813
[PROJECTOR] res	0	1	 on dam	4.3799912524813
[PROJECTOR] after resists dam	4.3799912524813
[PROJECTOR] after flat damage armor	4.3799912524813
[PROJECTOR] final dam	4.3799912524813
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#11 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (27 total damage).
[PROJECTOR] starting dam	37.542782164126
[PROJECTOR] after difficulty dam	26.279947514888
[PROJECTOR] res	0	1	 on dam	26.279947514888
[PROJECTOR] after resists dam	26.279947514888
[PROJECTOR] after flat damage armor	26.279947514888
[PROJECTOR] final dam	26.279947514888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.2571303606876
[PROJECTOR] after difficulty dam	4.3799912524813
[PROJECTOR] res	0	1	 on dam	4.3799912524813
[PROJECTOR] after resists dam	4.3799912524813
[PROJECTOR] after flat damage armor	4.3799912524813
[PROJECTOR] final dam	4.3799912524813
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#11 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (27 total damage).
[PROJECTOR] starting dam	12.514260721375
[PROJECTOR] after difficulty dam	8.7599825049627
[PROJECTOR] res	0	1	 on dam	8.7599825049627
[PROJECTOR] after resists dam	8.7599825049627
[PROJECTOR] after flat damage armor	8.7599825049627
[PROJECTOR] final dam	8.7599825049627
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #aaaaaa#4 physical#LAST# (8 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[1] = {
  [fct] = function: 0x23afd318
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=913347]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[PROJECTOR] starting dam	12.514260721375
[PROJECTOR] after difficulty dam	8.7599825049627
[PROJECTOR] res	0	1	 on dam	8.7599825049627
[PROJECTOR] after resists dam	8.7599825049627
[PROJECTOR] after flat damage armor	8.7599825049627
[PROJECTOR] final dam	8.7599825049627
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	12.514260721375
[PROJECTOR] after difficulty dam	8.7599825049627
[PROJECTOR] res	0	1	 on dam	8.7599825049627
[PROJECTOR] after resists dam	8.7599825049627
[PROJECTOR] after flat damage armor	8.7599825049627
[PROJECTOR] final dam	8.7599825049627
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	23.253359157439	::	1
checkHit(smooth)	35.5	23.253359157439	=> chance to hit	77.524696715406
[LOG]	#UID:121369:0#Entrenched horror misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Entrenched horror.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	14	0.86	 on dam	0.726
[PROJECTOR] after resists dam	0.62436
[PROJECTOR] after flat damage armor	0.62436
[PROJECTOR] final dam	0.62436
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (3 total damage).
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#0 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	23.253359157439	::	1
checkHit(smooth)	35.5	23.253359157439	=> chance to hit	77.524696715406
[ATTACK] raw dam	25.752524554142	versus	0	0.3	with APR	0
[ATTACK] after armor	25.752524554142
[ATTACK] after range	28
[PHYS CRIT %]	4
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	19.6
[PROJECTOR] after resists dam	19.6
[PROJECTOR] after flat damage armor	19.6
[PROJECTOR] final dam	19.6
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	2.475
[PROJECTOR] after difficulty dam	2.475
[PROJECTOR] res	14	0.86	 on dam	2.7225
[PROJECTOR] after resists dam	2.34135
[PROJECTOR] after flat damage armor	2.34135
[PROJECTOR] final dam	2.34135
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	35.094761324566	0.64905238675434	 on dam	10.452
[PROJECTOR] after resists dam	6.7838955463564
[PROJECTOR] after flat damage armor	6.7838955463564
[PROJECTOR] final dam	6.7838955463564
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#2 mind#LAST#, #DARK_GREEN#7 blight#LAST# (9 total damage).
[LOG]	#UID:121369:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	14	0.86	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.99885526589
[PROJECTOR] after flat damage armor	24.99885526589
[PROJECTOR] final dam	24.99885526589
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#25 mind#LAST#, #YELLOW#102 mind#LAST# (127 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	23.253359157439	::	1
checkHit(smooth)	35.5	23.253359157439	=> chance to hit	77.524696715406
[LOG]	#UID:121369:0#Entrenched horror misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.6137986162209	versus	40	0.3	with APR	17
[ATTACK] after armor	3.9296590313546
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	14	0.86	 on dam	1.452
[PROJECTOR] after resists dam	1.24872
[PROJECTOR] after flat damage armor	1.24872
[PROJECTOR] final dam	1.24872
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	14	0.86	 on dam	1.452
[PROJECTOR] after resists dam	1.24872
[PROJECTOR] after flat damage armor	1.24872
[PROJECTOR] final dam	1.24872
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (8 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
entrenched horror	121369	dumb ai talents can use	Attack	T_ATTACK
entrenched horror	121369	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121369	dumb ai talents can use	Pulverizing Auger	T_DIG
entrenched horror	121369	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	23.253359157439	::	1
checkHit(smooth)	35.5	23.253359157439	=> chance to hit	77.524696715406
[LOG]	#UID:121369:0#Entrenched horror misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
Server latency	124
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	13.212925616221
[PROJECTOR] after difficulty dam	13.212925616221
[PROJECTOR] res	14	0.86	 on dam	14.534218177843
[PROJECTOR] after resists dam	12.499427632945
[PROJECTOR] after flat damage armor	12.499427632945
[PROJECTOR] final dam	12.499427632945
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	14	0.86	 on dam	59.017734419121
[PROJECTOR] after resists dam	50.755251600444
[PROJECTOR] after flat damage armor	50.755251600444
[PROJECTOR] final dam	50.755251600444
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#12 mind#LAST#, #YELLOW#51 mind#LAST# (63 total damage).
[LOG]	The shield around ADDON TESTER NULL crumbles.
entrenched horror	121369	dumb ai talents can use	Attack	T_ATTACK
entrenched horror	121369	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121369	dumb ai talents can use	Pulverizing Auger	T_DIG
entrenched horror	121369	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_DIG
[LOG]	Entrenched horror casts Pulverizing Auger.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	124.60822594986
[PROJECTOR] after difficulty dam	87.225758164899
[PROJECTOR] res	0	1	 on dam	87.225758164899
[PROJECTOR] after resists dam	87.225758164899
[PROJECTOR] after flat damage armor	87.225758164899
[PROJECTOR] final dam	87.225758164899
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121369:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#39 to psi#LAST#, #aaaaaa#38 physical#LAST# (76 total damage).
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.6137986162209	versus	40	0.3	with APR	17
[ATTACK] after armor	3.9296590313546
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	14	0.86	 on dam	0.726
[PROJECTOR] after resists dam	0.62436
[PROJECTOR] after flat damage armor	0.62436
[PROJECTOR] final dam	0.62436
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Entrenched horror.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (3 total damage).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	27.817538736158	::	1
checkHit(smooth)	35.5	27.817538736158	=> chance to hit	71.723393449619
[ATTACK] raw dam	25.752524554142	versus	0	0.3	with APR	0
[ATTACK] after armor	25.752524554142
[ATTACK] after range	26
[PHYS CRIT %]	4
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] res	0	1	 on dam	18.2
[PROJECTOR] after resists dam	18.2
[PROJECTOR] after flat damage armor	18.2
[PROJECTOR] final dam	18.2
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	35.094761324566	0.64905238675434	 on dam	10.452
[PROJECTOR] after resists dam	6.7838955463564
[PROJECTOR] after flat damage armor	6.7838955463564
[PROJECTOR] final dam	6.7838955463564
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#7 blight#LAST# (11 total damage).
[LOG]	#UID:121369:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#8 to psi#LAST#, #aaaaaa#8 physical#LAST# (16 total damage).
[LOG]	ADDON TESTER NULL uses Infusion: Regeneration.
[LOG]	ADDON TESTER NULL starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	27.817538736158	::	1
checkHit(smooth)	35.5	27.817538736158	=> chance to hit	71.723393449619
[ATTACK] raw dam	25.752524554142	versus	0	0.3	with APR	0
[ATTACK] after armor	25.752524554142
[ATTACK] after range	27
[PHYS CRIT %]	4
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	18.9
[PROJECTOR] res	0	1	 on dam	18.9
[PROJECTOR] after resists dam	18.9
[PROJECTOR] after flat damage armor	18.9
[PROJECTOR] final dam	18.9
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	14	0.86	 on dam	5.445
[PROJECTOR] after resists dam	4.6827
[PROJECTOR] after flat damage armor	4.6827
[PROJECTOR] final dam	4.6827
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	35.094761324566	0.64905238675434	 on dam	10.452
[PROJECTOR] after resists dam	6.7838955463564
[PROJECTOR] after flat damage armor	6.7838955463564
[PROJECTOR] final dam	6.7838955463564
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#7 blight#LAST# (11 total damage).
[LOG]	#UID:121369:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#8 to psi#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	14	0.86	 on dam	29.068436355686
[PROJECTOR] after resists dam	24.99885526589
[PROJECTOR] after flat damage armor	24.99885526589
[PROJECTOR] final dam	24.99885526589
[PROJECTOR] starting dam	53.652485835564
[PROJECTOR] after difficulty dam	53.652485835564
[PROJECTOR] res	14	0.86	 on dam	59.017734419121
[PROJECTOR] after resists dam	50.755251600444
[PROJECTOR] after flat damage armor	50.755251600444
[PROJECTOR] final dam	50.755251600444
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#25 mind#LAST#, #YELLOW#51 mind#LAST# (76 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
entrenched horror	121369	dumb ai talents can use	Attack	T_ATTACK
entrenched horror	121369	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
entrenched horror	121369	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Entrenched horror casts Earthen Missiles.
[SPELL CRIT %]	4
Adding entity	122216	after	121369
[SPELL CRIT %]	4
Adding entity	122217	after	121369
[PROJECTOR] starting dam	37.542782164126
[PROJECTOR] after difficulty dam	26.279947514888
[PROJECTOR] res	0	1	 on dam	26.279947514888
[PROJECTOR] after resists dam	26.279947514888
[PROJECTOR] after flat damage armor	26.279947514888
[PROJECTOR] final dam	26.279947514888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.2571303606876
[PROJECTOR] after difficulty dam	4.3799912524813
[PROJECTOR] res	0	1	 on dam	4.3799912524813
[PROJECTOR] after resists dam	4.3799912524813
[PROJECTOR] after flat damage armor	4.3799912524813
[PROJECTOR] final dam	4.3799912524813
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL starts to bleed.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#11 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (27 total damage).
[PROJECTOR] starting dam	37.542782164126
[PROJECTOR] after difficulty dam	26.279947514888
[PROJECTOR] res	0	1	 on dam	26.279947514888
[PROJECTOR] after resists dam	26.279947514888
[PROJECTOR] after flat damage armor	26.279947514888
[PROJECTOR] final dam	26.279947514888
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	6.2571303606876
[PROJECTOR] after difficulty dam	4.3799912524813
[PROJECTOR] res	0	1	 on dam	4.3799912524813
[PROJECTOR] after resists dam	4.3799912524813
[PROJECTOR] after flat damage armor	4.3799912524813
[PROJECTOR] final dam	4.3799912524813
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Entrenched horror's Earthen Missiles hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #aaaaaa#11 physical#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (27 total damage).
[LOG]	ADDON TESTER NULL uses Fey Speed.
[LOG]	ADDON TESTER NULL speeds up.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.6137986162209	versus	40	0.3	with APR	17
[ATTACK] after armor	3.9296590313546
[ATTACK] after range	3
[PHYS CRIT %]	12.7
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	14	0.86	 on dam	0.5445
[PROJECTOR] after resists dam	0.46827
[PROJECTOR] after flat damage armor	0.46827
[PROJECTOR] final dam	0.46827
[PROJECTOR] starting dam	1.005
[PROJECTOR] after difficulty dam	1.005
[PROJECTOR] res	14	0.86	 on dam	1.1055
[PROJECTOR] after resists dam	0.95073
[PROJECTOR] after flat damage armor	0.95073
[PROJECTOR] final dam	0.95073
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	0.66
[PROJECTOR] after difficulty dam	0.66
[PROJECTOR] res	14	0.86	 on dam	0.726
[PROJECTOR] after resists dam	0.62436
[PROJECTOR] after flat damage armor	0.62436
[PROJECTOR] final dam	0.62436
[PROJECTOR] starting dam	2.68
[PROJECTOR] after difficulty dam	2.68
[PROJECTOR] res	14	0.86	 on dam	2.948
[PROJECTOR] after resists dam	2.53528
[PROJECTOR] after flat damage armor	2.53528
[PROJECTOR] final dam	2.53528
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#0 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 mind#LAST# (5 total damage).
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	12.514260721375
[PROJECTOR] after difficulty dam	8.7599825049627
[PROJECTOR] res	0	1	 on dam	8.7599825049627
[PROJECTOR] after resists dam	8.7599825049627
[PROJECTOR] after flat damage armor	8.7599825049627
[PROJECTOR] final dam	8.7599825049627
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #aaaaaa#4 physical#LAST# (8 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[1] = {
  [fct] = function: 0x25026258
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=920740]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	14	0.86	 on dam	58.136872711373
[PROJECTOR] after resists dam	49.99771053178
[PROJECTOR] after flat damage armor	49.99771053178
[PROJECTOR] final dam	49.99771053178
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	14	0.86	 on dam	118.03546883824
[PROJECTOR] after resists dam	101.51050320089
[PROJECTOR] after flat damage armor	101.51050320089
[PROJECTOR] final dam	101.51050320089
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#50 mind#LAST#, #YELLOW#102 mind#LAST# (152 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	25.752524554142	0	0	27.817538736158	::	1
checkHit(smooth)	35.5	27.817538736158	=> chance to hit	71.723393449619
[LOG]	#UID:121369:0#Entrenched horror misses #fbd578#ADDON TESTER NULL#LAST#.
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# misses Entrenched horror.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	6
[ATTACK] after mult	6
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# performs a melee critical strike against Entrenched horror!#{normal}#
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	0.99
[PROJECTOR] after difficulty dam	0.99
[PROJECTOR] res	14	0.86	 on dam	1.089
[PROJECTOR] after resists dam	0.93654
[PROJECTOR] after flat damage armor	0.93654
[PROJECTOR] final dam	0.93654
[PROJECTOR] starting dam	4.02
[PROJECTOR] after difficulty dam	4.02
[PROJECTOR] res	14	0.86	 on dam	4.422
[PROJECTOR] after resists dam	3.80292
[PROJECTOR] after flat damage armor	3.80292
[PROJECTOR] final dam	3.80292
[PROJECTOR] starting dam	12.514260721375
[PROJECTOR] after difficulty dam	8.7599825049627
[PROJECTOR] res	0	1	 on dam	8.7599825049627
[PROJECTOR] after resists dam	8.7599825049627
[PROJECTOR] after flat damage armor	8.7599825049627
[PROJECTOR] final dam	8.7599825049627
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #{bold}##YELLOW#1 mind#{normal}##LAST#, #YELLOW#4 mind#LAST# (5 total damage).
entrenched horror	121369	dumb ai talents can use	Attack	T_ATTACK
entrenched horror	121369	dumb ai talents can use	Pulverizing Auger	T_DIG
entrenched horror	121369	dumb ai talents can use	Earthquake	T_EARTHQUAKE
dumb ai uses	T_DIG
[LOG]	Entrenched horror casts Pulverizing Auger.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	124.60822594986
[PROJECTOR] after difficulty dam	87.225758164899
[PROJECTOR] res	0	1	 on dam	87.225758164899
[PROJECTOR] after resists dam	87.225758164899
[PROJECTOR] after flat damage armor	87.225758164899
[PROJECTOR] final dam	87.225758164899
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#UID:121369:0#Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(87 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.6137986162209	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.6137986162209	versus	40	0.3	with APR	17
[ATTACK] after armor	3.9296590313546
[ATTACK] after range	3
[PHYS CRIT %]	12.7
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[LOG]	Entrenched horror resists the mind attack!
[PROJECTOR] starting dam	0.495
[PROJECTOR] after difficulty dam	0.495
[PROJECTOR] res	14	0.86	 on dam	0.5445
[PROJECTOR] after resists dam	0.46827
[PROJECTOR] after flat damage armor	0.46827
[PROJECTOR] final dam	0.46827
[PROJECTOR] starting dam	2.01
[PROJECTOR] after difficulty dam	2.01
[PROJECTOR] res	14	0.86	 on dam	2.211
[PROJECTOR] after resists dam	1.90146
[PROJECTOR] after flat damage armor	1.90146
[PROJECTOR] final dam	1.90146
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	entrenched horror	 :: 	5.8269031472043	17	40	18.5	::	1
checkHit(smooth)	29.1	18.5	=> chance to hit	75.728155339806
[ATTACK] raw dam	5.8269031472043	versus	40	0.3	with APR	17
[ATTACK] after armor	4.078832203043
[ATTACK] after range	4
[PHYS CRIT %]	12.7
[ATTACK] after crit	4
[ATTACK] after mult	4
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
checkHit(smooth)	32.9	23.140356104546	=> chance to hit	74.695900257847
[PROJECTOR] starting dam	1.32
[PROJECTOR] after difficulty dam	1.32
[PROJECTOR] res	14	0.86	 on dam	1.452
[PROJECTOR] after resists dam	1.24872
[PROJECTOR] after flat damage armor	1.24872
[PROJECTOR] final dam	1.24872
Loading tile	object/carnelian.png
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Entrenched horror for #YELLOW#0 mind#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#1 mind#LAST# (4 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Entrenched horror!#{normal}#
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	12.514260721375
[PROJECTOR] after difficulty dam	8.7599825049627
[PROJECTOR] res	0	1	 on dam	8.7599825049627
[PROJECTOR] after resists dam	8.7599825049627
[PROJECTOR] after flat damage armor	8.7599825049627
[PROJECTOR] final dam	8.7599825049627
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	Bleeding from Entrenched horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(4 absorbed)#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#2 physical#LAST# (4 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	
[Identify]	carnelian	true
[LOG]	ADDON TESTER NULL picks up (i.): #FFFFFF##UID:121370:0#carnelian#LAST#.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	ADDON TESTER NULL stops regenerating health quickly.
[LOG]	ADDON TESTER NULL stops bleeding.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	ADDON TESTER NULL slows down.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:2069:0#Talent Fey Speed is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 53 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	steel mail armour	true
[LOG]	ADDON TESTER NULL picks up (d.): #FFFFFF##UID:121381:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	
AI took for target	121350	ravenous horror	::	2092	ADDON TESTER NULL	25	<	100
[1] = {
  [fct] = function: 0x1790eda0
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=932866]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
AI took for target	121376	ravenous horror	::	2092	ADDON TESTER NULL	9	<	100
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_05.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_05.ogg" : <static>
[TARGET] Passing target	ravenous horror	from	ravenous horror	to	ADDON TESTER NULL
ravenous horror	121350	dumb ai talents can use	Blood Lock	T_BLOOD_LOCK
dumb ai uses	T_BLOOD_LOCK
[LOG]	Ravenous horror casts Blood Lock.
checkHit(smooth)	24.095420622876	27.5	=> chance to hit	42.726681128797
checkHit(smooth)	24.095420622876	27.5	=> chance to hit	37.300685529401
[LOG]	Ravenous horror is blood locked.
checkHit(smooth)	28.806496144803	27.5	=> chance to hit	53.065957292846
checkHit(smooth)	28.806496144803	27.5	=> chance to hit	55.777634945746
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	ADDON TESTER NULL is blood locked.
[LOG]	
Loading tile	talents/blood_lock.png
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	20.839886934029	=> chance to hit	77.334658326331
checkHit(smooth)	32.9	20.839886934029	=> chance to hit	77.334658326331
[LOG]	Ravenous horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#29 mind#LAST#, #YELLOW#118 mind#LAST# (147 total damage).
[TARGET] Passing target	turtle	from	ravenous horror	to	ADDON TESTER NULL
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	24.564960179686	20	0	17.378359157439	::	1
checkHit(smooth)	28.3	17.378359157439	=> chance to hit	76.10130086055
[ATTACK] raw dam	24.564960179686	versus	0	0.3	with APR	20
[ATTACK] after armor	24.564960179686
[ATTACK] after range	24
[PHYS CRIT %]	3.7
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	16.8
[PROJECTOR] res	30	0.7	 on dam	16.8
[PROJECTOR] after resists dam	11.76
[PROJECTOR] after flat damage armor	11.76
[PROJECTOR] final dam	11.76
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	20.839886934029	=> chance to hit	77.334658326331
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	4.2283994720151	0.95771600527985	 on dam	10.452
[PROJECTOR] after resists dam	10.010047687185
[PROJECTOR] after flat damage armor	10.010047687185
[PROJECTOR] final dam	10.010047687185
[LOG]	#UID:121376:0#Ravenous horror hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(12 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (15 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	20.283206162468	=> chance to hit	77.892534035029
checkHit(smooth)	32.9	20.283206162468	=> chance to hit	77.892534035029
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	5.784048324191	0.94215951675809	 on dam	58.136872711373
[PROJECTOR] after resists dam	54.774207899573
[PROJECTOR] after flat damage armor	54.774207899573
[PROJECTOR] final dam	54.774207899573
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	5.784048324191	0.94215951675809	 on dam	118.03546883824
[PROJECTOR] after resists dam	111.20824028095
[PROJECTOR] after flat damage armor	111.20824028095
[PROJECTOR] final dam	111.20824028095
checkHit(smooth)	32.9	20.839886934029	=> chance to hit	77.334658326331
checkHit(smooth)	32.9	20.839886934029	=> chance to hit	77.334658326331
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#55 mind#LAST#, #YELLOW#111 mind#LAST# (166 total damage).
turtle	121375	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=936442]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ravenous horror!#{normal}#
[LOG]	
ravenous horror	121350	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
ravenous horror	121350	dumb ai talents can use	Drain	T_DRAIN
dumb ai uses	T_BLOOD_GRASP
[LOG]	Ravenous horror casts Blood Grasp.
[SPELL CRIT %]	3.7
Adding entity	122221	after	121350
[PROJECTOR] starting dam	107.09626943642
[PROJECTOR] after difficulty dam	74.967388605497
[PROJECTOR] res	30	0.7	 on dam	74.967388605497
[PROJECTOR] after resists dam	52.477172023848
[PROJECTOR] after flat damage armor	52.477172023848
[PROJECTOR] final dam	52.477172023848
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ravenous horror's Blood Grasp hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(52 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	20.283206162468	=> chance to hit	77.892534035029
checkHit(smooth)	32.9	20.283206162468	=> chance to hit	77.892534035029
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	5.784048324191	0.94215951675809	 on dam	58.136872711373
[PROJECTOR] after resists dam	54.774207899573
[PROJECTOR] after flat damage armor	54.774207899573
[PROJECTOR] final dam	54.774207899573
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	5.784048324191	0.94215951675809	 on dam	118.03546883824
[PROJECTOR] after resists dam	111.20824028095
[PROJECTOR] after flat damage armor	111.20824028095
[PROJECTOR] final dam	111.20824028095
checkHit(smooth)	32.9	20.161162365937	=> chance to hit	78.011189136115
checkHit(smooth)	32.9	20.161162365937	=> chance to hit	78.011189136115
[LOG]	Ravenous horror resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#29 mind#LAST#, #YELLOW#118 mind#LAST# (147 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#55 mind#LAST#, #YELLOW#111 mind#LAST# (166 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ravenous horror!#{normal}#
[LOG]	ADDON TESTER NULL is no longer blood locked.
AI took for target	121360	giant eel	::	2092	ADDON TESTER NULL	81	<	100
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	20.161162365937	=> chance to hit	78.011189136115
checkHit(smooth)	32.9	20.161162365937	=> chance to hit	78.011189136115
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ravenous horror for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ravenous horror!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
AI took for target	121357	squid	::	2092	ADDON TESTER NULL	1	<	100
squid	121357	dumb ai talents can use	Attack	T_ATTACK
squid	121357	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	22.813278077403	7	0	17.378359157439	::	1
checkHit(smooth)	29.5	17.378359157439	=> chance to hit	77.397698319104
[ATTACK] raw dam	22.813278077403	versus	0	0.3	with APR	7
[ATTACK] after armor	22.813278077403
[ATTACK] after range	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	16.1
[PROJECTOR] res	0	1	 on dam	16.1
[PROJECTOR] after resists dam	16.1
[PROJECTOR] after flat damage armor	16.1
[PROJECTOR] final dam	16.1
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	8.0066653924039	=> chance to hit	85.670615731546
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	0	1	 on dam	5.445
[PROJECTOR] after resists dam	5.445
[PROJECTOR] after flat damage armor	5.445
[PROJECTOR] final dam	5.445
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	0	1	 on dam	10.452
[PROJECTOR] after resists dam	10.452
[PROJECTOR] after flat damage armor	10.452
[PROJECTOR] final dam	10.452
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121357:0#Squid hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#7 to psi#LAST#, #aaaaaa#7 physical#LAST# (14 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#5 mind#LAST#, #DARK_GREEN#10 blight#LAST# (16 total damage).
[1] = {
  [fct] = function: 0x187442d8
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=942405]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.0066653924039	=> chance to hit	85.670615731546
checkHit(smooth)	32.9	8.0066653924039	=> chance to hit	85.670615731546
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Squid for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Squid!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	The shield around ADDON TESTER NULL crumbles.
turtle	121375	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=944558]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
turtle	121375	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=944558]
AI took for target	121347	ink squid	::	2092	ADDON TESTER NULL	16	<	100
ink squid	121347	dumb ai talents can use	Blinding Ink	T_BLINDING_INK
dumb ai uses	T_BLINDING_INK
[LOG]	Ink squid projects ink!
checkHit(smooth)	24.662496144803	27	=> chance to hit	44.767759481207
checkHit(smooth)	24.662496144803	27	=> chance to hit	40.526836373744
[LOG]	#ORANGE#ADDON TESTER NULL shrugs off the effect 'Blinded'!
[1] = {
  [fct] = function: 0x12f3db90
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=944558]
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (ink squid)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.1105169553001	=> chance to hit	85.627840478182
checkHit(smooth)	32.9	8.1105169553001	=> chance to hit	85.627840478182
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#vial of squid ink#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Ink squid for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Ink squid!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 6 (166 ms)
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
turtle	121375	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=946179]
New GL Shader program 49
*p 49: Uniform: 0: 1406 aadjust
*p 49: Uniform: 1: 1406 antialiasingRadius
*p 49: Uniform: 2: 8B51 color
*p 49: Uniform: 3: 1406 ellipsoidalFactor
*p 49: Uniform: 4: 1406 horizontalScrollingSpeed
*p 49: Uniform: 5: 8B50 impact
*p 49: Uniform: 6: 8B51 impact_color
*p 49: Uniform: 7: 1406 impact_tick
*p 49: Uniform: 8: 1406 impact_time
*p 49: Uniform: 9: 1406 oscillationSpeed
*p 49: Uniform: 10: 1406 shieldIntensity
*p 49: Uniform: 11: 1406 tick
*p 49: Uniform: 12: 1406 tick_start
*p 49: Uniform: 13: 1406 time_factor
*p 49: Uniform: 14: 1406 verticalScrollingSpeed
*p 49: Uniform: 15: 1406 wobblingPower
*p 49: Uniform: 16: 1406 wobblingSpeed
*p 49: Uniform: 17: 8B5E tex
[1] = {
  [fct] = function: 0x26d2f4c8
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=946179]
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the north (turtle)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	29.068436355686
[PROJECTOR] after resists dam	23.790202570509
[PROJECTOR] after flat damage armor	23.790202570509
[PROJECTOR] final dam	23.790202570509
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	118.03546883824
[PROJECTOR] after resists dam	96.602640740856
[PROJECTOR] after flat damage armor	96.602640740856
[PROJECTOR] final dam	96.602640740856
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(24 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(97 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[LOG]	Turtle resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	29.068436355686
[PROJECTOR] after resists dam	23.790202570509
[PROJECTOR] after flat damage armor	23.790202570509
[PROJECTOR] final dam	23.790202570509
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	118.03546883824
[PROJECTOR] after resists dam	96.602640740856
[PROJECTOR] after flat damage armor	96.602640740856
[PROJECTOR] final dam	96.602640740856
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#0 mind#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(24 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(97 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	58.136872711373
[PROJECTOR] after resists dam	47.580405141019
[PROJECTOR] after flat damage armor	47.580405141019
[PROJECTOR] final dam	47.580405141019
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	2.3366091763749
[PROJECTOR] after difficulty dam	1.6356264234624
[PROJECTOR] res	0	1	 on dam	1.6356264234624
[PROJECTOR] after resists dam	1.6356264234624
[PROJECTOR] after flat damage armor	1.6356264234624
[PROJECTOR] final dam	1.6356264234624
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	118.03546883824
[PROJECTOR] after resists dam	96.602640740856
[PROJECTOR] after flat damage armor	96.602640740856
[PROJECTOR] final dam	96.602640740856
[PROJECTOR] starting dam	9.6602640740856
[PROJECTOR] after difficulty dam	6.7621848518599
[PROJECTOR] res	0	1	 on dam	6.7621848518599
[PROJECTOR] after resists dam	6.7621848518599
[PROJECTOR] after flat damage armor	6.7621848518599
[PROJECTOR] final dam	6.7621848518599
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #SLATE#(24 absorbed)#LAST#, #YELLOW#23 mind#LAST#, #YELLOW#97 mind#LAST# (120 total damage).
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
turtle	121375	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	14.795723528173	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	14.795723528173	versus	0	0.3	with APR	7
[ATTACK] after armor	14.795723528173
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	9.8
[PROJECTOR] res	0	1	 on dam	9.8
[PROJECTOR] after resists dam	9.8
[PROJECTOR] after flat damage armor	9.8
[PROJECTOR] final dam	9.8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	5.445
[PROJECTOR] after resists dam	4.4562993141901
[PROJECTOR] after flat damage armor	4.4562993141901
[PROJECTOR] final dam	4.4562993141901
[PROJECTOR] starting dam	0.44562993141901
[PROJECTOR] after difficulty dam	0.31194095199331
[PROJECTOR] res	0	1	 on dam	0.31194095199331
[PROJECTOR] after resists dam	0.31194095199331
[PROJECTOR] after flat damage armor	0.31194095199331
[PROJECTOR] final dam	0.31194095199331
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0.88842
[PROJECTOR] after difficulty dam	0.621894
[PROJECTOR] res	30	0.7	 on dam	0.621894
[PROJECTOR] after resists dam	0.4353258
[PROJECTOR] after flat damage armor	0.4353258
[PROJECTOR] final dam	0.4353258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#4 to psi#LAST#, #aaaaaa#4 physical#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#0 to psi#LAST#, #DARK_GREEN#0 blight#LAST# (9 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#4 mind#LAST#, #DARK_GREEN#9 blight#LAST# (13 total damage).
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	58.136872711373
[PROJECTOR] after resists dam	47.580405141019
[PROJECTOR] after flat damage armor	47.580405141019
[PROJECTOR] final dam	47.580405141019
[PROJECTOR] starting dam	4.7580405141019
[PROJECTOR] after difficulty dam	3.3306283598713
[PROJECTOR] res	0	1	 on dam	3.3306283598713
[PROJECTOR] after resists dam	3.3306283598713
[PROJECTOR] after flat damage armor	3.3306283598713
[PROJECTOR] final dam	3.3306283598713
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	118.03546883824
[PROJECTOR] after resists dam	96.602640740856
[PROJECTOR] after flat damage armor	96.602640740856
[PROJECTOR] final dam	96.602640740856
[PROJECTOR] starting dam	9.6602640740856
[PROJECTOR] after difficulty dam	6.7621848518599
[PROJECTOR] res	0	1	 on dam	6.7621848518599
[PROJECTOR] after resists dam	6.7621848518599
[PROJECTOR] after flat damage armor	6.7621848518599
[PROJECTOR] final dam	6.7621848518599
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#1 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#3 mind#LAST# (9 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#48 mind#LAST#, #YELLOW#97 mind#LAST# (144 total damage).
[LOG]	
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[1] = {
  [fct] = function: 0x1357c948
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=950393]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
turtle	121375	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ADDON TESTER NULL	 :: 	14.795723528173	7	0	17.378359157439	::	1
checkHit(smooth)	24.5	17.378359157439	=> chance to hit	70.797191425889
[ATTACK] raw dam	14.795723528173	versus	0	0.3	with APR	7
[ATTACK] after armor	14.795723528173
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] after flat damage armor	10.5
[PROJECTOR] final dam	10.5
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[PROJECTOR] starting dam	4.95
[PROJECTOR] after difficulty dam	4.95
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	5.445
[PROJECTOR] after resists dam	4.4562993141901
[PROJECTOR] after flat damage armor	4.4562993141901
[PROJECTOR] final dam	4.4562993141901
[PROJECTOR] starting dam	0.44562993141901
[PROJECTOR] after difficulty dam	0.31194095199331
[PROJECTOR] res	0	1	 on dam	0.31194095199331
[PROJECTOR] after resists dam	0.31194095199331
[PROJECTOR] after flat damage armor	0.31194095199331
[PROJECTOR] final dam	0.31194095199331
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROJECTOR] starting dam	10.05
[PROJECTOR] after difficulty dam	10.05
[PROJECTOR] res	15	0.85	 on dam	10.452
[PROJECTOR] after resists dam	8.8842
[PROJECTOR] after flat damage armor	8.8842
[PROJECTOR] final dam	8.8842
[PROJECTOR] starting dam	0.88842
[PROJECTOR] after difficulty dam	0.621894
[PROJECTOR] res	30	0.7	 on dam	0.621894
[PROJECTOR] after resists dam	0.4353258
[PROJECTOR] after flat damage armor	0.4353258
[PROJECTOR] final dam	0.4353258
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(0 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(0 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#4 mind#LAST#, #DARK_GREEN#9 blight#LAST# (13 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
checkHit(smooth)	32.9	14.111902394583	=> chance to hit	82.631710964259
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	18.157955662257	0.81842044337743	 on dam	58.136872711373
[PROJECTOR] after resists dam	47.580405141019
[PROJECTOR] after flat damage armor	47.580405141019
[PROJECTOR] final dam	47.580405141019
[PROJECTOR] starting dam	4.7580405141019
[PROJECTOR] after difficulty dam	3.3306283598713
[PROJECTOR] res	0	1	 on dam	3.3306283598713
[PROJECTOR] after resists dam	3.3306283598713
[PROJECTOR] after flat damage armor	3.3306283598713
[PROJECTOR] final dam	3.3306283598713
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#CRIMSON##UID:121375:0#Turtle reflects damage back to #fbd578#ADDON TESTER NULL#LAST#!
[LOG]	#UID:121375:0#Turtle hits #fbd578#ADDON TESTER NULL#LAST# for #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Turtle for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Turtle!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 6 (166 ms)
[1] = {
  [fct] = function: 0x1443f718
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=952180]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southeast (giant eel)).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	8.1798077887912	=> chance to hit	85.599158064609
checkHit(smooth)	32.9	8.1798077887912	=> chance to hit	85.599158064609
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Giant eel for #YELLOW#58 mind#LAST#, #YELLOW#118 mind#LAST# (176 total damage).
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Giant eel!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	The shield around ADDON TESTER NULL crumbles.
[LOG]	
AI took for target	121368	electric eel	::	2092	ADDON TESTER NULL	4	<	100
electric eel	121368	dumb ai talents can use	Lightning	T_LIGHTNING
electric eel	121368	dumb ai talents can use	Chain Lightning	T_CHAIN_LIGHTNING
dumb ai uses	T_CHAIN_LIGHTNING
[LOG]	Electric eel casts Chain Lightning.
[Chain lightning] targetting	40	30	from	40	32
[Chain lightning] looking for more targets	7	 at 	40	30	radius 	10	from	ADDON TESTER NULL
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	40	32	to	40	30
[SPELL CRIT %]	1
[PROJECTOR] starting dam	42.4
[PROJECTOR] after difficulty dam	29.68
[PROJECTOR] res	11	0.89	 on dam	29.68
[PROJECTOR] after resists dam	26.4152
[PROJECTOR] after flat damage armor	26.4152
[PROJECTOR] final dam	26.4152
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 48
*p 48: Uniform: 0: 8B51 color1
*p 48: Uniform: 1: 8B51 color2
*p 48: Uniform: 2: 8B5E tex
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121368:0#Electric eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#12 to psi#LAST#, #ROYAL_BLUE#11 lightning#LAST# (23 total damage).
[LOG]	
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	10.566138004905	=> chance to hit	84.536335310769
checkHit(smooth)	32.9	10.566138004905	=> chance to hit	84.536335310769
[LOG]	Electric eel resists the mind attack!
[PROJECTOR] starting dam	26.425851232442
[PROJECTOR] after difficulty dam	26.425851232442
[PROJECTOR] res	0	1	 on dam	29.068436355686
[PROJECTOR] after resists dam	29.068436355686
[PROJECTOR] after flat damage armor	29.068436355686
[PROJECTOR] final dam	29.068436355686
[PROJECTOR] starting dam	107.30497167113
[PROJECTOR] after difficulty dam	107.30497167113
[PROJECTOR] res	0	1	 on dam	118.03546883824
[PROJECTOR] after resists dam	118.03546883824
[PROJECTOR] after flat damage armor	118.03546883824
[PROJECTOR] final dam	118.03546883824
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Electric eel for #YELLOW#29 mind#LAST#, #YELLOW#118 mind#LAST# (147 total damage).
[LOG]	
electric eel	121368	dumb ai talents can use	Lightning	T_LIGHTNING
electric eel	121368	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_LIGHTNING
[LOG]	Electric eel casts Lightning.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	86.333333333333
[PROJECTOR] after difficulty dam	60.433333333333
[PROJECTOR] res	11	0.89	 on dam	60.433333333333
[PROJECTOR] after resists dam	53.785666666667
[PROJECTOR] after flat damage armor	53.785666666667
[PROJECTOR] final dam	53.785666666667
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SHADER] using cached shader lightning[]
[LOG]	#YELLOW##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# converts some damage to Psi!
[LOG]	#UID:121368:0#Electric eel hits #fbd578#ADDON TESTER NULL#LAST# for #YELLOW#24 to psi#LAST#, #ROYAL_BLUE#23 lightning#LAST# (47 total damage).
[LOG]	#00ff00##UID:128:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[1] = {
  [fct] = function: 0x1b3ee928
  [cd] = 10
  [name] = Rune: Shielding
  [no_energy] = 0
}
[LOG]	ADDON TESTER NULL casts Rune: Shielding.
[LOG]	A shield forms around ADDON TESTER NULL.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=958275]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	ADDON TESTER NULL uses Mind Sear.
[MIND CRIT %]	13.2
checkHit(smooth)	32.9	10.566138004905	=> chance to hit	84.536335310769
checkHit(smooth)	32.9	10.566138004905	=> chance to hit	84.536335310769
[PROJECTOR] starting dam	52.851702464884
[PROJECTOR] after difficulty dam	52.851702464884
[PROJECTOR] res	0	1	 on dam	58.136872711373
[PROJECTOR] after resists dam	58.136872711373
[PROJECTOR] after flat damage armor	58.136872711373
[PROJECTOR] final dam	58.136872711373
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#electric eel tail#WHITE#.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# hits Electric eel for #YELLOW#58 mind#LAST# damage.
[LOG]	#{bold}##UID:2092:0##fbd578#ADDON TESTER NULL#LAST# killed Electric eel!#{normal}#
[LOG]	
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
[LOG]	#00ff00##UID:1075:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2092:0##fbd578#ADDON TESTER NULL#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	124
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
[QUEST] try update status on	ADDON TESTER NULL	shertul-fortress	1	entered
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	You gain 8.17 gold from the transmogrification of #0080FF##UID:121392:0#steel plate armour of the dragon (4 def, 9 armour)#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:121381:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:121391:0#pouch of steel shots (22/22, 15.5-18.6 power, 2 apr)#LAST#.
[LOG]	You gain 2.23 gold from the transmogrification of #00FF80##UID:121384:0#flaming steel waraxe of amnesia (11.5-16.1 power, 3 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:121387:0#ash starstaff (15-18 power, 3 apr, light damage)#LAST#.
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x1fdb8790
[SAVEFILE PIPE] force waiting
Make wait background texture 1652 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	zone	::	zone-lake-nur.teaz	::	table: 0x222494d8	=>	table: 0x275042a8	(4247)
Loading savefile 	/save/addon_tester_null/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/addon_tester_null/zone-lake-nur.teaz.tmp
Saved zipname /save/addon_tester_null/zone-lake-nur.teaz.tmp
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addon_tester_null/zone-lake-nur.teaz of size 529811
[SAVEFILE PIPE] Checking save	ADDON TESTER NULL	zone	/save/addon_tester_null/zone-lake-nur.teaz.tmp
Loading savefile 	/save/addon_tester_null/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	613da02d5039f693f1a79e201a78ebee	zone	/save/addon_tester_null/zone-lake-nur.teaz
[ONLINE PROFILE] saved character md5	0491e8de-3b5b-4fda-b604-9b0d9a1f508f	zone-lake-nur.teaz	613da02d5039f693f1a79e201a78ebee
Wait finished, counted 4199, 643 ticks
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Lake of Nur
Loading savefile 	/save/addon_tester_null/
Loading entities file from file	/data/zones/shertul-fortress/npcs.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from file	/data/zones/shertul-fortress/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/fortress.lua
Loading entities file from file	/data-items-vault/entities/fortress-grids.lua
Loading entities file from file	/data/zones/shertul-fortress/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data-druid/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Eilinyvena the steel plate armour into world artifacts
Importing Earuyagoldil the dragonbone totem of cure illness into world artifacts
Importing Bokuhek the ash vilestaff into world artifacts
Importing yew starstaff 'Grinoroddakalthorab' into world artifacts
Importing Samigorn the dwarven-steel longsword into world artifacts
Importing Grinakath the Sunnull into world artifacts
Importing Dagudutar the dwarven-steel helm into world artifacts
Importing Smolderire the stralite dagger into world artifacts
Importing Searrace the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Emulralaith' into world artifacts
Importing ash vilestaff 'Unrydor' into world artifacts
Importing Erevor the elven-wood longbow into world artifacts
Importing Poraritta into world artifacts
Importing Toxinmight the yew starstaff into world artifacts
Importing pouch of stralite shots 'Amuchik' into world artifacts
Importing Salonor the dwarven-steel mail armour into world artifacts
Importing Lisavea the Morningsmash into world artifacts
Importing Morbustrencher into world artifacts
Importing Ce'Nyvea the dwarven-steel greatmaul into world artifacts
Importing Xanaldatha the Pitchminister into world artifacts
Importing Eremagen the dwarven-steel dagger into world artifacts
Importing dwarven-steel mace 'Duvohek' into world artifacts
Importing Velorita the silk robe into world artifacts
Importing Emydarin into world artifacts
Importing Arthorain the Brightimmortal into world artifacts
Importing Emasewen the stralite longsword into world artifacts
Importing hardened leather cap 'Glorytira' into world artifacts
Importing drakeskin leather gloves 'Getymas' into world artifacts
Importing Demonfist into world artifacts
Importing dwarven-steel waraxe 'Sparksweep' into world artifacts
Importing Halahek the yew totem of cure poisons into world artifacts
Importing Xanyyabeth the drakeskin leather cap into world artifacts
Importing Glitterreaper into world artifacts
Importing Silowen into world artifacts
Importing dwarven-steel waraxe 'Layeba' into world artifacts
Importing yew starstaff 'Duathelpulverizer' into world artifacts
Importing dragonbone vilestaff 'Chukath' into world artifacts
Importing Nightqueen into world artifacts
Importing Olagamas into world artifacts
Importing Hellscar the elven-silk robe into world artifacts
Importing ash vilestaff 'Armothad' into world artifacts
Importing cured leather sling 'Arckiss' into world artifacts
Importing Betivena the quiver of dragonbone arrows into world artifacts
Importing Lelugorn into world artifacts
Importing voratun waraxe 'Arcblow' into world artifacts
Importing Kozilakalthodas into world artifacts
Importing stralite battleaxe 'Lorayon' into world artifacts
Importing Velisevea the ash wand of illumination into world artifacts
Importing Issaleg the steel longsword into world artifacts
Importing Ragorain the voratun greatmaul into world artifacts
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Infinite500: updating 	Umbraphage
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-newgems/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-newgems/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-faerierace/boss-artifacts.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from memory	/data-beholder-cont/general/objects/beholder_rings.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/shertul-fortress/traps.lua	which does not exists!
Initiated zone	Yiilkgur, the Sher'Tul Fortress	with base_level	18
[ZONE] persisting to persist_last_zones	shertul-fortress
[ZONE] forgetting old zone	wilderness
Make wait background texture 2093 : 1600x900 (2048, 1024)
Wait finished, counted 0, 28 ticks
Make wait background texture 2111 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 2116 (70x70)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/shertul-fortress.lua
[STATIC MAP] size	60	60
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,tick_start=1004044,time_factor=8000]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
Lua Error: /engine/interface/ActorTalents.lua:327: attempt to index local 't' (a nil value)
	At [C]:-1 __index
	At /engine/interface/ActorTalents.lua:327 learnTalent
	At /mod/class/Actor.lua:3416 learnTalent
	At /mod/class/interface/ActorInscriptions.lua:103 setInscription
	At /mod/resolvers.lua:532 
	At /engine/Entity.lua:563 resolve
	At /engine/Zone.lua:452 finishEntity
	At /engine/Zone.lua:423 makeEntityByName
	At /engine/generator/map/Static.lua:257 generate
	At /engine/Zone.lua:854 newLevel
	At /engine/Zone.lua:801 getLevel
	At /mod/class/Game.lua:822 changeLevelReal
	At /mod/class/Game.lua:694 unload
	At /engine/Game.lua:367 unregisterDialog
	At /mod/dialogs/ShowEquipInven.lua:156 
	At /engine/KeyBind.lua:229 receiveKey
	At /engine/ui/Dialog.lua:542 keyEvent
	At /engine/ui/Dialog.lua:314 
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 487.93325233459MB available
[COROUTINE] registering	savefilepipe	thread: 0x24cf95e0
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	ADDON TESTER NULL	game	::	game.teag	::	table: 0x0f80a960	=>	table: 0x237ea588	(2827)
Loading savefile 	/save/addon_tester_null/
[SERIAL] pushed savezip to steam (ret 0) : tome//save/addo